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Lack of Quality control

bagabumbagabum Member Posts: 23 Arc User
edited November 2013 in PC Gameplay Bug Reports
Well I have been playing this game since beta and I still see the same bugs in the game. Now after the patch we get new features. do you need help with your quality control. Maybe your programmers have heard of JSP. You know write the program out in english first then have somebody check it then program it.

I can't believe that patch after patch after patch; you are still raking in money from the sale of ****** lock boxes but can't be bothered to fix basic bugs.

Yesterday I played the instance in the caves in new romulus. Now today the whole place is bugged.
Run 1 can't kill commander - oh but I aced it yesterday with same team
Run 2 Can't open the web door; huh I opened it yesterday.

This is typical of either bad programming and /or lack of QUALITY Quality Control.


End of Bug report.
Livia Drusilla - Level 50 Engineer

Playing STO since Beta

Leader of S-P-Q-R
Post edited by bagabum on

Comments

  • klingonwerewolfklingonwerewolf Member Posts: 44 Arc User
    edited November 2013
    In my professional opinion as a game designer myself it appears to be not only bad programming but also lack of quality control. What I'm seeing is a rush to simply get things into the game with no regard for what problems are already there and/or what problems are being caused by the addition of shoddy programming. When I started playing this game was so much better and far less glitch. At least someone was able to remain logged in. I honestly would never have programmers or so called quality control working for me who didn't do their jobs. I can understand an occasional glitch here and there but this has gotten absurd and down right insulting.
  • themariethemarie Member Posts: 1,055 Arc User
    edited November 2013
    I have to agree with both of these posts.

    I'll get edited/warned for this but I see it as a lack of internal leadership. Someone isn't leaning on people to stay focused, test, test, rework and test some more. What it looks like is someone either codes up something, tests it once and calls it good... or slacks off for a quarter then bangs out something right at the due-date.

    Most of these glitches would be caught with longer lead times, better internal focus and more tribble-testing time.

    As it is I'm on STO hiatus as I can't do more than log in and set DOFFs at the moment, the acid-warp is that bad. Truth be told I don't know if I'll come back after this. Eight seasons of increasing letdown leading to this. It's going to be a long break for sure, though.
  • nlindgren57nlindgren57 Member Posts: 0 Arc User
    edited November 2013
    Agreed. I love Star Trek, and I love the idea of this game, but if it wasn't for the Star Trek I would've quit playing this a long time ago. I would rather get nothing new for the next couple months and see all these bugs get fixed rather than get more ships or lock box items. I mean, how long has the coughing decloak been a glitch now? Years now right, the doff system, the Romulan embassy models, just quit pushing out new stuff and fix what you have, then start planning the next big thing. If the company is worried about losing money, trust me, you'll lose much more if you keep pushing out half finished items rather than fixing what already exists.
  • themariethemarie Member Posts: 1,055 Arc User
    edited November 2013
    Agreed. I love Star Trek, and I love the idea of this game, but if it wasn't for the Star Trek I would've quit playing this a long time ago. I would rather get nothing new for the next couple months and see all these bugs get fixed rather than get more ships or lock box items. I mean, how long has the coughing decloak been a glitch now? Years now right, the doff system, the Romulan embassy models, just quit pushing out new stuff and fix what you have, then start planning the next big thing. If the company is worried about losing money, trust me, you'll lose much more if you keep pushing out half finished items rather than fixing what already exists.


    I've tried to get people into this game, some of the missions in the plot progression are so F'd up now you can't play them.

    It's VERY VERY bad when a new player is locked out of a game because the progression missions are bugged.

    And we're talking bugs that go back multiple seasons across dozens of tickets.


    THIS is what I refer to when I say "no internal focus." No one looks at the mounting backlog of complaints and says "Know what? Everyone Stop working on the Preserver OmniPawn Dreadnought Lockbox Ship and start clearing this backlog of bug reports. Here's a stack of graphic and texture issues. Here's all the complaints regarding broken procs and powers. This is the stack regarding UI and tool tray issues... and this is a list of all the mission glitches."

    That's what really bugs me in all of this. It's like they don't care.
  • atalossataloss Member Posts: 563 Arc User
    edited November 2013
    Bro...it's been 5 months since my little mission window still says for me to go to the cave to input the codes. I did that mission on new Romulus like 9 times and I can't get rid of it. I've learned to live with it. Nothing I do can remove that mission from my list.

    Yet, they've released the Elachi lockbox and the voth lockbox, but I still have the same problem. This is how it is with Cryptic.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • my1alts2alt3my1alts2alt3 Member Posts: 176 Arc User
    edited November 2013
    if it wasn't for the Star Trek I would've quit playing this a long time ago

    I have faith that the 'Ideals' of Star Trek will outlive this game, and like a Phoenix will rise from the ashes to give hope to Humanity once again. But to rise from the ashes you gotta have a corpse first...Dead Game Walking. (I hope im wrong and the game survives S8.)
  • feefyfeefy Member Posts: 34 Arc User
    edited November 2013
    Welcome to Star Trek Online... I'm also been playing pretty much since early access and there are bugs *still* left over from then floating around. My biggest beefs are with the tailor bugs (as I love kitting out the look of my bridge crew) and those annoying mission bugs that make you unable to finish certain missions. Whenever you would complain about these things, the usual response is: "But they're adding so much stuff; they're busy!". Feh! As a professional programmer myself, I can tell you straight up it's sloppy work; plain and simple. If they have the time to churn out lockbox/lobi items on a very regular basis; they have the time to fix these bugs.
  • atalossataloss Member Posts: 563 Arc User
    edited November 2013
    Maybe it's because fixing bugs doesn't make them as much immediate money as lockboxes and shiney new ships. That could be the reason why it's so low on their priority list (right above showing the KDF some love).
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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