I've always wondered why there's no Harry Potter MMO.
Because there is no story there without Harry Potter. Everything that happened in that world happened because of Harry Potter. Rowling made a huge mistake making everything about him.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
Because there is no story there without Harry Potter. Everything that happened in that world happened because of Harry Potter. Rowling made a huge mistake making everything about him.
Not necessarily true. The story was about Harry, but she created a rich world and there's ample material for a new story. Lord of the Rings Online had the right idea: you play a more mundane hero, not quite of the same caliber as the Fellowship, having your own adventures while the Fellowship is off doing its thing, sometimes running into them in places like Rivendell.
Not necessarily true. The story was about Harry, but she created a rich world and there's ample material for a new story. Lord of the Rings Online had the right idea: you play a more mundane hero, not quite of the same caliber as the Fellowship, having your own adventures while the Fellowship is off doing its thing, sometimes running into them in places like Rivendell.
Not really. Going by the story's histories, Voldemort was one of two Dark Wizards to ever rise to power in thousands of years, the other being Grindelwald. Everyone else was either under Voldemort's banner or lived during the Dark Ages. In LotRO, the conflict of Sauron is only just one of the many conflicts that occur. In order for a Harry Potter MMO to be viable, it'd have to be set in an era when Magic was far more prevalent and less hidden that Harry's era. Remember his timeline was set sometime in the late 80's to 90's and Magic had been under wraps for centuries. Another oversight by Rowling, not ending the series with the revelation of magic. Thousands of Muggles died and all they were told was "It's just a weird, unexplained eve-OBLIVIATE!"
Harry Potter is too constricted to make an MMO. Since Rowling is revisiting the world for that Magical Bestiary book she's doing, perhaps she'd be open to writing a new ending to Deathly Hallows. Which it desperately needs, by the way. 19 Years Later was just a terrible pandering fan fiction cop out. I mean come on, Albus Serverus Potter? It's like she just went to FanFiction.Net and just copy pasta'd the first future fic she saw. I was very disappointed.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
Terminator MMO. Particularly if it had 2 settings... 'present' and 'future'.
SkyNet invents a new time machine that can simultaneously bring something both backwards and forwards in time. The Resistance liberates one. SkyNet has another.
Players choose between playing terminators or resistance fighters. I'd think of it like All Points Bulletin without the suck, but with killer robots and '90's action movie cliches.
Terminators go after specific targets to alter the future or to stop resistance fighters (or both). Resistance fighters go back in time to similarly alter the future or protect Terminator targets (or hunt Terminators if they're badass enough). Combat and gameplay is based on stealth and blending in with the rest of the crowd. In this, I think it could be considered similar to Assassin's Creed or the Hitman games.
Terminators would be inherently overpowered, but the more flesh they lose and the more robotic they look, the less hidden they are. The less hidden they are, the more they 'broadcast' their position to resistance fighters and local law enforcement. So terminators would have to make an effort to continue to look human (with clothing to cover up damaged areas, like sunglasses or leather jackets), or if they're in really bad shape, artificial flesh restoration (but obviously this would come at a great price/risk). Resistance fighters would balance it out by being more 'human' and could improvise traps and call for 'present' human beings to assist them. If Terminators would be seen as 'tanks', then Resistance fighters would be seen as rogues, and able to inflict massive amounts of damage. Even if said damage was only enough to take off enough of the Terminator's flesh as to expose him/her and blow his/her cover. Death results in the Terminator respawning at a Skynet factory as 'another model' of the same machine that was destroyed.
Resistance fighters who are repeatedly caught fighting Terminators in the 'past' portion of the game, or otherwise similarly trying to alter the future (like Sarah Connor blowing up CyberDyne Systems), broadcast their location to Terminators. So they have to remain hidden as well. Since they aren't robots, they take damage easily but make up for it with being able to blend in more and by taking damage they don't get 'exposed'. Hit and fade tactics would ideally be the standard. Death results in respawning at Resistance HQ as a form of temporal loop. Like Kyle Reece dying in the past but living in the future.
Of course in the future there would be no 'infiltration/stealth' gameplay, at least not to that extent. Dogs would detect terminator infiltrators, and hunter-killers would detect resistance fighters. So there'd still be some stealth gameplay but it wouldn't comprise of the majority of 'future' gameplay. Just lots of shooting in a post-apocalyptic wasteland. And you'd get laser guns and phased-plasma pulse rifles in the 40-watt range.
And after reaching level 50 (or whatever the arbitrary number is), you get the option of playing a reprogrammed Terminator for the Resistance, or a Skynet 'prototype' which is more human than Terminator and functions practically identical to a Resistance fighter -- with a hidden brain implant to make them work for Skynet), think Skynet prisoners being reprogrammed.
Classes would be balanced well against one another. Field medics would be able to take their advanced knowledge of future medicine into the past with them and heal otherwise unsurvivable injuries. Heavy explosives experts would be able to MacGuyver their way into producing highly volatile ordnance using scavenged supplies. Soldiers could be the jack-of-all-trades, masters of none. Close combat specialists would be able to engage Terminators in hand-to-hand and carve off chunks of flesh to expose them for what they are. Scientists could be the 'wizard' class and nuke Terminators with EMP bombs using modern-day materials, or nitrogen bombs for liquid metal terminators. An Engineer class could improvise traps. Stealth classes could lure Terminators into traps by planting false information.
Terminators would likewise have classes. T-1000 terminators could recover from being 'exposed' more quickly as their polymetal alloy could heal themselves, and shapeshift. They could be melee experts but particularly weak against explosive ordnance and/or EMP. T-800 Terminators could withstand explosive ordnance and/or EMP waves through built-in safeguards in turn. They could have other models of Terminator to balance against the classes the Resistance has. Technicians could repair other Terminators and create artificial flesh using modern-day materials. Stealth classes could communicate with modern-day telecommunications and lure their targets into traps. The 'Soldier' class would be a similar jack-of-all-trades being able to do a little bit of everything, and the 'archetypical' terminator.
*SKYWARD SCREAM*...actually, I might play that, provided that you get to play Michael Sheen's character and kill all of the protagonists. Repeatedly. Especially Sparkly Eddie the abusive stalker creep.
stargete SG1 easy to make new planest,can be heavy instanced to and would be tons of fun
its mmo reached beta and got canned. not likely to see another one any time soon. as i mentioned earlier, its whole series is in limbo and it won't be going anywhere either.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Terminator MMO. Particularly if it had 2 settings... 'present' and 'future'.
SkyNet invents a new time machine that can simultaneously bring something both backwards and forwards in time. The Resistance liberates one. SkyNet has another.
Players choose between playing terminators or resistance fighters. I'd think of it like All Points Bulletin without the suck, but with killer robots and '90's action movie cliches.
Terminators go after specific targets to alter the future or to stop resistance fighters (or both). Resistance fighters go back in time to similarly alter the future or protect Terminator targets (or hunt Terminators if they're badass enough). Combat and gameplay is based on stealth and blending in with the rest of the crowd. In this, I think it could be considered similar to Assassin's Creed or the Hitman games.
Terminators would be inherently overpowered, but the more flesh they lose and the more robotic they look, the less hidden they are. The less hidden they are, the more they 'broadcast' their position to resistance fighters and local law enforcement. So terminators would have to make an effort to continue to look human (with clothing to cover up damaged areas, like sunglasses or leather jackets), or if they're in really bad shape, artificial flesh restoration (but obviously this would come at a great price/risk). Resistance fighters would balance it out by being more 'human' and could improvise traps and call for 'present' human beings to assist them. If Terminators would be seen as 'tanks', then Resistance fighters would be seen as rogues, and able to inflict massive amounts of damage. Even if said damage was only enough to take off enough of the Terminator's flesh as to expose him/her and blow his/her cover. Death results in the Terminator respawning at a Skynet factory as 'another model' of the same machine that was destroyed.
Resistance fighters who are repeatedly caught fighting Terminators in the 'past' portion of the game, or otherwise similarly trying to alter the future (like Sarah Connor blowing up CyberDyne Systems), broadcast their location to Terminators. So they have to remain hidden as well. Since they aren't robots, they take damage easily but make up for it with being able to blend in more and by taking damage they don't get 'exposed'. Hit and fade tactics would ideally be the standard. Death results in respawning at Resistance HQ as a form of temporal loop. Like Kyle Reece dying in the past but living in the future.
Of course in the future there would be no 'infiltration/stealth' gameplay, at least not to that extent. Dogs would detect terminator infiltrators, and hunter-killers would detect resistance fighters. So there'd still be some stealth gameplay but it wouldn't comprise of the majority of 'future' gameplay. Just lots of shooting in a post-apocalyptic wasteland. And you'd get laser guns and phased-plasma pulse rifles in the 40-watt range.
And after reaching level 50 (or whatever the arbitrary number is), you get the option of playing a reprogrammed Terminator for the Resistance, or a Skynet 'prototype' which is more human than Terminator and functions practically identical to a Resistance fighter -- with a hidden brain implant to make them work for Skynet), think Skynet prisoners being reprogrammed.
Classes would be balanced well against one another. Field medics would be able to take their advanced knowledge of future medicine into the past with them and heal otherwise unsurvivable injuries. Heavy explosives experts would be able to MacGuyver their way into producing highly volatile ordnance using scavenged supplies. Soldiers could be the jack-of-all-trades, masters of none. Close combat specialists would be able to engage Terminators in hand-to-hand and carve off chunks of flesh to expose them for what they are. Scientists could be the 'wizard' class and nuke Terminators with EMP bombs using modern-day materials, or nitrogen bombs for liquid metal terminators. An Engineer class could improvise traps. Stealth classes could lure Terminators into traps by planting false information.
Terminators would likewise have classes. T-1000 terminators could recover from being 'exposed' more quickly as their polymetal alloy could heal themselves, and shapeshift. They could be melee experts but particularly weak against explosive ordnance and/or EMP. T-800 Terminators could withstand explosive ordnance and/or EMP waves through built-in safeguards in turn. They could have other models of Terminator to balance against the classes the Resistance has. Technicians could repair other Terminators and create artificial flesh using modern-day materials. Stealth classes could communicate with modern-day telecommunications and lure their targets into traps. The 'Soldier' class would be a similar jack-of-all-trades being able to do a little bit of everything, and the 'archetypical' terminator.
HEY! I was gonna suggest that!
I would have to add in the semi-non-canon I-950 series. It's an infiltrator model that is difficult enough to detect that dogs might miss it. However, while stronger and tougher than a human, it has nowhere near the durability of a T-888.
Honestly though... for a Terminator MMO, you have adequate justification for any race to be used by any faction. Yes, there were humans who worked for Skynet..... I know that it sounds insane, but... well... they were. Hmm... I like the idea of having certain races locked at the start of the game. Maybe start out with only 2 races available, Human(human resistance) and T-800(Skynet). Then later unlock other options. Such as playing for the Machine Resistance faction...
Doctor Who. Play as a timelord. Have your own customisable Tardis. Visit Gallifrey, Skaro, Mondas and Earth in different time periods. Meet the many incarnations of the doctor throughout the game. Maybe even have a Dalek faction and fight in the time war. I don't know how you can make combat for the timelords so someone else can can up with an idea for that. But every time you die you regenerate and you can change your appearance. Don't know how you can get around the regeneration limit but if PW made the game then I'm sure they would sell it in the Z-store
Also Mass Effect and Babylon 5 could be good MMOs.
You could play as Earth Alliance (Atlantic Federation, Eurasian Federation, Republic of East Asia), ZAFT, or ORB Union. If you were Orb Union, you could choose to be a Natural or a Coordinator. And you could choose just what role you wanted, be it Infantry, Mechanic, Mobile Suit Pilot, Warship Commander, or Mobile Suit Combat Operator.
Combat would vary depending on your role. Infantry would be Halo-esque, Ship Commander would be like STO, Mobile Suit Combat Operator would have a bit of a Tactical RPG feel as you relay orders from your Commander to the Mobile Suits and tell the Mobile Suits where to go, and Mobile Suit Combat would be in a league of its own. Mechanics wouldn't be in combat directly, but they'd be the Crafters of the game, and would make sure that all the equipment for the ship, base, or battalion they were assigned to was working at its very best. :cool:
You could play as Earth Alliance (Atlantic Federation, Eurasian Federation, Republic of East Asia), ZAFT, or ORB Union. If you were Orb Union, you could choose to be a Natural or a Coordinator. And you could choose just what role you wanted, be it Infantry, Mechanic, Mobile Suit Pilot, Warship Commander, or Mobile Suit Combat Operator.
Combat would vary depending on your role. Infantry would be Halo-esque, Ship Commander would be like STO, Mobile Suit Combat Operator would have a bit of a Tactical RPG feel as you relay orders from your Commander to the Mobile Suits and tell the Mobile Suits where to go, and Mobile Suit Combat would be in a league of its own. Mechanics wouldn't be in combat directly, but they'd be the Crafters of the game, and would make sure that all the equipment for the ship, base, or battalion they were assigned to was working at its very best. :cool:
I'm totally with you on Gundam, but I'm a UC man myself. Give me Federation, Neo Zeon, and an Independent faction and I might even leave STO behind for that.
I'm totally with you on Gundam, but I'm a UC man myself. Give me Federation, Neo Zeon, and an Independent faction and I might even leave STO behind for that.
Gundam AGE might be fun, too - and there you could even choose your Era, given that show spans three generations of characters!!
I do agree, there should be a local cluster of planet-rich systems, not a single system. There were just too many terraformed moons and planets to justify a single system.
Got to disagree, here. One of the things I liked about Firefly was its lack of "magic tech". Other than River's telepathy and ship's having their own internal gravity, there wasn't a lot of tech introduced that denied/dismissed our current understanding of how things work in the world.
I look at it as the difference between science-fiction and techno-fantasy. And I'd love to see a genuine science-fiction MMO.
Gundam AGE might be fun, too - and there you could even choose your Era, given that show spans three generations of characters!!
Works for me. Or do a mash-up of eras like they did in Gundam Dynasty Warriors. Piloting Master Gundam while beating up old UC Zakus was some of the best video game fun I've had in a while lol.
Works for me. Or do a mash-up of eras like they did in Gundam Dynasty Warriors. Piloting Master Gundam while beating up old UC Zakus was some of the best video game fun I've had in a while lol.
The sad thing is that there ARE Gundam MMOs out there, but they're all in Japan and SD Gundam Capsule Fighter, the only one here, has no story whatsoever.
Got to disagree, here. One of the things I liked about Firefly was its lack of "magic tech". Other than River's telepathy and ship's having their own internal gravity, there wasn't a lot of tech introduced that denied/dismissed our current understanding of how things work in the world.
I look at it as the difference between science-fiction and techno-fantasy. And I'd love to see a genuine science-fiction MMO.
They had a Goldilocks zone for that system that spanned dozens of terraformable worlds. And you find that less improbable than an Alcubierre-style warp drive?
They had a Goldilocks zone for that system that spanned dozens of terraformable worlds. And you find that less improbable than an Alcubierre-style warp drive?
Actually... yeah. The viability of all those different orbital regions being habitable does take a bit of disbelief suspension. Not as much though, for me, as FTL travel.
Still, as you say, I would prefer a more realistic sense of the possibilities of terraforming. Though, like internal gravity on ships, I assume that series media production costs are part of the reason for all terraformed worlds in Firefly to look like Southern California.
Comments
I couldn't agree more! And a Harry Potter MMO would be awesome. The classes are already there and everything.
How about Starship Troopers?
Because there is no story there without Harry Potter. Everything that happened in that world happened because of Harry Potter. Rowling made a huge mistake making everything about him.
-Leonard Nimoy, RIP
Starcom.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
Not really. Going by the story's histories, Voldemort was one of two Dark Wizards to ever rise to power in thousands of years, the other being Grindelwald. Everyone else was either under Voldemort's banner or lived during the Dark Ages. In LotRO, the conflict of Sauron is only just one of the many conflicts that occur. In order for a Harry Potter MMO to be viable, it'd have to be set in an era when Magic was far more prevalent and less hidden that Harry's era. Remember his timeline was set sometime in the late 80's to 90's and Magic had been under wraps for centuries. Another oversight by Rowling, not ending the series with the revelation of magic. Thousands of Muggles died and all they were told was "It's just a weird, unexplained eve-OBLIVIATE!"
Harry Potter is too constricted to make an MMO. Since Rowling is revisiting the world for that Magical Bestiary book she's doing, perhaps she'd be open to writing a new ending to Deathly Hallows. Which it desperately needs, by the way. 19 Years Later was just a terrible pandering fan fiction cop out. I mean come on, Albus Serverus Potter? It's like she just went to FanFiction.Net and just copy pasta'd the first future fic she saw. I was very disappointed.
-Leonard Nimoy, RIP
SkyNet invents a new time machine that can simultaneously bring something both backwards and forwards in time. The Resistance liberates one. SkyNet has another.
Players choose between playing terminators or resistance fighters. I'd think of it like All Points Bulletin without the suck, but with killer robots and '90's action movie cliches.
Terminators go after specific targets to alter the future or to stop resistance fighters (or both). Resistance fighters go back in time to similarly alter the future or protect Terminator targets (or hunt Terminators if they're badass enough). Combat and gameplay is based on stealth and blending in with the rest of the crowd. In this, I think it could be considered similar to Assassin's Creed or the Hitman games.
Terminators would be inherently overpowered, but the more flesh they lose and the more robotic they look, the less hidden they are. The less hidden they are, the more they 'broadcast' their position to resistance fighters and local law enforcement. So terminators would have to make an effort to continue to look human (with clothing to cover up damaged areas, like sunglasses or leather jackets), or if they're in really bad shape, artificial flesh restoration (but obviously this would come at a great price/risk). Resistance fighters would balance it out by being more 'human' and could improvise traps and call for 'present' human beings to assist them. If Terminators would be seen as 'tanks', then Resistance fighters would be seen as rogues, and able to inflict massive amounts of damage. Even if said damage was only enough to take off enough of the Terminator's flesh as to expose him/her and blow his/her cover. Death results in the Terminator respawning at a Skynet factory as 'another model' of the same machine that was destroyed.
Resistance fighters who are repeatedly caught fighting Terminators in the 'past' portion of the game, or otherwise similarly trying to alter the future (like Sarah Connor blowing up CyberDyne Systems), broadcast their location to Terminators. So they have to remain hidden as well. Since they aren't robots, they take damage easily but make up for it with being able to blend in more and by taking damage they don't get 'exposed'. Hit and fade tactics would ideally be the standard. Death results in respawning at Resistance HQ as a form of temporal loop. Like Kyle Reece dying in the past but living in the future.
Of course in the future there would be no 'infiltration/stealth' gameplay, at least not to that extent. Dogs would detect terminator infiltrators, and hunter-killers would detect resistance fighters. So there'd still be some stealth gameplay but it wouldn't comprise of the majority of 'future' gameplay. Just lots of shooting in a post-apocalyptic wasteland. And you'd get laser guns and phased-plasma pulse rifles in the 40-watt range.
And after reaching level 50 (or whatever the arbitrary number is), you get the option of playing a reprogrammed Terminator for the Resistance, or a Skynet 'prototype' which is more human than Terminator and functions practically identical to a Resistance fighter -- with a hidden brain implant to make them work for Skynet), think Skynet prisoners being reprogrammed.
Classes would be balanced well against one another. Field medics would be able to take their advanced knowledge of future medicine into the past with them and heal otherwise unsurvivable injuries. Heavy explosives experts would be able to MacGuyver their way into producing highly volatile ordnance using scavenged supplies. Soldiers could be the jack-of-all-trades, masters of none. Close combat specialists would be able to engage Terminators in hand-to-hand and carve off chunks of flesh to expose them for what they are. Scientists could be the 'wizard' class and nuke Terminators with EMP bombs using modern-day materials, or nitrogen bombs for liquid metal terminators. An Engineer class could improvise traps. Stealth classes could lure Terminators into traps by planting false information.
Terminators would likewise have classes. T-1000 terminators could recover from being 'exposed' more quickly as their polymetal alloy could heal themselves, and shapeshift. They could be melee experts but particularly weak against explosive ordnance and/or EMP. T-800 Terminators could withstand explosive ordnance and/or EMP waves through built-in safeguards in turn. They could have other models of Terminator to balance against the classes the Resistance has. Technicians could repair other Terminators and create artificial flesh using modern-day materials. Stealth classes could communicate with modern-day telecommunications and lure their targets into traps. The 'Soldier' class would be a similar jack-of-all-trades being able to do a little bit of everything, and the 'archetypical' terminator.
looks like fire fly is happening
Oh My God Yes!
-Leonard Nimoy, RIP
Awright!!! Bring it!
*SKYWARD SCREAM*...actually, I might play that, provided that you get to play Michael Sheen's character and kill all of the protagonists. Repeatedly. Especially Sparkly Eddie the abusive stalker creep.
I'll be in my bunk.
its mmo reached beta and got canned. not likely to see another one any time soon. as i mentioned earlier, its whole series is in limbo and it won't be going anywhere either.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I agree. Brownshirt fan extreme here.
I would have to add in the semi-non-canon I-950 series. It's an infiltrator model that is difficult enough to detect that dogs might miss it. However, while stronger and tougher than a human, it has nowhere near the durability of a T-888.
Honestly though... for a Terminator MMO, you have adequate justification for any race to be used by any faction. Yes, there were humans who worked for Skynet..... I know that it sounds insane, but... well... they were. Hmm... I like the idea of having certain races locked at the start of the game. Maybe start out with only 2 races available, Human(human resistance) and T-800(Skynet). Then later unlock other options. Such as playing for the Machine Resistance faction...
My character Tsin'xing
Also Mass Effect and Babylon 5 could be good MMOs.
You could play as Earth Alliance (Atlantic Federation, Eurasian Federation, Republic of East Asia), ZAFT, or ORB Union. If you were Orb Union, you could choose to be a Natural or a Coordinator. And you could choose just what role you wanted, be it Infantry, Mechanic, Mobile Suit Pilot, Warship Commander, or Mobile Suit Combat Operator.
Combat would vary depending on your role. Infantry would be Halo-esque, Ship Commander would be like STO, Mobile Suit Combat Operator would have a bit of a Tactical RPG feel as you relay orders from your Commander to the Mobile Suits and tell the Mobile Suits where to go, and Mobile Suit Combat would be in a league of its own. Mechanics wouldn't be in combat directly, but they'd be the Crafters of the game, and would make sure that all the equipment for the ship, base, or battalion they were assigned to was working at its very best. :cool:
I'm totally with you on Gundam, but I'm a UC man myself. Give me Federation, Neo Zeon, and an Independent faction and I might even leave STO behind for that.
Mine Trap Supporter
Gundam AGE might be fun, too - and there you could even choose your Era, given that show spans three generations of characters!!
Got to disagree, here. One of the things I liked about Firefly was its lack of "magic tech". Other than River's telepathy and ship's having their own internal gravity, there wasn't a lot of tech introduced that denied/dismissed our current understanding of how things work in the world.
I look at it as the difference between science-fiction and techno-fantasy. And I'd love to see a genuine science-fiction MMO.
Quark
The misadventures of an outer space garbage collector and his crew.
Seriously funny for older people who lived through the 70's.
Works for me. Or do a mash-up of eras like they did in Gundam Dynasty Warriors. Piloting Master Gundam while beating up old UC Zakus was some of the best video game fun I've had in a while lol.
Mine Trap Supporter
The sad thing is that there ARE Gundam MMOs out there, but they're all in Japan and SD Gundam Capsule Fighter, the only one here, has no story whatsoever.
Actually... yeah. The viability of all those different orbital regions being habitable does take a bit of disbelief suspension. Not as much though, for me, as FTL travel.
Still, as you say, I would prefer a more realistic sense of the possibilities of terraforming. Though, like internal gravity on ships, I assume that series media production costs are part of the reason for all terraformed worlds in Firefly to look like Southern California.
Maybe "Cowboys and Aliens". Set a little after the film events, when humanity has had a chance to begin to assimilate the alien tech.
Parallels: my second mission for Fed aligned Romulans.
Based on the tv universe and maybe some of the comics. Imagine permadeath. But when you die that toon becomes a walker.