But what the Scimitar can do, was achievable by two other ships before it:
The Vet ships.
Heck, for a long time after they came out, people felt that using A2B was a decent way to make those ships worth using. No balance issues, no qualms about it, nobody cared. Even if everyone had access to those ships, it wasn't a big deal because those ships felt fine.
At that point, A2B was still mostly a cruiser/battle cruiser thing, and some lockbox ships, but still not a big deal.
With more C-store ships this year, and Romulans, A2B has greatly exploded in popularity. Heck, not only could Romulans easily do A2B on many of their top tier ships, they could do it better due to the other things Romulans have. Scimitar has the same layout as the Vet ships, yet is literally so much better. Heh, I even remember people griping when they released the Romulan vet ship and that folks said it was 'underpowered' due to having very similar stats to the Fed and KDF versions, when IMO I'd call it the most balanced warbird released.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I think the simplest solution is to have aux2bat only reduce the cool down on engineering abilities. I know on tactical captains that tactical initiative only reduces the cool down on tac boffs.
Then ships like the galaxy-x/r can still double up. ships like the avenger can go faw3 crazy and ships with comander tactical boff would not be over powered.
I think the simplest solution is to have aux2bat only reduce the cool down on engineering abilities. I know on tactical captains that tactical initiative only reduces the cool down on tac boffs.
Then ships like the galaxy-x/r can still double up. ships like the avenger can go faw3 crazy and ships with comander tactical boff would not be over powered.
At first I didn't like this idea. Upon thinking about it I realise that my first impression was not the best and that this proposed solution is quite good.
Aux2Batt is an engineering ability so why shouldn't it focus on engineering skills? Not that many skills are auxiliary based, so it wouldn't diminish the engineering abilities.
A simple way to balance aux2bat without changing the mechanics is : rolling the dices.
Modify the doffs from
"Recharge time for all bridge officer abilities to recharge when Auxiliary to Battery is used."
to
"Chance to recharge time for all bridge officer abilities to recharge when Auxiliary to Battery is used"
Give purple doffs 50% chance.
Sorry, no. This is, by definition, WAI. Did the devs accidentally remove the cooldown? Are they supposed to share a cooldown, but due to some bug the shared cooldown does not trigger? No? Then WAI.
Sorry, you seem to think that WAI means "Working As Herticknight would like". I assure you it means working as the developers intended.
Riiight. I think it's safe to assume you're an Aux2bat user. Let me ask you this. Did Aux2bat have ANY real usage before that shared CD was removed? Nope. The original design that had been there SINCE LAUNCH ie two years or so.
So no, not quite WAI.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
But what the Scimitar can do, was achievable by two other ships before it:
The Vet ships.
Heck, for a long time after they came out, people felt that using A2B was a decent way to make those ships worth using. No balance issues, no qualms about it, nobody cared. Even if everyone had access to those ships, it wasn't a big deal because those ships felt fine.
At that point, A2B was still mostly a cruiser/battle cruiser thing, and some lockbox ships, but still not a big deal.
With more C-store ships this year, and Romulans, A2B has greatly exploded in popularity. Heck, not only could Romulans easily do A2B on many of their top tier ships, they could do it better due to the other things Romulans have. Scimitar has the same layout as the Vet ships, yet is literally so much better. Heh, I even remember people griping when they released the Romulan vet ship and that folks said it was 'underpowered' due to having very similar stats to the Fed and KDF versions, when IMO I'd call it the most balanced warbird released.
the vet ship and the possibility of running 2 AtB, without having to skip all EPt skills, actually became possible the same day. looking back, i wish i had kept all this to myself. not because its OP!!!1!, but because its controversial. well, if i didnt expose it some one else would.
Riiight. I think it's safe to assume you're an Aux2bat user. Let me ask you this. Did Aux2bat have ANY real usage before that shared CD was removed? Nope. The original design that had been there SINCE LAUNCH ie two years or so.
So no, not quite WAI.
just so we are clear, WAI means working as intended, you know that right?
was the tech doff also in game SINCE LAUNCH? do you have any idea just how many ability changes there have been SINCE LAUNCH? especially in season 1? every time they made a change, that didn't have a bug they had to fix, it became the new WAI for that ability. AtB being put on the same cooldown as the other AtX skills happened quite a wile after doffs were introduced, how do you think AtB and tech doffs could go on like this for over a year now if its current functionality was not WAI?
the vet ship and the possibility of running 2 AtB, without having to skip all EPt skills, actually became possible the same day. looking back, i wish i had kept all this to myself. not because its OP!!!1!, but because its controversial. well, if i didnt expose it some one else would.
Funny thing, think it was your post that I saw and I tried it with the vet ship. Then I left it for a long time, didn't bother using it and then I think I tried it on an engineer in an ody before all this became mainstream, was ok but I didn't like the lack of aux so put it down again.
Then after seeing how far you can push damage with a team that knows what to do I slapped it back in my KDF vet ship which still runs it if only because I can't figure out what to do with her.
Not sure if anyone outside of dedicated healers would use A2B if over night it changed to engineering skills only....in fact I think it may even become as useless as if it was coupled to the emergency to X abilities.
Also it is WAI being removed from the emergency power abilities, read it in a patch note a long time ago saying they were removing the cooldown. You can't say something is not WAI if it's deliberately changed by the devs, sorry Heretic.
The real problem is A2B working on FAW, CRF, CSV, and TT. Those abilities (besides TT) can not be reduced to global using DOFFs, and you need 2 copies.
Heck, a BoP could use A2B and only need the commander on tactical. Add EPTE1 and EPTW1 + DEM2 or RSP2 and you have a LT sci for HE and Polarize. You get a gimped scimitar.
Nothing should have 5 forward weapons and a commander tactical + LTC engineering. It has proven to be game-breaking.
The real problem is A2B working on FAW, CRF, CSV, and TT. Those abilities (besides TT) can not be reduced to global using DOFFs, and you need 2 copies.
Heck, a BoP could use A2B and only need the commander on tactical. Add EPTE1 and EPTW1 + DEM2 or RSP2 and you have a LT sci for HE and Polarize. You get a gimped scimitar.
Nothing should have 5 forward weapons and a commander tactical + LTC engineering. It has proven to be game-breaking.
Er those abilities do have doffs to reduce cool downs, energy weapons doffs.
It's RSP, HE, TSS, DEM and polarize hull that do not have doffs that reduce cool downs outside of A2B with technicians.
Five tac consoles with an all-rom crew. Doesn't matter what ship you put that on you are going to get a big head-start over every other faction ship of the same class right away. That much should have been obvious.
How many other cruiser- or battleship-class vessels have 5 tac consoles and ~20% crth
Even the Dhelan, which is at least nominally matched by Andorian ships, still has the crth advantage.
Er those abilities do have doffs to reduce cool downs, energy weapons doffs.
It's RSP, HE, TSS, DEM and polarize hull that do not have doffs that reduce cool downs outside of A2B with technicians.
Correct that those abilities have DOFFs to reduce their cooldowns, but it's really not the same. Let's assume that your ship is either a cannon ship or a beam boat. (Not both. That's silly.) That means that you'd have 2 Conn officers to guarantee Tac Team goes to global and you'd have up to three energy weapons DOFFs to give you a chance to reduce the cooldown on weapons abilities. Mind you, the reduction may not reduce the cooldown to the global. That's between 3 to 5 DOFFs
A2B DOFFs give guaranteed globals for only 3 DOFFs. You're not comparing apples to apples.
Nothing should have 5 forward weapons and a commander tactical + LTC engineering. It has proven to be game-breaking.
It's not even the 5 fore weapons due to these ships using beam arrays, a fed cruiser of the same boff layout and 4/4 weapons could do exactly the same.
Five tac consoles with an all-rom crew. Doesn't matter what ship you put that on you are going to get a big head-start over every other faction ship of the same class right away. That much should have been obvious.
How many other cruiser- or battleship-class vessels have 5 tac consoles and ~20% crth
Even the Dhelan, which is at least nominally matched by Andorian ships, still has the crth advantage.
The only other huge, slow ship that has 5 tac consoles is the Tac Bortas.
And well, when more people start getting fleet tac consoles, I could see it with 20% crit as well, but then again, so will a great many more ships.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
At first I didn't like this idea. Upon thinking about it I realise that my first impression was not the best and that this proposed solution is quite good.
Aux2Batt is an engineering ability so why shouldn't it focus on engineering skills? Not that many skills are auxiliary based, so it wouldn't diminish the engineering abilities.
Correct that those abilities have DOFFs to reduce their cooldowns, but it's really not the same. Let's assume that your ship is either a cannon ship or a beam boat. (Not both. That's silly.) That means that you'd have 2 Conn officers to guarantee Tac Team goes to global and you'd have up to three energy weapons DOFFs to give you a chance to reduce the cooldown on weapons abilities. Mind you, the reduction may not reduce the cooldown to the global. That's between 3 to 5 DOFFs
A2B DOFFs give guaranteed globals for only 3 DOFFs. You're not comparing apples to apples.
What other skill has guaranteed stacking reductions by using 3 doffs?
Aux2bat builds are vulnerable to a number of things; still i don't agree stacking 3 DOffs should guarantee anything. Role the dice like cannon and beam energy doffs; the mechanic behind Aux2Bat stays the same; problem solved.
Correct me if I'm wrong because I don't play Klink, but Klink ships tend to have less hull and less shields than Fed ships. They gain a better turning rate and cloak for their difficulties. A positive to counter the negative.
Romulans have battle cloak and singularity abilities. This is countered by less subsystem power. Because A2B creates more power than it drains, A2B allows the scimitar to bypass that limitation for the entire match, meaning that in addition to their crazy high critical hit rate they gain battle cloak and singularity abilities for no cost.
Any way you look at it an A2B scimitar is mega-OP. The only people who could disagree would be A2B scimitar captains.
Correct that those abilities have DOFFs to reduce their cooldowns, but it's really not the same. Let's assume that your ship is either a cannon ship or a beam boat. (Not both. That's silly.) That means that you'd have 2 Conn officers to guarantee Tac Team goes to global and you'd have up to three energy weapons DOFFs to give you a chance to reduce the cooldown on weapons abilities. Mind you, the reduction may not reduce the cooldown to the global. That's between 3 to 5 DOFFs
A2B DOFFs give guaranteed globals for only 3 DOFFs. You're not comparing apples to apples.
I was only correcting the false information provided by the poster.
Any way you look at it an A2B scimitar is mega-OP. The only people who could disagree would be A2B scimitar captains.
You know, funny you say that. I solo'd a side of KASE the other day with my fleet in the JHDC with my fed tactical captain in about the same time as 3 other captains did the other side. They popped their gate when mine was at about 50% and falling fast, the gate was dead by the time they got to my side.
Does that mean it is also OP?
Sure it's not as devastating as the scimitar but it doesn't mean there are no other ships coming close. Maybe Mal Reynolds could share his assessment of other ships in comparison to the scimitar.
I would say that damage in general is super OP and has completely got out of hand in the game and that is coming from someone who pilots a range of ships from the scimitar to the intrepid and slow carriers.
Recluse
John@corcal - 36k USING aux to bat
john@corcal - 35k NOT aux to bat
avenger
random people from dps channels 35k USING aux to bat
ryan@ezri_carter - 33k NOT using aux to bat
and for continuity's sake lets throw in a cannon build
kumari
Dennis@lilhim92 - 33k NOT aux to bat
all this data is NOT fabricated and CAN be replicated, i may be 1k dps out depending on your parser for my link. but thats only a 2% swing either way
IN CONCLUSION AS HAS BEEN SAID : AUX TO BAT ISNT AN ISSUE
its all about the player and his or her ability. dont believe it?
check any of the vids in my sig and ask yourself can i do that with aux 2 bat?
if the answer is yes then PLEASE do it i could do with some competition.
if the answer is no then kindly shut up about how op aux to bat is
coz if you nerf A2B the scim wont suffer at all infact it will just widen the gap between other ships and the scim, as i said in post #47 of this thread
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Being able to quickly solo a side of KASE does not mean you are OP. People have been doing that for a long time. It can bean, however, that you're a good player.
A A2B Beam Scimitar is just an easy button when it comes to doing that. If you position yourself correctly and setup a good keybind, you're pretty much good to go on winning all space STFs.
I do have a question though. How has it been spamming FAW with a currently bugged FAW? I know they fixed the no crit bug, but what about the no proc bug?
On a side note, I was pugging an ISE and some troll went and popped a generator on each side (I've kinda seen that a lot lately for some reason...and it's a troll not a noob doing it). Some guy (wish I had taken a screen shot or a video of it) in a non-A2B, DHC scimitar singularity jumped to the middle and killed every sphere so we could still get the optional. It was a-freaking-mazing. The scimitar, with a great player, is really strong even without A2B.
Being able to quickly solo a side of KASE does not mean you are OP. People have been doing that for a long time. It can bean, however, that you're a good player.
if that is in refferance to me, my vids show record times which is a result of high dps that is what i was reffering to, all of which was done WITHOUT a2b if you think you can beat me WITH it please show me
I do have a question though. How has it been spamming FAW with a currently bugged FAW? I know they fixed the no crit bug, but what about the no proc bug?.
tbh not been that bad i mean dps has dropped ofc as you would expect as although crit was restored procs were taken away and some reports of loss of acc overflow too which my logs would agree with im averaging about 30-35k dps atm in ise instead of the normal 40k average i had before
I think its more the scimitar in general and not a2b. I build and spec for pvp but lately can even get 20k dps with slow pug groups while not using a2b, in fast groups way more.
In pvp a ship with 5 fore weapons, 5 tac consoles, and hangar will hit extremley hard, regardless of using beams or cannons, a2b or not. The Scimitar does have major weaknesses when using either though, it turns slow and only has 3 rear weapons, so get in behind there and stay behind until its dead or cloaks. This is why the scimitar dies a lot in pvp.
In pve its overpowered because the AI just spams abilities and doesn't think to exploit its weaknesses by getting behind.
Last few weeks, I've been playing with A2B builds. OP?? Not really.. Boring? Definitely!!
Sure, I can hit "Big" numbers on the DPS "epeen" scale but then I find I can actually do that in pretty much any ship and with any captain I have if I set the ship up right.
Thing with the scimmy is (from my own personal point) is that running an A2B build really gimps the ship in other ways!
Some days, I'm a really lazy player and run the same PvE build for PvP runs.. then wish I hadn't!!
I should also point out that I did try the A2B with a beam setup but in the Scimmy, this just felt totally wrong & I pretty much reverted back to my cannons by the end of the day! (beams on the Scimitar?? Nooooooo..)
Personally, I set my ships up so I can have "Fun" so I'm not attaching my head to my keyboard in a rocking back and forth motion when I'm logged in..
If A2B and beams is your thing, carry on. Just don't come crying when you've face planted everything & complain everything is too easy :P
So am I a fan of A2B builds? Yes and no. Fun in small doses but for those that like a challenge, I'd rather do something "Out of the Box"..
you ask and you shall receive
IN CONCLUSION AS HAS BEEN SAID : AUX TO BAT ISNT AN ISSUE
its all about the player and his or her ability. dont believe it?
check any of the vids in my sig and ask yourself can i do that with aux 2 bat?
if the answer is yes then PLEASE do it i could do with some competition.
if the answer is no then kindly shut up about how op aux to bat is
coz if you nerf A2B the scim wont suffer at all infact it will just widen the gap between other ships and the scim, as i said in post #47 of this thread
Saying things in all caps does not make them more true. This is a thread about aux2bat. You don't use aux2bat. I think we get it. There is no denying that the cool down reduction given by running a dual aux2bat setup with tech doffs is unbalanced, over powered, and needs to be tweeked. It may not be new, but it's popularity has only emphasized that fact.
A Cryptic Dev in another thread agreed specifically that it is so and that they are unlikely to change it because of how popular it is among a large portion of the player base.
But that doesn't mean that we shouldn't continue to ask for it to be adjusted or "shut up" about it as you so nicely put it.
Any mention of player skill or ability in this game always makes me chuckle a little. This game has such limited physics, mechanics, without 360 degree flight, or even collision damage, it's really hard to ever take any claims of "skilled pilots" or "player ability" seriously. I don't doubt that you and your fellow players that equate high DPS with "skill" are in fact good gamers in general. I just don't think STO is a good vehicle for showcasing that.
There is no denying that the cool down reduction given by running a dual aux2bat setup with tech doffs is unbalanced, over powered, and needs to be tweeked.
If they restricted ATB to Commander Engineering ships I could live with it, I suppose.
Though I don't think it is that big of a problem. Power creep, or is it optimal resourcefulness? My AP BO3 Defiant back in the day received the same complaints. 'Critting for 70k is OP' and such.
Comments
But what the Scimitar can do, was achievable by two other ships before it:
The Vet ships.
Heck, for a long time after they came out, people felt that using A2B was a decent way to make those ships worth using. No balance issues, no qualms about it, nobody cared. Even if everyone had access to those ships, it wasn't a big deal because those ships felt fine.
At that point, A2B was still mostly a cruiser/battle cruiser thing, and some lockbox ships, but still not a big deal.
With more C-store ships this year, and Romulans, A2B has greatly exploded in popularity. Heck, not only could Romulans easily do A2B on many of their top tier ships, they could do it better due to the other things Romulans have. Scimitar has the same layout as the Vet ships, yet is literally so much better. Heh, I even remember people griping when they released the Romulan vet ship and that folks said it was 'underpowered' due to having very similar stats to the Fed and KDF versions, when IMO I'd call it the most balanced warbird released.
Then ships like the galaxy-x/r can still double up. ships like the avenger can go faw3 crazy and ships with comander tactical boff would not be over powered.
At first I didn't like this idea. Upon thinking about it I realise that my first impression was not the best and that this proposed solution is quite good.
Aux2Batt is an engineering ability so why shouldn't it focus on engineering skills? Not that many skills are auxiliary based, so it wouldn't diminish the engineering abilities.
Great idea. +1 for this.
Modify the doffs from
"Recharge time for all bridge officer abilities to recharge when Auxiliary to Battery is used."
to
"Chance to recharge time for all bridge officer abilities to recharge when Auxiliary to Battery is used"
Give purple doffs 50% chance.
Make it so
Riiight. I think it's safe to assume you're an Aux2bat user. Let me ask you this. Did Aux2bat have ANY real usage before that shared CD was removed? Nope. The original design that had been there SINCE LAUNCH ie two years or so.
So no, not quite WAI.
the vet ship and the possibility of running 2 AtB, without having to skip all EPt skills, actually became possible the same day. looking back, i wish i had kept all this to myself. not because its OP!!!1!, but because its controversial. well, if i didnt expose it some one else would.
just so we are clear, WAI means working as intended, you know that right?
was the tech doff also in game SINCE LAUNCH? do you have any idea just how many ability changes there have been SINCE LAUNCH? especially in season 1? every time they made a change, that didn't have a bug they had to fix, it became the new WAI for that ability. AtB being put on the same cooldown as the other AtX skills happened quite a wile after doffs were introduced, how do you think AtB and tech doffs could go on like this for over a year now if its current functionality was not WAI?
Funny thing, think it was your post that I saw and I tried it with the vet ship. Then I left it for a long time, didn't bother using it and then I think I tried it on an engineer in an ody before all this became mainstream, was ok but I didn't like the lack of aux so put it down again.
Then after seeing how far you can push damage with a team that knows what to do I slapped it back in my KDF vet ship which still runs it if only because I can't figure out what to do with her.
Not sure if anyone outside of dedicated healers would use A2B if over night it changed to engineering skills only....in fact I think it may even become as useless as if it was coupled to the emergency to X abilities.
Also it is WAI being removed from the emergency power abilities, read it in a patch note a long time ago saying they were removing the cooldown. You can't say something is not WAI if it's deliberately changed by the devs, sorry Heretic.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Heck, a BoP could use A2B and only need the commander on tactical. Add EPTE1 and EPTW1 + DEM2 or RSP2 and you have a LT sci for HE and Polarize. You get a gimped scimitar.
Nothing should have 5 forward weapons and a commander tactical + LTC engineering. It has proven to be game-breaking.
Er those abilities do have doffs to reduce cool downs, energy weapons doffs.
It's RSP, HE, TSS, DEM and polarize hull that do not have doffs that reduce cool downs outside of A2B with technicians.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
How many other cruiser- or battleship-class vessels have 5 tac consoles and ~20% crth
Even the Dhelan, which is at least nominally matched by Andorian ships, still has the crth advantage.
Correct that those abilities have DOFFs to reduce their cooldowns, but it's really not the same. Let's assume that your ship is either a cannon ship or a beam boat. (Not both. That's silly.) That means that you'd have 2 Conn officers to guarantee Tac Team goes to global and you'd have up to three energy weapons DOFFs to give you a chance to reduce the cooldown on weapons abilities. Mind you, the reduction may not reduce the cooldown to the global. That's between 3 to 5 DOFFs
A2B DOFFs give guaranteed globals for only 3 DOFFs. You're not comparing apples to apples.
It's not even the 5 fore weapons due to these ships using beam arrays, a fed cruiser of the same boff layout and 4/4 weapons could do exactly the same.
The only other huge, slow ship that has 5 tac consoles is the Tac Bortas.
And well, when more people start getting fleet tac consoles, I could see it with 20% crit as well, but then again, so will a great many more ships.
What other skill has guaranteed stacking reductions by using 3 doffs?
Aux2bat builds are vulnerable to a number of things; still i don't agree stacking 3 DOffs should guarantee anything. Role the dice like cannon and beam energy doffs; the mechanic behind Aux2Bat stays the same; problem solved.
Romulans have battle cloak and singularity abilities. This is countered by less subsystem power. Because A2B creates more power than it drains, A2B allows the scimitar to bypass that limitation for the entire match, meaning that in addition to their crazy high critical hit rate they gain battle cloak and singularity abilities for no cost.
Any way you look at it an A2B scimitar is mega-OP. The only people who could disagree would be A2B scimitar captains.
I was only correcting the false information provided by the poster.
I wasn't comparing apples to anything.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
You know, funny you say that. I solo'd a side of KASE the other day with my fleet in the JHDC with my fed tactical captain in about the same time as 3 other captains did the other side. They popped their gate when mine was at about 50% and falling fast, the gate was dead by the time they got to my side.
Does that mean it is also OP?
Sure it's not as devastating as the scimitar but it doesn't mean there are no other ships coming close. Maybe Mal Reynolds could share his assessment of other ships in comparison to the scimitar.
I would say that damage in general is super OP and has completely got out of hand in the game and that is coming from someone who pilots a range of ships from the scimitar to the intrepid and slow carriers.
P.S. My JHDC does not run A2B.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
you ask and you shall receive
these are values based off the my knowledge and although SOME cannot be proven they can be replicated by members of the DPS channels.
scimitar
(ME) Mal reynolds - 48K NOT aux to bat
numbers@john9987 - 47k USING aux to bat
Recluse
John@corcal - 36k USING aux to bat
john@corcal - 35k NOT aux to bat
avenger
random people from dps channels 35k USING aux to bat
ryan@ezri_carter - 33k NOT using aux to bat
and for continuity's sake lets throw in a cannon build
kumari
Dennis@lilhim92 - 33k NOT aux to bat
all this data is NOT fabricated and CAN be replicated, i may be 1k dps out depending on your parser for my link. but thats only a 2% swing either way
IN CONCLUSION AS HAS BEEN SAID : AUX TO BAT ISNT AN ISSUE
its all about the player and his or her ability. dont believe it?
check any of the vids in my sig and ask yourself can i do that with aux 2 bat?
if the answer is yes then PLEASE do it i could do with some competition.
if the answer is no then kindly shut up about how op aux to bat is
coz if you nerf A2B the scim wont suffer at all infact it will just widen the gap between other ships and the scim, as i said in post #47 of this thread
Solo STF's With Optional ISE: 3:34
i have all logs saved of these so if you would like to view them send me a pm and it can be arranged
YES! Nerf all the things! :P
A A2B Beam Scimitar is just an easy button when it comes to doing that. If you position yourself correctly and setup a good keybind, you're pretty much good to go on winning all space STFs.
I do have a question though. How has it been spamming FAW with a currently bugged FAW? I know they fixed the no crit bug, but what about the no proc bug?
On a side note, I was pugging an ISE and some troll went and popped a generator on each side (I've kinda seen that a lot lately for some reason...and it's a troll not a noob doing it). Some guy (wish I had taken a screen shot or a video of it) in a non-A2B, DHC scimitar singularity jumped to the middle and killed every sphere so we could still get the optional. It was a-freaking-mazing. The scimitar, with a great player, is really strong even without A2B.
if that is in refferance to me, my vids show record times which is a result of high dps that is what i was reffering to, all of which was done WITHOUT a2b if you think you can beat me WITH it please show me
tbh not been that bad i mean dps has dropped ofc as you would expect as although crit was restored procs were taken away and some reports of loss of acc overflow too which my logs would agree with im averaging about 30-35k dps atm in ise instead of the normal 40k average i had before
Solo STF's With Optional ISE: 3:34
i have all logs saved of these so if you would like to view them send me a pm and it can be arranged
In pvp a ship with 5 fore weapons, 5 tac consoles, and hangar will hit extremley hard, regardless of using beams or cannons, a2b or not. The Scimitar does have major weaknesses when using either though, it turns slow and only has 3 rear weapons, so get in behind there and stay behind until its dead or cloaks. This is why the scimitar dies a lot in pvp.
In pve its overpowered because the AI just spams abilities and doesn't think to exploit its weaknesses by getting behind.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
DPS is OP
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Sure, I can hit "Big" numbers on the DPS "epeen" scale but then I find I can actually do that in pretty much any ship and with any captain I have if I set the ship up right.
Thing with the scimmy is (from my own personal point) is that running an A2B build really gimps the ship in other ways!
Some days, I'm a really lazy player and run the same PvE build for PvP runs.. then wish I hadn't!!
I should also point out that I did try the A2B with a beam setup but in the Scimmy, this just felt totally wrong & I pretty much reverted back to my cannons by the end of the day! (beams on the Scimitar?? Nooooooo..)
Personally, I set my ships up so I can have "Fun" so I'm not attaching my head to my keyboard in a rocking back and forth motion when I'm logged in..
If A2B and beams is your thing, carry on. Just don't come crying when you've face planted everything & complain everything is too easy :P
So am I a fan of A2B builds? Yes and no. Fun in small doses but for those that like a challenge, I'd rather do something "Out of the Box"..
Peace out.....
Beta player - forum knows jack as to when I started
_____________________________________________________
Saying things in all caps does not make them more true. This is a thread about aux2bat. You don't use aux2bat. I think we get it. There is no denying that the cool down reduction given by running a dual aux2bat setup with tech doffs is unbalanced, over powered, and needs to be tweeked. It may not be new, but it's popularity has only emphasized that fact.
A Cryptic Dev in another thread agreed specifically that it is so and that they are unlikely to change it because of how popular it is among a large portion of the player base.
But that doesn't mean that we shouldn't continue to ask for it to be adjusted or "shut up" about it as you so nicely put it.
Any mention of player skill or ability in this game always makes me chuckle a little. This game has such limited physics, mechanics, without 360 degree flight, or even collision damage, it's really hard to ever take any claims of "skilled pilots" or "player ability" seriously. I don't doubt that you and your fellow players that equate high DPS with "skill" are in fact good gamers in general. I just don't think STO is a good vehicle for showcasing that.
like hell :rolleyes:
Though I don't think it is that big of a problem. Power creep, or is it optimal resourcefulness? My AP BO3 Defiant back in the day received the same complaints. 'Critting for 70k is OP' and such.
Valdus | Charn | Costello | Typhus | Thyran
A) PVE, who cares? Moar damage is more damage.
PVP, subnuc and screwed? Even if it has to be a subnuc doff?
?