Why PvP is even part of this conversation is beyond me.
PvP has no effect on the story, so the story changing should have ZERO effect on PvP. The war ending wont keep us from the PvP Pew Pew.
The war should be over. It's silly at this point. Call it a stalemate, call it a truce. Call it whatever, but end it. Like an earlier poster said, make the war part of the character story progression with the war completing by endgame.
It's been 2409 for 4 years....let's not have time stand still forever. This isn't The Simpsons.
This. Why do PvPers even care what the dogdamned nonsense story of this theme park shooter says?
The story is all over the place, there is no progression whatsoever. PvP has nothing to do with the storyline either so despite petty forum RP where people use the terms "we" and "they" and threads concerning in-game gear it doesn't influence anything at all. If you want you can write "We don't accept the peace and still kill everyone for real in our exercises! MUHAHAHA!" in your signature and be done with it
What this game would need is a feel of progression, first and foremost. When I complete a FE from start to end the map should change for me via a in-game variable. For isntance, when I fly through sector space the SS Azura is still in peril. Why? I can always replay the missions via the "Holodeck" they don't go away, but it would be nice to not have all the outdated assets on the maps I "cleared" already. Then, new players could experience the "war" and advanced players would witness the settling of said conflict instead of having everything side by side.
Regarding PvP, I think I would be more interested in it if it wasn't so obsolete and nonsensical. I agree that territory control PvP would be a great thing, however FED vs KDF doesn't make sense. Instead, Fed/KDF vs Romulans and Cardassians for example would be a nice change. And have Orions, Ferengi, Nausicaans, Caitian, Ferasan and a few other poeple form a rogue syndicate (with the choice wether to play a major faction or that syndicate) faction that works as a third PvP faction.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Please end the war, allow PVP to be training events, that allow for all factions to compete against all other factions, including their own. The super minority of players who do pvp, please stop trying to hijack the game for the 98% of players who do not pvp.
They say that the true test of a civilization is how it treats its minorities.
I'm all for an official end to the war. As long as there is some backstory as to why it has fizzled out by endgame.
And as far as I'm concerned, PvP in this game can go the way of the dinosaur. As in "extinct", not "Voth". The power creep, over emphasis on tactical, nerfing of science abilities, obsession with min-maxing, and the majority of the pissy elitism in STO can be traced back to the PvP "Miniscule Minority". Or that is what I both gather, and have experienced personally (elitism).
PvE/co-op gameplay is the driving force in STO. That's where the vast majority of time, resources, and content should be focused on. PvP is an afterthought. And from a business perspective, as it stands now, rightly so.
Just because their is no war, doesn't mean their can't be PvP. Between every Star Trek series from TOS to VOY there have been a grand total of two, read that, two wars between the Federation and the Klingon Empire, yet they fought each other in minor skirmishes all the time. I wonder about you kids sometimes. :rolleyes:
I'd like to see the end of the war too, but it'll need far more than an event or even a season to wrap up the plot in some kind of coherent fashion. The Undine and the Iconians would need to be involved too, and it would be nice to see some new life in these enemies.
As for PvP I would support changes and additions here too.
When it boils down to the basics of the game itself the PvP in STO should be wicked fun and far more active that it is now.
But then you encounter the power creep, the openly hostile community (on both sides), the lack of maps and modes, and the expense in time and resources to get all the kit needed to be even slightly competitive and it begins to suffer.
If it were up to me, I'd have a dedicated PvP server. And on this server you set up dedicated PvP ships only using standard gear. No rep gear or traits, fleet gear or lobi/store gear at all. It would be a level playing field for newbies and vets alike.
Of course in the ideal world I'd have removed all that junk from the main server too, perhaps it is best I'm not in charge
the OP can have his pvp if he wants it, as long as the pvp sector in question he wants is so obscure and out the way that it has no impact on anyone else, something people can ignore as if it don't exist anyway. i do not play in PVP because you only find people who are likely to of spent so long on their bug ship and or andorian ship designs that it is ultimately pointless having pvp to begin with.
apart from that i was in tribble for a few hours over a day to test out season 8, couldn't be bothered to wait on it. i didn't find any substantial issues to the season 8 maps themselves so i had nothing to report on it, but i enjoyed having to think a bit more about the fights vs those tricky mechs and spawning troops add a new element that some ground maps need. but i have returned to holo because some toons need leveling up and i have no idea when the q xp thing will last.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
If there was ever a phony war this so called Federation-Klingon war is one. It gets mentioned a few times, even plays a role in some episodes, but for the vast majority of play time it might never existed in the first place.
It is time to drop the pretense and acknowledge that in practice there is no war worth the name. PvP can continue as Skirmishes or even War Games for those who like it.
Even as a normally enthusiastic PvPer (started MMOing with ****) STO's PvP does not hold much appeal to me. I did not to this game for the PvP and I seriously doubt that many others did.
edit: Why is this forum censoring the abbreviation for Dark Age of Camelot?
But for a few skirmishes, there is no war. It makes no sense within the story as things stand, it would make more sense for there to be some form of tentative truce (NOT a full on alliance, history has demonstrated (story line here) that the KDF struggle with been true allies with the federation.
PvP however shouldn't be scrapped. It just needs changing to war games, holodeck combat readyness training etc. Could even add some cross faction teaming PvP under the guise of captains learning to fight alongside the other factions ready for battle with the Borg etc. This would make far more sense within the storyline, and allow for more types of PvP rather than less. For PvP to have the right feel, it really does need to fit within the ACTUAL storyline, rather than feeling artificial as the whole Fed/KDF war does.
There also needs to be a divide between how skills/ships/equipment behave in PvE and PvP. This is the only way to ever be able to get close to true balance in PvP without turning PvE into a huge grind fest of frustration. Other games managed this, so I am sure it is doable. Just have a switch that nerfs/buffs skills/ships/equipment appropriately when in PvP or PvE zones. An instant end to the arguing between the primarily PvP players and the primarily PvE players over what's op and what's up...
Now you wont catch me playing PvP content, been there, done that, experienced the so called trash talk and trolling you get in PvP communities and found it completely ruined what otherwise would have been fun (half the time the trolls are on your own team, and are just bad players taking their rage out on somebody else for their own failures....). I used to play a game that was mainly PvP focused, the trolling and flaming has pretty much been the death of the game, the few people that still play do so for the tiny bit of PvE content. If full on PvPers want to see more folks joining them, they need to realise that the folks they snidely refer to as "care bears" are the majority, and don't want the trash talking and trolling. If you want PvP to be attractive to folks like me, all you need to do is start been pleasant and friendly, try comments like "bad luck there, better luck next time!" rather than "ha ha, you fail loser! I pwned you! Uninstall now loser!". What I am saying here is that it's not actually lack of updates, options etc, that kill PvP, it's the awful darn attitudes of a large number of those who like PvP over PvE, the folks who PvP not for the fun of the match, but for the "fun" of finding some way to briefly feel superior over others. We see the same folks on these very forums, the so called "keyboard warriors" who like to use arguments like calling people fan boys etc, rather than actual structuring a logical argument. It's far easier to dismiss somebody you disagree with apparently by just writing them off as a fan boy, or a care bear etc etc etc. :rolleyes:
Queue flame posts telling me to QQ carebear, which will just prove my point. Or, more likely, my post will just be totally ignored, the other way to avoid having to structure a logical argument. lol
Gozer was the last chance this game had for decent PvP and he quit Cryptic right after the announcement (...can't even blame him).
when i want to PvP i go play Battlefield
and i play Battlefield a lot.
so if STO had decent PvP... some scale to it... Leaderboards and 64 player maps... stuff like that... modes and maps ... maybe even FOUNDRY maps...
i can see me playing PvP in STO more often.
but as long as Cryptic doesn't give a damn, i won't give a damn.
the next point is, without PvP in mind, why even bother with all those Reputation Systems and what not...
i can do all the Endgame content in a naked Tier 5 Ship, the finetuning after that is just to do the exact same thing you are already doing a little more efficiently...
the odd thing is, i can play the same maps in Battlefield over and over and they never get boring, simply because there are so many things interacting with each other, you never know what you run into when you join a Server.
in STO... it is always the same dance
Battlefield has 64 player Servers, we got 5 vs 5 maps... and they call THIS the MMO...?
The only reason to do PvP in STO is if you want to PvP in Star Trek Ships... because there is simply no better alternative at the moment.
But there is hope on the horizon, Star Trek Excalibur and Bridge Commander 2 are fan projects in development and they look damn good so far, until then STO will have to do.
It just goes from shooting battles to, say, who can pick the most flowers in 5 minutes!
Makes about as much sense as starting with a war in the backstory and tutorial and going to kumbiya fireside choirs in five minutes without any storyline to explain it.
It does perfectly fit the nonsensical design of the game though. Who needs a story that makes sense as long as the players buy the next shiny doodad that rolls off the assembly line?
Its all aboit the bling and the posturing is all I can can figure. " Look at me! I'm in the newest starship (advanced uber deluxe addition) stomping the games unchallenging poor excuse for NPCs with just finger and a spacebar. Revel in my majesty"
The PvE in STO is about as fun as the broken PvP. Both are underdeveloped and boring, existing as platform only to explain why you should buy the next shiney toy without any real need for it.
This game needs challenge. It needs a sense of achievment. It needs its fun back.
Really, I don't think they should have ever gone with all-out war to begin with - as it was, things seemed more like a cold war with occasional incidents.
But for a few skirmishes, there is no war. It makes no sense within the story as things stand, it would make more sense for there to be some form of tentative truce (NOT a full on alliance, history has demonstrated (story line here) that the KDF struggle with been true allies with the federation.
PvP however shouldn't be scrapped. It just needs changing to war games, holodeck combat readyness training etc. Could even add some cross faction teaming PvP under the guise of captains learning to fight alongside the other factions ready for battle with the Borg etc. This would make far more sense within the storyline, and allow for more types of PvP rather than less. For PvP to have the right feel, it really does need to fit within the ACTUAL storyline, rather than feeling artificial as the whole Fed/KDF war does.
There also needs to be a divide between how skills/ships/equipment behave in PvE and PvP. This is the only way to ever be able to get close to true balance in PvP without turning PvE into a huge grind fest of frustration. Other games managed this, so I am sure it is doable. Just have a switch that nerfs/buffs skills/ships/equipment appropriately when in PvP or PvE zones. An instant end to the arguing between the primarily PvP players and the primarily PvE players over what's op and what's up...
Now you wont catch me playing PvP content, been there, done that, experienced the so called trash talk and trolling you get in PvP communities and found it completely ruined what otherwise would have been fun (half the time the trolls are on your own team, and are just bad players taking their rage out on somebody else for their own failures....). I used to play a game that was mainly PvP focused, the trolling and flaming has pretty much been the death of the game, the few people that still play do so for the tiny bit of PvE content. If full on PvPers want to see more folks joining them, they need to realise that the folks they snidely refer to as "care bears" are the majority, and don't want the trash talking and trolling. If you want PvP to be attractive to folks like me, all you need to do is start been pleasant and friendly, try comments like "bad luck there, better luck next time!" rather than "ha ha, you fail loser! I pwned you! Uninstall now loser!". What I am saying here is that it's not actually lack of updates, options etc, that kill PvP, it's the awful darn attitudes of a large number of those who like PvP over PvE, the folks who PvP not for the fun of the match, but for the "fun" of finding some way to briefly feel superior over others. We see the same folks on these very forums, the so called "keyboard warriors" who like to use arguments like calling people fan boys etc, rather than actual structuring a logical argument. It's far easier to dismiss somebody you disagree with apparently by just writing them off as a fan boy, or a care bear etc etc etc. :rolleyes:
Queue flame posts telling me to QQ carebear, which will just prove my point. Or, more likely, my post will just be totally ignored, the other way to avoid having to structure a logical argument. lol
Ven
they sounds like elitists who spend so much time crafting their setups to perfection, it is as if everyone should be in awe of their ships and abilities, but you know what? it is laughable to say the least.
as for comments, "why should i be concerned by what others think about my opinion and comment? that is not for me to be concerned about it, if they have so much trouble accepting it? that is their issue and i got nothing to defend. leave em to their crying." in this game everyone is in it for themselves, even those supposed fleet mates have their own goals and ideas, no one person is ever 100% in agreement no matter what. so what if a few people want to mess about, move around them and leave em to it, but if someone is genuine and really needs help, you shouldn't see it as if it was like the last person otherwise you get the situation where ironically you become the problem your avoiding.
i used to spend years on return to castle wolfenstein enemy territory and that was pure PVP with ww2 allies and axis forces in an arcade style shooting war. i was quite partial to the mortar as long as i would get regular ammo drops from supply officers. failing that watching the chat as someone killed someone else with the panzerfaust and a comments like "panzer n00b." came up quite regularly and occasionally having an enemy player running across me building something and standing right on the construction attempting to stab me as i 'engineered them into oblivion'. i also used to play BF2 before bf3 and bf4 came out, and did well there as well shooting t90 shells at helis and jet fighters with a fair degree of success. getting nostalgic for the old days... but i used to play a lot of pvp in the day and sto pvp in comparison is awful to truly wretched.
should sto pvp be considered for an upgrade, it would have to be something really amazing otherwise it will probably fail hard.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Really, I don't think they should have ever gone with all-out war to begin with - as it was, things seemed more like a cold war with occasional incidents.
possibly they should not have but they did and the it was left ignored for other content that did nothing to help, leaving the players with a poor idea of what went on before the crossfaction content arrived with no idea why we even had hostilities.
That needs to be corrected.
There are too many players who obsess over their builds to ridiculous ends, and when the more casual player sets foot in an arena, they are decimated. Nobody wants to play like that. PvP just isn't fun for the average player against the minority of professionals who dominate it..
Exactly. And since Cryptic always puts the best gear behind paywalls of lobi or whatever, only a rich bored few will keep up with that. PvP is for the gaming whales with the biggest resources of money and time. Sure Id love to face off against a human in the big chair of an opposing ship over a mindless AI ship, but Im not committing THAT much time and money into this game. Cryptic provides a product that is just "good enough" for a Star Trek fan to have fun in. Since they don't want to give a big effort into this game in every aspect of it, I don't feel the need to put in a big effort of grind time and money to feel like a big shot in it.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
A similar thing that is the dyson sphere territory control with rep system attached should be made for the fed and kdf and with a space between the fed and kdf like a neutral zone or battlezone. Open pvp for ships and ground tho you have to have a mutual accept policy to have a fight. Should be good enough for the pvp crowd and maybe would help pve only players like me participate in. Duno why they need to keep adding a new enemy when the whole war was suppose to be fed vs klingons.
I recently read the interview with Geko that included that large decline in players on holodeck. And one of the remarks about poss ending the Klingon/Fed war in 2014... and here is my thought.
Someone need to take him by the shoulders and shake him and scream PVP!!!!
Um...no. Why don't they start with fixing the damn bugs that have been here since beta? Plus, your original post seems a bit self serving, arrogant, and assumptive. Is there any evidence that will lend credence to your assumption that PVP will save the game? Solid facts, not assumptions, not hearsay, not opinions.
Please end the war, allow PVP to be training events, that allow for all factions to compete against all other factions, including their own. The super minority of players who do pvp, please stop trying to hijack the game for the 98% of players who do not pvp.
You're delusional buddy, turning PvP into co-op 'training' missions isn't going to convince the 98% who abhor PvP to magically start PvP'ing. It would be nice if Cryptic started making co-op PvE storyline mission but as they can barely pump out 10 faction specific missions per season I think the concept is beyond their grasp, as this online single player game is beyond mine.
PvP was the only reason I started to play this game, and the lack of direction by Crypric for PvP and the power creep is the reason I stopped playing. The franchise name alone isn't enough to keep my interest.
Although I do love PvP (just not in STO because of how poorly implemented it is), I do not think it will be the savior of the game, but rather part of the savior.
This game suffers from five critical problems that are not getting fixed:
1- Lack of a rewarding, re-playable, and enjoyable end-game (PvP, Raid PvE, Random Encounters, etc..).
2- Lack of finely polished basal systems (crafting, exploration, PvP, UGC, and endgame).
3- Lack of any sort of social meta-game that a strong MO has (This is an artifact of heavily instanced games that force teamwork rather than promote it).
4- Lack of serious updates to previously introduced systems (Cryptic has always been one to just move on to the next big thing leaving most everything behind in a relatively skeletal and semi-finished state).
5- Lack of serious effort about bug control and fixes (The we got most of them approach).
As long as these three aspect keep getting ignored or developed slowly, people will just move on. New shinies are nice, but if there is nothing to do with them besides the same exact thing you did forever to get them, they are useless.
To the doomsayers and the praisers, my opinion is in the middle. This game is not going to suddenly up and die, it is also not going to have a great longevity. What we will see until those critical problems are fixed is a slow and steady bleed until the game is unprofitable.
For everybody under level 20-ish, the war will never be over. They aren't going to blow away all of those old missions just for the sake of saying the war is over.
No, the storyline progression takes the characters through the bigger threat to the galaxy and by the end of the game everybody's making nice to fight the Borg, the Iconians, and all of the other end-game bad guys.
At that point, it makes sense for some degree of cross-faction cooperation.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
What war? There hasn't been a battle since... never. Might as well end the war, ending the war makes Klingons viable. Because they can then use Federation stuff. Federation has more space, more missions, more people. Have u ever played a Klingon? Getting a Faction specific queue to pop is next to impossible.
Getting rid of the factions would be the easy solution, you cant make people play Klingon, but u can end the war and let KDF into fed queues. You can still have FvK Wargames, and KDF will still use unique ships. ETC, all that will happen is make Klingons more playable.
I hate to tell you OP, but PvP is beyond repair for this game. I have to play another game to get my PvP fix.
The main problem for me personally is the game balance itself. This has to be one of the most unbalanced games I have ever played from both a PvP and PvE perspective. Problem is more 'stuff' is coming out, to help make the player more formidable, but in PvE the enemies that the player faces are still the same, they haven't improved at all. As for PvP, for an average player, it's overwhelming. Think about this, someone is new to the game, they make a new character, and they just hit 50 for the first time and they would like to have a competitive PvP build. First off, the decent level 50 ships are expensive, they need to start to get rep points from 3 (soon to be 4?) reputation systems, they need to get some passives from Doffs, and they need decent gear which they would probably need at least fleet or rep gear to make it worth their while. None of this for the most part is cheap, and takes a lot of time.
Even after they do all of those things, they can still get smoked. Only certain builds will work. Then frustration hits and, done, no more PvP for them. So before you could even look at adding more PvP stuff to the game, this is a must to be address, but let's face it, how can you fix it? A better question might be, how do you fix it without annoying the PvEers? How much time and money would this take to do alone?
They haven't put any investment put into PvP sense launch. In fact, there is less than what there used to be at launch as there were four different types of space PvP which today, only exists three. So what makes you think after four years there going to invest in it now? If what you say is true, then it probably would have happened sooner.
Finally, above all else, no matter what you do, people will -still- not PvP.
Just an FYI, Cryptic has provided us with a playground to entertain ourselves in. They call it, The Foundry.
As for the war between the feddies and klings, honestly, unless you told me otherwise, I never would have known. I don't see how it would impact the game if the war between them ended.
Retired. I'm now in search for that perfect space anomaly.
What war? There hasn't been a battle since... never. Might as well end the war, ending the war makes Klingons viable. Because they can then use Federation stuff. Federation has more space, more missions, more people. Have u ever played a Klingon? Getting a Faction specific queue to pop is next to impossible.
Getting rid of the factions would be the easy solution, you cant make people play Klingon, but u can end the war and let KDF into fed queues. You can still have FvK Wargames, and KDF will still use unique ships. ETC, all that will happen is make Klingons more playable.
The factions will remain with rndgame and FE/STF and other level 50+ conent being crossfacyion.
Each faction will still have its indivifual climb yo cap.
For everybody under level 20-ish, the war will never be over. They aren't going to blow away all of those old missions just for the sake of saying the war is over.
No, the storyline progression takes the characters through the bigger threat to the galaxy and by the end of the game everybody's making nice to fight the Borg, the Iconians, and all of the other end-game bad guys.
At that point, it makes sense for some degree of cross-faction cooperation.
exactly. My hope is they give the low to upper mid level a decent story upgrade so everyone will know why we are fighting.
...So before you could even look at adding more PvP stuff to the game, this is a must to be address, but let's face it, how can you fix it? A better question might be, how do you fix it without annoying the PvEers? How much time and money would this take to do alone?
Something they needed to do from the beginning. PvP needs to operate on a different ruleset. Some things need to be disabled on PvP maps, some things buffed, and some things reduced. This way they can toss the balance of PvE out the window like they are doing but in a PvP setting things are well muted. This will never happen though as much as it should. This way PvE balancing has a very reduced effect PvP and PvP balancing has a very reduced affect PvE. A strong MMO does just that.
Again, it will never happen because of the ROI it would need to do such an overhaul. This game is already Tier 5 rep in Bad PvP Mechanics.
Now you wont catch me playing PvP content, been there, done that, experienced the so called trash talk and trolling you get in PvP communities and found it completely ruined what otherwise would have been fun (half the time the trolls are on your own team, and are just bad players taking their rage out on somebody else for their own failures....). I used to play a game that was mainly PvP focused, the trolling and flaming has pretty much been the death of the game, the few people that still play do so for the tiny bit of PvE content. If full on PvPers want to see more folks joining them, they need to realise that the folks they snidely refer to as "care bears" are the majority, and don't want the trash talking and trolling. If you want PvP to be attractive to folks like me, all you need to do is start been pleasant and friendly, try comments like "bad luck there, better luck next time!" rather than "ha ha, you fail loser! I pwned you! Uninstall now loser!". What I am saying here is that it's not actually lack of updates, options etc, that kill PvP, it's the awful darn attitudes of a large number of those who like PvP over PvE, the folks who PvP not for the fun of the match, but for the "fun" of finding some way to briefly feel superior over others. We see the same folks on these very forums, the so called "keyboard warriors" who like to use arguments like calling people fan boys etc, rather than actual structuring a logical argument. It's far easier to dismiss somebody you disagree with apparently by just writing them off as a fan boy, or a care bear etc etc etc. :rolleyes:
Queue flame posts telling me to QQ carebear, which will just prove my point. Or, more likely, my post will just be totally ignored, the other way to avoid having to structure a logical argument. lol
Ven
You're making the misguided assumption that those people can be reasoned with. PvP, especially in P2W games attracts the worst and immature megalomaniacs, which is why you find a higher proportion of worthless people in there.
To be honest, anything that makes KDF play less of a ghost town solo endeavor would be welcome. If ending the war and allowing players to join fleets regardless of faction is what it takes, get it done. It's about 3 years overdue.
Comments
This. Why do PvPers even care what the dogdamned nonsense story of this theme park shooter says?
The story is all over the place, there is no progression whatsoever. PvP has nothing to do with the storyline either so despite petty forum RP where people use the terms "we" and "they" and threads concerning in-game gear it doesn't influence anything at all. If you want you can write "We don't accept the peace and still kill everyone for real in our exercises! MUHAHAHA!" in your signature and be done with it
What this game would need is a feel of progression, first and foremost. When I complete a FE from start to end the map should change for me via a in-game variable. For isntance, when I fly through sector space the SS Azura is still in peril. Why? I can always replay the missions via the "Holodeck" they don't go away, but it would be nice to not have all the outdated assets on the maps I "cleared" already. Then, new players could experience the "war" and advanced players would witness the settling of said conflict instead of having everything side by side.
Regarding PvP, I think I would be more interested in it if it wasn't so obsolete and nonsensical. I agree that territory control PvP would be a great thing, however FED vs KDF doesn't make sense. Instead, Fed/KDF vs Romulans and Cardassians for example would be a nice change. And have Orions, Ferengi, Nausicaans, Caitian, Ferasan and a few other poeple form a rogue syndicate (with the choice wether to play a major faction or that syndicate) faction that works as a third PvP faction.
Get the Forums Enhancement Extension!
They say that the true test of a civilization is how it treats its minorities.
And as far as I'm concerned, PvP in this game can go the way of the dinosaur. As in "extinct", not "Voth". The power creep, over emphasis on tactical, nerfing of science abilities, obsession with min-maxing, and the majority of the pissy elitism in STO can be traced back to the PvP "Miniscule Minority". Or that is what I both gather, and have experienced personally (elitism).
PvE/co-op gameplay is the driving force in STO. That's where the vast majority of time, resources, and content should be focused on. PvP is an afterthought. And from a business perspective, as it stands now, rightly so.
As for PvP I would support changes and additions here too.
When it boils down to the basics of the game itself the PvP in STO should be wicked fun and far more active that it is now.
But then you encounter the power creep, the openly hostile community (on both sides), the lack of maps and modes, and the expense in time and resources to get all the kit needed to be even slightly competitive and it begins to suffer.
If it were up to me, I'd have a dedicated PvP server. And on this server you set up dedicated PvP ships only using standard gear. No rep gear or traits, fleet gear or lobi/store gear at all. It would be a level playing field for newbies and vets alike.
Of course in the ideal world I'd have removed all that junk from the main server too, perhaps it is best I'm not in charge
apart from that i was in tribble for a few hours over a day to test out season 8, couldn't be bothered to wait on it. i didn't find any substantial issues to the season 8 maps themselves so i had nothing to report on it, but i enjoyed having to think a bit more about the fights vs those tricky mechs and spawning troops add a new element that some ground maps need. but i have returned to holo because some toons need leveling up and i have no idea when the q xp thing will last.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
It is time to drop the pretense and acknowledge that in practice there is no war worth the name. PvP can continue as Skirmishes or even War Games for those who like it.
Even as a normally enthusiastic PvPer (started MMOing with ****) STO's PvP does not hold much appeal to me. I did not to this game for the PvP and I seriously doubt that many others did.
edit: Why is this forum censoring the abbreviation for Dark Age of Camelot?
PvP however shouldn't be scrapped. It just needs changing to war games, holodeck combat readyness training etc. Could even add some cross faction teaming PvP under the guise of captains learning to fight alongside the other factions ready for battle with the Borg etc. This would make far more sense within the storyline, and allow for more types of PvP rather than less. For PvP to have the right feel, it really does need to fit within the ACTUAL storyline, rather than feeling artificial as the whole Fed/KDF war does.
There also needs to be a divide between how skills/ships/equipment behave in PvE and PvP. This is the only way to ever be able to get close to true balance in PvP without turning PvE into a huge grind fest of frustration. Other games managed this, so I am sure it is doable. Just have a switch that nerfs/buffs skills/ships/equipment appropriately when in PvP or PvE zones. An instant end to the arguing between the primarily PvP players and the primarily PvE players over what's op and what's up...
Now you wont catch me playing PvP content, been there, done that, experienced the so called trash talk and trolling you get in PvP communities and found it completely ruined what otherwise would have been fun (half the time the trolls are on your own team, and are just bad players taking their rage out on somebody else for their own failures....). I used to play a game that was mainly PvP focused, the trolling and flaming has pretty much been the death of the game, the few people that still play do so for the tiny bit of PvE content. If full on PvPers want to see more folks joining them, they need to realise that the folks they snidely refer to as "care bears" are the majority, and don't want the trash talking and trolling. If you want PvP to be attractive to folks like me, all you need to do is start been pleasant and friendly, try comments like "bad luck there, better luck next time!" rather than "ha ha, you fail loser! I pwned you! Uninstall now loser!". What I am saying here is that it's not actually lack of updates, options etc, that kill PvP, it's the awful darn attitudes of a large number of those who like PvP over PvE, the folks who PvP not for the fun of the match, but for the "fun" of finding some way to briefly feel superior over others. We see the same folks on these very forums, the so called "keyboard warriors" who like to use arguments like calling people fan boys etc, rather than actual structuring a logical argument. It's far easier to dismiss somebody you disagree with apparently by just writing them off as a fan boy, or a care bear etc etc etc. :rolleyes:
Queue flame posts telling me to QQ carebear, which will just prove my point. Or, more likely, my post will just be totally ignored, the other way to avoid having to structure a logical argument. lol
Ven
Gozer was the last chance this game had for decent PvP and he quit Cryptic right after the announcement (...can't even blame him).
when i want to PvP i go play Battlefield
and i play Battlefield a lot.
so if STO had decent PvP... some scale to it... Leaderboards and 64 player maps... stuff like that... modes and maps ... maybe even FOUNDRY maps...
i can see me playing PvP in STO more often.
but as long as Cryptic doesn't give a damn, i won't give a damn.
the next point is, without PvP in mind, why even bother with all those Reputation Systems and what not...
i can do all the Endgame content in a naked Tier 5 Ship, the finetuning after that is just to do the exact same thing you are already doing a little more efficiently...
the odd thing is, i can play the same maps in Battlefield over and over and they never get boring, simply because there are so many things interacting with each other, you never know what you run into when you join a Server.
in STO... it is always the same dance
Battlefield has 64 player Servers, we got 5 vs 5 maps... and they call THIS the MMO...?
The only reason to do PvP in STO is if you want to PvP in Star Trek Ships... because there is simply no better alternative at the moment.
But there is hope on the horizon, Star Trek Excalibur and Bridge Commander 2 are fan projects in development and they look damn good so far, until then STO will have to do.
->
http://www.stexcalibur.com/feed/
http://www.kickstarter.com/projects/1050514166/bridge-commander-2
Makes about as much sense as starting with a war in the backstory and tutorial and going to kumbiya fireside choirs in five minutes without any storyline to explain it.
It does perfectly fit the nonsensical design of the game though. Who needs a story that makes sense as long as the players buy the next shiny doodad that rolls off the assembly line?
Its all aboit the bling and the posturing is all I can can figure. " Look at me! I'm in the newest starship (advanced uber deluxe addition) stomping the games unchallenging poor excuse for NPCs with just finger and a spacebar. Revel in my majesty"
The PvE in STO is about as fun as the broken PvP. Both are underdeveloped and boring, existing as platform only to explain why you should buy the next shiney toy without any real need for it.
This game needs challenge. It needs a sense of achievment. It needs its fun back.
R.I.P
they sounds like elitists who spend so much time crafting their setups to perfection, it is as if everyone should be in awe of their ships and abilities, but you know what? it is laughable to say the least.
as for comments, "why should i be concerned by what others think about my opinion and comment? that is not for me to be concerned about it, if they have so much trouble accepting it? that is their issue and i got nothing to defend. leave em to their crying." in this game everyone is in it for themselves, even those supposed fleet mates have their own goals and ideas, no one person is ever 100% in agreement no matter what. so what if a few people want to mess about, move around them and leave em to it, but if someone is genuine and really needs help, you shouldn't see it as if it was like the last person otherwise you get the situation where ironically you become the problem your avoiding.
i used to spend years on return to castle wolfenstein enemy territory and that was pure PVP with ww2 allies and axis forces in an arcade style shooting war. i was quite partial to the mortar as long as i would get regular ammo drops from supply officers. failing that watching the chat as someone killed someone else with the panzerfaust and a comments like "panzer n00b." came up quite regularly and occasionally having an enemy player running across me building something and standing right on the construction attempting to stab me as i 'engineered them into oblivion'. i also used to play BF2 before bf3 and bf4 came out, and did well there as well shooting t90 shells at helis and jet fighters with a fair degree of success. getting nostalgic for the old days... but i used to play a lot of pvp in the day and sto pvp in comparison is awful to truly wretched.
should sto pvp be considered for an upgrade, it would have to be something really amazing otherwise it will probably fail hard.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
possibly they should not have but they did and the it was left ignored for other content that did nothing to help, leaving the players with a poor idea of what went on before the crossfaction content arrived with no idea why we even had hostilities.
That needs to be corrected.
R.I.P
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-Falls over laughing at that statement-
Get the Forums Enhancement Extension!
Exactly. And since Cryptic always puts the best gear behind paywalls of lobi or whatever, only a rich bored few will keep up with that. PvP is for the gaming whales with the biggest resources of money and time. Sure Id love to face off against a human in the big chair of an opposing ship over a mindless AI ship, but Im not committing THAT much time and money into this game. Cryptic provides a product that is just "good enough" for a Star Trek fan to have fun in. Since they don't want to give a big effort into this game in every aspect of it, I don't feel the need to put in a big effort of grind time and money to feel like a big shot in it.
Capt. Will Conquest of the U.S.S. Crusader
Just me 2 pence worth.
Um...no. Why don't they start with fixing the damn bugs that have been here since beta? Plus, your original post seems a bit self serving, arrogant, and assumptive. Is there any evidence that will lend credence to your assumption that PVP will save the game? Solid facts, not assumptions, not hearsay, not opinions.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
You're delusional buddy, turning PvP into co-op 'training' missions isn't going to convince the 98% who abhor PvP to magically start PvP'ing. It would be nice if Cryptic started making co-op PvE storyline mission but as they can barely pump out 10 faction specific missions per season I think the concept is beyond their grasp, as this online single player game is beyond mine.
PvP was the only reason I started to play this game, and the lack of direction by Crypric for PvP and the power creep is the reason I stopped playing. The franchise name alone isn't enough to keep my interest.
Awoken Dead
Now shaddup about the queues, it's a BUG
This game suffers from five critical problems that are not getting fixed:
1- Lack of a rewarding, re-playable, and enjoyable end-game (PvP, Raid PvE, Random Encounters, etc..).
2- Lack of finely polished basal systems (crafting, exploration, PvP, UGC, and endgame).
3- Lack of any sort of social meta-game that a strong MO has (This is an artifact of heavily instanced games that force teamwork rather than promote it).
4- Lack of serious updates to previously introduced systems (Cryptic has always been one to just move on to the next big thing leaving most everything behind in a relatively skeletal and semi-finished state).
5- Lack of serious effort about bug control and fixes (The we got most of them approach).
As long as these three aspect keep getting ignored or developed slowly, people will just move on. New shinies are nice, but if there is nothing to do with them besides the same exact thing you did forever to get them, they are useless.
To the doomsayers and the praisers, my opinion is in the middle. This game is not going to suddenly up and die, it is also not going to have a great longevity. What we will see until those critical problems are fixed is a slow and steady bleed until the game is unprofitable.
No, the storyline progression takes the characters through the bigger threat to the galaxy and by the end of the game everybody's making nice to fight the Borg, the Iconians, and all of the other end-game bad guys.
At that point, it makes sense for some degree of cross-faction cooperation.
Link: How to PM - Twitter @STOMod_Bluegeek
Haha..... Gozer. That guy put in the compounding respawn timer. That *******. :mad::mad::mad::mad:
Getting rid of the factions would be the easy solution, you cant make people play Klingon, but u can end the war and let KDF into fed queues. You can still have FvK Wargames, and KDF will still use unique ships. ETC, all that will happen is make Klingons more playable.
The main problem for me personally is the game balance itself. This has to be one of the most unbalanced games I have ever played from both a PvP and PvE perspective. Problem is more 'stuff' is coming out, to help make the player more formidable, but in PvE the enemies that the player faces are still the same, they haven't improved at all. As for PvP, for an average player, it's overwhelming. Think about this, someone is new to the game, they make a new character, and they just hit 50 for the first time and they would like to have a competitive PvP build. First off, the decent level 50 ships are expensive, they need to start to get rep points from 3 (soon to be 4?) reputation systems, they need to get some passives from Doffs, and they need decent gear which they would probably need at least fleet or rep gear to make it worth their while. None of this for the most part is cheap, and takes a lot of time.
Even after they do all of those things, they can still get smoked. Only certain builds will work. Then frustration hits and, done, no more PvP for them. So before you could even look at adding more PvP stuff to the game, this is a must to be address, but let's face it, how can you fix it? A better question might be, how do you fix it without annoying the PvEers? How much time and money would this take to do alone?
They haven't put any investment put into PvP sense launch. In fact, there is less than what there used to be at launch as there were four different types of space PvP which today, only exists three. So what makes you think after four years there going to invest in it now? If what you say is true, then it probably would have happened sooner.
Finally, above all else, no matter what you do, people will -still- not PvP.
Just an FYI, Cryptic has provided us with a playground to entertain ourselves in. They call it, The Foundry.
As for the war between the feddies and klings, honestly, unless you told me otherwise, I never would have known. I don't see how it would impact the game if the war between them ended.
The factions will remain with rndgame and FE/STF and other level 50+ conent being crossfacyion.
Each faction will still have its indivifual climb yo cap.
R.I.P
exactly. My hope is they give the low to upper mid level a decent story upgrade so everyone will know why we are fighting.
R.I.P
Something they needed to do from the beginning. PvP needs to operate on a different ruleset. Some things need to be disabled on PvP maps, some things buffed, and some things reduced. This way they can toss the balance of PvE out the window like they are doing but in a PvP setting things are well muted. This will never happen though as much as it should. This way PvE balancing has a very reduced effect PvP and PvP balancing has a very reduced affect PvE. A strong MMO does just that.
Again, it will never happen because of the ROI it would need to do such an overhaul. This game is already Tier 5 rep in Bad PvP Mechanics.