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Battlezone Command Credit issue

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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    I just finished the battlezone, the area was empty, i have spend 40 minutes killing voth, there was like nobody there.
    A then suddenly Tyrannosaurs showed up, and out of nowhere tons of people killed them before i even could get to them.
    So 40 minutes for nothing :mad:

    amazing how that happens eh? You bust your tail doing all the prep work, and here comes the mob for the grand finale.

    I think if you don't take atleast 1 zone, or participate in helping take over an area, you should get nothing from the T-Rex.
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  • hyplhypl Member Posts: 3,719 Arc User
    edited November 2013
    Recent changes to tribble will make the command credit problem easier to deal with, since they increased the percentage worth of all reinforcements. Summoning a lieutenant or higher will result in completing the reinforcement daily.
  • roxbadroxbad Member Posts: 695
    edited November 2013
    No one thinks running around and collecting those scattered credits feels like you're playing Super Mario or something?
  • tylermaxwelltylermaxwell Member Posts: 184 Arc User
    edited November 2013
    roxbad wrote: »
    No one thinks running around and collecting those scattered credits feels like you're playing Super Mario or something?

    From the latest Tribble patch notes:
    • Added audio when picking up coins in the Battlezone.

    If it didn't before, it will soon enough. :D
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  • overlapooverlapo Member Posts: 0 Arc User
    edited November 2013
    They need to increase the rewards for taking over the zone and decrease them for the T-rex fights, balancing them so those that do most of the work get most of the benefit. Locking out rewards with a timer for instance jumpers will help too, and all that will not affect those that aren't leeching.
    The first few days of the Battlezone were a blast but the last few runs were pretty bad, as far as I could tell from the map I was one of the few that were conquering zones while the vast majority were at the command post, waiting.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    Enh, the main reward for Rex fights is the VCI. The dil you get for it compared to capturing points in zone is kinda small.
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  • leod198leod198 Member Posts: 101 Arc User
    edited November 2013
    Institute a requirements to receive rewards for final mission
    help take at least two points in the same instance
    Collect at least 10 command credits
    Call at least one reinforcement
    If you change instance all resets to 0
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited December 2013
    roxbad wrote: »
    No one thinks running around and collecting those scattered credits feels like you're playing Super Mario or something?

    Pacman

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  • viceroy12345viceroy12345 Member Posts: 14 Arc User
    edited December 2013
    Nice to hear they are changing the call reinforcement mission to finish easier. Noticed if I call an ensign it gives me 5% for 20 credits and lieutenant gives me 25% for 40 credits.

    though I would prefer it if the command credits didn't vanish in an hour, would make it easier to stockpile for that mission.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited December 2013
    Nice to hear they are changing the call reinforcement mission to finish easier. Noticed if I call an ensign it gives me 5% for 20 credits and lieutenant gives me 25% for 40 credits.

    though I would prefer it if the command credits didn't vanish in an hour, would make it easier to stockpile for that mission.

    Aren't they vanishing after two hours?
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