If you're talking about the C-Sore Mogh, it isn't full fleet spec and therefore isn't as tanky compared to the Fleet Tor'kaht. Upgrading to the Fleet Mogh will let you tank on par with the Fleet Tor'kaht.
If you're talking the Fleet version, not sure then. It could be more aggro thanks to increased DPS if you're running a forward-heavy config on both.
I never understood why some ships have more bleed through (dramatically so) if the stats and powers are nearly the same. We know the Scimitar had these issues and is still more prone to bleed through damage.
Come on Cryptic ... pull back the curtains and explain what's going on here.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I never understood why some ships have more bleed through (dramatically so) if the stats and powers are nearly the same. We know the Scimitar had these issues and is still more prone to bleed through damage.
Come on Cryptic ... pull back the curtains and explain what's going on here.
Yeah, I think the same tends to happen with the BoPs. Maybe I'm just doing something wrong, but it's like they're TOO flimsy for the stats. With all my modifiers and everything, it's 31k hull, and I carry two field generators to boost shield HP. Still squishy.
Hmmm....it is possible that you're experiencing a bug. I just come back from tanking cubes supported by multiple spheres and probes mostly thanks to the special console that apparently gets you noticed by everyone in the area and draws aggro like there's no tomorrow. But the Mogh handled it in my case - I got below 40% hull on multiple ocassions but was able to pull it back up and didn't pop even once.
Same here,I use to fly the Jem dread but got the fleet mogh and I took it through the breach elite and it took a pounding but I never blew up,it's a beast!
my Mogh has been been a champ in ISE taking the aggro from the tac cube and gate got down to 20% only because i wanted to use go down fighting but was able to get back up to full hull. i do think the console has to do with the extra aggro that sucker just starts shooting at any thing lol
i only have the C-store version as my fleet only has a T2 ship yard KDF side
I am not 100% sure there is not a bug, I have experienced several incidents today.
While playing, I am taking damage directly to the hull with all energy by passing shields. At times I have been brought down to 40% hull in 1-2 hits with shields still at full. I understand DEM but this is not the case, I have died with full shields several times due to damage only being assessed to the hull. The galor I usually fly with the same consoles/shields has identical hull HP, yet while using it today it is not experiencing the same problem as the Mogh.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Yeah, I think the same tends to happen with the BoPs. Maybe I'm just doing something wrong, but it's like they're TOO flimsy for the stats. With all my modifiers and everything, it's 31k hull, and I carry two field generators to boost shield HP. Still squishy.
For awhile I had issues with a few of my Warbirds doing the same thing the OP mentioned, complete with damage randomly ignoring shields etc. This was prior to S8, so it wasn't the shiny proc that came out recently. Eventually it got sorted out, though without any mention that I saw in the patch notes. Strange things are occasionally afoot at the Circle K, usually right after something new arrives. Once more of us acquire the Mogh they'll have a larger sample size... I'll be picking it up in the next couple weeks myself
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Well if more people are having this, I supose it could be some nasty bug comming to haunt the KDF. Good thing you started a thread on this, but you should have located it in the bugs section so the devs working on these things could see it sooner.
However, I might be in the lucky group since my Mogh preforms even better than I expected. It can tank, take a lot of punsihment and shake it off like a beast. I'm aslo not experiencing the damage to hull with shields on bug that some of you guys mentioned. I guess it could be one of those weird bugs that affects only a portion of the players.
Well if more people are having this, I supose it could be some nasty bug comming to haunt the KDF. Good thing you started a thread on this, but you should have located it in the bugs section so the devs working on these things could see it sooner.
However, I might be in the lucky group since my Mogh preforms even better than I expected. It can tank, take a lot of punsihment and shake it off like a beast. I'm aslo not experiencing the damage to hull with shields on bug that some of you guys mentioned. I guess it could be one of those weird bugs that affects only a portion of the players.
Good idea, should have done that. I will send a mod a message and ask them to move the thread.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
i do not have the Mogh yet but i have its Fed counterpart and if the mogh holds true to form as the Avenger has for me she will be beast also never have had problems with bleedthrough even from the Scimitar
Are the people having problems with the Mogh using resilient shields?
My C-Store Avenger uses regenerative shields and survives like a champ.
My Fleet Mogh uses resilient shields and gets swatted like a gnat.
It might be the shield modifier and it's connection with your setup, you might want to change your build for the Mogh.
I am confused. Why would the problem be with the shield if shield isn't losing power and all stats are pretty much the same.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I am confused. Why would the problem be with the shield if shield isn't losing power and all stats are pretty much the same.
If it's not the shield modifier, it's probably that bleedthrough thing, it might also be a bug where players get more aggro. I don't really know, I'm just stating possibilities.
If it's not the shield modifier, it's probably that bleedthrough thing, it might also be a bug where players get more aggro. I don't really know, I'm just stating possibilities.
Bleed through is an under statement Its complete disregard for shields.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
If this is real and I have no reason to believe anyone here is imagining things, then it's definitely affecting only a portion of the players, just like the Scimitar which I don't have but I remember one part of the playerbase saying "it's squishy" and the other saying "learn to build your ship".
I specifically tried it today through all the Borg space STFs and I used the basic C-Store version of the Mogh and not the fleet one on purpose - to see if I experience what you're saying.
The ships draws aggro like nothing I ever saw before for some reason, especially if you deploy the console. lol @ the console, it's crazy especially for areas overpopulated with enemies, it's just invites everyone on your case. If there is not another Mogh to deploy their console and you're the only Mogh, rest assured everything will fire at you. :P Now even considering this, I didn't pop even once while doing this. I did come dangerously low on HP due to overwhealming ships shooting at me several times, but managed to pull through. I'm not experiencing any direct damage to hull if my shields are not down and the ship tanks remarkably well for the stats the basic version has.
If it really has some issue, it's definitely affecting only a part of the players although that's just weird and confusing to me. *shrugs*
all I have is noticed is what I was pointing out before it was released. you cant build it it out the same way you can the Tor'kaht . I got the ship 1st day tried it and with my tactical officers its a death trap . science a joke, but with my engineer its a kick TRIBBLE awesome ship. beams or cannons don't matter , but only with the engineer. rest of em get to stay in the torks .
im just glad it works good with one of my toons.
Trophies for killing FEDS ahh those were the days.
Sometimes I wonder if transferring gear from certain ships to other ships causes the ship to bug out and take additional damage.
I had this issue with my Scimitar when it was first released, and I migrated my older gear from my Mogai Refit to the Tulwar scimitar. It died over, and over, and over, with what felt like massive shield bleedthrough. This wasn't terrible gear either, it was a very good core and the Aegis set.
Meanwhile, my friend was also flying the Tulwar with Aegis, and he took a massive amount of punishment before going down, or what seemed to me like a lot of punishment.
Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler Patiently waiting for a Romulan Science Vessel
I have not had any issues with my Fleet Mogh. Swapped all of my gear over from my BoP. Adapted Borg 2 pc., Elite Fleet Shield, Dil. Mine Neuts. No problem. Not saying you're not having the issue, maybe affecting some?
Comments
If you're talking the Fleet version, not sure then. It could be more aggro thanks to increased DPS if you're running a forward-heavy config on both.
Come on Cryptic ... pull back the curtains and explain what's going on here.
- Judge Aaron Satie
Yeah, I think the same tends to happen with the BoPs. Maybe I'm just doing something wrong, but it's like they're TOO flimsy for the stats. With all my modifiers and everything, it's 31k hull, and I carry two field generators to boost shield HP. Still squishy.
i only have the C-store version as my fleet only has a T2 ship yard KDF side
While playing, I am taking damage directly to the hull with all energy by passing shields. At times I have been brought down to 40% hull in 1-2 hits with shields still at full. I understand DEM but this is not the case, I have died with full shields several times due to damage only being assessed to the hull. The galor I usually fly with the same consoles/shields has identical hull HP, yet while using it today it is not experiencing the same problem as the Mogh.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
For awhile I had issues with a few of my Warbirds doing the same thing the OP mentioned, complete with damage randomly ignoring shields etc. This was prior to S8, so it wasn't the shiny proc that came out recently. Eventually it got sorted out, though without any mention that I saw in the patch notes. Strange things are occasionally afoot at the Circle K, usually right after something new arrives. Once more of us acquire the Mogh they'll have a larger sample size... I'll be picking it up in the next couple weeks myself
Good to know I am not crazy..
I have started a thread as well specific to the problem. Hopefully a fix is kicked out soon, it really is a awesome boat.
http://sto-forum.perfectworld.com/showthread.php?t=953861
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
However, I might be in the lucky group since my Mogh preforms even better than I expected. It can tank, take a lot of punsihment and shake it off like a beast. I'm aslo not experiencing the damage to hull with shields on bug that some of you guys mentioned. I guess it could be one of those weird bugs that affects only a portion of the players.
Good idea, should have done that. I will send a mod a message and ask them to move the thread.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Yes, the Scimitar bleedthrough is very annoying. Why can't bleedthrough be a value, such as the Shield Modifier or the Turn Rate?
I too am considering switching back to my Tal Shiar Battle Cruiser....
FED: Matt Torell, Lavinia Molinero, Zindox
KDF: Che'ko Tenda'All
ROM: Ecural Mendak
My C-Store Avenger uses regenerative shields and survives like a champ.
My Fleet Mogh uses resilient shields and gets swatted like a gnat.
It might be the shield modifier and it's connection with your setup, you might want to change your build for the Mogh.
I am confused. Why would the problem be with the shield if shield isn't losing power and all stats are pretty much the same.
- Judge Aaron Satie
If it's not the shield modifier, it's probably that bleedthrough thing, it might also be a bug where players get more aggro. I don't really know, I'm just stating possibilities.
That would only make sense if they had different shield modifiers...which they don't.
I thought I saw the Mogh having less... maybe I was wrong, NVM that then.
Bleed through is an under statement Its complete disregard for shields.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
I specifically tried it today through all the Borg space STFs and I used the basic C-Store version of the Mogh and not the fleet one on purpose - to see if I experience what you're saying.
The ships draws aggro like nothing I ever saw before for some reason, especially if you deploy the console. lol @ the console, it's crazy especially for areas overpopulated with enemies, it's just invites everyone on your case. If there is not another Mogh to deploy their console and you're the only Mogh, rest assured everything will fire at you. :P Now even considering this, I didn't pop even once while doing this. I did come dangerously low on HP due to overwhealming ships shooting at me several times, but managed to pull through. I'm not experiencing any direct damage to hull if my shields are not down and the ship tanks remarkably well for the stats the basic version has.
If it really has some issue, it's definitely affecting only a part of the players although that's just weird and confusing to me. *shrugs*
im just glad it works good with one of my toons.
I had this issue with my Scimitar when it was first released, and I migrated my older gear from my Mogai Refit to the Tulwar scimitar. It died over, and over, and over, with what felt like massive shield bleedthrough. This wasn't terrible gear either, it was a very good core and the Aegis set.
Meanwhile, my friend was also flying the Tulwar with Aegis, and he took a massive amount of punishment before going down, or what seemed to me like a lot of punishment.
Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
Patiently waiting for a Romulan Science Vessel
I have had a few more incidents today, the last being just 5 minutes ago fighting the borg.
90% health in shields, hull suddenly drops to 26% and does not even scratch the shields.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Have you been combat logging? Looking at the Combat Log might give more idea as to where the problem might be.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.