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Suspicious Cheat Fleets?

doffingcomradedoffingcomrade Member Posts: 0 Arc User
edited December 2013 in Fleet System and Holdings
In the past day or so, there has been a suspcious rash of people waving about their new T3 Spire Consoles, and this has spread to the point where it cannot simply be dismissed as trolls from Tribble, as they're posting it in Zone. I know some of the names of people in this alleged fleet, but will not name names here due to rules.

This is, of course, impossible. It would take 35 cycles of maximum XP gain in a single track at 1700 per 20 hours, +22 days (24h) of tier upgrades, to produce a finished T3 track, neglecting everything else. It has only been 40 days. Even with a few days saved due to overflow concurrency and provisioning for the measly 200 XP (which, incidentally, produces at most 1400-1600 XP, not even enough to save a day) at T2 upgrade(cannot provision until T1 is complete), this is far short of the ~50 days MINIMUM completion time.

The only explanation here is that some manner of shenanigans are afoot. Somebody has miscalculated their cover times and has prematurely revealed that they've either found an exploit for free fleet construction, since they obviously could not have actually built it, or that a crooked dev is cheating for them, and then allowing these selected players to profiteer off others.

Can anyone else figure out an explanation for this?
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Post edited by doffingcomrade on
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Comments

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited December 2013
    They might have worked hard for it?
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited December 2013
    stoutes wrote: »
    They might have worked hard for it?

    Did you not read the OP? its mathematically impossible to be done now. 20 hours is 20 hours. there is no time travel. Either exploitation or help from "higher powers" has happened.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited December 2013
    This is very suspicious indeed. I look forward to hearing the explanations for this.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • animusredwinganimusredwing Member Posts: 0 Arc User
    edited December 2013
    I think we need a response from the devs on this. This undermines the games integrity if people are flipping switches in order to give benefits to certain players.

    Even doing the missions every 20 hours is hard enough, unless you have an alarm clock and all the items needed to pop the missions in advance. Some time is lost every cycle of missions filling inputs etc.
    REDWING (fed), DOQ TEL SUVWI'S (kdf)
    FED TIER 5 KDF TIER 4 - MAX HOLDINGS
    All welcome, pm @animusrevertendi
    Join us on Teamspeak! Visit our Website!
    [SIGPIC][/SIGPIC]
  • lake1771lake1771 Member Posts: 0 Arc User
    edited December 2013
    Are you absolutely positive its mathematically impossible?
    I think not.

    Show us your math. You really should provide some sort of evidence that this is impossible before you go casting stones. Especialy when ones own house has a bit more windows in it than is absolutely necessary.
  • animusredwinganimusredwing Member Posts: 0 Arc User
    edited December 2013
    So heres some math:

    Tier 1 upgrades are 5 days
    Tier 2 upgrades are 7 days
    Tier 3 upgrades are 10 days

    Research Tier 3 is 22 days of Upgrade time alone.
    Research Tier 1 - (5 days) + Tier 2 (7days) + Tier 3 (10 days)
    22 days of upgrade time. Tier 1 no provisioning. Tier 2 you would be able to get 1400 XP from 7 provisioning missions.

    Max XP per category would be 1700 XP per 20 hours = 35 x 20 hours for 59500 XP.
    29.16 days completing missions back to back. However you would have 1400 XP from provisioning so lets say 28 days.

    28 + 22 days is 50 days MINIMUM.

    So having the consoles after 40 days is not possible.
    REDWING (fed), DOQ TEL SUVWI'S (kdf)
    FED TIER 5 KDF TIER 4 - MAX HOLDINGS
    All welcome, pm @animusrevertendi
    Join us on Teamspeak! Visit our Website!
    [SIGPIC][/SIGPIC]
  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    My question is exploiters or locators? Exploiters have been out for about a week
    Chive on and prosper, eh?

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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited December 2013
    You could shave off another 2 cycles due to overhang, but that's still not getting you anywhere close to 40. Something's off, and since the people involved are publicly waving this about rather than keeping this down-low, and have no rational explanation for this, I ask: How does this work? Do we have a crooked dev here?
    dahminus wrote: »
    My question is exploiters or locators? Exploiters have been out for about a week
    Locators, of course. You don't figure and plan all this out while remaining clueless. The Exploiters have been around for awhile now, and there's nothing special about when they entered circulation. The sighting of a Locator this early? That was unusual. They first started appearing maybe a day or two ago, but as these sightings all occured secondhand and on channels, I figured they were just Tribbles. Now they're hitting Zone and far too many people have allegedly bought access for this.

    Profiteering for an early finish is one thing, but the devs are behind this, for devs to do such a thing specifically to benefit a specific set of personal pet players? That is dirty indeed.
    [SIGPIC][/SIGPIC]
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited December 2013
    dahminus wrote: »
    My question is exploiters or locators? Exploiters have been out for about a week

    They're advertising T3, so obviously locators.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • lake1771lake1771 Member Posts: 0 Arc User
    edited December 2013
    So heres some math:

    Tier 1 upgrades are 5 days
    Tier 2 upgrades are 7 days
    Tier 3 upgrades are 10 days

    Research Tier 3 is 22 days of Upgrade time alone.
    Research Tier 1 - (5 days) + Tier 2 (7days) + Tier 3 (10 days)
    22 days of upgrade time. Tier 1 no provisioning. Tier 2 you would be able to get 1400 XP from 7 provisioning missions.

    Max XP per category would be 1700 XP per 20 hours = 35 x 20 hours for 59500 XP.
    29.16 days completing missions back to back. However you would have 1400 XP from provisioning so lets say 28 days.

    28 + 22 days is 50 days MINIMUM.

    So having the consoles after 40 days is not possible.

    You're not allowing for the shared time between upgrades and xp projects, only adding the total times. so you lose days there in your equasion adding time to the total
  • evs2011evs2011 Member Posts: 56 Arc User
    edited December 2013
    59,500 xp for T3 ignoring provisioning projects, you have 1 x 1200 and 1 x 500 projects

    59500/1700 = 35 sets of projects, each taking 20 hours => 700 hours => 29.17 days

    3 sets of track upgrades taking 5 days, 7 days and 10 days => 51.17 days assuming instant fills

    It may be possible for a slight reduction in this as you could in theory have a project running while the upgrade starts, but no more could be slotted once the upgrade becomes available. So save a couple of days, maximum? But then you have to add provisioning projects which take 20h too and start after t1 upgrade is completed - we're still talking around the 50 day mark.

    It' has been 40 days today since season 8 went live (Nov 12th). I'd say that's a fairly significant discrepancy from the calculated minimum.
  • animusredwinganimusredwing Member Posts: 0 Arc User
    edited December 2013
    Yeah lets say you even have missions queued during an upgrade. You still need to provision. At most you could shave a couple days by having 1700 XP projects slotted in queue for when the upgrade is up. Being able to instant fill missions for 50 days straight alone is very hard. Let alone have everything timed perfectly to get the critical path.

    We have seen consoles after 40 days. No way is possible, even if you shaved a day off with missions each tier.
    REDWING (fed), DOQ TEL SUVWI'S (kdf)
    FED TIER 5 KDF TIER 4 - MAX HOLDINGS
    All welcome, pm @animusrevertendi
    Join us on Teamspeak! Visit our Website!
    [SIGPIC][/SIGPIC]
  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited December 2013
    Aren't half the spire tac consoles ( the +severity ones ) available at T2?
  • animusredwinganimusredwing Member Posts: 0 Arc User
    edited December 2013
    We are talking about Spire Crt H consoles which are tier 3.
    REDWING (fed), DOQ TEL SUVWI'S (kdf)
    FED TIER 5 KDF TIER 4 - MAX HOLDINGS
    All welcome, pm @animusrevertendi
    Join us on Teamspeak! Visit our Website!
    [SIGPIC][/SIGPIC]
  • animusredwinganimusredwing Member Posts: 0 Arc User
    edited December 2013
    Ok here let me humor those who think they can do it faster.



    Day 1 - 1700 XP 20 hours
    Day 2 - 3400 XP 20 hours
    Day 3 - 5100 XP 20 hours
    Day 4 - 6800 XP 20 hours
    Day 5 8500 XP, ( 1700 XP mission in pre queue). 20 hours
    Tier 1 research upgrade is up 5 day cooldown
    Day 6 10200 XP
    Day 10 Tier 1 research completed 11900 XP (1700 XP missions up again)
    Day 10 Tier 1 Main upgrade completed, 5 day cooldown.
    Day 11 13600 xp 20 hours
    Day 12 15300 xp 20 hours
    Day 13 17000 xp 20 hours
    Day 14 18700 xp 20 hours
    Day 15 20400 xp 20 hours
    Day 16 22100 xp 20 hours
    Day 17 23800 xp (put up a 1200 xp mission and a 200xp mission provisioning
    Day 18 25200 xp
    Day 19 26900 xp (Tier 2 research upgrade completed 7 day cooldown, 1700 xp missions in queue, then we can do 6 days of 200xp missions)
    Day 20 28600 xp
    Day 21 28800xp 200xp provision mission
    Day 22 29000xp 200 xp provision mission
    Day 23 29200xp 200 xp provision , during cooldown.
    Day 24 29400xp 200xp provision
    Day 25 29600xp 200xp x 2, you save a day because upgrade is 7 days and can fit in more missions.
    Day 26 Tier 2 main upgrade up, completed 7 day cooldown, +1700xp missions 31300 XP
    Day 27 33200xp 20 hours
    Day 28 34900 xp 20 hours
    Day 29 36600xp 20 hours
    Day 30 38300xp 20 hours
    Day 31 40000xp 20 hours
    Day 32 41700xp, Tier 2 main upgrade cooldown completed.
    Day 33 43400xp 20 hours
    Day 34 45100xp 20 hours
    Day 35 46800xp 20 hours
    Day 36 48500 xp 20 hours
    Day 37 50200 xp 20 hours
    Day 38 51900 xp 20 hours
    Day 39 53600 xp 20 hours
    Day 40 55300xp 20 hours
    Day 41 5500xp, Tier 3 research upgrade completed, 10 day cooldown
    Day 41 - Day 51 provisions 12 missions of 20 hours. = 60 provisions
    Day 51, Tier 3 final upgrade completed, 10 day cooldown

    This gives you a total of 105 provisions ready for sale.
    Important to note! some timers are on days, some are only 20 hour missions. So this reduces your time by 32 x 4 hours = 5 days So the critical path would be around 45 days~ for Tier 3 research to be completed. This would mean 55 days for Tier 3 final upgrade to be completed.

    This is assuming PRE queued missions. INSTANT fill all missions. And running only Research missions.
    REDWING (fed), DOQ TEL SUVWI'S (kdf)
    FED TIER 5 KDF TIER 4 - MAX HOLDINGS
    All welcome, pm @animusrevertendi
    Join us on Teamspeak! Visit our Website!
    [SIGPIC][/SIGPIC]
  • lake1771lake1771 Member Posts: 0 Arc User
    edited December 2013
    the best part of all these maths is that there are more than one fleet that have these consoles available.

    ok i'm done. continue w your qq :p
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited December 2013
    So this reduces your time by 32 x 4 hours = 5 days So the critical path would be around 45 days~ for Tier 3 research to be completed. This would mean 55 days for Tier 3 final upgrade to be completed.

    This is assuming PRE queued missions. INSTANT fill all missions. And running only Research missions.

    Did the math in Excel and got basically the same thing. 55.33 days. Considering there are 42 breaks in the time frame where projects have to be fill as they are not pre-filled we should assume 56 days.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited December 2013
    How many days can you shave of those list if you fill the projects consistently?
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • nalastonalasto Member Posts: 18 Arc User
    edited December 2013
    lake1771 wrote: »
    Are you absolutely positive its mathematically impossible?
    I think not.

    Show us your math. You really should provide some sort of evidence that this is impossible before you go casting stones. Especialy when ones own house has a bit more windows in it than is absolutely necessary.

    Show us your math that you think it's not.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited December 2013
    stoutes wrote: »
    How many days can you shave of those list if you fill the projects consistently?

    The only projects you can queue constantly is the provisioning projects. That would bring it down to 51.16666 days or about 52 days.


    4 days shaved total.
  • lake1771lake1771 Member Posts: 0 Arc User
    edited December 2013
    its been done = its possible.
  • oldschooldorkoldschooldork Member Posts: 426 Arc User
    edited December 2013
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  • nalastonalasto Member Posts: 18 Arc User
    edited December 2013
    lake1771 wrote: »
    Are you absolutely positive its mathematically impossible?
    I think not.

    Show us your math. You really should provide some sort of evidence that this is impossible before you go casting stones. Especialy when ones own house has a bit more windows in it than is absolutely necessary.
    lake1771 wrote: »
    its been done = its possible.

    Sure, but the math has been shown that it's not possible to do by legitimate means. You asked for someone to show the math to demonstrate, and they did so in great detail. You said you believe it is possible. Therefore, as fairness goes, show us your math.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited December 2013
    lake1771 wrote: »
    its been done = its possible.

    Yes. The only way for that to happen though is for something to happen not as intended. While the op may be asking how that answer will never be addressed here as those people will keep those secrets close.

    While the op is correct in their math (I have confirmed it) and since no knowledge will be gained as to how will happen, this thread will be more of a rant.

    Since it is most likely the progress wont be taken away all complaining on the forums will do at best is alert to the devs so they can investigate the issue and fix it before the op or anyone else can replicate it.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited December 2013
    There are two possibilities.

    1) Items can be linked from Tribble

    2) You know that bug that affected Dyson rep? Guess what
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited December 2013
    It takes 59,500 experience to complete a track in Spire to T3.

    First, you can not provision until you completed the T1 upgrade.

    T1 = 8500exp
    8500 / 1700 = 5 projects
    5 * 20hours = 4.17 days
    T1 Upgrade = 5 days
    T0 to T1 = 9.17 days (4.17 + 5 = 9.17)
    Ending Experience 10,200

    T2 = 25,500
    25,500 - 10,200 = 15,300 (assuming double stack before upgrade)
    15,300 / 1700 = 9 projects
    9 * 20hours = 7.5 days
    T2 Upgrade = 7 days
    T1 to T2 = 23.67 days (9.17 + 7.5 + 7 = 23.67)
    Ending Experience 28880 (7days worth of provisions = 1680exp during upgrade)

    T3 = 59,500
    59,500 - 28880 = 30620 (assuming double stack before upgrade)
    30620 / 1700 = 18.011 projects
    18.011 * 20hours = 15.009 days
    T3 upgrade = 10 days
    T2 to T3 = 48.679 days (23.67 + 15.009 + 10 = 48.679)

    Season 8 and the Spire have only been out since November 12th, which is 41 days as of this post. Clearly 7.679 days short of being able to complete the T3 upgrade and have the consoles. The math is sound. There are no errors. This is also assuming projects were filled instantly upon completion AND maintenance did not interfere AT ALL during the process.

    Either exploitation occurred or they got "help"
  • voporakvoporak Member Posts: 5,621 Arc User
    edited December 2013
    Is it possible to link an item on tribble to a private chat, then copypasta it to zone with the mouse over tooltip still working?
    I ask nothing but that you remember me.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited December 2013
    I kinda skimmed this a little, but has anyone brought up the possibility that they just... I don't know... lying?
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited December 2013
    In the past day or so, there has been a suspcious rash of people waving about their new T3 Spire Consoles, and this has spread to the point where it cannot simply be dismissed as trolls from Tribble, as they're posting it in Zone. I know some of the names of people in this alleged fleet, but will not name names here due to rules.

    This is, of course, impossible. It would take 35 cycles of maximum XP gain in a single track at 1700 per 20 hours, +22 days (24h) of tier upgrades, to produce a finished T3 track, neglecting everything else. It has only been 40 days. Even with a few days saved due to overflow concurrency and provisioning for the measly 200 XP (which, incidentally, produces at most 1400-1600 XP, not even enough to save a day) at T2 upgrade(cannot provision until T1 is complete), this is far short of the ~50 days MINIMUM completion time.

    The only explanation here is that some manner of shenanigans are afoot. Somebody has miscalculated their cover times and has prematurely revealed that they've either found an exploit for free fleet construction, since they obviously could not have actually built it, or that a crooked dev is cheating for them, and then allowing these selected players to profiteer off others.

    Can anyone else figure out an explanation for this?

    Since I am not in an uber big fleet with lots of cash laying around I can't comment of the tier construction times themselves.
    But by the 35 iterations of 20hours then divided by a 24 hour clock I got 29.16 days. That leaves 10.83 days for the tier construction if the launch time of forty days ago is accurate.

    Do you get construction speed ups from purchasable items or previous constructions like the dilithium mine?

    Edit to add: Also did your iteration count assume the two simultaneous xp projects running at once? And that provisioning missions can be run while the tier is being built?

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  • donkeybong420donkeybong420 Member Posts: 97 Arc User
    edited December 2013
    sceenshots or it didn't happen.
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