For some of us, we got a chance to play old old Star Trek games. One of these games was a Win95/98 game, cant remember what it was called but it may have been Star Trek Shipbuilder or something like that.
I loved this game because of the customization it allowed you to do to your ships. Everything from putting different designs of saucers to nacelle design to the types of warp engines to the types of impulse engines as well as different types of main bodies.
This could be awesome and build upon the customization and give players a feel that its their ship they designed. An example is the Akula class but being able to switch its engines to TOS or to the refit.
Another option is a "Snap on" system where you can drag the parts you want and snap them into place, position them how you want within reasonable means, nothing oddball or weird, still has to look like a decent ship.
I believe this can add a lot of depth in the game. Not only for Federation players but for other factions as well.
Star Trek: Starship Creator? Generic name, but yes I remember it and spent a ton of hours messing around with it as well. I suspect the starship customizations we have in this game was heavily inspired by it.
Really though, STO's engine wasn't really designed to accommodate all the interior stuff you could tinker with in that game. It uses a more traditional 'item slot' system, and honestly, it works well enough as an abstraction.
As a side tangent, I do still think the mission system that game had would make a wonderful addition to the Gateway though(perhaps sending a bridge officer off on an assignment as the captain of one of your dry-docked ships). Heck, they could even add some of those ship components(shuttles/shuttle bay types, science bays, medical bays, probe types, etc.) as gateway-exclusive features. Success on those missions could earn you things like special duty officers, prisoners, commodities, etc. for your actual character.
This has been discussed on numerous occations before, and the result is usually a reference to a comment made once, by a dev (dont remember wich one), that you wont be allowed to make your own kitbashes, because of CBS...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
This has been discussed on numerous occations before, and the result is usually a reference to a comment made once, by a dev (dont remember wich one), that you wont be allowed to make your own kitbashes, because of CBS...
It wasn't because of CBS. The reason given was it just isn't possible with the way the ships are made. They all have to conform to a 'skeleton' for each ship. To do what is asked here would require a massive overhaul to account for every variation of every possible combination of parts.
It wasn't because of CBS. The reason given was it just isn't possible with the way the ships are made. They all have to conform to a 'skeleton' for each ship. To do what is asked here would require a massive overhaul to account for every variation of every possible combination of parts.
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Really though, STO's engine wasn't really designed to accommodate all the interior stuff you could tinker with in that game. It uses a more traditional 'item slot' system, and honestly, it works well enough as an abstraction.
As a side tangent, I do still think the mission system that game had would make a wonderful addition to the Gateway though(perhaps sending a bridge officer off on an assignment as the captain of one of your dry-docked ships). Heck, they could even add some of those ship components(shuttles/shuttle bay types, science bays, medical bays, probe types, etc.) as gateway-exclusive features. Success on those missions could earn you things like special duty officers, prisoners, commodities, etc. for your actual character.
It wasn't because of CBS. The reason given was it just isn't possible with the way the ships are made. They all have to conform to a 'skeleton' for each ship. To do what is asked here would require a massive overhaul to account for every variation of every possible combination of parts.
Also to conserve server memory space.