Just noticed a big problem with FAW after yesterday patch: the Critical Chance % when using FAW with beams is totally broken. I don't know what happened, but when i activate the FAW on a ship, like a Scimitar, an Avenger, and so on, the Critical Chance % isn't detected at all. I can see the yellow damage inflicted to targets, not even a "critical - TRIBBLE" instance with FAW, while i can see normal "critical - TRIBBLE" instances when using no abilities on beams.
So, i tried to parse my toons and other toons in the fleet to better understand what was happening, and i chose ACT with hilbert guide. Here are the examples from some STF runs:
-CSE- (Nan'd@NandoPC - Romulan Tac Toon with 5x Sup Op Boff + All CritC/D consoles + Mk XI Rare Disruptor Induction Coil consoles + 7x Disruptor Beam Array Mk XII [CrtD]x3 weapons + 1x Kinetic Cutting Beam)
With FAW ( 0% CrtH ) - Without FAW ( 19% CrtH )
http://puu.sh/5pGLn.png
You can see the difference with and without FAW. The Max Hit with FAW is lower than without. Ok, this doesn't mean that with faw you have to crit higher, but with a 0% of crit you can't see higher hits, with or without abilities.
Here is a -KASE- (same setup as CSE)
With FAW ( 0% CrtH ) - Without FAW ( 25% CrtH )
http://puu.sh/5pHbi.png
And i have A LOT of other parses like these ones that show the lack of Critical Chance % during the use of FAW with beams.
We also tried other abilties like CRF and CSV but they seem to work correctly, like BO.
Now i don't know if TS or THY are broken as well, but i found another thread with some proofs about:
http://sto-forum.perfectworld.com/showthread.php?t=927871
Bran, Devs, you HAVE TO LOOK into this, it's a real gamebreaking thing like batteries/consumables and other bugs introduced with S8...
Let us know!!!
Comments
Atrox Carrier with Polarized Disruptors [Acc] [Crth] in ISE:
without Fire at Will: 13.3 CrtH
with Fire at Will: 0 CrtH.
I m not sure if accuracy is also affected.
Without FAW: 100% Acc
With FAW 1: 98.48%
With FAW 2: 98.125%.
A yellow hit is hull damage. It is not a crit. A crit will say so as yellow and critical - TRIBBLE damage. It will never say it's a crit in white which are shields. If you check and see a yellow hull hit and it says critical you would notice that the shield hit previous to this hit for twice as much as the previous hits that did not crit. That's only way to determine a shield critical hit. Oh and this is assuming we actually can crit a shield. Using our parsers this makes it look like we're critting for a lot less then we actually are.
However FAW and torpedo spread are both broke and do NOT crit those particular weapons when using those abilities as posted in my other thread. But please understand the way the flyby text works and how crits display and don't display first. Trying to not confuse peole here and trying to ensure the devs don't get misinformation or think that their getting misinformation as i want this fixed.
And accuracy has always been off for lots of abilities. This even after they said they fixed it. My beams never miss when firing normally. Yet if i hit fire at will they suddenly start to miss. I have +25% accuracy. I also have the precise trait for a total of +50% accuracy vs small ships, torps, mines, fighters and shuttles, etc. Yet an earlier run i did still shows me missing shuttles, fighters, escorts, cruisers, dreadnought battle cruisers and siege dreadnoughts. Go figure.
Fleet Commander - Access Denied
First Officer - Naw'Tem
ELITE STF SPEED RECORDS (time on optional remaining):
S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
S08: coming soon
Only guys to resurrect bugs over and over and over and over and......
I've looked through my combat log as much as I can and I cant seem to see any crits.
anyone else seeing this?
NOTE: BranFlakes confirmed there is a bug in another thread:
http://sto-forum.perfectworld.com/showpost.php?p=13636721&postcount=6
Per BranFlakes, the issue has been identified and patched and the patch will be in a future update TBD.
~Bluegeek
This has to be an oversight. Or, Cryptic has decided to break the game in totality.
Please fix this. . . . why have rommie characters and [crtC] weapons and boffs, and introduce [crtC] Voth consoles, if when you use your captains ability, it all goes for naught?
DPS Channels / League Info (STO Forums)
I think I like the way that sounds
LOL...
Normal beam array hits without FAW crit fine, cannon scatter volley crits fine, pets crit fine. Even pet versions of FAW crit fine.
Such hilarious, much wow
ELITE STF SPEED RECORDS (time on optional remaining):
S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
S08: coming soon
This issue is fixed internally and will be resolved in an upcoming patch. Thanks for the report.
Cheers,
Brandon =/\=
Get the Forums Enhancement Extension!
Damn, that's brilliant that is then, i have a Torp'Varo that uses spread a lot, might as well mothball her then
ELITE STF SPEED RECORDS (time on optional remaining):
S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
S08: coming soon
As for torpedo spread, there are rumors it never misses. No crit? Not really a problem for me as long as heavy torpedoes crit.
Anyway I'm okay with this. You guys still have aux 2 battery. What's the problem again?
But if that is true, then why is FAW a captians' only beam ability? Furthermore, why didn't they nerf cannon scatter volley? Only faw and torp spread got nerfed. But in reality, why allow all the avenues to gain crits (character class, boffs, weapons, and consoles) if you can't use them with your character's main attack ability? Really makes no sense at all.
It doesn't "really" affect PvP too much as we primarily use focus fire. Although, it is nice to use faw to clear spam. But in the PvE world, it is pretty huge.
DPS Channels / League Info (STO Forums)
Strangely it balanced the game a little. LOL.
Wait, did beam overload somehow stop existing? Because that's totally a beam ability. It can crit too last I checked.
Mine Trap Supporter
ELITE STF SPEED RECORDS (time on optional remaining):
S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
S08: coming soon
ELITE STF SPEED RECORDS (time on optional remaining):
S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
S08: coming soon
Making escorts have a .5 shield mod max, 20k hull, and three forward two aft weapons would balance it even more.
Still this would be unfortunate if true.
Seriously, more bugs are introduced than removed after every patch.