'you know the next thing to start doing is just increase the level cap and just create a new level of nightmare"
Good to know. A level cap increase is just pointless unless there is some good reason for it as proved by the Reputation system. Introducing an Admiral system where you can actually act like an Admiral where you have your own fleet to fight with you and send ships on missions similar to the duty officer system would give a good reason for a level cap increase. Of course, there has to be some easy method for upgrading our Mk XII equipment to Mk XIV. So I should be able to do an easy project to convert my STF Mk XII gear to Mk XIV.
I don't want to knock the PvP community too much, but they tend to come off as intense and less-than-friendly at times. Mostly, what makes the game fun for them seems pretty antithetical to what makes it fun for me.
Incompatible personalities, I guess.
Yup. A lot of PVPers have felt so snubbed for years they've gotten quite salty. I'm supposing this speaks to an inevitable reality when a crucial part of what most MMO's enjoy have been left to collect dust. There's bound to be a few scary dust bunnies along the way.
I've stuck with this game since early beta and I can say for certan that the direction its gone has been phenominal by leaps and bounds. I'm happy this game continues to develop its groud asnd space together. no other game i know of offers what star trek has. ground action and non action zones, space action and non action zones, A great story that continues to develop, and lovely expansions.
Season 8 saw yet another reputation introduced, I dont think that's bad. it is a bit grindy but you still get story progress with it. Never worked for something before? I don't think the xp grind of the rep system is unreasonable. in fact with s8 it was made easier for everyone and done slightly different. It's progress. I wish whey would go back and redo the other reps the way they did the dyson rep. the fleet rep grind is considerably harder and could use some cost cuts on some things i think, but it's not bad.
PvP is a story in and of itself. I think its important to keep a good pvp experiencee with a game like this, but not necessary. pvp will be addressed when they can figure out how to fix the problems. So the point im getting at is I dont see why the OP titled this as they did. this is not a game that caters to people. I have 100 things I could put that would make this game amazing, do I blab them while posting with "Cryptic fans beware"? It is honestly pathetic that people post stuff like that.
Having an opinion is one thing, stating what you'd like to see is something else. but to title it with junk like "cryptic fans beware" and only use personal opinion for the op is sadning. This game is a good game, season 8 is far from a failure, and the grind isnt worth crying over so please for everyone's sake, stop titling oppinionated posts with things like cryptic fans beware. I actually read this thinking something was actually wrong, instead i got a spoiled brat whining about grind! Good day to you sir...or madam.
I've stuck with this game since early beta and I can say for certan that the direction its gone has been phenominal by leaps and bounds. I'm happy this game continues to develop its groud asnd space together. no other game i know of offers what star trek has. ground action and non action zones, space action and non action zones, A great story that continues to develop, and lovely expansions.
Season 8 saw yet another reputation introduced, I dont think that's bad. it is a bit grindy but you still get story progress with it. Never worked for something before? I don't think the xp grind of the rep system is unreasonable. in fact with s8 it was made easier for everyone and done slightly different. It's progress. I wish whey would go back and redo the other reps the way they did the dyson rep. the fleet rep grind is considerably harder and could use some cost cuts on some things i think, but it's not bad.
PvP is a story in and of itself. I think its important to keep a good pvp experiencee with a game like this, but not necessary. pvp will be addressed when they can figure out how to fix the problems. So the point im getting at is I dont see why the OP titled this as they did. this is not a game that caters to people. I have 100 things I could put that would make this game amazing, do I blab them while posting with "Cryptic fans beware"? It is honestly pathetic that people post stuff like that.
Having an opinion is one thing, stating what you'd like to see is something else. but to title it with junk like "cryptic fans beware" and only use personal opinion for the op is sadning. This game is a good game, season 8 is far from a failure, and the grind isnt worth crying over so please for everyone's sake, stop titling oppinionated posts with things like cryptic fans beware. I actually read this thinking something was actually wrong, instead i got a spoiled brat whining about grind! Good day to you sir...or madam.
I don't think you're too off key here. Idealistically we'd all like to have a warm and welcoming atmosphere. Sometimes, however, things just need to be said. So I'm not going to finger wag at frustrated folks because their frustrations are valid whether we agree or not.
I will finger wag at the leadership in this game though. It's not like everybody was going to sit on their hands and just wish it was better.
Good to know. A level cap increase is just pointless unless there is some good reason for it as proved by the Reputation system. Introducing an Admiral system where you can actually act like an Admiral where you have your own fleet to fight with you and send ships on missions similar to the duty officer system would give a good reason for a level cap increase. Of course, there has to be some easy method for upgrading our Mk XII equipment to Mk XIV. So I should be able to do an easy project to convert my STF Mk XII gear to Mk XIV.
Yeah. The mark XII reputation sets are such a big investment that they should be upgradeable to further tiers.
Like a tier v rep mission that costs marks and dil, and needs one mark XII to make a mark XIV.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Good to know. A level cap increase is just pointless unless there is some good reason for it as proved by the Reputation system. Introducing an Admiral system where you can actually act like an Admiral where you have your own fleet to fight with you and send ships on missions similar to the duty officer system would give a good reason for a level cap increase. Of course, there has to be some easy method for upgrading our Mk XII equipment to Mk XIV. So I should be able to do an easy project to convert my STF Mk XII gear to Mk XIV.
This wouldn't happen. The point of a level cap increase is to give people who are maxed out something to work towards not simply upgrade existing stuff. Yes for us it means new content but for the business on the other end of it where is the profit if not to make you grind more dilithium and marks to buy the higher end gear?
This is my only concern with the all this grinding right now anyways... What is it for really? After you have purchased your gear and what not... what would you use it for if you no longer need the marks from that reputation? If you have ran STFs literally hundreds of times why would you run them some more? What missions exist after you have achieved your gear from that rep?
I'm not complaining as I have loads of work to do myself on my reps but I do ask myself in the end "what is the point of this gear and grind after I'm done?" I'm happy with Season 8 because I like the ground action not for the marks but it is a great dilithium grind. Eventually when I'm done with all my alts on rep I plan to begin work on DOFFing. I use to love PvP but all these new modifiers since I used to PvP make me need to re-learn what works. PvP needs love for sure as it gives you an outlet to put all the fancy gear to work when done with everything else.
Gold Sub since March 2010
Lifetime Sub since June 2010
I understand this... I really do but, My point is this should not be happening. The reason PvP is not as popular or interesting as it should be is because there is nothing there. How about giving large sums of dilithium for it? say 3,000 per match? This alone would generate far more traffic for PvP. I myself would be playing it all damned day if this were the case.
Sadly, that's why they limit the dill to 8,000 per day. Some people would actually max out their character and gear in a month.
Good to know. A level cap increase is just pointless unless there is some good reason for it as proved by the Reputation system. Introducing an Admiral system where you can actually act like an Admiral where you have your own fleet to fight with you and send ships on missions similar to the duty officer system would give a good reason for a level cap increase. Of course, there has to be some easy method for upgrading our Mk XII equipment to Mk XIV. So I should be able to do an easy project to convert my STF Mk XII gear to Mk XIV.
If they allowed me to command my other ships (that are collecting dust in ESD) I would Overnight mail my wallet along with all my debit cards to Cryptic/PWE. Why? Because what's the point of being an Admiral when you aren't commanding anything? If I was able to command an armada of my ships (or at least allow me to command 2 other ships), I would loose my mind with excitement. I'd love to tackle the Conduit or Vortex with my fleet of ships:
A Multi-Mission Reconnaissance Explorer (Aventine class, sister of the famed Vesta) + 6 Advanced Scorpions
An Advanced Escort
If Cryptic/PWE allowed us to:
1. Command away teams (meaning I don't have to beam down)
2. Provide fighter ship support for the ground away team (let's face it fighters in this game are almost useless)
On top of commanding (at least) two other ships, I'll email them the stock certificates of my daughters and my businesses debit card (yes I'm desperate for a 75% revamp of this game). If it wasn't for the Star Trek Logo and name, I would not have even downloaded this game. So therefore, do the Star Trek name some justice.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
This is just getting to be far too out of hand. This game is nothing but a huge grindfest anymore and for what? "special gear sets?" This is just terrible cryptic, you need to do some PvP revamping and enough with the PvE modifications. I want to see some improvements for PvP maybe some level cap increases? As a lifetime subscriber I demand new content I can actually use. Enough of this "NEW GRIND GAME TRIBBLE."
All MMO's are grindfests, this one is very easy and with a rep system guarantees you quality stuff.
PVP will never be an equal battle until they make it a user only making the difference and not ship/gear/boff/doff equation making the difference.
Level cap increase would add further to the already power creep that is out of control.
As a sub or player demanding anything falls on deaf ears because it's their game and they will do what they seem fit even if it cost them money.
Sadly, that's why they limit the dill to 8,000 per day. Some people would actually max out their character and gear in a month.
Is it? I thought it was because they noticed that people were buying loads of zen and turning it into dilithium because they were unwilling to wait the 5-7 days worth of refinement to make a single purchase.
This is my only concern with the all this grinding right now anyways... What is it for really?
This is more of a philosophical thing for me, but I would hope that what it's for is fun.
I set goals I want to achieve within the game (gear to acquire, reputation tiers to attain) just like anybody else, but even when I'm grinding my way toward the goal, I won't play content I don't feel like playing, and if I get a whim to do something that doesn't move me closer to my goal, I'll do it.
I play to have fun first, and meet specific goals second.
Get out there and play around with Foundry missions. Indulge in some of the little-played content like The Vault Shuttle Mission or Atmosphere Assault. Replay favourite old missions - not for gear, but because you enjoy them. Go out and have fun.
It might take you longer to get that next shiny you've been working toward, but I bet you'll enjoy yourself more.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
Is it? I thought it was because they noticed that people were buying loads of zen and turning it into dilithium because they were unwilling to wait the 5-7 days worth of refinement to make a single purchase.
Yes but that makes them money, the other way around doesn't.
Money for zen to buy dilithium=profit :rolleyes:
Dilithium for zen=no profit unless above continues to flourish. :rolleyes:
IMO the main reason that PVP even existed when STO launched was it was the only thing that Cryptic had that the KDF player base could do in-game.
What really killed PVP in STO was When Cryptic added the Fed vs.Fed PVP option for all the Fed Players that complained that the KDF players were to OP.
Back then PVP is all anyone rolling a KDF Character had if they wanted to level up and even if you were not into PVP you had no choice but to get good real fast because the sooner you could end a match the sooner you could get back into the queue to get your next chunk of exp.
It became near impossible for a KDF player to get a match without having to wait 15-40 minutes in the queue for the match to start.
Another thing that hurt PVP was when Cryptic started adding PVE content for the KDF.
Don't get me wrong the KDF faction should have never been launched without ample PVE content and almost 4 years later I still do not feel like the KDF has enough PVE content.
Missions like the Empire Defenses offered the newer KDF players a much faster leveling option than have to play the waiting game in the PVP queues.
My very first KDF Science Captain took me a bit over 3 months to level with just PVP back when STO launched; however, after we got the Empire Defense missions, I was able to level 2 more KDF alts in just about 3 days for each of them without even having to queue for one PVP match.
I think that the biggest blow that PVP suffered is when Cryptic caved to all the complaints from players unwilling to participate in PVP and removed the PVP only Gear.
In order to get masses to even consider PVP you must incentivize them to do so and our current PVP system does nothing to that effect.
If Cryptic wants to revitalize PVP in STO they will need to create a PVP Reputation System that offers gear and passive player buffs that can only be earned by participating in PVP.
I would suggest that with the end to non-existent Klingon VS. Federation war looming that Cryptic call the PVP Reputation System War Games.
The thing I am most upset about with the launch of season 8 is that it seems like Cryptic fired their writers because the story that is in the Sphere is not a story that would get them any credit in anything to do with Star Trek.
The story for the featured episode with Dorn doing the VO was quite good and then suddenly they release season 8 after that and there is so much missing story content between the feature and the sphere that if this were a novel and it was sent in to their editor they would be getting a phone call asking where the missing material is?
The federation have buckled under and are now taking orders from some Rumulan sitting at a desk saying we need to destroy the Voth? Who I might add were basically a peaceful race in the one episode that had anything to do with them in the Voyager Star Trek series. Also these Voth are millions of years ahead of the rest of the Galaxy in technology, would it not be a good idea to ask them why they are collecting Omega Particles before we declare war on them?
None of this story makes any sense at all and I have read on the forums that apparently if you gain rep in the Sphere that more story is revealed. That is NOT good enough because the story needs to make sense before you start to kill Voth and take orders from Romulans! Any federation Captain who believes in the Prime Directive would be wondering how the federation was taken over by New Romulus and what do they need to do to stop them?!?! :(:mad:
I agree with this post. I have no motivation to unlock some kind of short cutscene that probably doesn't actually explain much, beyond giving me some vague trivia that barely connects the sphere and the Voth with all the other stuff. At least, I assume that is what those consoles and cutscenes are like.
It's like:
A. Give them a good story with Worf
B. Give them an unrelated adventure zone.
C. Add some footnotes to the unrelated adventure zone that "pads" it like a resume.
Um, you guys do know that all Zen is paid for by someone?
Which means when you grind dilithium and exchange it for Zen and feel all proud of sticking it to Cryptic/PWE you're actually just helping to feed the economy. In other words you're making them money.
Only way to not help PWE/Cryptic is to never buy anything that you have to get with Zen which includes anything lockbox related. That even includes buying it from the exchange because it all still traces back to someone buying the keys with Zen which someone paid for.
As for the OP, yes it seems...I've already put it else where. Battleground is nice and all but there's not a ton of entertainment outside of it for me. Also the new STFs really suck in terms of being a time sink as a way around silly quick completion times.
Also they messed with character models which I don't like.
Unless you only make one character and only run thru the content a single time, YOU ARE GRINDING.
Repeating any content more than once is GRINDING.
Eh, too broad an assessment. The are different flavors of grind, I guess. Would I rather "grind" hundreds of story-based missions on multiple toons or kill the same handful of landscape mobs and click the same handful of landscape clickies over and over and over again?
Give me more immersive content any time. I enjoyed New Romulus the first two or three times through. But after that, it was feeling very "grindy" because it was the exact same thing repeatedly. Now I treat New Romulus like any other missions; do it every once in a while to add some variety to the mission list, but forget about grinding the rep. It's not worth the constant repetition.
I will probably never see the missions gated by rep again, because I'm not willing to run a hamster wheel to get to them.
Eh, too broad an assessment. The are different flavors of grind, I guess. Would I rather "grind" hundreds of story-based missions on multiple toons or kill the same handful of landscape mobs and click the same handful of landscape clickies over and over and over again?
Give me more immersive content any time. I enjoyed New Romulus the first two or three times through. But after that, it was feeling very "grindy" because it was the exact same thing repeatedly. Now I treat New Romulus like any other missions; do it every once in a while to add some variety to the mission list, but forget about grinding the rep. It's not worth the constant repetition.
I will probably never see the missions gated by rep again, because I'm not willing to run a hamster wheel to get to them.
This is my big problem with the grind in this game. Its the same stuff over and over and i just can't do it. I have a VA and that's the only character i will ever make. It was the character i always wanted to make in the Star Trek universe and i love the guy. I have zero interest in making an alt. MMO's may all have grinding but not like this game. The rep.system is way out of control now and i don't see how they can fix it.
I also was a bit disappointed with Season 8, there are some good things as well for sure.
But more Rep, grind, rep, grind, rep, grind. Ok some new toys, we have to grind by forced PVE means.
I'd also like to see some PvP updates at some point, I think a fine addition would be for people to be able to make their own maps like in foundry for the PVP queues, and the top 10 best rated maps are being cycled in the queues. How awesome would that be?
PvPers dont just queue up, alot of fleets also do private matches with each other actually even some RPers do it. Its hella fun!
Ofcourse everyone will agree that PvP can get at least SOME love, there shouldnt be a whole Season devoted to it ofcourse, but this PVE grind is gettin a bit boring after having tons of VA's and max reps.
Cryptic needs to focus on two main aspects if they want to see any real longevity. PvP and the foundry. Otherwise the game will just be a "wait until cryptic releases the next shiny".
For pvp I would love to have a contested zone, ground and space, like the dyson sphere. A real back and forth between the fed and Klingons. Have a major battle each week to determine dominance and whatever reward that would imply, 10% more dil. maybe?. Cryptic should encourage competition and fleet teamwork. Its a no brainer to me in terms of monetising it. People would pay money to get the best items rapidly and that includes levelling the fleet star base/embassy/mine/spire. They may argue its a waste only a small few currently play pvp, that's because as it is now pvp feels like its a tacked on edition to the game. Yet as a player in the sto universe you're thrown into this fed/klink war but you don't really experience it, except in the pve story.
The foundry is a great place for content. Authors have shown they can create better episodes than the official ones, even with the limited tools the foundry currently has. Is it that hard to give authors access to all the assets already in the game?. Trying to create a 3d environment by using a 2d map, with non rotating z axis objects, non locking layers and non dynamic interactive overlapping objects is a real pain. Id love more control. Maybe have the ability to create a cut scene. Why they don't focus on this more is beyond me. People want to make content for the game for free and they tie our hands. Get the sto community more involved. Spotlight foundry missions is doing it right but I would prefer it if the voting system was in game and eventually for the popular foundry missions to be included in the official in-game cannon .... After its been cryptic vetoed.
The sto community can create an amazing game through competition and user generated content without cryptic constantly feeding us the same old stuff.they all become obsolete and irrelevant over a short time. I want them to give us a proper platform and tools to make this an enjoyable community game.
These are my pipedreams for what I want sto to be. And was a waste of my time to write it out since nobody at cryptic would take a users suggestions to heart.
Cryptic needs to focus on two main aspects if they want to see any real longevity. PvP and the foundry. Otherwise the game will just be a "wait until cryptic releases the next shiny".
I rather them not waste time with PvP since it's an utter disaster. Now the Foundry on the other hand, does need love.
It's annoying having to wait weeks to months getting that system back online every season.
This wouldn't happen. The point of a level cap increase is to give people who are maxed out something to work towards not simply upgrade existing stuff. Yes for us it means new content but for the business on the other end of it where is the profit if not to make you grind more dilithium and marks to buy the higher end gear?
This is my only concern with the all this grinding right now anyways... What is it for really? After you have purchased your gear and what not... what would you use it for if you no longer need the marks from that reputation? If you have ran STFs literally hundreds of times why would you run them some more? What missions exist after you have achieved your gear from that rep?
I'm not complaining as I have loads of work to do myself on my reps but I do ask myself in the end "what is the point of this gear and grind after I'm done?" I'm happy with Season 8 because I like the ground action not for the marks but it is a great dilithium grind. Eventually when I'm done with all my alts on rep I plan to begin work on DOFFing. I use to love PvP but all these new modifiers since I used to PvP make me need to re-learn what works. PvP needs love for sure as it gives you an outlet to put all the fancy gear to work when done with everything else.
In my opinion they should have never gone past captain. A captain stays in that rank for a while..
I assume that very few wants to actually be admiral or sub-admiral, then why force it on. And whats the hurry with the lower ranks? You hardly get to enjoy the ships of the lower ranks.
In my opinion and wish is that really reconsider this rank system. The current once just causes problem when new content arrives.
The thing I am most upset about with the launch of season 8 is that it seems like Cryptic fired their writers because the story that is in the Sphere is not a story that would get them any credit in anything to do with Star Trek.
The story for the featured episode with Dorn doing the VO was quite good and then suddenly they release season 8 after that and there is so much missing story content between the feature and the sphere that if this were a novel and it was sent in to their editor they would be getting a phone call asking where the missing material is?
The federation have buckled under and are now taking orders from some Rumulan sitting at a desk saying we need to destroy the Voth? Who I might add were basically a peaceful race in the one episode that had anything to do with them in the Voyager Star Trek series. Also these Voth are millions of years ahead of the rest of the Galaxy in technology, would it not be a good idea to ask them why they are collecting Omega Particles before we declare war on them?
None of this story makes any sense at all and I have read on the forums that apparently if you gain rep in the Sphere that more story is revealed. That is NOT good enough because the story needs to make sense before you start to kill Voth and take orders from Romulans! Any federation Captain who believes in the Prime Directive would be wondering how the federation was taken over by New Romulus and what do they need to do to stop them?!?! :(:mad:
As a matter of fact as soon as the Foundry is reactivated I am going to start to work on a foundry mission that at the very least ties the feature episode to the sphere, it drives me nuts to see almost a books worth of story content missing between the two...
There is a ship sitting next to the gate that'll answer questions about the current state, and explains the Omega Imperative, which has priority even over the Prime Directive. This Imperative apparently has been agreed upon by all 3 factions. No idea if that's canon, don't really care. It at least gives some explanation. Also the cutscenes are pretty intriguing, I would check them if I were you. Only have the first two tiers, but me and some fleet members are already theorizing how this pew-pew came to be and why.
In my opinion they should have never gone past captain. A captain stays in that rank for a while..
I assume that very few wants to actually be admiral or sub-admiral, then why force it on. And whats the hurry with the lower ranks? You hardly get to enjoy the ships of the lower ranks.
In my opinion and wish is that really reconsider this rank system. The current once just causes problem when new content arrives.
I agree with this. Flew through the levels like it was nothing. IMO I shouldn't hit 50, even with doing a bunch of other side missions till I do the final few Udine missions before going to the sphere.
We rush through this game too quickly, plus you're an admiral who's a glorified captain. Keep the Admiral bars, I'll remain a captain and go explore strange new worlds.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I agree with this. Flew through the levels like it was nothing. IMO I shouldn't hit 50, even with doing a bunch of other side missions till I do the final few Udine missions before going to the sphere.
We rush through this game too quickly, plus you're an admiral who's a glorified captain. Keep the Admiral bars, I'll remain a captain and go explore strange new worlds.
Well before F2P you wouldn't. My first character was barely RA-UH when I hit the end of the storyline. With F2P the mission xp went up insanely. And the Doffs, and other sources of extra xp. Nowadays you can got from 1-50 in a day and a half.
I've always said that "immersive content" is the illusion we (and the devs) play on ourselves to distract us from the fact that we are mindlessly grinding. You strip away the illusion (i.e. the compelling storylines) and it's nothing but repetitive pew pew, and clickies.
Again, that is perhaps oversimplification. The stories -- the illusion" if you will -- when done well can stir the imagination, can string the pew pew and clickies together in ways that are sometimes unexpected and play upon the imagination. It engages one's mind in ways simply doing the exact same repetitive task can't do.
Strip all that away, and you are left with bland, mindless, repetitive tasks that become boring in short order.
Do I mind having pew pew events available? Not at all! Sometimes I like just coming in and blowing things up. But a game that consists primarily of such activity would not fill the bill for a "main game" for me.
I like games that engage my imagination, that I can add some of my own color and story to, that has content that draws me in and adds entertainment value. Simple pew pew and clickies without the "illusion" (i.e., the compelling storylines) does not bring that value.
As noted in my previous post, I actually enjoyed the New Romulus content -- as with any other story content (even though it was "light" story). But after grinding it out repeatedly to unlock rep tiers and the associated episodes, I determined I will never do so again. It went from mildly entertaining to downright painful over time.
That type of content (New Romulus, Breen "dailies", and so forth) has become just additional side missions for me now. Fun in small doses, great for instances where I don't have much time to play, but not viable as the primary content.
The foundry is a great place for content. Authors have shown they can create better episodes than the official ones, even with the limited tools the foundry currently has. Is it that hard to give authors access to all the assets already in the game?. Trying to create a 3d environment by using a 2d map, with non rotating z axis objects, non locking layers and non dynamic interactive overlapping objects is a real pain. Id love more control. Maybe have the ability to create a cut scene. Why they don't focus on this more is beyond me. People want to make content for the game for free and they tie our hands. Get the sto community more involved. Spotlight foundry missions is doing it right but I would prefer it if the voting system was in game and eventually for the popular foundry missions to be included in the official in-game cannon .... After its been cryptic vetoed.
The sto community can create an amazing game through competition and user generated content without cryptic constantly feeding us the same old stuff.they all become obsolete and irrelevant over a short time. I want them to give us a proper platform and tools to make this an enjoyable community game.
These are my pipedreams for what I want sto to be. And was a waste of my time to write it out since nobody at cryptic would take a users suggestions to heart.
This is what I have been saying in countless threads, let the community do new ship interiors, give the Foundry all the art that is in Fleet holdings so that authors have the ability to create content and storylines for their Fleets to enjoy. I would love to create a storyline that explains the formation and existence of my Fleet.
They have the means to do this just not the ok from the powers that can say yes to it....
I am not much of a fan of PvP because it's PtW. That said, from what I've read in this thread and others, a few things would "fix" PvP for a while...
1) T6 PvP only ship...6 fore/4 aft, 150 base power for all systems, 50k hull, 10k shields with 1k/sec regen, cdr/3 lcdr/lt universal stations, 5 eng/5 sci/5 tac consoles (PvP looted/Rep only), 5 device slots, integrated Rom battle cloak + Plasmonic Leech + Aceton Assimilator + Red Matter Capacitor, base turn rate of 20.
2) Ship weapons: AP-Disruptor DHC: double standard damage for type/mk with double duration/strength of both Proc's. PvP use only, 360 arc, guaranteed hit, can also be mounted aft. Devastator Torpedo: spreads into 12 torpedos each with 50% shield penetration/5k kinetic damage/1k radiation damage per sec for 30 sec/6 sec reload...HY increases kinetic and radiation damage...spread increases projectiles to 18/24/30...guaranteed hit, 360 arc, PvP use only.
3) Ground weapons: All energy type/all proc with 250 dps base. PvP only.
This is just getting to be far too out of hand. This game is nothing but a huge grindfest anymore and for what? "special gear sets?" This is just terrible cryptic, you need to do some PvP revamping and enough with the PvE modifications. I want to see some improvements for PvP maybe some level cap increases? As a lifetime subscriber I demand new content I can actually use. Enough of this "NEW GRIND GAME TRIBBLE."
Every MMO out there is a grind fest. Oh, no but they are also level grind fests too, but at least in STO you get content to level you up now.
Said NO to Arc. Gets punished by not being given a free outfit, free lobi, and free shuttle. Now forced to use Arc's site when trying to get to STO site. Still not rewards for beta testing the Arc website by force. Bravo Cryptic.
Fix the bugs in the game first, the missing meshes, the broken mechanics, the annoying issues that are constantly being thrown in our faces at every patch.
"Oh look we added music to dyson sphere zones! (batteries still dis-appear though..)"
THANKS! THAT MATTERED!
Or how about just NOT releasing TRIBBLE content full of bugs, just WAIT cryptic, STOP RUSHING TRIBBLE CONTENT AND BUGGY GARBAGE OUT THE DOOR !!!!
FIX KNOWN ISSUES!!! Change BROKEN game mechanics (Crew/alive/death/recovery for example)
Give us better sorting in exchange! Give us better filters and abilities in Mail tabs, MAke it so I can't accidentally join a chat channel on Champions, then have to download ARC, Champions, Patch it, make a new character, JUST TO TURN IT OFF IN STO!!!!!!!!!!!!!!!!!!!!!
This type of stuff is what needs addressing. Not "Oh hey we
Oh and the KDF if you ever get around to ACTUALLY adding content or making the factions balanced WHAT so EVER. Like say, making Fleet ships that you own the C-store version of only cost 1 FSM???? NOT 4!!! How about 6 new ships, answers to the Vesta/kumari 3 packs, the avenger, atrox, HEC??? Fleet version of the garumba? ANYTHING!!
/Rant
"I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos."-Walter
Comments
Good to know. A level cap increase is just pointless unless there is some good reason for it as proved by the Reputation system. Introducing an Admiral system where you can actually act like an Admiral where you have your own fleet to fight with you and send ships on missions similar to the duty officer system would give a good reason for a level cap increase. Of course, there has to be some easy method for upgrading our Mk XII equipment to Mk XIV. So I should be able to do an easy project to convert my STF Mk XII gear to Mk XIV.
Yup. A lot of PVPers have felt so snubbed for years they've gotten quite salty. I'm supposing this speaks to an inevitable reality when a crucial part of what most MMO's enjoy have been left to collect dust. There's bound to be a few scary dust bunnies along the way.
Season 8 saw yet another reputation introduced, I dont think that's bad. it is a bit grindy but you still get story progress with it. Never worked for something before? I don't think the xp grind of the rep system is unreasonable. in fact with s8 it was made easier for everyone and done slightly different. It's progress. I wish whey would go back and redo the other reps the way they did the dyson rep. the fleet rep grind is considerably harder and could use some cost cuts on some things i think, but it's not bad.
PvP is a story in and of itself. I think its important to keep a good pvp experiencee with a game like this, but not necessary. pvp will be addressed when they can figure out how to fix the problems. So the point im getting at is I dont see why the OP titled this as they did. this is not a game that caters to people. I have 100 things I could put that would make this game amazing, do I blab them while posting with "Cryptic fans beware"? It is honestly pathetic that people post stuff like that.
Having an opinion is one thing, stating what you'd like to see is something else. but to title it with junk like "cryptic fans beware" and only use personal opinion for the op is sadning. This game is a good game, season 8 is far from a failure, and the grind isnt worth crying over so please for everyone's sake, stop titling oppinionated posts with things like cryptic fans beware. I actually read this thinking something was actually wrong, instead i got a spoiled brat whining about grind! Good day to you sir...or madam.
I don't think you're too off key here. Idealistically we'd all like to have a warm and welcoming atmosphere. Sometimes, however, things just need to be said. So I'm not going to finger wag at frustrated folks because their frustrations are valid whether we agree or not.
I will finger wag at the leadership in this game though. It's not like everybody was going to sit on their hands and just wish it was better.
Yeah. The mark XII reputation sets are such a big investment that they should be upgradeable to further tiers.
Like a tier v rep mission that costs marks and dil, and needs one mark XII to make a mark XIV.
This wouldn't happen. The point of a level cap increase is to give people who are maxed out something to work towards not simply upgrade existing stuff. Yes for us it means new content but for the business on the other end of it where is the profit if not to make you grind more dilithium and marks to buy the higher end gear?
This is my only concern with the all this grinding right now anyways... What is it for really? After you have purchased your gear and what not... what would you use it for if you no longer need the marks from that reputation? If you have ran STFs literally hundreds of times why would you run them some more? What missions exist after you have achieved your gear from that rep?
I'm not complaining as I have loads of work to do myself on my reps but I do ask myself in the end "what is the point of this gear and grind after I'm done?" I'm happy with Season 8 because I like the ground action not for the marks but it is a great dilithium grind. Eventually when I'm done with all my alts on rep I plan to begin work on DOFFing. I use to love PvP but all these new modifiers since I used to PvP make me need to re-learn what works. PvP needs love for sure as it gives you an outlet to put all the fancy gear to work when done with everything else.
Lifetime Sub since June 2010
Sadly, that's why they limit the dill to 8,000 per day. Some people would actually max out their character and gear in a month.
If they allowed me to command my other ships (that are collecting dust in ESD) I would Overnight mail my wallet along with all my debit cards to Cryptic/PWE. Why? Because what's the point of being an Admiral when you aren't commanding anything? If I was able to command an armada of my ships (or at least allow me to command 2 other ships), I would loose my mind with excitement. I'd love to tackle the Conduit or Vortex with my fleet of ships:
If Cryptic/PWE allowed us to:
1. Command away teams (meaning I don't have to beam down)
2. Provide fighter ship support for the ground away team (let's face it fighters in this game are almost useless)
On top of commanding (at least) two other ships, I'll email them the stock certificates of my daughters and my businesses debit card (yes I'm desperate for a 75% revamp of this game). If it wasn't for the Star Trek Logo and name, I would not have even downloaded this game. So therefore, do the Star Trek name some justice.
All MMO's are grindfests, this one is very easy and with a rep system guarantees you quality stuff.
PVP will never be an equal battle until they make it a user only making the difference and not ship/gear/boff/doff equation making the difference.
Level cap increase would add further to the already power creep that is out of control.
As a sub or player demanding anything falls on deaf ears because it's their game and they will do what they seem fit even if it cost them money.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Is it? I thought it was because they noticed that people were buying loads of zen and turning it into dilithium because they were unwilling to wait the 5-7 days worth of refinement to make a single purchase.
I set goals I want to achieve within the game (gear to acquire, reputation tiers to attain) just like anybody else, but even when I'm grinding my way toward the goal, I won't play content I don't feel like playing, and if I get a whim to do something that doesn't move me closer to my goal, I'll do it.
I play to have fun first, and meet specific goals second.
Get out there and play around with Foundry missions. Indulge in some of the little-played content like The Vault Shuttle Mission or Atmosphere Assault. Replay favourite old missions - not for gear, but because you enjoy them. Go out and have fun.
It might take you longer to get that next shiny you've been working toward, but I bet you'll enjoy yourself more.
Yes but that makes them money, the other way around doesn't.
Money for zen to buy dilithium=profit :rolleyes:
Dilithium for zen=no profit unless above continues to flourish. :rolleyes:
Praetor of the -RTS- Romulan Tal Shiar fleet!
Which is exactly my point.. :rolleyes:
What really killed PVP in STO was When Cryptic added the Fed vs.Fed PVP option for all the Fed Players that complained that the KDF players were to OP.
Back then PVP is all anyone rolling a KDF Character had if they wanted to level up and even if you were not into PVP you had no choice but to get good real fast because the sooner you could end a match the sooner you could get back into the queue to get your next chunk of exp.
It became near impossible for a KDF player to get a match without having to wait 15-40 minutes in the queue for the match to start.
Another thing that hurt PVP was when Cryptic started adding PVE content for the KDF.
Don't get me wrong the KDF faction should have never been launched without ample PVE content and almost 4 years later I still do not feel like the KDF has enough PVE content.
Missions like the Empire Defenses offered the newer KDF players a much faster leveling option than have to play the waiting game in the PVP queues.
My very first KDF Science Captain took me a bit over 3 months to level with just PVP back when STO launched; however, after we got the Empire Defense missions, I was able to level 2 more KDF alts in just about 3 days for each of them without even having to queue for one PVP match.
I think that the biggest blow that PVP suffered is when Cryptic caved to all the complaints from players unwilling to participate in PVP and removed the PVP only Gear.
In order to get masses to even consider PVP you must incentivize them to do so and our current PVP system does nothing to that effect.
If Cryptic wants to revitalize PVP in STO they will need to create a PVP Reputation System that offers gear and passive player buffs that can only be earned by participating in PVP.
I would suggest that with the end to non-existent Klingon VS. Federation war looming that Cryptic call the PVP Reputation System War Games.
I agree with this post. I have no motivation to unlock some kind of short cutscene that probably doesn't actually explain much, beyond giving me some vague trivia that barely connects the sphere and the Voth with all the other stuff. At least, I assume that is what those consoles and cutscenes are like.
It's like:
A. Give them a good story with Worf
B. Give them an unrelated adventure zone.
C. Add some footnotes to the unrelated adventure zone that "pads" it like a resume.
Which means when you grind dilithium and exchange it for Zen and feel all proud of sticking it to Cryptic/PWE you're actually just helping to feed the economy. In other words you're making them money.
Only way to not help PWE/Cryptic is to never buy anything that you have to get with Zen which includes anything lockbox related. That even includes buying it from the exchange because it all still traces back to someone buying the keys with Zen which someone paid for.
As for the OP, yes it seems...I've already put it else where. Battleground is nice and all but there's not a ton of entertainment outside of it for me. Also the new STFs really suck in terms of being a time sink as a way around silly quick completion times.
Also they messed with character models which I don't like.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Eh, too broad an assessment. The are different flavors of grind, I guess. Would I rather "grind" hundreds of story-based missions on multiple toons or kill the same handful of landscape mobs and click the same handful of landscape clickies over and over and over again?
Give me more immersive content any time. I enjoyed New Romulus the first two or three times through. But after that, it was feeling very "grindy" because it was the exact same thing repeatedly. Now I treat New Romulus like any other missions; do it every once in a while to add some variety to the mission list, but forget about grinding the rep. It's not worth the constant repetition.
I will probably never see the missions gated by rep again, because I'm not willing to run a hamster wheel to get to them.
This is my big problem with the grind in this game. Its the same stuff over and over and i just can't do it. I have a VA and that's the only character i will ever make. It was the character i always wanted to make in the Star Trek universe and i love the guy. I have zero interest in making an alt. MMO's may all have grinding but not like this game. The rep.system is way out of control now and i don't see how they can fix it.
But more Rep, grind, rep, grind, rep, grind. Ok some new toys, we have to grind by forced PVE means.
I'd also like to see some PvP updates at some point, I think a fine addition would be for people to be able to make their own maps like in foundry for the PVP queues, and the top 10 best rated maps are being cycled in the queues. How awesome would that be?
PvPers dont just queue up, alot of fleets also do private matches with each other actually even some RPers do it. Its hella fun!
Ofcourse everyone will agree that PvP can get at least SOME love, there shouldnt be a whole Season devoted to it ofcourse, but this PVE grind is gettin a bit boring after having tons of VA's and max reps.
For pvp I would love to have a contested zone, ground and space, like the dyson sphere. A real back and forth between the fed and Klingons. Have a major battle each week to determine dominance and whatever reward that would imply, 10% more dil. maybe?. Cryptic should encourage competition and fleet teamwork. Its a no brainer to me in terms of monetising it. People would pay money to get the best items rapidly and that includes levelling the fleet star base/embassy/mine/spire. They may argue its a waste only a small few currently play pvp, that's because as it is now pvp feels like its a tacked on edition to the game. Yet as a player in the sto universe you're thrown into this fed/klink war but you don't really experience it, except in the pve story.
The foundry is a great place for content. Authors have shown they can create better episodes than the official ones, even with the limited tools the foundry currently has. Is it that hard to give authors access to all the assets already in the game?. Trying to create a 3d environment by using a 2d map, with non rotating z axis objects, non locking layers and non dynamic interactive overlapping objects is a real pain. Id love more control. Maybe have the ability to create a cut scene. Why they don't focus on this more is beyond me. People want to make content for the game for free and they tie our hands. Get the sto community more involved. Spotlight foundry missions is doing it right but I would prefer it if the voting system was in game and eventually for the popular foundry missions to be included in the official in-game cannon .... After its been cryptic vetoed.
The sto community can create an amazing game through competition and user generated content without cryptic constantly feeding us the same old stuff.they all become obsolete and irrelevant over a short time. I want them to give us a proper platform and tools to make this an enjoyable community game.
These are my pipedreams for what I want sto to be. And was a waste of my time to write it out since nobody at cryptic would take a users suggestions to heart.
I rather them not waste time with PvP since it's an utter disaster. Now the Foundry on the other hand, does need love.
It's annoying having to wait weeks to months getting that system back online every season.
In my opinion they should have never gone past captain. A captain stays in that rank for a while..
I assume that very few wants to actually be admiral or sub-admiral, then why force it on. And whats the hurry with the lower ranks? You hardly get to enjoy the ships of the lower ranks.
In my opinion and wish is that really reconsider this rank system. The current once just causes problem when new content arrives.
There is a ship sitting next to the gate that'll answer questions about the current state, and explains the Omega Imperative, which has priority even over the Prime Directive. This Imperative apparently has been agreed upon by all 3 factions. No idea if that's canon, don't really care. It at least gives some explanation. Also the cutscenes are pretty intriguing, I would check them if I were you. Only have the first two tiers, but me and some fleet members are already theorizing how this pew-pew came to be and why.
I agree with this. Flew through the levels like it was nothing. IMO I shouldn't hit 50, even with doing a bunch of other side missions till I do the final few Udine missions before going to the sphere.
We rush through this game too quickly, plus you're an admiral who's a glorified captain. Keep the Admiral bars, I'll remain a captain and go explore strange new worlds.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Well before F2P you wouldn't. My first character was barely RA-UH when I hit the end of the storyline. With F2P the mission xp went up insanely. And the Doffs, and other sources of extra xp. Nowadays you can got from 1-50 in a day and a half.
Again, that is perhaps oversimplification. The stories -- the illusion" if you will -- when done well can stir the imagination, can string the pew pew and clickies together in ways that are sometimes unexpected and play upon the imagination. It engages one's mind in ways simply doing the exact same repetitive task can't do.
Strip all that away, and you are left with bland, mindless, repetitive tasks that become boring in short order.
Do I mind having pew pew events available? Not at all! Sometimes I like just coming in and blowing things up. But a game that consists primarily of such activity would not fill the bill for a "main game" for me.
I like games that engage my imagination, that I can add some of my own color and story to, that has content that draws me in and adds entertainment value. Simple pew pew and clickies without the "illusion" (i.e., the compelling storylines) does not bring that value.
As noted in my previous post, I actually enjoyed the New Romulus content -- as with any other story content (even though it was "light" story). But after grinding it out repeatedly to unlock rep tiers and the associated episodes, I determined I will never do so again. It went from mildly entertaining to downright painful over time.
That type of content (New Romulus, Breen "dailies", and so forth) has become just additional side missions for me now. Fun in small doses, great for instances where I don't have much time to play, but not viable as the primary content.
This is what I have been saying in countless threads, let the community do new ship interiors, give the Foundry all the art that is in Fleet holdings so that authors have the ability to create content and storylines for their Fleets to enjoy. I would love to create a storyline that explains the formation and existence of my Fleet.
They have the means to do this just not the ok from the powers that can say yes to it....
1) T6 PvP only ship...6 fore/4 aft, 150 base power for all systems, 50k hull, 10k shields with 1k/sec regen, cdr/3 lcdr/lt universal stations, 5 eng/5 sci/5 tac consoles (PvP looted/Rep only), 5 device slots, integrated Rom battle cloak + Plasmonic Leech + Aceton Assimilator + Red Matter Capacitor, base turn rate of 20.
2) Ship weapons: AP-Disruptor DHC: double standard damage for type/mk with double duration/strength of both Proc's. PvP use only, 360 arc, guaranteed hit, can also be mounted aft. Devastator Torpedo: spreads into 12 torpedos each with 50% shield penetration/5k kinetic damage/1k radiation damage per sec for 30 sec/6 sec reload...HY increases kinetic and radiation damage...spread increases projectiles to 18/24/30...guaranteed hit, 360 arc, PvP use only.
3) Ground weapons: All energy type/all proc with 250 dps base. PvP only.
4) Ground Shield: 2k SP [CAPx2][REGx2][REV] PvP only.
5) Armor: +150 all res [REGHP][REGSH][HP][HPP] PvP only.
6) PvP Rep System: Provides PvP only items to enhance PvP damage/resists/capabilities.
In most mmos it seems there are NOT more than abt 5 %.
So its abs normal for any company to try to release as much content possible for pve and disregard pvp.
For me is ok , I cant care less abt pvp in here. In fact even that I kinda play all mmos I didnt pvp since loong time ago in wow and gw1...
Every MMO out there is a grind fest. Oh, no but they are also level grind fests too, but at least in STO you get content to level you up now.
"Oh look we added music to dyson sphere zones! (batteries still dis-appear though..)"
THANKS! THAT MATTERED!
Or how about just NOT releasing TRIBBLE content full of bugs, just WAIT cryptic, STOP RUSHING TRIBBLE CONTENT AND BUGGY GARBAGE OUT THE DOOR !!!!
FIX KNOWN ISSUES!!! Change BROKEN game mechanics (Crew/alive/death/recovery for example)
Give us better sorting in exchange! Give us better filters and abilities in Mail tabs, MAke it so I can't accidentally join a chat channel on Champions, then have to download ARC, Champions, Patch it, make a new character, JUST TO TURN IT OFF IN STO!!!!!!!!!!!!!!!!!!!!!
This type of stuff is what needs addressing. Not "Oh hey we
Oh and the KDF if you ever get around to ACTUALLY adding content or making the factions balanced WHAT so EVER. Like say, making Fleet ships that you own the C-store version of only cost 1 FSM???? NOT 4!!! How about 6 new ships, answers to the Vesta/kumari 3 packs, the avenger, atrox, HEC??? Fleet version of the garumba? ANYTHING!!
/Rant