Just did some testing and my FAW crit rate is still lower than should be expected. Note that this behavior appears to be present before the current patch, it was not apparent however if it was part of the same bug that caused weapon procs to no longer apply. Since it still occurs, I am now convinced it is a separate bug entirely and as such am making a report.
Tests were performed against a series of shieldless and stationary klingon battlecruisers in a foundry mission:
Test 1:
Beam Fire at Will: 157 hits - 11% critical rate
Beam array: 137 hits - 21% critical rate.
Test 2:
203 - 11%
99 - 20% critical rate.
This test was performed in an Infected Conduit Elite:
Test 3:
843 - 12%
399 - 16%
This test was performed in an Cure Space Elite:
1133 - 11%
341 - 14%
My base critical hit rate is 10.2.
Possible causes of this bug:
1) Weapon modifiers aren't not being applied to weapons under FAW
2) Accuracy overflow is not being applied under FAW
3) There exists some debuff to weapon properties under FAW.
I believe the answer is likely to be number 2 given the massive discrepancy with stationary targets, and lower discrepancy when facing a mix of moving and stationary targets.
If this is intentional, fair enough, but communication on this issue would be welcomed.
The only logical explanation I could offer is, that when you use BFAW it strikes out at several targets at once but, the amount of hits against any of those targets are smaller vs all beams focused on a single target.
Sorry I should've made it clear, the first two tests are against a series of lone targets and they show the biggest discrepancy. This "bug" exists, it's not a statistical anomaly.
Sorry I should've made it clear, the first two tests are against a series of lone targets and they show the biggest discrepancy. This "bug" exists, it's not a statistical anomaly.
your explanation was already in your first post so, you didn't need make it any clearer.
I also noticed the same. BFAW is still bugged after today's patch. Also I do not understand why previous forum bug topic was closed without having confirmed that the bug is solved. Also patch notes need to be adapted because bug is not solved.
Without having done any independent verification to support the information others have so far posted in this thread, I just wanted to pipe up real quickly to say that if this error does truly exist, this is my knee-jerk guess as to the most likely culprit:
2) Accuracy overflow is not being applied under FAW
Unfortunately, verifying whether or not that may be the reason for any observed discrepancy is beyond me, since the Acc-Overflow functionality is black magic beyond my ken. It may take some time to debug this one.
In the meantime, while I try to obtain that verification, anyone interested in independent testing may be able to verify by attacking targets that have high enough Defense values where Accuracy overcapping won't come into play. It would be helpful to see whether the discrepancy still appears to exist in those circumstances.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
So I am guessing you all are negating the simple matter of BFAW hitting multiple targets will in fact lower your crit chances on those targets, because they are hit less often than all beams focused on a single target.
So I am guessing you all are negating the simple matter of BFAW hitting multiple targets will in fact lower your crit chances on those targets, because they are hit less often than all beams focused on a single target.
If you consider grouping everything into crit or no crit groups....the statistics remain true
If you consider grouping everything into crit or no crit groups....the statistics remain true
How does this remain true? Let's see 8 beams vs 1 target or, 8 beams vs 5+ targets simultaneously. Well considering 8 beams would have to be split roughly 2 beams per target if there are 5 targets would greatly reduce the chances of landing a crit.
As the title states. Tested in 2 different ships on 2 different characters. No weapon power is being used during a Fire at Will 2 or 3. I did not test 1.
There are other problems as well. Some have been around a while. I decided to respec my newer character and thoroughly test what i thought was wrong. This is a very controlled test against single ships that are mostly stationary. Distance to targets approx 2.5km. All reported damages will be to HULL. No abilities will be used during this test except for Fire at Will 3 and Aux2Bat. I have no rep on this guy to skew the results. I did however have a sigularity core which increases my damage from base damage by 3.3% for any subsystem over 75 power. So there will be a slight variation as i'll have either 2 or 3 subsytems with that bonus. It's fairly miniscule though and won't skew the results enough to mess with the results. Each of the tests consist of approx 5,000 hits. Approx half of which are Fire at Will III and the other half normal hits. Expected degree of accuracy of the tests is 5% for crit severity, 2.5% for crit% and 2.5% for damage values.
Test 1
0 points into Targeting Systems
0 points into Energy Weapon Specialization
My stats via ship/attack
Accuracy=10%
Crit chance=11.5%
Crit Severity=72.5%
Weapons used are +20% Crit Severity
Expected crit chance=11.5% (accuracy not included)
Expected crit severity=92.5% (accuracy not included)
Plasma beam max crit=2521
Plasma beam max non crit=1258
[2521/1258=2.004 or ============100.4% crit severity]
Plasma beam crit%====12%
Plasma beam FAW3 max Crit=2692
Plasma beam FAW3 max non crit=1413
[2692/1413=1.905 or =============90.5% crit severity]
Plasma beam FAW3 crit%====11%
The above shows that the 20% crit severity from the weapons is working. However FAW is missing 10% crit severity. Perhaps from my 10% accuracy? Or is it because the ship is stationary and at -15 def and our chance to hit them is supposed to be 95%. So this would equate to 10% crit severity. hmm
Test 2
0 points into Targeting Systems
99 points into Energy Weapon Specialization
My stats via ship/attack
Accuracy=10%
Crit chance=11.5%
Crit Severity=72.5%
Weapons used are +20% Crit Severity
Expected crit chance=14% (accuracy not included)
Expected crit severity=117.5% (accuracy not included)
Plasma beam max crit=2828
Plasma beam max non crit=1251
[2828/1251=2.261 or ============126.1% crit severity]
Plasma beam crit%====15%
Plasma beam FAW3 max Crit=2702
Plasma beam FAW3 max non crit=1419
[2702/1419=1.904 or =============90.4% crit severity]
Plasma beam FAW3 crit%====10%
We're short 36.6% crit severity and 3% crit%. So add Energy Weapon Specialization to the list as not working during a FAW.
Test 3
99 points into Targeting Systems
99 points into Energy Weapon Specialization
My stats via ship/attack
Accuracy=25%
Crit chance=11.5%
Crit Severity=72.5%
Weapons used are +20% Crit Severity
Expected crit chance=14% (accuracy not included)
Expected crit severity=117.5% (accuracy not included)
Plasma beam max crit=2884
Plasma beam max non crit=1249
[2884/1249=2.309 or ============130.9% crit severity]
Plasma beam crit%====15%
Plasma beam FAW3 max Crit=2691
Plasma beam FAW3 max non crit=1405
[2691/1405=1.915 or =============91.5% crit severity]
Plasma beam FAW3 crit%====9%
Starship Targeting Systems doesn't actually seem to work for either normal firing nor FAW.
Conclusions
Weapon modifiers
[dmg] modifier still does nothing during a FAW
[acc] modifier still does nothing during a FAW
[CritD] modifier DOES work during a FAW
[CrtH] modifier DOES work during a FAW (well the experimental romulan beam array does at least. Did not test weapons with the actual [CrtH] modifier)
Common, uncommon, rare and very rare weapons all show as doing the exact same damage during a FAW.
Starship Targeting Systems still does nothing during a FAW nor normal firing
Starship Energy Weapon Specialization still does nothing during a FAW
I think we need a better explanation of what Starship Targeting Systems is supposed to do. I know vs a mob we have a 95% chance to hit. As their speed increases their defense goes up. This lowers our chance to hit them. I do not know what their defense is at zero speed. If it's -15 like us not moving without speccing into defense then our crit severity would be +10. Perhaps this is the 10% crit severity i'm seeing and the 10% accuracy doesn't actually have any effect.
If you read the tooltip for Starship targeting systems via the skill tab it says that your critical hit and severity will increase if you're above 100% accuracy after factoring in the targets def. If you read the tooltip via your ship/Attack/Accuracy it says it increases your crit severity. Both obviously say accuracy increases your chance to hit. So 2 tooltips and both have differing information.
TBH neither accuracy nor energy weapon spec has worked for FAW in the 11 months i've been playing. Well except accuracy does increase your chance to hit. And now it looks like accuracy doesn't work for anything. None of this is new to me. I've tested this many times and accuracy has always been the worse stat for a ship. Although 15-20% is needed to reduce your chance to miss.
BTW let me also add that i tested accuracy 2 weeks ago. This was a controlled test vs another player. His defense was -15. My accuracy was +35%. I got the 15% increased Crit Severity because he was at -15 defense. I did NOT get any increase to crit severity from accuracy. Sample size to small to confirm if crit% increased. These were normal beam array hits. Did not test FAW as it was already broken. So didn't see the point in it. If a normal beam array hit doesn't work i certainly wouldn't expect FAW to work.
Oh well back to playing. And please fix all of the issues i've noted. Most of these issues have been around a long time now.
Without having done any independent verification to support the information others have so far posted in this thread, I just wanted to pipe up real quickly to say that if this error does truly exist, this is my knee-jerk guess as to the most likely culprit:
Unfortunately, verifying whether or not that may be the reason for any observed discrepancy is beyond me, since the Acc-Overflow functionality is black magic beyond my ken. It may take some time to debug this one.
In the meantime, while I try to obtain that verification, anyone interested in independent testing may be able to verify by attacking targets that have high enough Defense values where Accuracy overcapping won't come into play. It would be helpful to see whether the discrepancy still appears to exist in those circumstances.
Without having done any independent verification to support the information others have so far posted in this thread, I just wanted to pipe up real quickly to say that if this error does truly exist, this is my knee-jerk guess as to the most likely culprit:
2) Accuracy overflow is not being applied under FAW
Unfortunately, verifying whether or not that may be the reason for any observed discrepancy is beyond me, since the Acc-Overflow functionality is black magic beyond my ken. It may take some time to debug this one.
In the meantime, while I try to obtain that verification, anyone interested in independent testing may be able to verify by attacking targets that have high enough Defense values where Accuracy overcapping won't come into play. It would be helpful to see whether the discrepancy still appears to exist in those circumstances.
How does this remain true? Let's see 8 beams vs 1 target or, 8 beams vs 5+ targets simultaneously. Well considering 8 beams would have to be split roughly 2 beams per target if there are 5 targets would greatly reduce the chances of landing a crit.
1 target, 500 shots fired with a 10% crit chance would be about ~50 crits
8 targets, 500 shots fired with a 10% crit chance would be about ~50 crits
1 target, 500 shots fired with a 10% crit chance would be about ~50 crits
8 targets, 500 shots fired with a 10% crit chance would be about ~50 crits
The 10% crit stays true
Sorry not true when you factor in the variance of how many times each beam hits a particular target will not be the same for a single target with 8 beams all on him. 500 shots split roughly between 8 targets is, roughly 62.5 per target with some variance do to how many beams the game actually decides during each shot goes to what targets. You forget there is a variable to how BFAW works it doesn't evenly split every shot between targets every cycle, some shots are -1 beam if between 5 targets now imagine how it would have to decide between 8? Min would be 1 beam per target but, sometimes it will switch how many beams and how many shots each target is designated. If what you are saying is factual than, every battle each enemy would suffer the exact same amount of crits each and every time say 20 targets you killed requiring an imaginary 8000 shots to do it, that would mean based on your 10% rule each and every target despite reg or bfaw spam would receive 800 crits!
I've observed this as well with FAW, and while it is nice while it lasts it clearly is a bug and needs to be fixed, unless this is cryptic's way of making up for past mistakes:D
Your looking at one target of a group instead of the entire group as one.
It's the overall crit we are interested in
Yes that is how bfaw works vs reg targeting, it does not distinguish a group as one, they are just a single variable within firing range so what target and how many beams strikes who also becomes a variable it doesn't ALWAYS split the volley evenly.
Imaginary example of bfaw w/8 ba's for 10secs. at 1shot per ba/per sec.=80 shots overall
Targets may/ or may not get hit with it since bfaw is limited to no greater than 5 attacks at 2 random targets in the ba's firing arc for 10 shots total per cycle. So each target may or may not receive the 10 shots total it could receive due to too many targets within range.
seemed perfectly fine to me tonight and, yes it was making use of wp drain for me. Only discrepancy I noticed is apb debuff symbol doesn't appear on some enemies like it should but, did show up in their list of active buffs/debuffs.
I've been playing this game a while, but this is my first post.
I would like to call on all STO players to strike and not put any money into this game for a week due to the failure of Cryptic to fix FAW. If enough players do this, it will get those amateur programmers who cannot seem to fix this problem to sit down and actually work something out.
As long as money keeps pouring in, cryptic will not fix FAW in a timely manner (as we have seen over the last 2 MONTHS!!!).
I've been playing this game a while, but this is my first post.
I would like to call on all STO players to strike and not put any money into this game for a week due to the failure of Cryptic to fix FAW. If enough players do this, it will get those amateur programmers who cannot seem to fix this problem to sit down and actually work something out.
As long as money keeps pouring in, cryptic will not fix FAW in a timely manner (as we have seen over the last 2 MONTHS!!!).
I see the same thing with BFaW on a non-AtB support cruiser wearing polarized disruptor beam arrays--there is visible drain when firing normally, but no drain with BFaW. edit: also confirmed on non-AtB D'Deridex wearing Romulan Plasma beam arrays.
However my Tor'Kaht with 3x DBBs *does* drain with BFaW.
Shadowraith if you use beam array and weapon power drains then hit FAW it will stay at the lower power setting until a cycle is complete. Then is goes back to full weapon power for the remainder of the FAW time. So it can look like there there is drain during a FAW. But this is actually incorrect as i explained. If you start at max weapon power and hit FAW it stays at max power. I tested this with and without the Leech console. It made no difference in case anyone thinks that maybe the leech is causing the issue. Leech worked and increased power levels to each subsystem as it should.
I did not test dual beam banks however.
My tests were done vs single targets mostly. I may have to test vs multiple targets to see if there is correct weapon power drain under thos conditions. Perhaps tomorrow.
My tests were done vs single targets mostly. I may have to test vs multiple targets to see if there is correct weapon power drain under thos conditions. Perhaps tomorrow.
I tested against many multiple targets in mirror invasion.
I've been playing this game a while, but this is my first post.
I would like to call on all STO players to strike and not put any money into this game for a week due to the failure of Cryptic to fix FAW. If enough players do this, it will get those amateur programmers who cannot seem to fix this problem to sit down and actually work something out.
As long as money keeps pouring in, cryptic will not fix FAW in a timely manner (as we have seen over the last 2 MONTHS!!!).
trywheel
This idea is bad and you should feel bad, honestly.
Ya i just did a starbase fleet defense and FAW was not using weapon power vs multiple targets. So me thinks Shadowraith was confused. It performed exactly as described in my last post.
I like how i still miss large unmoving ships in starbase fleet defense with 25% accuracy. Not only are we not getting the crit H and or crit Sev from accuracy overflow we don't even get the increased chance to hit during a FAW. I do not miss while normal firing.
But again this is nothing new to me. Same ole broken stuff.
BTW the FAW not using weapon power was introduced at least 2 patches back. I believe the Dec 5th patch. Don't quote me on that though.
Comments
Tests were performed against a series of shieldless and stationary klingon battlecruisers in a foundry mission:
Test 1:
Beam Fire at Will: 157 hits - 11% critical rate
Beam array: 137 hits - 21% critical rate.
Test 2:
203 - 11%
99 - 20% critical rate.
This test was performed in an Infected Conduit Elite:
Test 3:
843 - 12%
399 - 16%
This test was performed in an Cure Space Elite:
1133 - 11%
341 - 14%
My base critical hit rate is 10.2.
Possible causes of this bug:
1) Weapon modifiers aren't not being applied to weapons under FAW
2) Accuracy overflow is not being applied under FAW
3) There exists some debuff to weapon properties under FAW.
I believe the answer is likely to be number 2 given the massive discrepancy with stationary targets, and lower discrepancy when facing a mix of moving and stationary targets.
If this is intentional, fair enough, but communication on this issue would be welcomed.
Praetor of the -RTS- Romulan Tal Shiar fleet!
your explanation was already in your first post so, you didn't need make it any clearer.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Something had to break I guess
My PvE/PvP hybrid skill tree
Unfortunately, verifying whether or not that may be the reason for any observed discrepancy is beyond me, since the Acc-Overflow functionality is black magic beyond my ken. It may take some time to debug this one.
In the meantime, while I try to obtain that verification, anyone interested in independent testing may be able to verify by attacking targets that have high enough Defense values where Accuracy overcapping won't come into play. It would be helpful to see whether the discrepancy still appears to exist in those circumstances.
Cryptic - Lead Systems Designer
"Play smart!"
Praetor of the -RTS- Romulan Tal Shiar fleet!
If you consider grouping everything into crit or no crit groups....the statistics remain true
My PvE/PvP hybrid skill tree
How does this remain true? Let's see 8 beams vs 1 target or, 8 beams vs 5+ targets simultaneously. Well considering 8 beams would have to be split roughly 2 beams per target if there are 5 targets would greatly reduce the chances of landing a crit.
Praetor of the -RTS- Romulan Tal Shiar fleet!
romulans with good boffs can have a 90 defense score pretty easy, dhlean over 100.
There are other problems as well. Some have been around a while. I decided to respec my newer character and thoroughly test what i thought was wrong. This is a very controlled test against single ships that are mostly stationary. Distance to targets approx 2.5km. All reported damages will be to HULL. No abilities will be used during this test except for Fire at Will 3 and Aux2Bat. I have no rep on this guy to skew the results. I did however have a sigularity core which increases my damage from base damage by 3.3% for any subsystem over 75 power. So there will be a slight variation as i'll have either 2 or 3 subsytems with that bonus. It's fairly miniscule though and won't skew the results enough to mess with the results. Each of the tests consist of approx 5,000 hits. Approx half of which are Fire at Will III and the other half normal hits. Expected degree of accuracy of the tests is 5% for crit severity, 2.5% for crit% and 2.5% for damage values.
Test 1
0 points into Targeting Systems
0 points into Energy Weapon Specialization
My stats via ship/attack
Accuracy=10%
Crit chance=11.5%
Crit Severity=72.5%
Weapons used are +20% Crit Severity
Expected crit chance=11.5% (accuracy not included)
Expected crit severity=92.5% (accuracy not included)
Plasma beam max crit=2521
Plasma beam max non crit=1258
[2521/1258=2.004 or ============100.4% crit severity]
Plasma beam crit%====12%
Plasma beam FAW3 max Crit=2692
Plasma beam FAW3 max non crit=1413
[2692/1413=1.905 or =============90.5% crit severity]
Plasma beam FAW3 crit%====11%
The above shows that the 20% crit severity from the weapons is working. However FAW is missing 10% crit severity. Perhaps from my 10% accuracy? Or is it because the ship is stationary and at -15 def and our chance to hit them is supposed to be 95%. So this would equate to 10% crit severity. hmm
Test 2
0 points into Targeting Systems
99 points into Energy Weapon Specialization
My stats via ship/attack
Accuracy=10%
Crit chance=11.5%
Crit Severity=72.5%
Weapons used are +20% Crit Severity
Expected crit chance=14% (accuracy not included)
Expected crit severity=117.5% (accuracy not included)
Plasma beam max crit=2828
Plasma beam max non crit=1251
[2828/1251=2.261 or ============126.1% crit severity]
Plasma beam crit%====15%
Plasma beam FAW3 max Crit=2702
Plasma beam FAW3 max non crit=1419
[2702/1419=1.904 or =============90.4% crit severity]
Plasma beam FAW3 crit%====10%
We're short 36.6% crit severity and 3% crit%. So add Energy Weapon Specialization to the list as not working during a FAW.
Test 3
99 points into Targeting Systems
99 points into Energy Weapon Specialization
My stats via ship/attack
Accuracy=25%
Crit chance=11.5%
Crit Severity=72.5%
Weapons used are +20% Crit Severity
Expected crit chance=14% (accuracy not included)
Expected crit severity=117.5% (accuracy not included)
Plasma beam max crit=2884
Plasma beam max non crit=1249
[2884/1249=2.309 or ============130.9% crit severity]
Plasma beam crit%====15%
Plasma beam FAW3 max Crit=2691
Plasma beam FAW3 max non crit=1405
[2691/1405=1.915 or =============91.5% crit severity]
Plasma beam FAW3 crit%====9%
Starship Targeting Systems doesn't actually seem to work for either normal firing nor FAW.
Conclusions
Weapon modifiers
[dmg] modifier still does nothing during a FAW
[acc] modifier still does nothing during a FAW
[CritD] modifier DOES work during a FAW
[CrtH] modifier DOES work during a FAW (well the experimental romulan beam array does at least. Did not test weapons with the actual [CrtH] modifier)
Common, uncommon, rare and very rare weapons all show as doing the exact same damage during a FAW.
Starship Targeting Systems still does nothing during a FAW nor normal firing
Starship Energy Weapon Specialization still does nothing during a FAW
I think we need a better explanation of what Starship Targeting Systems is supposed to do. I know vs a mob we have a 95% chance to hit. As their speed increases their defense goes up. This lowers our chance to hit them. I do not know what their defense is at zero speed. If it's -15 like us not moving without speccing into defense then our crit severity would be +10. Perhaps this is the 10% crit severity i'm seeing and the 10% accuracy doesn't actually have any effect.
If you read the tooltip for Starship targeting systems via the skill tab it says that your critical hit and severity will increase if you're above 100% accuracy after factoring in the targets def. If you read the tooltip via your ship/Attack/Accuracy it says it increases your crit severity. Both obviously say accuracy increases your chance to hit. So 2 tooltips and both have differing information.
TBH neither accuracy nor energy weapon spec has worked for FAW in the 11 months i've been playing. Well except accuracy does increase your chance to hit. And now it looks like accuracy doesn't work for anything. None of this is new to me. I've tested this many times and accuracy has always been the worse stat for a ship. Although 15-20% is needed to reduce your chance to miss.
BTW let me also add that i tested accuracy 2 weeks ago. This was a controlled test vs another player. His defense was -15. My accuracy was +35%. I got the 15% increased Crit Severity because he was at -15 defense. I did NOT get any increase to crit severity from accuracy. Sample size to small to confirm if crit% increased. These were normal beam array hits. Did not test FAW as it was already broken. So didn't see the point in it. If a normal beam array hit doesn't work i certainly wouldn't expect FAW to work.
Oh well back to playing. And please fix all of the issues i've noted. Most of these issues have been around a long time now.
I tested it but not vs high def targets. Please read my post here http://sto-forum.perfectworld.com/showthread.php?p=14011431#post14011431
It's not just accuracy overflow as my testing clearly shows.
Basically we are back to square one aka season 5?
Elite Defense Stovokor
1 target, 500 shots fired with a 10% crit chance would be about ~50 crits
8 targets, 500 shots fired with a 10% crit chance would be about ~50 crits
The 10% crit stays true
My PvE/PvP hybrid skill tree
im not kidding
problem slowed... its that easy when you cant fix something you dont touch it
its rule number 1 in the mmo's devs play book:mad:
[SIGPIC][/SIGPIC]
Sorry not true when you factor in the variance of how many times each beam hits a particular target will not be the same for a single target with 8 beams all on him. 500 shots split roughly between 8 targets is, roughly 62.5 per target with some variance do to how many beams the game actually decides during each shot goes to what targets. You forget there is a variable to how BFAW works it doesn't evenly split every shot between targets every cycle, some shots are -1 beam if between 5 targets now imagine how it would have to decide between 8? Min would be 1 beam per target but, sometimes it will switch how many beams and how many shots each target is designated. If what you are saying is factual than, every battle each enemy would suffer the exact same amount of crits each and every time say 20 targets you killed requiring an imaginary 8000 shots to do it, that would mean based on your 10% rule each and every target despite reg or bfaw spam would receive 800 crits!
Praetor of the -RTS- Romulan Tal Shiar fleet!
It's the overall crit we are interested in
My PvE/PvP hybrid skill tree
Yes that is how bfaw works vs reg targeting, it does not distinguish a group as one, they are just a single variable within firing range so what target and how many beams strikes who also becomes a variable it doesn't ALWAYS split the volley evenly.
Imaginary example of bfaw w/8 ba's for 10secs. at 1shot per ba/per sec.=80 shots overall
Targets may/ or may not get hit with it since bfaw is limited to no greater than 5 attacks at 2 random targets in the ba's firing arc for 10 shots total per cycle. So each target may or may not receive the 10 shots total it could receive due to too many targets within range.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I would like to call on all STO players to strike and not put any money into this game for a week due to the failure of Cryptic to fix FAW. If enough players do this, it will get those amateur programmers who cannot seem to fix this problem to sit down and actually work something out.
As long as money keeps pouring in, cryptic will not fix FAW in a timely manner (as we have seen over the last 2 MONTHS!!!).
trywheel
I would like to call on all STO players to strike and not put any money into this game for a week due to the failure of Cryptic to fix FAW. If enough players do this, it will get those amateur programmers who cannot seem to fix this problem to sit down and actually work something out.
As long as money keeps pouring in, cryptic will not fix FAW in a timely manner (as we have seen over the last 2 MONTHS!!!).
trywheel
However my Tor'Kaht with 3x DBBs *does* drain with BFaW.
I did not test dual beam banks however.
My tests were done vs single targets mostly. I may have to test vs multiple targets to see if there is correct weapon power drain under thos conditions. Perhaps tomorrow.
I tested against many multiple targets in mirror invasion.
This idea is bad and you should feel bad, honestly.
I like how i still miss large unmoving ships in starbase fleet defense with 25% accuracy. Not only are we not getting the crit H and or crit Sev from accuracy overflow we don't even get the increased chance to hit during a FAW. I do not miss while normal firing.
But again this is nothing new to me. Same ole broken stuff.
BTW the FAW not using weapon power was introduced at least 2 patches back. I believe the Dec 5th patch. Don't quote me on that though.
:rolleyes: