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[Bug] Critical Chance % isn't detected on FAW *known, fix in upcoming patch*

nandospcnandospc Member Posts: 1,260 Arc User
edited November 2013 in PC Gameplay Bug Reports
Just noticed a big problem with FAW after yesterday patch: the Critical Chance % when using FAW with beams is totally broken. I don't know what happened, but when i activate the FAW on a ship, like a Scimitar, an Avenger, and so on, the Critical Chance % isn't detected at all. I can see the yellow damage inflicted to targets, not even a "critical - TRIBBLE" instance with FAW, while i can see normal "critical - TRIBBLE" instances when using no abilities on beams.
So, i tried to parse my toons and other toons in the fleet to better understand what was happening, and i chose ACT with hilbert guide. Here are the examples from some STF runs:
-CSE- (Nan'd@NandoPC - Romulan Tac Toon with 5x Sup Op Boff + All CritC/D consoles + Mk XI Rare Disruptor Induction Coil consoles + 7x Disruptor Beam Array Mk XII [CrtD]x3 weapons + 1x Kinetic Cutting Beam)
With FAW ( 0% CrtH ) - Without FAW ( 19% CrtH )
http://puu.sh/5pGLn.png
You can see the difference with and without FAW. The Max Hit with FAW is lower than without. Ok, this doesn't mean that with faw you have to crit higher, but with a 0% of crit you can't see higher hits, with or without abilities.
Here is a -KASE- (same setup as CSE)
With FAW ( 0% CrtH ) - Without FAW ( 25% CrtH )
http://puu.sh/5pHbi.png
And i have A LOT of other parses like these ones that show the lack of Critical Chance % during the use of FAW with beams.
We also tried other abilties like CRF and CSV but they seem to work correctly, like BO.
Now i don't know if TS or THY are broken as well, but i found another thread with some proofs about:
http://sto-forum.perfectworld.com/showthread.php?t=927871

Bran, Devs, you HAVE TO LOOK into this, it's a real gamebreaking thing like batteries/consumables and other bugs introduced with S8...

Let us know!!!
Post edited by Unknown User on
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Comments

  • nithanathnithanath Member Posts: 0 Arc User
    edited November 2013
    I can confirm that.
    Atrox Carrier with Polarized Disruptors [Acc] [Crth] in ISE:
    without Fire at Will: 13.3 CrtH
    with Fire at Will: 0 CrtH.

    I m not sure if accuracy is also affected.
    Without FAW: 100% Acc
    With FAW 1: 98.48%
    With FAW 2: 98.125%.
    [SIGPIC][/SIGPIC]
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited November 2013
    Please see my post about this issue here http://sto-forum.perfectworld.com/showthread.php?t=927871

    A yellow hit is hull damage. It is not a crit. A crit will say so as yellow and critical - TRIBBLE damage. It will never say it's a crit in white which are shields. If you check and see a yellow hull hit and it says critical you would notice that the shield hit previous to this hit for twice as much as the previous hits that did not crit. That's only way to determine a shield critical hit. Oh and this is assuming we actually can crit a shield. Using our parsers this makes it look like we're critting for a lot less then we actually are.

    However FAW and torpedo spread are both broke and do NOT crit those particular weapons when using those abilities as posted in my other thread. But please understand the way the flyby text works and how crits display and don't display first. Trying to not confuse peole here and trying to ensure the devs don't get misinformation or think that their getting misinformation as i want this fixed.

    And accuracy has always been off for lots of abilities. This even after they said they fixed it. My beams never miss when firing normally. Yet if i hit fire at will they suddenly start to miss. I have +25% accuracy. I also have the precise trait for a total of +50% accuracy vs small ships, torps, mines, fighters and shuttles, etc. Yet an earlier run i did still shows me missing shuttles, fighters, escorts, cruisers, dreadnought battle cruisers and siege dreadnoughts. Go figure.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • capbashcapbash Member Posts: 154 Arc User
    edited November 2013
    I confirm this. In my combatlogs bfw crit levels are 0%. :confused:
    Bash (@capbash)
    Fleet Commander - Access Denied
    First Officer - Naw'Tem
  • dichtbringerdichtbringer Member Posts: 120 Arc User
    edited November 2013
    Confirmed, not only does it not show the crit flags, I am 99% sure that FAW indeed DOES NOT CRIT AT ALL ANYMORE (I have checked this with combat logs parser shot by shot listing and there is never a shot with a base magnitude visibly higher than all the others, ergo FAW does not crit at all).
    STO Voice Control Tutorial Video: WATCH
    ELITE STF SPEED RECORDS (time on optional remaining):
    S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
    LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
    S08: coming soon
  • naz4naz4 Member Posts: 1,373 Arc User
    edited November 2013
    anybody noticed this as well? Does it affect other modifiers? Way to go cryptic...

    Only guys to resurrect bugs over and over and over and over and......
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited November 2013
    Been discussing it on one of the channels im on and from what we can make out FAW is not critting anymore :mad:

    I've looked through my combat log as much as I can and I cant seem to see any crits.

    anyone else seeing this?

    NOTE: BranFlakes confirmed there is a bug in another thread:

    http://sto-forum.perfectworld.com/showpost.php?p=13636721&postcount=6

    Per BranFlakes, the issue has been identified and patched and the patch will be in a future update TBD.

    ~Bluegeek
  • porchsongporchsong Member Posts: 262 Arc User
    edited November 2013
    In case you have not noticed, Cryptic's latest patch nerfed FAW and Torp Spread terminally: They no longer CRIT at all.

    This has to be an oversight. Or, Cryptic has decided to break the game in totality.

    Please fix this. . . . why have rommie characters and [crtC] weapons and boffs, and introduce [crtC] Voth consoles, if when you use your captains ability, it all goes for naught?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    oh man

    I think I like the way that sounds
  • shmojoshmojo Member Posts: 67 Arc User
    edited November 2013
    If this is indeed an oversight (since it was not in the patch notes), let us hope that they fix this quickly. If this is "working as intended," then it seems that they want cruiser captains such as myself to migrate to escorts and cannons.
  • atlantraatlantra Member Posts: 0 Arc User
    edited November 2013
    Working as intended.

    LOL...
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • atlantraatlantra Member Posts: 0 Arc User
    edited November 2013
    Excellent. :P
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • dichtbringerdichtbringer Member Posts: 120 Arc User
    edited November 2013
    Yes, so far we found out that FAW, TORP SPREAD and TBR doesn't crit anymore.
    Normal beam array hits without FAW crit fine, cannon scatter volley crits fine, pets crit fine. Even pet versions of FAW crit fine.

    Such hilarious, much wow
    STO Voice Control Tutorial Video: WATCH
    ELITE STF SPEED RECORDS (time on optional remaining):
    S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
    LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
    S08: coming soon
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited November 2013
    Hi Captains,

    This issue is fixed internally and will be resolved in an upcoming patch. Thanks for the report.

    Cheers,

    Brandon =/\=
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited November 2013
    As someone who only uses beam cruisers basically (on feds anyway) I have to say that it does indeed make a bit of sense. Why should "unguided" AoE fire hit critically? I mean disable crits is wrong, but drastically reduce the critchance makes sense to me. If you want to hit critically you should focus fire on a single enemy while AoE abilities should probably generate more hate towards you.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited November 2013
    Yes, so far we found out that FAW, TORP SPREAD and TBR doesn't crit anymore.
    Normal beam array hits without FAW crit fine, cannon scatter volley crits fine, pets crit fine. Even pet versions of FAW crit fine.

    Such hilarious, much wow

    Damn, that's brilliant that is then, i have a Torp'Varo that uses spread a lot, might as well mothball her then
  • dachronikdachronik Member Posts: 0 Arc User
    edited November 2013
    Quick respons. Good to know ^^
  • jonsillsjonsills Member Posts: 10,459 Arc User
    edited November 2013
    I'll have to check the numbers later, but I'm pretty sure that the last time I was in a space battle I was indeed occasionally critting with FAW. (I'll admit I was a bit distracted by the acid-flashback graphics that cropped up every time the center of the local nebula came up on my screen...)
    Lorna-Wing-sig.png
  • dichtbringerdichtbringer Member Posts: 120 Arc User
    edited November 2013
    It was probably your cutting beam or your pets critting.
    STO Voice Control Tutorial Video: WATCH
    ELITE STF SPEED RECORDS (time on optional remaining):
    S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
    LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
    S08: coming soon
  • atlantraatlantra Member Posts: 0 Arc User
    edited November 2013
    I don't see what's the problem. Clearly cannons are supposed to be the top damaging weapons in this game with small arc. Beams were top with wide arc. How did that happened? Asked FAW. I see this "bug" as working as intended.

    As for torpedo spread, there are rumors it never misses. No crit? Not really a problem for me as long as heavy torpedoes crit.

    Anyway I'm okay with this. You guys still have aux 2 battery. What's the problem again?
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • john98837john98837 Member Posts: 761 Arc User
    edited November 2013
    Ok good to hear, standing down from DEFCON 1.
  • jonsillsjonsills Member Posts: 10,459 Arc User
    edited November 2013
    It was probably your cutting beam or your pets critting.
    Nope, the Ambassador-class has no pets, and I don't have a cutting beam - that particular toon is a 28th-lvl Rom. But like I said, the graphics might have distracted me from the combat numbers; all I can say for sure is that Hassan is only Undying because I elected to take him alive...
    Lorna-Wing-sig.png
  • porchsongporchsong Member Posts: 262 Arc User
    edited November 2013
    angrytarg wrote: »
    As someone who only uses beam cruisers basically (on feds anyway) I have to say that it does indeed make a bit of sense. Why should "unguided" AoE fire hit critically? I mean disable crits is wrong, but drastically reduce the critchance makes sense to me. If you want to hit critically you should focus fire on a single enemy while AoE abilities should probably generate more hate towards you.

    But if that is true, then why is FAW a captians' only beam ability? Furthermore, why didn't they nerf cannon scatter volley? Only faw and torp spread got nerfed. But in reality, why allow all the avenues to gain crits (character class, boffs, weapons, and consoles) if you can't use them with your character's main attack ability? Really makes no sense at all.

    It doesn't "really" affect PvP too much as we primarily use focus fire. Although, it is nice to use faw to clear spam. But in the PvE world, it is pretty huge.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    Gotta say, I find this bug to be quite a feature, it should stay
  • atlantraatlantra Member Posts: 0 Arc User
    edited November 2013
    Gotta say, I find this bug to be quite a feature, it should stay

    Strangely it balanced the game a little. LOL.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • lan451lan451 Member Posts: 3,386 Arc User
    edited November 2013
    porchsong wrote: »
    But if that is true, then why is FAW a captians' only beam ability?

    Wait, did beam overload somehow stop existing? Because that's totally a beam ability. It can crit too last I checked.
    JWZrsUV.jpg
    Mine Trap Supporter
  • dichtbringerdichtbringer Member Posts: 120 Arc User
    edited November 2013
    Also goodluck to anyone using the Protonic Polaron Voth beams now rofl.
    STO Voice Control Tutorial Video: WATCH
    ELITE STF SPEED RECORDS (time on optional remaining):
    S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
    LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
    S08: coming soon
  • dichtbringerdichtbringer Member Posts: 120 Arc User
    edited November 2013
    We havent tested yet if beam overload is affected or not, because its so bad no one is normally using it, it might be affected aswell though, tests to follow.
    STO Voice Control Tutorial Video: WATCH
    ELITE STF SPEED RECORDS (time on optional remaining):
    S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
    LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
    S08: coming soon
  • madmoparmadmopar Member Posts: 234 Arc User
    edited November 2013
    atlantra wrote: »
    Strangely it balanced the game a little. LOL.

    Making escorts have a .5 shield mod max, 20k hull, and three forward two aft weapons would balance it even more.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited November 2013
    Well its not in the patch notes and I'm pretty sure I critted last night using torp spread, but this could be connected to other crit problems. I believe someone complained that thier crit severity dropped after they choose crit severity for Dyson rep, and the HY Gravimetric Torps are supposed to create a rift 100% of time, but don't.

    Still this would be unfortunate if true.
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited November 2013
    Does Cryptic have a disgruntled employee that secretly undermines every patch?
    Seriously, more bugs are introduced than removed after every patch.
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