So I realize I may be late to the party. Fine. I also realize when this ship first came out, there was a lot of talk about the flat sales and how it was a terrible addition with no real purpose that couldn't be done with other ships. Fine.
Yet I just wanted to share that I recently bought the Ar'kif retrofit. I am LOVING the ship. Better, more survivable Boff layout than my Dhelan, MUCH more useful console, same great console layout, and hanger to boot! And a fleet version is coming with the Tier 3 Spire!
Please tell me I'm not the only one who is HAPPY with this purchase! :cool:
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Heck I have had it for a little while now and my reman loves it, while the fleet version doesn't really offer much more hull or anything great the one extra tac slot will be useful if you make use of the ar'kif ship console. To me one of the best escort ships and a hangar doesn't hurt either.
EDIT: My only wish would be if I could trade that ens eng slot with the lt. sci, than I would be uber pleased. But otherwise I have not been unhappy with it at all.
It suits my playstyle perfectly. It turns not to fast like most of the escorts and it's not so squishy like them.
There is nothing better than spreading the plasma hot sauce with my Reman
I really like mine too. I got the set with the dilithium from the CE event (and a few other things). It's perfect for a fresh 50 character with cheap gear. All buffed up, with green gear, the plasma beam thing can take out a shield facing on a citadel ship. It also has a comparable boff layout to the fleet Ha'feh but will only be 1 module. You are, however, kinda stuck using the universal station for engineering, but having a Lt Commander engineering station is what I like about it.
Only two things bug me about it currently:
1) the plasma beam can sometimes prematurely shut off, even when nothing moves or gets activated.
2) last patch re-rebroke shield drones again so my drones are not healing like they should (yes the redundancy is intended lol).
Other than that I love the ship. I keep trying the Mogai and the Scimitar but I keep going back to the Ar'Kif
God I want one for my tac romulan. Just haven't the money or the time to grind out 2500CC.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
God I want one for my tac romulan. Just haven't the money or the time to grind out 2500CC.
Christmas is coming up, my friend. :cool:
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
I own the Ar'kif retro (and the Ar'Kala) and I have to say, it's an amazing ship. The 2-piece set isn't as impressive as other set bonuses, but quad plasma cannons are an awesome addition to any plasma build. The sound they make is incredible. Plus, they work on any Warbird, including the Scimitar. The focused plasma beam reminds me heavily of the Aventine's universal console, and is currently slightly bugged. The "activates on torpedo attacks" isn't entirely true, as it mainly deactivates randomly when torpedoes fire.
It's one of the better looking Cryptic ships. Bought it because of the sale but it will be some time before I get bored with my current vessel which is the Mogai.
I guess Ar'kif is a bit like a said Mogai only even a bit more tac leaned.
Yeah I dug up the dil from the CE event a month ago from all my characters and made some ship purchases during the sale. First, I like the ship. That being said, I should put out a necessary disclaimer.
While I really like the hangar, console, and boff layout, I have been frustrated by the two piece bonus. Honestly quad cannons blow chunks but the 10% plasma bonus from the two piece actually gives a better bonus to the dmge of the rest of my plasma weapons then a plasma tac console does (750 dmg vs. 834 dmge on fleet plasma dhcs). Additonally, the +30 to energy weapon critc skill is nice, being a tier 5 admiral skill to train. Combined, this compels me to keep using them even though I hate them. Dmgx4 is not worth -10 engine power, EVER. Especially not on a Romulan. Its not even heavy cannons.
The Singularity beam is nice. As pointed out already, it does cutout from alot of things like tholians, explosions, bad aim, some buffs (sill trying to figure out which ones), etc. However, its greatly boosted by plasma consoles so unless you spec plasma on the build the consoles should be offloaded. It's still a grat ship despite that though. This might be one of the Romulan ships where your better off skipping the console synergy and just getting the tier 5 retro version or just the fleet version.
4x Plasma Infusers mk x (will be upgrading to spire crit console when we hit tier 3)
Plasmonic Leech
Shield Absorptive Frequency Generator
Singularity Inverter
Singularity Stabilizer
Focused Singularity Modulator
Omega Engine
Omega Deflector
Elite Fleet resilient (Res Shields
Elite Fleet Singularity Core +shield, +engine, quantum absorption 3% damage per sub system above 75
Yellow Stones runabouts or Elite Scorps depending on the fight.
The whole idea behind what I did was keeping singularity power maxed all the time and being able to use singularity power and instantly start recharging them back up with in a few seconds. That way keep your power up as high as you can all the time. Also allows for use of powers back to back if the need is there.
The adaptive fleet shields + frequency generator for some survivability.
Over all the ship is much better then the federation HEC for sure.. having the universal lt cmd gives so many more options, be it a rift/grav well sci set up or a epw / directed energy modulation eng set up. Then being Romulans with our super boffs.. 5x superior Romulan operatives for all that extra + crit.
Once I get the fleet version it will be even better... 5x crit conosles for the win..
4x Plasma Infusers mk x (will be upgrading to spire crit console when we hit tier 3)
Plasmonic Leech
Shield Absorptive Frequency Generator
Singularity Inverter
Singularity Stabilizer
Focused Singularity Modulator
Omega Engine
Omega Deflector
Elite Fleet resilient (Res Shields
Elite Fleet Singularity Core +shield, +engine, quantum absorption 3% damage per sub system above 75
Yellow Stones runabouts or Elite Scorps depending on the fight.
The whole idea behind what I did was keeping singularity power maxed all the time and being able to use singularity power and instantly start recharging them back up with in a few seconds. That way keep your power up as high as you can all the time. Also allows for use of powers back to back if the need is there.
The adaptive fleet shields + frequency generator for some survivability.
Over all the ship is much better then the federation HEC for sure.. having the universal lt cmd gives so many more options, be it a rift/grav well sci set up or a epw / directed energy modulation eng set up. Then being Romulans with our super boffs.. 5x superior Romulan operatives for all that extra + crit.
Once I get the fleet version it will be even better... 5x crit conosles for the win..
Looks great but, for me I prefer the rom plasma along with a different deflector and engine choice but, that's just my preference.
Well, I'm happy that you like this ship, but I prefer the Ha'Feh:
the Ar'Kif Boff layout is ... wrong:
Lt.Cmd Univ: great, perfect for an engineer.
Lt1 Sci: yeah, that's the way I like it.
Cmd Tac + Lt Tac = 6 tac skill slot, wonderful, i need only another one
Ens Eng ... NO, S**T !!
That Ens slot ruined this Boff layout.
It should have to be TAC, not ENG.
the perfect tactical (non A2B) build is:
TT x1
CRF / CSV x2
THY / TS x2
APB / APO x2
so it requires at least 7 tac skill slot.
but the Ar'kif only have 6 tac skill slot.
You can't even use the A2B, it wouldn't have sense on this ship.
Well, I'm happy that you like this ship, but I prefer the Ha'Feh:
the Ar'Kif Boff layout is ... wrong:
Lt.Cmd Univ: great, perfect for an engineer.
Lt1 Sci: yeah, that's the way I like it.
Cmd Tac + Lt Tac = 6 tac skill slot, wonderful, i need only another one
Ens Eng ... NO, S**T !!
That Ens slot ruined this Boff layout.
It should have to be TAC, not ENG.
the perfect tactical (non A2B) build is:
TT x1
CRF / CSV x2
THY / TS x2
APB / APO x2
so it requires at least 7 tac skill slot.
but the Ar'kif only have 6 tac skill slot.
You can't even use the A2B, it wouldn't have sense on this ship.
Thats why i don't like this ship.
Not every ship can have the desired boff slots you so desire, as for some other's they like the setup it has.
Looks great but, for me I prefer the rom plasma along with a different deflector and engine choice but, that's just my preference.
Well I use the omega for the Tetryon Glide. I have max flow capacitors due to the leech.. so it's getting the most of out that with leech + 2 set omega.
Heck I have had it for a little while now and my reman loves it, while the fleet version doesn't really offer much more hull or anything great the one extra tac slot will be useful if you make use of the ar'kif ship console. To me one of the best escort ships and a hangar doesn't hurt either.
EDIT: My only wish would be if I could trade that ens eng slot with the lt. sci, than I would be uber pleased. But otherwise I have not been unhappy with it at all.
This is why I am reluctant to give up my Fleet Dhelan.. At least it can run HE1, TSS2, HE3 or any combination of those. Further the fleet version really could use an universal ensign instead of the fixed engy.
If the prices drop during Xmas, might be worth to try it though.
This is why I am reluctant to give up my Fleet Dhelan.. At least it can run HE1, TSS2, HE3 or any combination of those. Further the fleet version really could use an universal ensign instead of the fixed engy.
If the prices drop during Xmas, might be worth to try it though.
Also do you run beams or cannons?
Me personally I run 3 rom dhc's and the rom exp ba for, with 2 rom turrets and the rom torpedo aft.
Me personally I run 3 rom dhc's and the rom exp ba for, with 2 rom turrets and the rom torpedo aft.
The only problem I have with the Rommy Exp BA is that there is no dual beam bank variant available, making it less optimal to run with D(H)C's..
(Guess that's also the reason why there are so many Rom plasma BFAW boats out there.)
The 2 piece set bonus is a must and I can live with the torpedo fore but I'm not willing to give up a precious console slot for the zero point and slotting the Rom Exp BA aft makes it dead. So does slotting the torp aft, correct me if I'm wrong.
Ps: I know it's not the Ar'kif but it almost has what it takes except the looks and I refuse to fly the dreaded thing that I used as a template.
Notes:
- The unique beam bank would be the so badly wanted Rom Exp Dual Beam Bank.
- The unique tac consoles are the new spire ones.
- I could live without the 5th forward weapon if this was possible with the Ar'kif
Got the Ar'Kala a while back and the Ar'Kif just the other day, so I'm running it with the two piece set bonus. So far I've kitted the ship out on my Tac (the Ha'Feh is a beast, but I'm not a fan of its look) and I love it. It's like the Armitage and the tactical Vesta had a baby, and for some reason that baby was Romulan. The Annihilation Mode really helps even if you don't use that focused plasma beam thanks to the +50% singularity generation, and the fact that you only lose one console slot to get the two piece set bonus isn't too shabby either. This ship has just the right blend of HP, firepower, and flexibility thanks to that hangar, and a cloaking escort carrier? Yes please!
Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
The Ar'kif sure looks amazing to me, and I'm thinking in getting the fleet version, eventually, and I'm thinking on this setup (still a bit far to the tier 3 Spire, but it gives me time to grind some of the items I'm missing):
What do you guys think?
I have some doubts about the universal boff, maybe change to a sci boff for even better offensive? I also went for the bboat approach as that lets me skip torpedo skills and focus on other stuff in the skill tree.
The Ar'kif sure looks amazing to me, and I'm thinking in getting the fleet version, eventually, and I'm thinking on this setup (still a bit far to the tier 3 Spire, but it gives me time to grind some of the items I'm missing):
What do you guys think?
I have some doubts about the universal boff, maybe change to a sci boff for even better offensive? I also went for the bboat approach as that lets me skip torpedo skills and focus on other stuff in the skill tree.
I would really look at getting the Z Store ship as well as the Quad cannon.. If you want to go plasma. The 50% sing. gain +10% plasma damage is a good set up. The beam is good for boss fights. The 2 set plus valdor console and leech just puts this ship over the top.
If your not planning on taking advantage of the 2 set or running non-plasma then the fleet will do fine.
I just got mine and although i wish that my scorps would live a bit longer, the amount of firepower on this thing is absolutely amaising. even though i didn't get the quad cannons that i was promised.
I just got mine and although i wish that my scorps would live a bit longer, the amount of firepower on this thing is absolutely amaising. even though i didn't get the quad cannons that i was promised.
The quad cannons come on the Ar'kala warbird that's available at level 40, not on the Ar'kif. If you want them on your Ar'kif carrier, you have to drop the 1500 Z for the lower level ship.
"You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
--Red Annorax
The Ar'kif sure looks amazing to me, and I'm thinking in getting the fleet version, eventually, and I'm thinking on this setup (still a bit far to the tier 3 Spire, but it gives me time to grind some of the items I'm missing):
What do you guys think?
I have some doubts about the universal boff, maybe change to a sci boff for even better offensive? I also went for the bboat approach as that lets me skip torpedo skills and focus on other stuff in the skill tree.
Lose the subsystem targeting, and go for apb. Either double up on bfaw or apb would be better suited, but subsystem attacks are great for when a single enemy is your intended target. Just remember bfaw and subsystem attacks share a cd because both are considered beam attacks.
The only problem I have with the Rommy Exp BA is that there is no dual beam bank variant available, making it less optimal to run with D(H)C's..
(Guess that's also the reason why there are so many Rom plasma BFAW boats out there.)
The 2 piece set bonus is a must and I can live with the torpedo fore but I'm not willing to give up a precious console slot for the zero point and slotting the Rom Exp BA aft makes it dead. So does slotting the torp aft, correct me if I'm wrong.
Ps: I know it's not the Ar'kif but it almost has what it takes except the looks and I refuse to fly the dreaded thing that I used as a template.
Notes:
- The unique beam bank would be the so badly wanted Rom Exp Dual Beam Bank.
- The unique tac consoles are the new spire ones.
- I could live without the 5th forward weapon if this was possible with the Ar'kif
Well my reasoning behind this is simple, the exp beam uses no power and yields better dmg and dps than a turret. The torpedo aft is to aid the turrets when making strafing runs, and to cut down on running into my own slow moving plasma torpedoes when they are shot down by enemies, now I just fly by and TRIBBLE them out on enemies. The 3pc set bonus is great even with its 2min cd it deals a high dmg beam attack that not only mimics the dmg potential of a BO1-2 attack, but also sets the enemy ablaze for a short bit dealing nice plasma dmg over time and lowering their dmg resistance as good as an APB3 would give or better for a good duration of time.
The quad cannons come on the Ar'kala warbird that's available at level 40, not on the Ar'kif. If you want them on your Ar'kif carrier, you have to drop the 1500 Z for the lower level ship.
Well that my friend is bull TRIBBLE and i will skip that step
Comments
Glad to hear that it flies well too. If I ever return to the Romulan faction I would probably buy it.
EDIT: My only wish would be if I could trade that ens eng slot with the lt. sci, than I would be uber pleased. But otherwise I have not been unhappy with it at all.
Praetor of the -RTS- Romulan Tal Shiar fleet!
It suits my playstyle perfectly. It turns not to fast like most of the escorts and it's not so squishy like them.
There is nothing better than spreading the plasma hot sauce with my Reman
Only two things bug me about it currently:
1) the plasma beam can sometimes prematurely shut off, even when nothing moves or gets activated.
2) last patch re-rebroke shield drones again so my drones are not healing like they should (yes the redundancy is intended lol).
Other than that I love the ship. I keep trying the Mogai and the Scimitar but I keep going back to the Ar'Kif
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Christmas is coming up, my friend. :cool:
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
I guess Ar'kif is a bit like a said Mogai only even a bit more tac leaned.
Member since early 2011
While I really like the hangar, console, and boff layout, I have been frustrated by the two piece bonus. Honestly quad cannons blow chunks but the 10% plasma bonus from the two piece actually gives a better bonus to the dmge of the rest of my plasma weapons then a plasma tac console does (750 dmg vs. 834 dmge on fleet plasma dhcs). Additonally, the +30 to energy weapon critc skill is nice, being a tier 5 admiral skill to train. Combined, this compels me to keep using them even though I hate them. Dmgx4 is not worth -10 engine power, EVER. Especially not on a Romulan. Its not even heavy cannons.
The Singularity beam is nice. As pointed out already, it does cutout from alot of things like tholians, explosions, bad aim, some buffs (sill trying to figure out which ones), etc. However, its greatly boosted by plasma consoles so unless you spec plasma on the build the consoles should be offloaded. It's still a grat ship despite that though. This might be one of the Romulan ships where your better off skipping the console synergy and just getting the tier 5 retro version or just the fleet version.
Fleet DHC x3 Plasma
Quad Cannon
Plasma Turret x2
Cutting beam... (for that Kinetic damage)
4x Plasma Infusers mk x (will be upgrading to spire crit console when we hit tier 3)
Plasmonic Leech
Shield Absorptive Frequency Generator
Singularity Inverter
Singularity Stabilizer
Focused Singularity Modulator
Omega Engine
Omega Deflector
Elite Fleet resilient (Res Shields
Elite Fleet Singularity Core +shield, +engine, quantum absorption 3% damage per sub system above 75
Yellow Stones runabouts or Elite Scorps depending on the fight.
The whole idea behind what I did was keeping singularity power maxed all the time and being able to use singularity power and instantly start recharging them back up with in a few seconds. That way keep your power up as high as you can all the time. Also allows for use of powers back to back if the need is there.
The adaptive fleet shields + frequency generator for some survivability.
Over all the ship is much better then the federation HEC for sure.. having the universal lt cmd gives so many more options, be it a rift/grav well sci set up or a epw / directed energy modulation eng set up. Then being Romulans with our super boffs.. 5x superior Romulan operatives for all that extra + crit.
Once I get the fleet version it will be even better... 5x crit conosles for the win..
Looks great but, for me I prefer the rom plasma along with a different deflector and engine choice but, that's just my preference.
Praetor of the -RTS- Romulan Tal Shiar fleet!
the Ar'Kif Boff layout is ... wrong:
Lt.Cmd Univ: great, perfect for an engineer.
Lt1 Sci: yeah, that's the way I like it.
Cmd Tac + Lt Tac = 6 tac skill slot, wonderful, i need only another one
Ens Eng ... NO, S**T !!
That Ens slot ruined this Boff layout.
It should have to be TAC, not ENG.
the perfect tactical (non A2B) build is:
TT x1
CRF / CSV x2
THY / TS x2
APB / APO x2
so it requires at least 7 tac skill slot.
but the Ar'kif only have 6 tac skill slot.
You can't even use the A2B, it wouldn't have sense on this ship.
Thats why i don't like this ship.
[SIGPIC][/SIGPIC]
Not every ship can have the desired boff slots you so desire, as for some other's they like the setup it has.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Well I use the omega for the Tetryon Glide. I have max flow capacitors due to the leech.. so it's getting the most of out that with leech + 2 set omega.
This is why I am reluctant to give up my Fleet Dhelan.. At least it can run HE1, TSS2, HE3 or any combination of those. Further the fleet version really could use an universal ensign instead of the fixed engy.
If the prices drop during Xmas, might be worth to try it though.
Also do you run beams or cannons?
Me personally I run 3 rom dhc's and the rom exp ba for, with 2 rom turrets and the rom torpedo aft.
Praetor of the -RTS- Romulan Tal Shiar fleet!
The only problem I have with the Rommy Exp BA is that there is no dual beam bank variant available, making it less optimal to run with D(H)C's..
(Guess that's also the reason why there are so many Rom plasma BFAW boats out there.)
The 2 piece set bonus is a must and I can live with the torpedo fore but I'm not willing to give up a precious console slot for the zero point and slotting the Rom Exp BA aft makes it dead. So does slotting the torp aft, correct me if I'm wrong.
Ideally I would setup something like this:
http://skillplanner.stoacademy.com/?build=dreamarkiflayout_0
Ps: I know it's not the Ar'kif but it almost has what it takes except the looks and I refuse to fly the dreaded thing that I used as a template.
Notes:
- The unique beam bank would be the so badly wanted Rom Exp Dual Beam Bank.
- The unique tac consoles are the new spire ones.
- I could live without the 5th forward weapon if this was possible with the Ar'kif
Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
http://www.stoacademy.com/tools/skillplanner/?build=arkiller_0
What do you guys think?
I have some doubts about the universal boff, maybe change to a sci boff for even better offensive? I also went for the bboat approach as that lets me skip torpedo skills and focus on other stuff in the skill tree.
I would really look at getting the Z Store ship as well as the Quad cannon.. If you want to go plasma. The 50% sing. gain +10% plasma damage is a good set up. The beam is good for boss fights. The 2 set plus valdor console and leech just puts this ship over the top.
If your not planning on taking advantage of the 2 set or running non-plasma then the fleet will do fine.
--Red Annorax
Can anyone help me out with a build for a sci character, traits/ space kills and everything.
I want to do PVE mostly, specified against the Voth.
Lose the subsystem targeting, and go for apb. Either double up on bfaw or apb would be better suited, but subsystem attacks are great for when a single enemy is your intended target. Just remember bfaw and subsystem attacks share a cd because both are considered beam attacks.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Well my reasoning behind this is simple, the exp beam uses no power and yields better dmg and dps than a turret. The torpedo aft is to aid the turrets when making strafing runs, and to cut down on running into my own slow moving plasma torpedoes when they are shot down by enemies, now I just fly by and TRIBBLE them out on enemies. The 3pc set bonus is great even with its 2min cd it deals a high dmg beam attack that not only mimics the dmg potential of a BO1-2 attack, but also sets the enemy ablaze for a short bit dealing nice plasma dmg over time and lowering their dmg resistance as good as an APB3 would give or better for a good duration of time.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Well that my friend is bull TRIBBLE and i will skip that step