In the past day or so, there has been a suspcious rash of people waving about their new T3 Spire Consoles, and this has spread to the point where it cannot simply be dismissed as trolls from Tribble, as they're posting it in Zone. I know some of the names of people in this alleged fleet, but will not name names here due to rules.
This is, of course, impossible. It would take 35 cycles of maximum XP gain in a single track at 1700 per 20 hours, +22 days (24h) of tier upgrades, to produce a finished T3 track, neglecting everything else. It has only been 40 days. Even with a few days saved due to overflow concurrency and provisioning for the measly 200 XP (which, incidentally, produces at most 1400-1600 XP, not even enough to save a day) at T2 upgrade(cannot provision until T1 is complete), this is far short of the ~50 days MINIMUM completion time.
The only explanation here is that some manner of shenanigans are afoot. Somebody has miscalculated their cover times and has prematurely revealed that they've either found an exploit for free fleet construction, since they obviously could not have actually built it, or that a crooked dev is cheating for them, and then allowing these selected players to profiteer off others.
Can anyone else figure out an explanation for this?
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Did you not read the OP? its mathematically impossible to be done now. 20 hours is 20 hours. there is no time travel. Either exploitation or help from "higher powers" has happened.
I think we need a response from the devs on this. This undermines the games integrity if people are flipping switches in order to give benefits to certain players.
Even doing the missions every 20 hours is hard enough, unless you have an alarm clock and all the items needed to pop the missions in advance. Some time is lost every cycle of missions filling inputs etc.
Are you absolutely positive its mathematically impossible?
I think not.
Show us your math. You really should provide some sort of evidence that this is impossible before you go casting stones. Especialy when ones own house has a bit more windows in it than is absolutely necessary.
Tier 1 upgrades are 5 days
Tier 2 upgrades are 7 days
Tier 3 upgrades are 10 days
Research Tier 3 is 22 days of Upgrade time alone.
Research Tier 1 - (5 days) + Tier 2 (7days) + Tier 3 (10 days)
22 days of upgrade time. Tier 1 no provisioning. Tier 2 you would be able to get 1400 XP from 7 provisioning missions.
Max XP per category would be 1700 XP per 20 hours = 35 x 20 hours for 59500 XP.
29.16 days completing missions back to back. However you would have 1400 XP from provisioning so lets say 28 days.
28 + 22 days is 50 days MINIMUM.
So having the consoles after 40 days is not possible.
You could shave off another 2 cycles due to overhang, but that's still not getting you anywhere close to 40. Something's off, and since the people involved are publicly waving this about rather than keeping this down-low, and have no rational explanation for this, I ask: How does this work? Do we have a crooked dev here?
My question is exploiters or locators? Exploiters have been out for about a week
Locators, of course. You don't figure and plan all this out while remaining clueless. The Exploiters have been around for awhile now, and there's nothing special about when they entered circulation. The sighting of a Locator this early? That was unusual. They first started appearing maybe a day or two ago, but as these sightings all occured secondhand and on channels, I figured they were just Tribbles. Now they're hitting Zone and far too many people have allegedly bought access for this.
Profiteering for an early finish is one thing, but the devs are behind this, for devs to do such a thing specifically to benefit a specific set of personal pet players? That is dirty indeed.
Tier 1 upgrades are 5 days
Tier 2 upgrades are 7 days
Tier 3 upgrades are 10 days
Research Tier 3 is 22 days of Upgrade time alone.
Research Tier 1 - (5 days) + Tier 2 (7days) + Tier 3 (10 days)
22 days of upgrade time. Tier 1 no provisioning. Tier 2 you would be able to get 1400 XP from 7 provisioning missions.
Max XP per category would be 1700 XP per 20 hours = 35 x 20 hours for 59500 XP.
29.16 days completing missions back to back. However you would have 1400 XP from provisioning so lets say 28 days.
28 + 22 days is 50 days MINIMUM.
So having the consoles after 40 days is not possible.
You're not allowing for the shared time between upgrades and xp projects, only adding the total times. so you lose days there in your equasion adding time to the total
59,500 xp for T3 ignoring provisioning projects, you have 1 x 1200 and 1 x 500 projects
59500/1700 = 35 sets of projects, each taking 20 hours => 700 hours => 29.17 days
3 sets of track upgrades taking 5 days, 7 days and 10 days => 51.17 days assuming instant fills
It may be possible for a slight reduction in this as you could in theory have a project running while the upgrade starts, but no more could be slotted once the upgrade becomes available. So save a couple of days, maximum? But then you have to add provisioning projects which take 20h too and start after t1 upgrade is completed - we're still talking around the 50 day mark.
It' has been 40 days today since season 8 went live (Nov 12th). I'd say that's a fairly significant discrepancy from the calculated minimum.
Yeah lets say you even have missions queued during an upgrade. You still need to provision. At most you could shave a couple days by having 1700 XP projects slotted in queue for when the upgrade is up. Being able to instant fill missions for 50 days straight alone is very hard. Let alone have everything timed perfectly to get the critical path.
We have seen consoles after 40 days. No way is possible, even if you shaved a day off with missions each tier.
Ok here let me humor those who think they can do it faster.
Day 1 - 1700 XP 20 hours
Day 2 - 3400 XP 20 hours
Day 3 - 5100 XP 20 hours
Day 4 - 6800 XP 20 hours
Day 5 8500 XP, ( 1700 XP mission in pre queue). 20 hours
Tier 1 research upgrade is up 5 day cooldown
Day 6 10200 XP
Day 10 Tier 1 research completed 11900 XP (1700 XP missions up again)
Day 10 Tier 1 Main upgrade completed, 5 day cooldown.
Day 11 13600 xp 20 hours
Day 12 15300 xp 20 hours
Day 13 17000 xp 20 hours
Day 14 18700 xp 20 hours
Day 15 20400 xp 20 hours
Day 16 22100 xp 20 hours
Day 17 23800 xp (put up a 1200 xp mission and a 200xp mission provisioning
Day 18 25200 xp
Day 19 26900 xp (Tier 2 research upgrade completed 7 day cooldown, 1700 xp missions in queue, then we can do 6 days of 200xp missions)
Day 20 28600 xp
Day 21 28800xp 200xp provision mission
Day 22 29000xp 200 xp provision mission
Day 23 29200xp 200 xp provision , during cooldown.
Day 24 29400xp 200xp provision
Day 25 29600xp 200xp x 2, you save a day because upgrade is 7 days and can fit in more missions.
Day 26 Tier 2 main upgrade up, completed 7 day cooldown, +1700xp missions 31300 XP
Day 27 33200xp 20 hours
Day 28 34900 xp 20 hours
Day 29 36600xp 20 hours
Day 30 38300xp 20 hours
Day 31 40000xp 20 hours
Day 32 41700xp, Tier 2 main upgrade cooldown completed.
Day 33 43400xp 20 hours
Day 34 45100xp 20 hours
Day 35 46800xp 20 hours
Day 36 48500 xp 20 hours
Day 37 50200 xp 20 hours
Day 38 51900 xp 20 hours
Day 39 53600 xp 20 hours
Day 40 55300xp 20 hours
Day 41 5500xp, Tier 3 research upgrade completed, 10 day cooldown
Day 41 - Day 51 provisions 12 missions of 20 hours. = 60 provisions
Day 51, Tier 3 final upgrade completed, 10 day cooldown
This gives you a total of 105 provisions ready for sale.
Important to note! some timers are on days, some are only 20 hour missions. So this reduces your time by 32 x 4 hours = 5 days So the critical path would be around 45 days~ for Tier 3 research to be completed. This would mean 55 days for Tier 3 final upgrade to be completed.
This is assuming PRE queued missions. INSTANT fill all missions. And running only Research missions.
So this reduces your time by 32 x 4 hours = 5 days So the critical path would be around 45 days~ for Tier 3 research to be completed. This would mean 55 days for Tier 3 final upgrade to be completed.
This is assuming PRE queued missions. INSTANT fill all missions. And running only Research missions.
Did the math in Excel and got basically the same thing. 55.33 days. Considering there are 42 breaks in the time frame where projects have to be fill as they are not pre-filled we should assume 56 days.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Are you absolutely positive its mathematically impossible?
I think not.
Show us your math. You really should provide some sort of evidence that this is impossible before you go casting stones. Especialy when ones own house has a bit more windows in it than is absolutely necessary.
Are you absolutely positive its mathematically impossible?
I think not.
Show us your math. You really should provide some sort of evidence that this is impossible before you go casting stones. Especialy when ones own house has a bit more windows in it than is absolutely necessary.
Sure, but the math has been shown that it's not possible to do by legitimate means. You asked for someone to show the math to demonstrate, and they did so in great detail. You said you believe it is possible. Therefore, as fairness goes, show us your math.
Yes. The only way for that to happen though is for something to happen not as intended. While the op may be asking how that answer will never be addressed here as those people will keep those secrets close.
While the op is correct in their math (I have confirmed it) and since no knowledge will be gained as to how will happen, this thread will be more of a rant.
Since it is most likely the progress wont be taken away all complaining on the forums will do at best is alert to the devs so they can investigate the issue and fix it before the op or anyone else can replicate it.
It takes 59,500 experience to complete a track in Spire to T3.
First, you can not provision until you completed the T1 upgrade.
T1 = 8500exp
8500 / 1700 = 5 projects
5 * 20hours = 4.17 days
T1 Upgrade = 5 days
T0 to T1 = 9.17 days (4.17 + 5 = 9.17)
Ending Experience 10,200
T2 = 25,500
25,500 - 10,200 = 15,300 (assuming double stack before upgrade)
15,300 / 1700 = 9 projects
9 * 20hours = 7.5 days
T2 Upgrade = 7 days
T1 to T2 = 23.67 days (9.17 + 7.5 + 7 = 23.67)
Ending Experience 28880 (7days worth of provisions = 1680exp during upgrade)
T3 = 59,500
59,500 - 28880 = 30620 (assuming double stack before upgrade)
30620 / 1700 = 18.011 projects
18.011 * 20hours = 15.009 days
T3 upgrade = 10 days
T2 to T3 = 48.679 days (23.67 + 15.009 + 10 = 48.679)
Season 8 and the Spire have only been out since November 12th, which is 41 days as of this post. Clearly 7.679 days short of being able to complete the T3 upgrade and have the consoles. The math is sound. There are no errors. This is also assuming projects were filled instantly upon completion AND maintenance did not interfere AT ALL during the process.
In the past day or so, there has been a suspcious rash of people waving about their new T3 Spire Consoles, and this has spread to the point where it cannot simply be dismissed as trolls from Tribble, as they're posting it in Zone. I know some of the names of people in this alleged fleet, but will not name names here due to rules.
This is, of course, impossible. It would take 35 cycles of maximum XP gain in a single track at 1700 per 20 hours, +22 days (24h) of tier upgrades, to produce a finished T3 track, neglecting everything else. It has only been 40 days. Even with a few days saved due to overflow concurrency and provisioning for the measly 200 XP (which, incidentally, produces at most 1400-1600 XP, not even enough to save a day) at T2 upgrade(cannot provision until T1 is complete), this is far short of the ~50 days MINIMUM completion time.
The only explanation here is that some manner of shenanigans are afoot. Somebody has miscalculated their cover times and has prematurely revealed that they've either found an exploit for free fleet construction, since they obviously could not have actually built it, or that a crooked dev is cheating for them, and then allowing these selected players to profiteer off others.
Can anyone else figure out an explanation for this?
Since I am not in an uber big fleet with lots of cash laying around I can't comment of the tier construction times themselves.
But by the 35 iterations of 20hours then divided by a 24 hour clock I got 29.16 days. That leaves 10.83 days for the tier construction if the launch time of forty days ago is accurate.
Do you get construction speed ups from purchasable items or previous constructions like the dilithium mine?
Edit to add: Also did your iteration count assume the two simultaneous xp projects running at once? And that provisioning missions can be run while the tier is being built?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Comments
I call it, the Stoutes paradox.
Did you not read the OP? its mathematically impossible to be done now. 20 hours is 20 hours. there is no time travel. Either exploitation or help from "higher powers" has happened.
Even doing the missions every 20 hours is hard enough, unless you have an alarm clock and all the items needed to pop the missions in advance. Some time is lost every cycle of missions filling inputs etc.
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I think not.
Show us your math. You really should provide some sort of evidence that this is impossible before you go casting stones. Especialy when ones own house has a bit more windows in it than is absolutely necessary.
Tier 1 upgrades are 5 days
Tier 2 upgrades are 7 days
Tier 3 upgrades are 10 days
Research Tier 3 is 22 days of Upgrade time alone.
Research Tier 1 - (5 days) + Tier 2 (7days) + Tier 3 (10 days)
22 days of upgrade time. Tier 1 no provisioning. Tier 2 you would be able to get 1400 XP from 7 provisioning missions.
Max XP per category would be 1700 XP per 20 hours = 35 x 20 hours for 59500 XP.
29.16 days completing missions back to back. However you would have 1400 XP from provisioning so lets say 28 days.
28 + 22 days is 50 days MINIMUM.
So having the consoles after 40 days is not possible.
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My PvE/PvP hybrid skill tree
Locators, of course. You don't figure and plan all this out while remaining clueless. The Exploiters have been around for awhile now, and there's nothing special about when they entered circulation. The sighting of a Locator this early? That was unusual. They first started appearing maybe a day or two ago, but as these sightings all occured secondhand and on channels, I figured they were just Tribbles. Now they're hitting Zone and far too many people have allegedly bought access for this.
Profiteering for an early finish is one thing, but the devs are behind this, for devs to do such a thing specifically to benefit a specific set of personal pet players? That is dirty indeed.
They're advertising T3, so obviously locators.
You're not allowing for the shared time between upgrades and xp projects, only adding the total times. so you lose days there in your equasion adding time to the total
59500/1700 = 35 sets of projects, each taking 20 hours => 700 hours => 29.17 days
3 sets of track upgrades taking 5 days, 7 days and 10 days => 51.17 days assuming instant fills
It may be possible for a slight reduction in this as you could in theory have a project running while the upgrade starts, but no more could be slotted once the upgrade becomes available. So save a couple of days, maximum? But then you have to add provisioning projects which take 20h too and start after t1 upgrade is completed - we're still talking around the 50 day mark.
It' has been 40 days today since season 8 went live (Nov 12th). I'd say that's a fairly significant discrepancy from the calculated minimum.
We have seen consoles after 40 days. No way is possible, even if you shaved a day off with missions each tier.
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All welcome, pm @animusrevertendi
Join us on Teamspeak! Visit our Website!
FED TIER 5 KDF TIER 4 - MAX HOLDINGS
All welcome, pm @animusrevertendi
Join us on Teamspeak! Visit our Website!
Day 1 - 1700 XP 20 hours
Day 2 - 3400 XP 20 hours
Day 3 - 5100 XP 20 hours
Day 4 - 6800 XP 20 hours
Day 5 8500 XP, ( 1700 XP mission in pre queue). 20 hours
Tier 1 research upgrade is up 5 day cooldown
Day 6 10200 XP
Day 10 Tier 1 research completed 11900 XP (1700 XP missions up again)
Day 10 Tier 1 Main upgrade completed, 5 day cooldown.
Day 11 13600 xp 20 hours
Day 12 15300 xp 20 hours
Day 13 17000 xp 20 hours
Day 14 18700 xp 20 hours
Day 15 20400 xp 20 hours
Day 16 22100 xp 20 hours
Day 17 23800 xp (put up a 1200 xp mission and a 200xp mission provisioning
Day 18 25200 xp
Day 19 26900 xp (Tier 2 research upgrade completed 7 day cooldown, 1700 xp missions in queue, then we can do 6 days of 200xp missions)
Day 20 28600 xp
Day 21 28800xp 200xp provision mission
Day 22 29000xp 200 xp provision mission
Day 23 29200xp 200 xp provision , during cooldown.
Day 24 29400xp 200xp provision
Day 25 29600xp 200xp x 2, you save a day because upgrade is 7 days and can fit in more missions.
Day 26 Tier 2 main upgrade up, completed 7 day cooldown, +1700xp missions 31300 XP
Day 27 33200xp 20 hours
Day 28 34900 xp 20 hours
Day 29 36600xp 20 hours
Day 30 38300xp 20 hours
Day 31 40000xp 20 hours
Day 32 41700xp, Tier 2 main upgrade cooldown completed.
Day 33 43400xp 20 hours
Day 34 45100xp 20 hours
Day 35 46800xp 20 hours
Day 36 48500 xp 20 hours
Day 37 50200 xp 20 hours
Day 38 51900 xp 20 hours
Day 39 53600 xp 20 hours
Day 40 55300xp 20 hours
Day 41 5500xp, Tier 3 research upgrade completed, 10 day cooldown
Day 41 - Day 51 provisions 12 missions of 20 hours. = 60 provisions
Day 51, Tier 3 final upgrade completed, 10 day cooldown
This gives you a total of 105 provisions ready for sale.
Important to note! some timers are on days, some are only 20 hour missions. So this reduces your time by 32 x 4 hours = 5 days So the critical path would be around 45 days~ for Tier 3 research to be completed. This would mean 55 days for Tier 3 final upgrade to be completed.
This is assuming PRE queued missions. INSTANT fill all missions. And running only Research missions.
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ok i'm done. continue w your qq
Did the math in Excel and got basically the same thing. 55.33 days. Considering there are 42 breaks in the time frame where projects have to be fill as they are not pre-filled we should assume 56 days.
I call it, the Stoutes paradox.
Show us your math that you think it's not.
The only projects you can queue constantly is the provisioning projects. That would bring it down to 51.16666 days or about 52 days.
4 days shaved total.
Sure, but the math has been shown that it's not possible to do by legitimate means. You asked for someone to show the math to demonstrate, and they did so in great detail. You said you believe it is possible. Therefore, as fairness goes, show us your math.
Yes. The only way for that to happen though is for something to happen not as intended. While the op may be asking how that answer will never be addressed here as those people will keep those secrets close.
While the op is correct in their math (I have confirmed it) and since no knowledge will be gained as to how will happen, this thread will be more of a rant.
Since it is most likely the progress wont be taken away all complaining on the forums will do at best is alert to the devs so they can investigate the issue and fix it before the op or anyone else can replicate it.
1) Items can be linked from Tribble
2) You know that bug that affected Dyson rep? Guess what
First, you can not provision until you completed the T1 upgrade.
T1 = 8500exp
8500 / 1700 = 5 projects
5 * 20hours = 4.17 days
T1 Upgrade = 5 days
T0 to T1 = 9.17 days (4.17 + 5 = 9.17)
Ending Experience 10,200
T2 = 25,500
25,500 - 10,200 = 15,300 (assuming double stack before upgrade)
15,300 / 1700 = 9 projects
9 * 20hours = 7.5 days
T2 Upgrade = 7 days
T1 to T2 = 23.67 days (9.17 + 7.5 + 7 = 23.67)
Ending Experience 28880 (7days worth of provisions = 1680exp during upgrade)
T3 = 59,500
59,500 - 28880 = 30620 (assuming double stack before upgrade)
30620 / 1700 = 18.011 projects
18.011 * 20hours = 15.009 days
T3 upgrade = 10 days
T2 to T3 = 48.679 days (23.67 + 15.009 + 10 = 48.679)
Season 8 and the Spire have only been out since November 12th, which is 41 days as of this post. Clearly 7.679 days short of being able to complete the T3 upgrade and have the consoles. The math is sound. There are no errors. This is also assuming projects were filled instantly upon completion AND maintenance did not interfere AT ALL during the process.
Either exploitation occurred or they got "help"
R.I.P. Leonard Nimoy
Since I am not in an uber big fleet with lots of cash laying around I can't comment of the tier construction times themselves.
But by the 35 iterations of 20hours then divided by a 24 hour clock I got 29.16 days. That leaves 10.83 days for the tier construction if the launch time of forty days ago is accurate.
Do you get construction speed ups from purchasable items or previous constructions like the dilithium mine?
Edit to add: Also did your iteration count assume the two simultaneous xp projects running at once? And that provisioning missions can be run while the tier is being built?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.