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So whats the estimate on number of players

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  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    I really genuinely like what you say. It is so refreshing to know that not everyone on this forum are gormless, Cryptic assimilated zombies and some people are still capable of thinking with their own mind and judgement and see this game for what it truely is.

    Likewise. It is so rare to find people who criticize in a rational sense. I love how they allow the "Doom thread" to troll and ridicule players who ask serious questions about the viability of this model. But they totally silence any thread that does the opposite.

    And some of the people on this forum ... jeez. I actually pulled some numbers from online sources and tried to play the guessing game for fun ... without a single ounce of criticism and bam ... out comes the "Doom thread" people on the attack. Incredible.

    What's even more incredible is that they think they have millions of players here ... when WoW (the biggest by far - order of magnitude) which is so mainstream it makes into pop culture ... only has a few million western subscribers (as opposed to rest on the micro payments ... pay as you go in Asia). 160K is probably being generous.
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  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    You want hard numbers? Last time I checked the number of zones in the space Voth battle ground the highest numbered instance was 80. So yeah, that means a lot of people have been playing.

    IIRC Zone cap is 20 players, and it starts making new zones when they're all at least half full, soo.... at a minimum, there was at one time 800 players in the Voth War zone. And that's just one map.....
    If you hate the game so much why are you here? Seriously. You bash Cryptic in almost every one of your posts, usually for no readily apparent reason. Do you even play the game?

    You are one of the people turning this into a hostile thread. I didn't even bring in any judgement on this game except to pull in some numbers from online to come up with a guesstimate. Btw, TOR, before they went F2P ... widely acknowledged as the 2nd biggest MMO in this market had about 500K subscribers. EVE was somewhere between 300k-600K. If you think there are more players here then in those 2 you aren't looking at the numbers realistically.

    That said, you are as free to guess as I am as long as you don't attack other forum users. As long as people are respectful they are free to criticize as much as they want. This is still America (for most of us) last time I checked.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited November 2013
    macronius wrote: »

    That said, you are as free to guess as I am as long as you don't attack other forum users. As long as people are respectful they are free to criticize as much as they want. This is still America (for most of us) last time I checked.

    +1 on that, except im British
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  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited November 2013
    So, this is one of those kinds of threads?

    http://static4.wikia.nocookie.net/__cb20090325195544/memoryalpha/en/images/6/68/Planet_killer%2C_remastered.jpg

    Honestly, this game is far less DOOOOOOOMMMMMED than Champions Online. Now there's a game that looks like it's low on players. So as long as that game is still running, I doubt that there's much to worry about for STO.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    The simple fact is that if you can find over 3000 concurrent logins in one zone (between all of the instances) at 2am on a weekday, i think youre doing alright.
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  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited November 2013
    (Shakes "Magic 8 ball") :confused:
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2013
    You want hard numbers? Last time I checked the number of zones in the space Voth battle ground the highest numbered instance was 80. So yeah, that means a lot of people have been playing.

    IIRC Zone cap is 20 players, and it starts making new zones when they're all at least half full, soo.... at a minimum, there was at one time 800 players in the Voth War zone. And that's just one map.....
    If you hate the game so much why are you here? Seriously. You bash Cryptic in almost every one of your posts, usually for no readily apparent reason. Do you even play the game?

    with all respect, but those zone numbers are temporary, give it a few months and see what the real number is. besides that there may not be anything more then 1 to a dozen players in each instance anyway.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    with all respect, but those zone numbers are temporary, give it a few months and see what the real number is. besides that there may not be anything more then 1 to a dozen players in each instance anyway.

    Over 500 in sirius a half hour ago.
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  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    I would count the # of lockbox messages instead. Not looking good Cryptic ... not enough *ka ching* to support this Season I gather. :D
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  • kartimozkartimoz Member Posts: 57
    edited November 2013
    ...the estimate number of players in STO!?..

    ..my guess is a number of 15.000 up to 50.000 worldwide at the same time - depends on timezone(s).

    STO ist not that crowded I think.

    Why is Cryptic hiding the stats of active (online) players?? I?d really like to know that! :)
  • makburemakbure Member Posts: 422 Arc User
    edited November 2013
    I doubt this game tops EVE population of players. I'd say EVE is around 400K and I'd guess this game has about half of what EVE has.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2013
    makbure wrote: »
    I doubt this game tops EVE population of players. I'd say EVE is around 400K and I'd guess this game has about half of what EVE has.

    compared to EvE, sto is thimble sized not even 1/32 the content or ability. but why do i play sto? because it is more simpler then most mmos.
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  • kartimozkartimoz Member Posts: 57
    edited November 2013
    Because it doesn't matter if we know the numbers or not. Haters gonna scream doom regardless. Besides it's more fun watching them gnash their teeth in frustration at the fact that they have no evidence to back up their negative predictions.

    ...heheh - I forgot this group of people ;)

    no - seriously - why? Other games have a (live)statistic ingame.

    I am just interested how many players are active at the same time...why is it such a secret?
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited November 2013
    macronius wrote: »
    Likewise. It is so rare to find people who criticize in a rational sense. I love how they allow the "Doom thread" to troll and ridicule players who ask serious questions about the viability of this model. But they totally silence any thread that does the opposite.

    And some of the people on this forum ... jeez. I actually pulled some numbers from online sources and tried to play the guessing game for fun ... without a single ounce of criticism and bam ... out comes the "Doom thread" people on the attack. Incredible.

    What's even more incredible is that they think they have millions of players here ... when WoW (the biggest by far - order of magnitude) which is so mainstream it makes into pop culture ... only has a few million western subscribers (as opposed to rest on the micro payments ... pay as you go in Asia). 160K is probably being generous.

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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    macronius wrote: »
    Likewise. It is so rare to find people who criticize in a rational sense. I love how they allow the "Doom thread" to troll and ridicule players who ask serious questions about the viability of this model. But they totally silence any thread that does the opposite.

    And some of the people on this forum ... jeez. I actually pulled some numbers from online sources and tried to play the guessing game for fun ... without a single ounce of criticism and bam ... out comes the "Doom thread" people on the attack. Incredible.

    What's even more incredible is that they think they have millions of players here ... when WoW (the biggest by far - order of magnitude) which is so mainstream it makes into pop culture ... only has a few million western subscribers (as opposed to rest on the micro payments ... pay as you go in Asia). 160K is probably being generous.

    You are totally right, the elitism alone is hilarious. Especially in a game that requires virtually no skill to actually play. I think its a travesty that the mods allow players to make fun of the genuine concerns of others for the welfare of this game but will silence other posts in a near tyrannical manner.

    Its alright, Cryptic's devoted fanbase is just getting smaller and smaller and smaller and with Star Citizen out (Not that I want to play it) is only going to drain further. LoR was alright for a population boost but STO but as Cryptic proved, they cannot retain the numbers.

    Oh and Cryptic are hiding the numbers? Well that doesn't surprise me. Whereas other MMO companies provide transparency, Cryptic are just like "Pfft, get back to the grind slave!"
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    According to MMOData.net, the last datapoint for STO back in 2012 was over 130,000 (how far over I dont know, but if its a graphical representation, since it goes off the 130k chart, id say it crosses the point at about where 150k would be)

    They are usually pretty accurate, and the datapoints were sharply growing. With the release of the F2P model at the same time, id have to guess the number skyrocketed. Note that MMOData does not track Free to Play (except for WoW who publishes their numbers)

    I still stand on my 400-500k estimate, with about 200k being daily players (or at least a few times a week).
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    with all respect, but those zone numbers are temporary, give it a few months and see what the real number is. besides that there may not be anything more then 1 to a dozen players in each instance anyway.
    True, but 80 instances is a lot. Even if the average number of people per instance is 10, that's 800 players. On ONE map. It's hard to call that a failure.

    Obviously some people are trying, but... comparing STO to the biggest MMOs in existence is kinda pointless.
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  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    According to MMOData.net, the last datapoint for STO back in 2012 was over 130,000 (how far over I dont know, but if its a graphical representation, since it goes off the 130k chart, id say it crosses the point at about where 150k would be)

    They are usually pretty accurate, and the datapoints were sharply growing. With the release of the F2P model at the same time, id have to guess the number skyrocketed. Note that MMOData does not track Free to Play (except for WoW who publishes their numbers)

    I still stand on my 400-500k estimate, with about 200k being daily players (or at least a few times a week).

    That's probably counting accounts and not active users. I have an account with TOR but I haven't touched in 1.5 years. If you really believe this game has more players than EVE then I have a bridge in Alaska I would like to sell you. It costs less than JHAS too!
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  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited November 2013
    I'm going to say again that if people want to see what a low populated game really looks like, that they should log into Cryptic's other game, Champions Online. The difference between it and STO is like night and day. The only area that really spawns multiple instances in CO is the Renaissance Center in Millennium City which averages around 4 or 5 at peak time. Every other zone in that game is like a virtual ghost town with each area lucky if it even remotely spawns a second instance. Meanwhile, in STO, everywhere I go I see scores of people in either the various space stations or flying around in sector space. Rarely do I ever wind up in "Instance #1" of a particular zone.

    Seems to me, STO's doing just fine.
  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    I'm going to say again that if people want to see what a low populated game really looks like, that they should log into Cryptic's other game, Champions Online. The difference between it and STO is like night and day. The only area that really spawns multiple instances in CO is the Renaissance Center in Millennium City which averages around 4 or 5 at peak time. Every other zone in that game is like a virtual ghost town with each area lucky if it even remotely spawns a second instance. Meanwhile, in STO, everywhere I go I see scores of people in either the various space stations or flying around in sector space. Rarely do I ever wind up in "Instance #1" of a particular zone.

    Seems to me, STO's doing just fine.

    Sure STO looks good compared to the bottom of the barrel. In the AAA category, you have WoW, EVE ... and then in the next tier maybe LOTRO, TOR and ... STO somewhere toward the lower end of the spectrum. It is definitely far superior to most F2P titles but that ain't saying much.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    macronius wrote: »
    Sure STO looks good compared to the bottom of the barrel. In the AAA category, you have WoW, EVE ... and then in the next tier maybe LOTRO, TOR and ... STO somewhere toward the lower end of the spectrum. It is definitely far superior to most F2P titles but that ain't saying much.

    don't forget FF XIV ARR, a successful non free-to-play MMO
  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited November 2013
    According to MMOData.net, the last datapoint for STO back in 2012 was over 130,000 (how far over I dont know, but if its a graphical representation, since it goes off the 130k chart, id say it crosses the point at about where 150k would be)

    They are usually pretty accurate, and the datapoints were sharply growing. With the release of the F2P model at the same time, id have to guess the number skyrocketed. Note that MMOData does not track Free to Play (except for WoW who publishes their numbers)

    I still stand on my 400-500k estimate, with about 200k being daily players (or at least a few times a week).

    If it was 400-500k peeps on, there would be way way more KDF players. On any average prime time night in Pacific time, I cannot even get five people to run Fed Minefield with...
    My estimate is that there are at most 100k active players in the game right now.
    I'm not a MMO expert, but doesn't a game going F2P usually result in a decrease in active players? And the remaining players and new players that come in are much more casual and transient?
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited November 2013
    macronius wrote: »
    Sure STO looks good compared to the bottom of the barrel. In the AAA category, you have WoW, EVE ... and then in the next tier maybe LOTRO, TOR and ... STO somewhere toward the lower end of the spectrum. It is definitely far superior to most F2P titles but that ain't saying much.

    Well, I'm not sure where you're getting your evidence, especially considering that two of the other games you listed are also free to play MMOs. The only numbers we have are guesses and guesses will remain only just that. Is STO really doing so poorly or is it your bias against Cryptic shining through? I myself have no love for Cryptic either, as I find it deplorable with the way they neglected CO and mishandle numerous issues with their games, but I at least try to maintain an objective stance.
  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    Well, I'm not sure where you're getting your evidence, especially considering that two of the other games you listed are also free to play MMOs. The only numbers we have are guesses and guesses will remain only just that. Is STO really doing so poorly or is it your bias against Cryptic shining through? I myself have no love for Cryptic either, as I find it deplorable with the way they neglected CO and mishandle numerous issues with their games, but I at least try to maintain an objective stance.

    I was actually a fanbois when I first started and pretty supportive many months into it. I also noted that STO is still far better than most. But the bar is set so low now a days that is hardily impressive.

    I see little evidence of Cryptic taking player concerns into account ... with the exception of maybe the Rep grinds ... which they toned down.
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  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited November 2013
    macronius wrote: »
    I was actually a fanbois when I first started and pretty supportive many months into it. I also noted that STO is still far better than most. But the bar is set so low now a days that is hardily impressive.

    Not surprising, considering that the economy still sucks and people have less money to spend these days. Get over it.

    The moment STO's population starts resembling CO's (which is still plugging along despite that it's clearly on death's door), I wouldn't worry much.
  • edited November 2013
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  • age03age03 Member Posts: 1,664 Arc User
    edited November 2013
    It is PW policy never to release the actual numbers of accounts that people have with them.
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  • radagast75radagast75 Member Posts: 333 Arc User
    edited November 2013
    compared to EvE, sto is thimble sized not even 1/32 the content or ability. but why do i play sto? because it is more simpler then most mmos.

    I stopped EVE when i got tired of working instead of playing. Too hars death penalty and rthen couple moths mining and manufacturing to get yourself back up. If death penalty would not mean to lose everything, id be back there in an instant.

    But i still would play STO since it is the only game i can imagine to be captain of Federation, doing good all around the quadrant, doing peace negotiations, scientiffic study and so forth..

    Altho i have to admit i would like it, if i did not have to imagine quite so much of this.


    For some posts in earlier pages, f2p games are often source of good profit. However when they get much of their profit from microtransactions, it tend to go in direction where too much development goes to do content which can be sold for real money while true quest/mission/playing aspect suffers. The games i played, only LOTRO has stayed well balanced in content.
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited November 2013
    radagast75 wrote: »

    ...

    The games i played, only LOTRO has stayed well balanced in content.

    LOTRO charges money for content right? I wonder how much money people would pay for STO featured missions.
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  • radagast75radagast75 Member Posts: 333 Arc User
    edited November 2013
    zorbane wrote: »
    LOTRO charges money for content right? I wonder how much money people would pay for STO featured missions.


    Not from subscribers. There is cosmetic stuff that you can only buy with money plus some boosts and i buy stuff at times. Also if im not entirely wrong it still works in the way that the characters you have been playing when subscribed, have still all the content open for mere moths sub. There is limitations nayturally but when i play it, i dont feel that game has suffered anything from f2p.

    When i play here, i just feel that they add miniscule amount of content for everyone called seasons which have couple of quests and stuff like that, then i see tons of ships in c-store that are always better than those you get when promoted. That really pisses me off, the advantage you get with real money in game. Sure you can harvest dilithium some moths but that aint fun and feels too much of work when you can just do real life work for hour and buy that ship then >_<

    In this game, they really should give some more for mothly sub.


    I am thankful for featured episodes, they have been fairly good, the new fed tutorial is great and whole Romulan quest chain to the cutting the cord is superb.
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