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Phased Polaron Weapons

brewtolomusbrewtolomus Member Posts: 277
edited December 2013 in The Academy
Is that the preferred weaponry now?
I see them posted in the exchange for large amounts of EC's.

My regular polaron stuff seems to be working just fine. Is it worth the cost to upgrade?
Post edited by brewtolomus on

Comments

  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    edited December 2013
    Phased Polarons?

    They been around a while, and they are good. However, they have 2 procs as opposed to your 1, if you are using Regular Polarons.

    Basically would you prefer to have the 5% chance to proc with your existing weapon or have 2 half-procs... 2.5% each? I have some questions about how the proc chance is calculated... that is why I don't usually mess with 2-proc weapons. It says that there is a 2.5% chance for each, but...

    * Each time a weapon is fired, is there a separate "roll" for the chance of each proc to fire off?
    * If not, is there a single roll for each weapon and if the weapon procs, then a roll is determined which proc fires... or both?

    Seems to me you are lessening your chance to proc in the hope that you "roll" good enough for both to fire off. I don't dig too deep into the number crunching behind the scenes, but that is how I am understanding this.

    If you want a 2-proc weapon and don't want to spend your resources on them, replay the mission "Boldly They Rode" and select the Dominion Polaron weapons. Personally I would recommend the Beams... they make excellent Beam Boat weapons.
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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited December 2013
    Phased polaron weapons are in general terms, great. But, as happens with any other weapon, they are more effective or less effective against specific targets.

    In the end, you cant just use only 1 or 2 weapons, u will need to have 5 or 6 stucked on the inventory to switch.
  • brewtolomusbrewtolomus Member Posts: 277
    edited December 2013
    Phased polaron weapons are in general terms, great. But, as happens with any other weapon, they are more effective or less effective against specific targets.

    In the end, you cant just use only 1 or 2 weapons, u will need to have 5 or 6 stucked on the inventory to switch.

    That is a pain.
    But I guess that's how it is in MMO's.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited December 2013
    I can't speak for space but I think my feeling would apply:

    Swapping out the potential for an additional modifier (Very Rare Purple) For the chance of an additional proc I think, in general is not a good swap.

    For ground weapons, hybrid weapons in-general trade a third modifer for a second proc at double the rate. In the case of Nanite Disruptors, you get a second proc at half effectiveness but you keep the third modifier (hence why they are my preferred weapon)

    On ground, Crit is King, so I am not usually one to prefer hybrids. However, if you have TRIBBLE gear, they are GREAT. If you have simply rare (blue) weapons, they are certainly an upgrade imho.
  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    Polarized disruptors when paying mind to flow caps is the way to go. For bought hybrids anyway.

    Rom plasmas are still tops for damage
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  • brewtolomusbrewtolomus Member Posts: 277
    edited December 2013
    dahminus wrote: »
    Polarized disruptors when paying mind to flow caps is the way to go. For bought hybrids anyway.

    Rom plasmas are still tops for damage

    Ok, I could have sworn I read that plasma weapon, in space anyway, were pretty much useless because darn near everything was resistant to it.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2013
    Ok, I could have sworn I read that plasma weapon, in space anyway, were pretty much useless because darn near everything was resistant to it.

    First rule of STO: Everything Changes.

    Plasma was bad in 2010, but as the introduction of LoR it rocked.

    Romulan plasma produces the most damage, and has the greatest number of consoles to improve said damage. Check the consoles available from your Romulan Embassy.

    Phase Polarons are also very nice, primarily due to the cost. They are cheap compared to everything else.
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited December 2013
    Uh, ok yeah borg stf's have plasma resists, not sure about other, maybe, but considering there is: the romulan 2-piece set (+7% dmg) the embassy consoles (+9% dmg per console, also adds proc damage which is very nice) and then plasma infusers mk xii VR (30% damage per console) if you add it all up and add the assim console too for some crit chance and severity, with a APB3 FAW3 scimitar, you're gonna be doing some serious hull creaming, regardless of your enemy having resists and or shields, as APB takes down resists, and if you are tactical you can also take down a little more resist. It is a severely damaging setup (to your enemy) in a 1v1. You should get the -Th embassy consoles though as with that build you're gonna be attracting a lot of unwanted attention.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2013
    Using both types on different chars, the phased polaron as well as normal polaron are very powerful, and the most underestimated ones ingame. If you already have Polaron, the swap wont sell off, because a CrtH/D-Modifier is worth more than the phaserproc.

    That aside, those weapons are expensive, because they are rare now, as the current lockbox isnt the JemHadar-Box ;)
  • brewtolomusbrewtolomus Member Posts: 277
    edited December 2013
    Looks like I'm gonna need even more inventory space than I originally thought.
  • heavyguardxheavyguardx Member Posts: 8 Arc User
    edited December 2013
    Use other/old ships for storing ship gear/items.

    Heavyguard
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2013
    If borg have a passive resistance to plasma, it must be a weak one because my plasma weapons burn thru them with a quickness without noticing any real damage changes. Now borg due have an active resistance to weapons that they make use of, but it normally only lasts for 12secs.
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  • bumblebushbumblebush Member Posts: 9 Arc User
    edited December 2013
    If you ever get the chance at one, swap out your regualr Polaron wepaon for a Protonic Polaron.

    Im not sure if there only acquired there Voth boxes and I just got lucky getting one, but im sure you can get one from the exchange too. probably not cheap though. :)

    I got mine a few days after season 8, and will be keeping for a long time to come.
    It really is a great weapon.






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  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited December 2013
    If borg have a passive resistance to plasma, it must be a weak one because my plasma weapons burn thru them with a quickness without noticing any real damage changes. Now borg due have an active resistance to weapons that they make use of, but it normally only lasts for 12secs.

    I think i asked the same question a long time ago about plasma vs borg and the answer given to me is that borg use plasma weapons but their plasma resist isnt any stronger then their other resists. At the time i knew that plasma weapons were bad for something and but i didnt know exactly what. That was when they also told me that you didnt want to use plasma weapons in PVP because at the time people would gear up their resists to counter borg weapons which were all plasma. So if people were using their assimilated shields or omega or maco which had % reduced plasma damage and they also had their borg fighting resist consoles on, then attacking them with plasma weapons would be a bad idea.

    Of course things are a bit different nowadays since there is a wider choice of gear to choose from.
  • brewtolomusbrewtolomus Member Posts: 277
    edited December 2013
    Use other/old ships for storing ship gear/items.

    Heavyguard

    I do.
    But I can ALWAYS use more space, lol.
  • saxmanusmcsaxmanusmc Member Posts: 79 Arc User
    edited December 2013
    bumblebush wrote: »
    If you ever get the chance at one, swap out your regualr Polaron wepaon for a Protonic Polaron.

    Im not sure if there only acquired there Voth boxes and I just got lucky getting one, but im sure you can get one from the exchange too. probably not cheap though. :)

    I got mine a few days after season 8, and will be keeping for a long time to come.
    It really is a great weapon.






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    These only come either from the boxes you get when starting a Dyson Rep Project or once you get Tier IV Dyson Rep the Very Rares unlock in the store. That aside, they look interesting and so far the ones I have used from the boxes, which are mostly blues, rock the Voth pretty hard. I am sure they will work well against any opponent though.

    I have a feeling that the Protonic Polaron weapons with the Experimental Proton Weapon, Grav Photon Torp and Console will be deadly.
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  • silverrain79silverrain79 Member Posts: 98 Arc User
    edited December 2013
    Not sure where you're getting 5% chance to proc, divided by 2 for 2 procs. It's 2.5%, any flavor every shot regardless of how many procs. Did I just rap? The only thing you're giving up, is a modifier. It's not cutting your chances from proc'ing in half. At least that's my understanding.

    Anyway...

    My Sci, in a Chel Grett, uses phased polarons with flow caps and plasmonic leech. He's lethal in PvE. Stuff just stops and dies. It allows me to fly a decent dmg dealing ship and still play my role as sci by debuffing and draining. And personally I dislike the idea of constantly changing weapons, or ships for that matter. But yes, some weapon types will be more effective in different circumstances, but really... In PvE... It's negligible. Romulan Plasma is going to be the best in terms of dmg, it has the best dual procs.. But it all boils down to your build, style, and what makes you happy. Just stay away from Tetryon and you'll be ok. ;-)
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2013
    Protonic polarons [Acc]x2, and add in at least 4 of those targeting consoles with the [Pol] modifier.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited December 2013
    I do.
    But I can ALWAYS use more space, lol.

    Get more storage Cruisers/Battlecruisers, they have more Weapon and Device slots than other ship types. It's a small increase, but hey, it helps a tad :P
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  • questeriusquesterius Member Posts: 8,483 Arc User
    edited December 2013
    Get more storage Cruisers/Battlecruisers, they have more Weapon and Device slots than other ship types. It's a small increase, but hey, it helps a tad :P

    Used the free oddy for storage for ages. Only thing it was good for.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited December 2013
    I replaced one of my Polaron DHCs for a Voth one for the LULZ. It was a mark level higher and I needed an [ACC] mod, so I got one with [Acc] and [CritD]. I really don't notice much a difference in combat one way or another really. I do like how the cannon bolts are slightly more mauve-colored version of the polaron though!

    That said, I agree with most posters; unless you're trying for a proton damage build or haven't gotten pure polaron weapons with 3 modifiers yet and are just using these in the meantime, these kinda suck.
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