But that raises the question of whether the defensive T3 ground thing is also kicking in in space :P Because that wouldn't be unlikely, either, than. But ehm, yeah. One bug to rule them all?
I'm sitting there in Ker'rat watching folks fight, when I notice two of the same looking debuff stacking on the target. The new debuff, that is.
One was Tactical Advantage. The other was Vanquish.
Vanquish is the T3 Ground version of the T4 Tactical Advantage.
Er...VD say what?
Yeah, I've seen that too. For a moment I thought the secondary explosion of the Har'pengh was doing it, but I haven't been able to consistently recreate it. On the topic of the har'pengh: it's secondary explosion will kill the Integrity Nodes on The Breach without having to clear the cannons.
Also, wouldn't dot effects from GW/TBR/Plasma burn keep the stacks on?
Isaac the Adequate - Level 70 Oath of Devotion Paladin
So, which passive to pick now? I fear if I pick the self-res one I'm not going to be able to pop a cruiser anymore. If I pick the res-reducing one I fear I'm too fragile in my escort...
Pick whichever you want for now, it only costs 20k dil to reset it.
Hmm... soo, I could put a 5-stack easily by popping Romulan Hyper-plasma torps and Photonic fleet at the same time? (Science captain flying Recon/MU DS sci vessels)
Interesting... I always planned to pick Hull Hardening over Tactical Advantage once I hit T4 (3 days from now, maybe 2 if I manage to put enough smaller projects)... and yeah, the question remains: does plasma burn keeps the stacks on?
each entity belonging to an owner with this passive can have it stack, so in theory
if you had like 12 pets and nimbus (3) and photonic fleet (3) and a phaser turret??? and yourself you could have 19-20 stacks from one person depending if the turret counts or not havent tested that one
in theory anyway
and yes that seems a little but fooked up imo pets shouldnt count, but i think the skill should be increased to compensate otherwise if only you could activate it, its a pointless ability
What do you bet it has something to do with Cryptic adding a flanking damage mechanic to space?
Precisely what I was thinking. I'm betting the call-to object code for most effects placed on ship-objects has a hierarchical parser the new mechanic wasn't written into and rather someone thought that they could place the parser language off of JUST the new ship-object(breen ship) without considering the possibility there'd be a true/false conflict when those effects are placed.
Could be wrong though, who knows without actually looking at the language and how its parsed.
Heh, it was one of the rare circumstances where I actually made a recommendation. I recommended not picking a T4 Dyson until it was decided how this was actually supposed to work.
Hrmm, not stacking at all - hrmm, still think they could have gone with some middle-ground.
There's a difference between having 5 guys with energy weapons taking it so they could get a 5-stack and a single Sci being able to 5-stack it by themselves. And a 5-stack of it still would not counter the defensive angle because of the resistance resisting changes to resistance.
Hrmm...yeah, the pets being able to stack it should have been a bug - but players being able to 5-stack it? That seems fine, even somewhat awkward, that you'd need five to touch what one could do alone. The pet thing was bogus. But removing it completely?
Meh, I'm guessing folks started rolling some PvE content with even higher numbers.
VD since they are fixing the T4 Dyson rep which passive would be advised now for a sci toon for example.?
Heh, I don't do recommendations - there's nothing that I know that's better than what anybody else knows. The recommendation to hold off - well, that just made sense - cause until Cryptic said one way or the other; if somebody went for it for a particular reason that no longer existed...well...they'd be ticked.
I still believe, honestly, that everything comes down to a particular build. What I might take for one Sci, I might not take for another Sci. This T4 would be no different. I took the T4 on Willard based solely on what the tooltip said, not knowing about the other stuff until afterward - with it being changed to match that, well - I haven't lost out on anything there.
With where I'm going with Zark though, I'm looking more at the Hardening than the Advantage. So, two Sci - two different choices. Geist, lol, with Geist I have no idea which one I'll end up taking.
There are far more, way more, extremely more...like they're up at the table with other folks making a presentation to a large crowd while I'm still trying to find a parking space...qualified folks out there to make recommendations.
I was doing my grind for deuterium the other day and noticed Tactical advantage popped up on the tank as I was trying to heal them before the Keldon showed up. One had been beaten down to 40%.
The tanks are obviously friendly targets so I wonder if when we heal allies in pvp and or pve will we be lowering their resistance to incoming fire at the same time.
If so this really needs a fix as not to nerf cross healing.
Comments
I'm sitting there in Ker'rat watching folks fight, when I notice two of the same looking debuff stacking on the target. The new debuff, that is.
One was Tactical Advantage. The other was Vanquish.
Vanquish is the T3 Ground version of the T4 Tactical Advantage.
Er...VD say what?
Yeah, I've seen that too. For a moment I thought the secondary explosion of the Har'pengh was doing it, but I haven't been able to consistently recreate it. On the topic of the har'pengh: it's secondary explosion will kill the Integrity Nodes on The Breach without having to clear the cannons.
Also, wouldn't dot effects from GW/TBR/Plasma burn keep the stacks on?
Pick whichever you want for now, it only costs 20k dil to reset it.
Interesting... I always planned to pick Hull Hardening over Tactical Advantage once I hit T4 (3 days from now, maybe 2 if I manage to put enough smaller projects)... and yeah, the question remains: does plasma burn keeps the stacks on?
What do you bet it has something to do with Cryptic adding a flanking damage mechanic to space?
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
nimbus
photonic fleet
pets
yourself
each entity belonging to an owner with this passive can have it stack, so in theory
if you had like 12 pets and nimbus (3) and photonic fleet (3) and a phaser turret??? and yourself you could have 19-20 stacks from one person depending if the turret counts or not havent tested that one
in theory anyway
and yes that seems a little but fooked up imo pets shouldnt count, but i think the skill should be increased to compensate otherwise if only you could activate it, its a pointless ability
Solo STF's With Optional ISE: 3:34
i have all logs saved of these so if you would like to view them send me a pm and it can be arranged
Precisely what I was thinking. I'm betting the call-to object code for most effects placed on ship-objects has a hierarchical parser the new mechanic wasn't written into and rather someone thought that they could place the parser language off of JUST the new ship-object(breen ship) without considering the possibility there'd be a true/false conflict when those effects are placed.
Could be wrong though, who knows without actually looking at the language and how its parsed.
Hrmm, not stacking at all - hrmm, still think they could have gone with some middle-ground.
There's a difference between having 5 guys with energy weapons taking it so they could get a 5-stack and a single Sci being able to 5-stack it by themselves. And a 5-stack of it still would not counter the defensive angle because of the resistance resisting changes to resistance.
Hrmm...yeah, the pets being able to stack it should have been a bug - but players being able to 5-stack it? That seems fine, even somewhat awkward, that you'd need five to touch what one could do alone. The pet thing was bogus. But removing it completely?
Meh, I'm guessing folks started rolling some PvE content with even higher numbers.
Heh, I don't do recommendations - there's nothing that I know that's better than what anybody else knows. The recommendation to hold off - well, that just made sense - cause until Cryptic said one way or the other; if somebody went for it for a particular reason that no longer existed...well...they'd be ticked.
I still believe, honestly, that everything comes down to a particular build. What I might take for one Sci, I might not take for another Sci. This T4 would be no different. I took the T4 on Willard based solely on what the tooltip said, not knowing about the other stuff until afterward - with it being changed to match that, well - I haven't lost out on anything there.
With where I'm going with Zark though, I'm looking more at the Hardening than the Advantage. So, two Sci - two different choices. Geist, lol, with Geist I have no idea which one I'll end up taking.
There are far more, way more, extremely more...like they're up at the table with other folks making a presentation to a large crowd while I'm still trying to find a parking space...qualified folks out there to make recommendations.
The tanks are obviously friendly targets so I wonder if when we heal allies in pvp and or pve will we be lowering their resistance to incoming fire at the same time.
If so this really needs a fix as not to nerf cross healing.