Hi my name is Mewi, I like fawing in my faw spinboat fawing is awesome cause it does all the work for me. I'm fawing all day long in space, while using the space bar! Fawing in space.
Hi my name is Mewi, I like fawing in my faw spinboat fawing is awesome cause it does all the work for me. I'm fawing all day long in space, while using the space bar! Fawing in space.
To counter a cruiser ima use a cruiser!
FAW
ummmm....tsi used to use faw 24/7.........are you kidding me dude?
Hi my name is Mewi, I like fawing in my faw spinboat fawing is awesome cause it does all the work for me. I'm fawing all day long in space, while using the space bar! Fawing in space.
To counter a cruiser ima use a cruiser!
FAW
May the fawse be with you!
On topic though, been practising my vaper to see what this is all about. In PvP I would fear a team of 5 vapers way more than 5 FAW boats, blink and you're dead with the vapers.
I mean I was killing people in 1 second a lot of the time, the one's that had quick enough reflexes were left on 60-15% hull and unless I was being really silly with cool downs I could get away with much more reliability.
It's worth mentioning I have not PvP'd properly in well over a year, yet here I was carrying it out just as easily as you all claim the faw players do it with faw. I even taught another player how to do it and they're getting 4/10 kills, this is in KDF BoPs without rom boffs, fleet gear or accuracy weapons etc. I dread to think how broken OP it is for roms, especially as fully kitted out as you "have" to be to be "competitive" in PvP.
im actually not using beam on anything right now. and why would you? FAW isnt at its criting potentual. now's the time to run your shinny new battlecruisers and raiders with cannons, wile beams get worked on.
however FAW comes out fixed, i hope with the crits it deal basically the same damage its dealing now. its at a totally reasonable dps level that doesn't make a mockery of more involved and higher effort damage dealing.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
im actually not using beam on anything right now. and why would you? FAW isnt at its criting potentual. now's the time to run your shinny new battlecruisers and raiders with cannons, wile beams get worked on.
however FAW comes out fixed, i hope with the crits it deal basically the same damage its dealing now. its at a totally reasonable dps level that doesn't make a mockery of more involved and higher effort damage dealing.
I half suspect the faw issue will always exist in one form or the other. Mostly revolving around PvE whining that their RP cruiser boats can't 1 hit kill everything.
Does BFaW also apply the modifiers from reputation and consoles?
I ask because when I mouse over my weapon it will display all my console and reputation "buffs" to directed energy weapons. Such as 2.5% to do Kinetic damage with 100% Shield Penitration (from rep), 2.5% to apply plasma damage (from console).
However when I use BFaW, all that disappears and it just shows the Beam Damage and DPS.
So I'm thinking that the skill also removes all the effects of my rep and consoles too.
Make it like BOL, but instead of the instantaneous -50, make it drain 50 over the up time of the power and the drain cannot be negated by a doff, or other powers maybe except nadieon
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
im actually not using beam on anything right now. and why would you? FAW isnt at its criting potentual. now's the time to run your shinny new battlecruisers and raiders with cannons, wile beams get worked on.
however FAW comes out fixed, i hope with the crits it deal basically the same damage its dealing now. its at a totally reasonable dps level that doesn't make a mockery of more involved and higher effort damage dealing.
Well, they've fixed FAW way better than it ever was.....
Well, they've fixed FAW way better than it ever was.....
i was trashing things with my mirror cheyenne earlier, now featuring constellation saucer! i know i got 3 spire tac consoles on it and everything, but it seemed like there was more crits then not wile faw was on, cant have more then about 15% chance on him.
i was trashing things with my mirror cheyenne earlier, now featuring constellation saucer! i know i got 3 spire tac consoles on it and everything, but it seemed like there was more crits then not wile faw was on, cant have more then about 15% chance on him.
With the amount of damage it is outputting now (More now than ever before), it doesn't need Acc mods anymore.
On a different note, here is a different way of thinking about if FaW is OP or not:
Question 01. What is the average hull of ships?
40-50K?
Question 02. What is FaW DPS up to right now?
(FaW doesn't sound right to me just spit balling these 2 numbers)
40-50K and in some cases even more....
Question 03. If you want to make PvP accessible to more people, does this help?
Not really
Question 04. Would any changes to PvP made by Cryptic in the near future help if FAW is left as is?
Not really
Question 05. Would it be financially sound for Cryptic to invest in PvP if the end result would be AOE super fast killing and nobody queuing anymore for PvP?
Not really
Question 06. Are Cryptic going to address this issue?
Not likely
Different line of questioning:
Was FaW bareable pre Crit fix in PvP this week?
My opinion is I think it was.
FaW was suppression damage almost bordering on AoE kill damage. Kill damage only if the opponent slipped up or didn't know what was happening. Wasn't nerfed enough to be useless but at the same time wasn't powerful enough to make any other damage dealer type irrelevant in PvP.
With the amount of damage it is outputting now (More now than ever before), it doesn't need Acc mods anymore.
On a different note, here is a different way of thinking about if FaW is OP or not:
Question 01. What is the average hull of ships?
40-50K?
Question 02. What is FaW DPS up to right now?
(FaW doesn't sound right to me just spit balling these 2 numbers)
40-50K and in some cases even more....
Question 03. If you want to make PvP accessible to more people, does this help?
Not really
Question 04. Would any changes to PvP made by Cryptic in the near future help if FAW is left as is?
Not really
Question 05. Would it be financially sound for Cryptic to invest in PvP if the end result would be AOE super fast killing and nobody queuing anymore for PvP?
Not really
Question 06. Are Cryptic going to address this issue?
Not likely
Different line of questioning:
Was FaW bareable pre Crit fix in PvP this week?
My opinion is I think it was.
you can do DPS like that with just cannons in about a sec too. factor in shield regeneration and at least 50% res and say 30% hull res and functional hit points end up being pretty large. and time, thanks to regeneration, is your ally. thats why spike is so much harder to deal with then 10 seconds of FAW hitting you.
multiple faws, that basically have full on target up time, scale out of control though, because of that 10 shot per cycle nonsense. if theres 2 targets to hit, you do more then 100% normal damage to 2 targets. more then 2 targets dilutes pressure on any one thing, but multiple faws are like everyone on your team getting cannon alphaed by 2 escorts at once, all at the same time.
FaW was suppression damage almost bordering on AoE kill damage. Kill damage only if the opponent slipped up or didn't know what was happening. Wasn't nerfed enough to be useless but at the same time wasn't powerful enough to make any other damage dealer type irrelevant in PvP.
That sounds balanced to me.
this was my feeling as well, even more so after using FAW in a 3 tac consoles, LT tac topped out cruiser that no one but me considers a decent ship lol
however FAW comes out fixed, i hope with the crits it deal basically the same damage its dealing now. its at a totally reasonable dps level that doesn't make a mockery of more involved and higher effort damage dealing.
Asking if there is any point in investing in PvP while faw exists is a valid question.
Simply put imo no it would make zero sense.
People refuse to PvP again in STO after quing one or two times.
So ask yourself... What is the main reason they don't ?
The answer is pretty simple... they Die and they have NO IDEA wtf just happened. They are often times not like many of us who will go back through a log and see what happened. If many of us find ourselves in situations where we scroll through a few pages of log entries to try and figure out why we died 2s into someones declock cycle... or the second the other team decided to click faw on 2 ships at the same time....
What is the chances that a new player will just say F this ?
I would say about 100%.
As it is right now FAW I would venture a guess is one of the reasons many people have themselves a wtf moment.
As long as it exists in game there is no point in trying to expand the scope of PvP in STO.
Most of us with plenty of MMO type experience recognize that a skill that requires no target at all... hits anyone in a 20k sphere. (even if the user is not seeing there target in some cases... and other cases players think they are using the games stealth mechanics, however they have in fact been "detected" by the FAW user and are being targeted). Is just plain terrible mechanics.
Its a skill that has no reason to exist at all. Really it has every reason to be removed from the game.
As far as Cryptics assertion that it is "canon" I call BS. I don't ever remember any one ever in the show saying... fire a little bit at everything you can see.... I remember one Picard clone once saying something stupid like fire everything... that's it. There is no "canon" to the ability at all.... it has no reason to be.
Honestly I question if the game needs a Beam AOE at all... I would say it doesn't. On one hand they want them to be the games scalpel weapon that can shoot the subsystems out of your ship... on the other hand they should also be the disco ball weapon that can trash everything in a 20k ball of aoe death ? Which is it ? are beams accurate long range shot the tick off a fly guns... or are they mortar fire ?
Allow Rapid fire to work with beams .... sure new players are still going to die with the WTF moments with beam rapid fire and some team focus fire no doubts there. However Cryptic if they really decided they want to do anything with PvP .... can address that through more intelligent ques that do not allow premade teams to even exist in public ques... and with open zones that feature PvPvE style content. (no not my favorite mode of PvP... however It appeals more to the masses I don't think there is any doubt of that).
2-3 Faw users on a team... will no doubt as it is at the moment = lots of players not understanding how they are dying in seconds before the UI lag even responds to there first key press.
As far as PvE content goes... lets all get real... min maxed faw boats make it a bad joke.
As for cannons also putting out 50-60k dps... first of all... BS. They don't do that. They never have. "Vaper" builds barely use cannons anymore frankly... overload click console / set sillyness for the most part these days with perhaps the odd torpedo thrown in the mix.
Yes you can spike 50-60k with out FAW... but it sure doesn't revolve around DHC anymore. Also in order to do that sort of dmg with cannons you do in fact have to close some range... and you can't do it to 5 guys at one time. (scatter volley sure as heck isn't racking up 50k dps on 4 or 5 targets at once... faw is doing exactly that).
When there is an escort hugging your bumper there is no mistake where that Damage is coming from. (because to do anything close to killing DPS with cannons you need to be under 2k at the most)... with faw users we have all at some point died to guys that where honestly 8 or 9k away... and many times they where not even thinking about you. You may have been cloaked even, or simply not even on there visual radar. The faw however was chewing you up... because its a terrible NPC style mechanic.
you can do DPS like that with just cannons in about a sec too. factor in shield regeneration and at least 50% res and say 30% hull res and functional hit points end up being pretty large. and time, thanks to regeneration, is your ally. thats why spike is so much harder to deal with then 10 seconds of FAW hitting you.
thats good new.That means next patch beams will have 45degrees arc.
Asking if there is any point in investing in PvP while faw exists is a valid question.
Simply put imo no it would make zero sense.
People refuse to PvP again in STO after quing one or two times.
So ask yourself... What is the main reason they don't ?
The answer is pretty simple... they Die and they have NO IDEA wtf just happened. They are often times not like many of us who will go back through a log and see what happened. If many of us find ourselves in situations where we scroll through a few pages of log entries to try and figure out why we died 2s into someones declock cycle... or the second the other team decided to click faw on 2 ships at the same time....
What is the chances that a new player will just say F this ?
I would say about 100%.
As it is right now FAW I would venture a guess is one of the reasons many people have themselves a wtf moment.
As long as it exists in game there is no point in trying to expand the scope of PvP in STO.
Most of us with plenty of MMO type experience recognize that a skill that requires no target at all... hits anyone in a 20k sphere. (even if the user is not seeing there target in some cases... and other cases players think they are using the games stealth mechanics, however they have in fact been "detected" by the FAW user and are being targeted). Is just plain terrible mechanics.
Its a skill that has no reason to exist at all. Really it has every reason to be removed from the game.
As far as Cryptics assertion that it is "canon" I call BS. I don't ever remember any one ever in the show saying... fire a little bit at everything you can see.... I remember one Picard clone once saying something stupid like fire everything... that's it. There is no "canon" to the ability at all.... it has no reason to be.
Honestly I question if the game needs a Beam AOE at all... I would say it doesn't. On one hand they want them to be the games scalpel weapon that can shoot the subsystems out of your ship... on the other hand they should also be the disco ball weapon that can trash everything in a 20k ball of aoe death ? Which is it ? are beams accurate long range shot the tick off a fly guns... or are they mortar fire ?
Allow Rapid fire to work with beams .... sure new players are still going to die with the WTF moments with beam rapid fire and some team focus fire no doubts there. However Cryptic if they really decided they want to do anything with PvP .... can address that through more intelligent ques that do not allow premade teams to even exist in public ques... and with open zones that feature PvPvE style content. (no not my favorite mode of PvP... however It appeals more to the masses I don't think there is any doubt of that).
2-3 Faw users on a team... will no doubt as it is at the moment = lots of players not understanding how they are dying in seconds before the UI lag even responds to there first key press.
As far as PvE content goes... lets all get real... min maxed faw boats make it a bad joke.
there isnt any dout that STFs are getting compleated faster then they were back when tric mines allowed you to skip steps. that actually required like 2 people at least with perfect timeing to pull off too. so FAW must be worse then exploit tric mines.
As for cannons also putting out 50-60k dps... first of all... BS. They don't do that. They never have. "Vaper" builds barely use cannons anymore frankly... overload click console / set sillyness for the most part these days with perhaps the odd torpedo thrown in the mix.
Yes you can spike 50-60k with out FAW... but it sure doesn't revolve around DHC anymore. Also in order to do that sort of dmg with cannons you do in fact have to close some range... and you can't do it to 5 guys at one time. (scatter volley sure as heck isn't racking up 50k dps on 4 or 5 targets at once... faw is doing exactly that).
When there is an escort hugging your bumper there is no mistake where that Damage is coming from. (because to do anything close to killing DPS with cannons you need to be under 2k at the most)... with faw users we have all at some point died to guys that where honestly 8 or 9k away... and many times they where not even thinking about you. You may have been cloaked even, or simply not even on there visual radar. The faw however was chewing you up... because its a terrible NPC style mechanic.
/End wall of text.
i think you misunderstand what i ment, ive seen at least 50k DPS in an instant DPS viewer, in a single fireing cycle with a large valley of like 0 DPS a second later. the difference is FAW can maintain that number as long as there are 2 targets for 10 full seconds. of course these are PVE numbers with no resists lowering the numbers. the instant spike 'DPS' of a vaper is an enormous number, but its not constant. nothing can create constant numbers like FAW can.
in a game thats working, constant beam DPS should be a high number, and DHC spike should make a higher DPS number, if measured for just the second it takes to discharge that firing cycle, but being lower overall. that gives spike damage a vlaue over damage over time. right now FAW can do both better in the more extreme beam boats.
I tried out fire at will for the first time in pvp with my scimitar today. In pve it does about a tick over 40k sustained dps on a good stf run, but I didn't think that would translate to pvp really... turns out it kinda does, yikes. It had less burst then the cannon build for decloaking and eliminating single targets it seemed, but more then made up for it by hitting everything with pretty heavy dps. Targets I wasn't even paying attention to that were offscreen or whatever, were just withering from the damage. So when my primary target died, my secondary target was already half dead too.
I haven't seen high end matches involving fire at will spam, maybe it can be healed through if you have a really strong healing group in your team? Don't know really, especially with the new tactical consoles... but for pug games all it takes is a few people using fire at will to really make one think if it's working the way it should be.
Did they actually say this? I'd love to see a quote.
Saying "Fire at Will" is fine, that just means the Captain has given the Tactical officers the permission to fire at their discretion.
Not fire everything in a discoball of phaser beams.
So while "Fire at will" might be cannon, how they've chosen to interpret and execute is squarely on the heads of the devs who created it.
'faw' happened twice in trek. the D took out a wing of fighters in about a second with a bunch of faw like beams from the array, but that just shows what a great weapon system a phaser array is, that it can be used to clean up so many small targets at once, or devote the power of every emitter into a single powerful shot. and it also proved what a joke the concept of fighters are in the star trek universe.
and also in nemisis when it covered the airspace with tracer rounds of beams. that has the functional in game equivalent though of PSW, that has 10 range, can hit cloaked targets, lasts 3 seconds, and deals energy damage, not what we got now.
beyond that, FAW is not canon. if they made beams more canon, you wouldn't fire 8 shots at once. you would fire 1 shot at a time from your main array, were ever it had line of sight, and fire a few smaller arrays if something was out of the main arrays arc that deal a fraction of the damage. this could potentially fix FAW too, the problem is after all the 10 shots per cycle thats produced by it, for every beam array you have.
You know pvpers are really grasping at straws when faw is being cited as the excuse for why no one pvp's. I mean we all remember how populated the queues were back when dhc's were the only viable weapon type /s
Comments
To counter a cruiser ima use a cruiser!
FAW
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
ummmm....tsi used to use faw 24/7.........are you kidding me dude?
Sorry was reading your post while fawing my burrito in the relay.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Doesn't apd get cleared by tac team
Sure it does, but so is APB, and that's seeing a new renaissance. You can draw what conclusions you will
Oh, and the moment mixed queues get implemented, FAWboats are going out of fashion, most likely. Why? Aceton Assimilators ring any bells?
May the fawse be with you!
On topic though, been practising my vaper to see what this is all about. In PvP I would fear a team of 5 vapers way more than 5 FAW boats, blink and you're dead with the vapers.
I mean I was killing people in 1 second a lot of the time, the one's that had quick enough reflexes were left on 60-15% hull and unless I was being really silly with cool downs I could get away with much more reliability.
It's worth mentioning I have not PvP'd properly in well over a year, yet here I was carrying it out just as easily as you all claim the faw players do it with faw. I even taught another player how to do it and they're getting 4/10 kills, this is in KDF BoPs without rom boffs, fleet gear or accuracy weapons etc. I dread to think how broken OP it is for roms, especially as fully kitted out as you "have" to be to be "competitive" in PvP.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
however FAW comes out fixed, i hope with the crits it deal basically the same damage its dealing now. its at a totally reasonable dps level that doesn't make a mockery of more involved and higher effort damage dealing.
Ooh, ooh! Idea!
Pets with APD and FBP!
Ah, if only the FBP-debuff dmgres doff worked on pets.......delicious.
I half suspect the faw issue will always exist in one form or the other. Mostly revolving around PvE whining that their RP cruiser boats can't 1 hit kill everything.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
I ask because when I mouse over my weapon it will display all my console and reputation "buffs" to directed energy weapons. Such as 2.5% to do Kinetic damage with 100% Shield Penitration (from rep), 2.5% to apply plasma damage (from console).
However when I use BFaW, all that disappears and it just shows the Beam Damage and DPS.
So I'm thinking that the skill also removes all the effects of my rep and consoles too.
Verify?
Well, they've fixed FAW way better than it ever was.....
noob talk or short memory. 100% acc was borked. faw still cant ever dream of killing someone before they can react
i was trashing things with my mirror cheyenne earlier, now featuring constellation saucer! i know i got 3 spire tac consoles on it and everything, but it seemed like there was more crits then not wile faw was on, cant have more then about 15% chance on him.
With the amount of damage it is outputting now (More now than ever before), it doesn't need Acc mods anymore.
On a different note, here is a different way of thinking about if FaW is OP or not:
Question 01. What is the average hull of ships?
40-50K?
Question 02. What is FaW DPS up to right now?
(FaW doesn't sound right to me just spit balling these 2 numbers)
40-50K and in some cases even more....
Question 03. If you want to make PvP accessible to more people, does this help?
Not really
Question 04. Would any changes to PvP made by Cryptic in the near future help if FAW is left as is?
Not really
Question 05. Would it be financially sound for Cryptic to invest in PvP if the end result would be AOE super fast killing and nobody queuing anymore for PvP?
Not really
Question 06. Are Cryptic going to address this issue?
Not likely
Different line of questioning:
Was FaW bareable pre Crit fix in PvP this week?
My opinion is I think it was.
FaW was suppression damage almost bordering on AoE kill damage. Kill damage only if the opponent slipped up or didn't know what was happening. Wasn't nerfed enough to be useless but at the same time wasn't powerful enough to make any other damage dealer type irrelevant in PvP.
That sounds balanced to me.
you can do DPS like that with just cannons in about a sec too. factor in shield regeneration and at least 50% res and say 30% hull res and functional hit points end up being pretty large. and time, thanks to regeneration, is your ally. thats why spike is so much harder to deal with then 10 seconds of FAW hitting you.
multiple faws, that basically have full on target up time, scale out of control though, because of that 10 shot per cycle nonsense. if theres 2 targets to hit, you do more then 100% normal damage to 2 targets. more then 2 targets dilutes pressure on any one thing, but multiple faws are like everyone on your team getting cannon alphaed by 2 escorts at once, all at the same time.
this was my feeling as well, even more so after using FAW in a 3 tac consoles, LT tac topped out cruiser that no one but me considers a decent ship lol
Edited my post a bit more.....
Simply put imo no it would make zero sense.
People refuse to PvP again in STO after quing one or two times.
So ask yourself... What is the main reason they don't ?
The answer is pretty simple... they Die and they have NO IDEA wtf just happened. They are often times not like many of us who will go back through a log and see what happened. If many of us find ourselves in situations where we scroll through a few pages of log entries to try and figure out why we died 2s into someones declock cycle... or the second the other team decided to click faw on 2 ships at the same time....
What is the chances that a new player will just say F this ?
I would say about 100%.
As it is right now FAW I would venture a guess is one of the reasons many people have themselves a wtf moment.
As long as it exists in game there is no point in trying to expand the scope of PvP in STO.
Most of us with plenty of MMO type experience recognize that a skill that requires no target at all... hits anyone in a 20k sphere. (even if the user is not seeing there target in some cases... and other cases players think they are using the games stealth mechanics, however they have in fact been "detected" by the FAW user and are being targeted). Is just plain terrible mechanics.
Its a skill that has no reason to exist at all. Really it has every reason to be removed from the game.
As far as Cryptics assertion that it is "canon" I call BS. I don't ever remember any one ever in the show saying... fire a little bit at everything you can see.... I remember one Picard clone once saying something stupid like fire everything... that's it. There is no "canon" to the ability at all.... it has no reason to be.
Honestly I question if the game needs a Beam AOE at all... I would say it doesn't. On one hand they want them to be the games scalpel weapon that can shoot the subsystems out of your ship... on the other hand they should also be the disco ball weapon that can trash everything in a 20k ball of aoe death ? Which is it ? are beams accurate long range shot the tick off a fly guns... or are they mortar fire ?
Allow Rapid fire to work with beams .... sure new players are still going to die with the WTF moments with beam rapid fire and some team focus fire no doubts there. However Cryptic if they really decided they want to do anything with PvP .... can address that through more intelligent ques that do not allow premade teams to even exist in public ques... and with open zones that feature PvPvE style content. (no not my favorite mode of PvP... however It appeals more to the masses I don't think there is any doubt of that).
2-3 Faw users on a team... will no doubt as it is at the moment = lots of players not understanding how they are dying in seconds before the UI lag even responds to there first key press.
As far as PvE content goes... lets all get real... min maxed faw boats make it a bad joke.
As for cannons also putting out 50-60k dps... first of all... BS. They don't do that. They never have. "Vaper" builds barely use cannons anymore frankly... overload click console / set sillyness for the most part these days with perhaps the odd torpedo thrown in the mix.
Yes you can spike 50-60k with out FAW... but it sure doesn't revolve around DHC anymore. Also in order to do that sort of dmg with cannons you do in fact have to close some range... and you can't do it to 5 guys at one time. (scatter volley sure as heck isn't racking up 50k dps on 4 or 5 targets at once... faw is doing exactly that).
When there is an escort hugging your bumper there is no mistake where that Damage is coming from. (because to do anything close to killing DPS with cannons you need to be under 2k at the most)... with faw users we have all at some point died to guys that where honestly 8 or 9k away... and many times they where not even thinking about you. You may have been cloaked even, or simply not even on there visual radar. The faw however was chewing you up... because its a terrible NPC style mechanic.
/End wall of text.
thats good new.That means next patch beams will have 45degrees arc.
Did they actually say this? I'd love to see a quote.
Saying "Fire at Will" is fine, that just means the Captain has given the Tactical officers the permission to fire at their discretion.
Not fire everything in a discoball of phaser beams.
So while "Fire at will" might be cannon, how they've chosen to interpret and execute is squarely on the heads of the devs who created it.
speaking of which, brb food.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
there isnt any dout that STFs are getting compleated faster then they were back when tric mines allowed you to skip steps. that actually required like 2 people at least with perfect timeing to pull off too. so FAW must be worse then exploit tric mines.
i think you misunderstand what i ment, ive seen at least 50k DPS in an instant DPS viewer, in a single fireing cycle with a large valley of like 0 DPS a second later. the difference is FAW can maintain that number as long as there are 2 targets for 10 full seconds. of course these are PVE numbers with no resists lowering the numbers. the instant spike 'DPS' of a vaper is an enormous number, but its not constant. nothing can create constant numbers like FAW can.
in a game thats working, constant beam DPS should be a high number, and DHC spike should make a higher DPS number, if measured for just the second it takes to discharge that firing cycle, but being lower overall. that gives spike damage a vlaue over damage over time. right now FAW can do both better in the more extreme beam boats.
I haven't seen high end matches involving fire at will spam, maybe it can be healed through if you have a really strong healing group in your team? Don't know really, especially with the new tactical consoles... but for pug games all it takes is a few people using fire at will to really make one think if it's working the way it should be.
'faw' happened twice in trek. the D took out a wing of fighters in about a second with a bunch of faw like beams from the array, but that just shows what a great weapon system a phaser array is, that it can be used to clean up so many small targets at once, or devote the power of every emitter into a single powerful shot. and it also proved what a joke the concept of fighters are in the star trek universe.
and also in nemisis when it covered the airspace with tracer rounds of beams. that has the functional in game equivalent though of PSW, that has 10 range, can hit cloaked targets, lasts 3 seconds, and deals energy damage, not what we got now.
beyond that, FAW is not canon. if they made beams more canon, you wouldn't fire 8 shots at once. you would fire 1 shot at a time from your main array, were ever it had line of sight, and fire a few smaller arrays if something was out of the main arrays arc that deal a fraction of the damage. this could potentially fix FAW too, the problem is after all the 10 shots per cycle thats produced by it, for every beam array you have.