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Character has been replaced by Breen starship

tariser12tariser12 Member Posts: 23 Arc User
edited November 2013 in PC Gameplay Bug Reports
My Federation character is being replaced by a Breen starship on ground missions. It was a custom alien design originally. but now on start up it shows a generic human or if I was on my Klingon character it will show that one instead. This is only at the character select screen though in game he shows up as a Breen starship. I manage to changed ships which worked for the ship but the character is still showing as a Breen starship on the ground.

Does anyone know a fix because it makes ground missions unplayable for me.
Post edited by tariser12 on

Comments

  • captainspackle76captainspackle76 Member Posts: 20 Arc User
    edited November 2013
    you could always pretend it's like that episode of DS9 where a runabout gets shrunk.
  • jlcraisjlcrais Member Posts: 0 Arc User
    edited November 2013
    tariser12 wrote: »
    My Federation character is being replaced by a Breen starship on ground missions. It was a custom alien design originally. but now on start up it shows a generic human or if I was on my Klingon character it will show that one instead. This is only at the character select screen though in game he shows up as a Breen starship. I manage to changed ships which worked for the ship but the character is still showing as a Breen starship on the ground.

    Does anyone know a fix because it makes ground missions unplayable for me.

    I'm having the same problem with one of my alts. As a result, I have a suggestion for a fine addition to Drozona station. Screenshots very much related.

    2013-11-17_00002.jpg
    2013-11-17_00005.jpg
    2013-11-17_00004.jpg

    A possible new addition to Drozona Station?
    2013-11-17_00008.jpg
    2013-11-17_00011.jpg
    2013-11-17_00013.jpg
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited November 2013
    That. Is. AWESOME!
    <3
  • tariser12tariser12 Member Posts: 23 Arc User
    edited November 2013
    jlcrais wrote: »
    I'm having the same problem with one of my alts. As a result, I have a suggestion for a fine addition to Drozona station. Screenshots very much related.

    2013-11-17_00002.jpg
    2013-11-17_00005.jpg
    2013-11-17_00004.jpg

    A possible new addition to Drozona Station?
    2013-11-17_00008.jpg
    2013-11-17_00011.jpg
    2013-11-17_00013.jpg

    Yeah, that is definitely the same problem I'm having.

    Unfortunately, it was my main that was affected. I wanted to pick up the Obelisk carrier with him, but right now that's impossible.
  • tariser12tariser12 Member Posts: 23 Arc User
    edited November 2013
    twg042370 wrote: »
    That. Is. AWESOME!

    For screen shots sure, for playing the game not so much
  • mugombie1mugombie1 Member Posts: 24 Arc User
    edited November 2013
    I know that this is game breaking for you but I am sorry I had to laugh a little at the title.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited November 2013
    It's this bug.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • my1alts2alt3my1alts2alt3 Member Posts: 176 Arc User
    edited November 2013
    /SetActiveCostume # #

    Sets active costume where # is a number 0-9. The first number is 1-5, 1 being player and 2-5 being away team member. The second number is the costume slot number. This should work if you have multiple costume slots designed, perhaps a value of '0' will reset the costume. May work with arguments 'On' or 'Off'. May work without a numerical argument. Worth a try?

    /Costume
    /Uniform

    Both pop up uniform change UI, must have multiple costumes pre-defined to work.
  • tariser12tariser12 Member Posts: 23 Arc User
    edited November 2013
    mugombie1 wrote: »
    I know that this is game breaking for you but I am sorry I had to laugh a little at the title.

    Believe me I do get that's it's funny, Heck I was even blaming Q since he gave me the ship. :rolleyes:
  • tariser12tariser12 Member Posts: 23 Arc User
    edited November 2013
    /SetActiveCostume # #

    Sets active costume where # is a number 0-9. The first number is 1-5, 1 being player and 2-5 being away team member. The second number is the costume slot number. This should work if you have multiple costume slots designed, perhaps a value of '0' will reset the costume. May work with arguments 'On' or 'Off'. May work without a numerical argument. Worth a try?

    /Costume
    /Uniform

    Both pop up uniform change UI, must have multiple costumes pre-defined to work.

    Thank you!
    Yep, definitely it was worth a try. Sadly, in my case it didn't work, but at least was worth a shot.
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