I recently read the interview with Geko that included that large decline in players on holodeck. And one of the remarks about poss ending the Klingon/Fed war in 2014... and here is my thought.
Someone need to take him by the shoulders and shake him and scream PVP!!!!
End the war??? you don't want to end the war in a COMBAT game. Because lets look at facts that is what this is. You need to ramp it up, create a entire sector with cool rewards in it that is full board pvp. enter a system your fair game. (like karrat) beam to the planet to get that cool reward. your fair game. Have a few star bases on each side that sides can co-op to take, repair and control, defend.
Right now if I want pvp, I need to either deal with a crappy arena stile of it (which i hate) or one map in Karrat ( gets boring fighting the same 5 people because that's all the map can hold) or what happens more often. I go to other game.
PVP is the least expensive, and easiest way to let people entertain themselves. I mean what other point is there to this mindless grind after lvl 50.... So what I can go and kill a tac cub in another STF?? .. oh wait I can already solo those cubes. Oh your going to release a new "harder" Stf.. YEA..Two weeks from now I will have tweaked all my existing gear and now its a poof run through. Heck even No win is a blow through.
CONTENT is nice and well rounds a game but for this game it's not the answer right now. WHY because I don't care how "hard" you make a mission or enemy. Holes are always found, easy ways are always there. Why because your enemy has stock build stuff, and no mind on switching out builds, finding a better way and realizing the buff/debuffs you throw so what they need to do to counteract them. No matter how big and bad you make a brain dead zombie... they are still a brain dead zombie..
This game has more content ( missions/pve/etc) then most out there. Now give us the playground to entertain ourselfs.
Stonewall@LordHarconan
Lifetime Member Vice Admiral of the Omega Family Fleet
(228 members and growing)
I dont know what interview you are talking about, but the only decline i have heard him mention is when a new season comes onto tribble and people leave holodeck for tribble.
that aside, the fed/kdf war is pretty much over already. you cant be allied against the borg, the tholians, the elachi, the iconoians, helping out the romulans and who knows what else and still be enemies.
the star trek theme was always about people coming together against a common goal and to deal with the iconians everyone is going to have to come together, so the war needs to be over fully from a storyline perspective.
while im all for more pvp, and the benefits it brings vs time to develop, at best its going to to be wargames at this stage.
I think you're working under the faulty assumption that Player Vs Player combat is more attractive to the vast majority of people over new mission content.
No matter what happens with PvP, I will not play it. So all that effort would be wasted on my enjoyment.
That being said, PvP really does need some attention as it has been quite a long time since any new maps and mechanics have been added. The PvP lovers out there no doubt got bored quite some time ago.
What about those (and I dare say that will be the most) that don't like PvP at all?
In my case not particularly because it's a broken System but because of... the other Players...
I love the "PvP is the saviour of STO" theories, they usually make as much sense as the tooth fairy, Creationism that tries to impose as science or exploding consoles in the ST series.
At least they are entertaining... most of the time.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
The war doesn't really make much sense anyways. With enemies on every side, the KDF wouldn't abandon the Federation alliance, and then selectively work with them here-and-there... It would be all or nothing.
This game is too built around ultra specialization to ever have a thriving PvP world. End the war, make PvP a wargame afterthought for min/max obsessors, like it already is; and get on with the story content. I disagree that content will always be easy. No Win Scenario and Hive Elite missions are hardly easy. More PvE missions can be made in this mold, and keep people entertained for a good long time. I'd like an NWS equivalent for ground.
If they really want to improve PvP, more than anything else, it needs a matchmaking system. There are too many players who obsess over their builds to ridiculous ends, and when the more casual player sets foot in an arena, they are decimated. Nobody wants to play like that. PvP just isn't fun for the average player against the minority of professionals who dominate it..
What about those (and I dare say that will be the most) that don't like PvP at all?
In my case not particularly because it's a broken System but because of... the other Players...
^ THIS.
I do not PvP because I got tired of tells from other players. Not the hey nice build, or would you like me to help you. Strangely I never got those. I got plenty of asking me which hacks I was using and told I would be reported. I got ones telling me I was a worthless piece of s**t player. I got ones telling me to never drag my piece of s**t tank into a PvP zone ever again.
So you see I have no lamentations of a death to PvP in STO. It is an ignored and under used part of the game. It is nothing more than a group of elitist jerks who think they have the right to degrade and demoralize other players. I have encounterd a countless number of PvPers who fit into this mold. I have only come a cross a couple PvPers who are decent people.
As far as I care remove PvP from the game entirely. If they get angry and want to go elsewhere so be it. I am thoroughly convinced this game and the community as a whole would be better off without them. As long as the PvPers continue to behave the way they do PvP will always be dead. Most decent community minded players will continue to stay away. You can do all manner of things to the PvP system. So long as you have spawn camping jerks who delight in being verbally abusive to new and inexperienced players it is a lost cause.
that aside, the fed/kdf war is pretty much over already AT ENDGAME. you cant be allied against the borg, the tholians, the elachi, the iconoians, helping out the romulans and who knows what else and still be enemies AT ENDGAME IN STO.
They need to flesh the war storyline out to be more expressive in the low and mid levels so the war ending at the endgame makes sense against the backstiry they wrote for STO.
So ending a war storyline does not suddenly destroy all PVP arenas and such, since those already are not related to the game's storyline. So making the factions stop being at war at X part of the storyline will not affect the pvp.
Unless you are some hard core role-player, but even than you can say its just a simulation or something.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
First of i find it amazing there are still people in this game because of its pvp content.
I salute you. If i were in anyway interested in pvp i would have left for another (any other) game already.
From a story perspective with one joint venture after the other, and new enemies popping up everywhere, its about time this error in judgement (including a conflict between fed and klingons into the games lore) is rectified. Not only is it all but irrelevant after the first few story missions, with recent releases it simply doesnt make any sense anymore (didnt make much sense to start with, they just needed some weak excuse to get their red vs blue design rolling).
Now this doesnt mean i advocate the abolishment of pvp. While i personally would never play pvp for any reason, i understand that some want this game mode.
So im all for additional pvp development like new maps,and maybe even a whole sector with territory control and everything, BUT it shoul be included as wargames.
There is no problem with having awesome new pvp content, while ending the fed kling war storywise. Excluding pvp from the story would make new content releases much simpler as well, since no more attention needs to be paid to weak explanations why you just cant kill that pesky Enterprise or other ship in this or that mission because you are allied with them, but not really.
The smell of entitlement and self-centricism in this thread is reaching alarming levels. So, because you don't like PvP, that means it should be removed from game or left to rot, right?
I mean, I only do PvP on rare ocassions and only Ker'rat myself, but I would never imagine myslef routing for the exclusion of a game element so elementary in any quality game. The shortsightedness of STO players never ceases to amaze me.
Oh, to everyone with the bright ideas about ending wars and turning PvP into wargames - you do realize that requires redoing huge portions of the KDF gameplay right? You seriously think that they will waste time on doing this?
I think you're working under the faulty assumption that Player Vs Player combat is more attractive to the vast majority of people over new mission content.
No matter what happens with PvP, I will not play it. So all that effort would be wasted on my enjoyment.
Speak for yourself and I for me....I don't agree and IMO PvP needs some TLC...for crying out loud STO is almost 4 yrs old and still we getting the same maps used since beta. If you think "grinding" should be the END game you have to be a TRIBBLE since there is NO end to it. I already have a job to pay my bills and why should I "put on some time" to grind stuff I might not need...at least PvP is always been a way out for most successful MMOs. Unless you are happy with an orgy of grinding till your eyes bleed at least they should fix some part of PvPs....:)
For the Fed/and klink war...that would be bad for a lot of klinks...espiecally my Orion whos a slaver..though im sure no harm will be done if a FEW Starfleet ships go missing :P PvP....im not fan, that me if other people like who am I to judge? I love being canon with just phasers, photons and quantums.
Oh, to everyone with the bright ideas about ending wars and turning PvP into wargames - you do realize that requires redoing huge portions of the KDF gameplay right? You seriously think that they will waste time on doing this?
So, don't fix it, and don't leave it to rot? Which is it?
Redoing the PvP as wargames and adding a matchmaking system would be the best thing for PvP. If you don't like other people's smart ideas, and don't want to see changes made, by definition, you're right on board with that 'left to rot' crowd.
For the Fed/and klink war...that would be bad for a lot of klinks...espiecally my Orion whos a slaver..though im sure no harm will be done if a FEW Starfleet ships go missing :P PvP....im not fan, that me if other people like who am I to judge? I love being canon with just phasers, photons and quantums.
By my estimates, the UFP-KDF War has a cease-fire in the middle of the Romulan story lines due to the face that there are instances where the UFP and the KDF join forces in order to stop various enemies such as during the Reman Resistance (Romulan FEs). By the time of the DS9 storylines, KDF has helped out the UFP so many times, we cannot possibly be at war. So for the Dev to come out and say it, means he hasn't been paying attention to the story of his game.
So, don't fix it, and don't leave it to rot? Which is it?
Redoing the PvP as wargames and adding a matchmaking system would be the best thing for PvP. If you don't like other people's smart ideas, and don't want to see changes made, by definition, you're right on board with that 'left to rot' crowd.
What you just said makes absolutely no sense. I didn't say I'm against improving PvP in STO, adding more ground and space maps, even game mechanics full with PvP rankings etc, etc.
How will a storyline ending to a war imrpove PvP by itself without a complete rework and improvement of the PvP system? The ending of the war will not contibute anything to the improvement of PvP if the devs don't decide to rework and enhance the entire PvP experience of STO. And if they decide to do it, having peace between the factions wouldn't influence that in the slightest bit.
granted PvP needs work but if you can do fed vs fed how is ending the war with the KDF going to stop PvPers from going into Fed vs KDF games? I for one think it would be a great idea for the storyline to move past this somewhat coldwar with the KDF. besides from the way the storyline is going the war is becoming an afterthought. It's like they have to put in little side notes to remind us that the war is going on, oh but we fight the voth soon and we have to get a foothold in the dyson sphere before the big bad KDF do blah..blah...blah...blah... like I said the coldwar needs to end with all this one uping.
Oh, to everyone with the bright ideas about ending wars and turning PvP into wargames - you do realize that requires redoing huge portions of the KDF gameplay right? You seriously think that they will waste time on doing this?
PvP is not what it should be. I think everyone can agree on this.
The Fed/KDF was is also becoming increasingly illogical, as storylines develop and all factions find themselves cooperating at end game.
How to square this circle?
I agree that merely ending the war and making PvP a mere wargame is far from ideal.
It may be expedient, but far from satisfactory.
However, something should be done as the status quo satisfies virtually nobody.
Thus it becomes about the McGuffin.
What excuse makes sense and also allows PvP to continue and develop?
One way is for a new FE arc at endgame, available to all factions.
It would tell the story of how the Federation council and the Klingon High Command begin peace talks, not on the basis of any agreement but purely as a response to external threats.
So, not about becoming friends again but more about recognising that there are bigger, mutual enemies.
However, this view is not shared by every Klingon House or, indeed, every Federation Fleet.
The player, at the FE progresses, becomes exposed to all of the viewpoints. And, in a manner akin to the Romulan faction choosing mission, can take a side.
Does the player support the detente? Or do they feel a tad more hawkish?
The choice made has no effect ingame beyond the FE. No additional rep systems or anything.
what this would do is, essentially, allow all types of PvP to be supportable inside the greater storyline.
Thus Fed vs Fed is Federation Council loyalists against Fed Fleet rebels.
KDF vs KDF is house vs House stuff.
KDF vs Fed is the rebels fighting each other.
Rebels could still participate in story missions, after all I'm sure espionage is a valid art of war.
As for PvP, one way forward at very little cost to Cryptic, is to find a way to allow Foundry authors to create PvP scenarios
An interesting way to do PvP would be to let one side play as the Borg in one of the STFs and the other side would have to complete the mission as it is today. I wouldn't mind playing a tac cube and killing some players with my invisible one-hit-torpedoes
They spend way too much time making shineys instead of CONTENT. There's really no reason to create an entire new world or corner of the galaxy to make new missions. New shineys can only support the stupid and unfinished stories that are ingame now and I think they're starting to realize this. To homogenize the game further by ending the war and going open PvP isn't going to solve their problems. They're bleeding players because we're BORED, we can only replay the current missions so many times before we find something more entertaining and fresh, and toys aren't working anymore.
Comments
that aside, the fed/kdf war is pretty much over already. you cant be allied against the borg, the tholians, the elachi, the iconoians, helping out the romulans and who knows what else and still be enemies.
the star trek theme was always about people coming together against a common goal and to deal with the iconians everyone is going to have to come together, so the war needs to be over fully from a storyline perspective.
while im all for more pvp, and the benefits it brings vs time to develop, at best its going to to be wargames at this stage.
http://www.gandtshow.com/?p=3059
No matter what happens with PvP, I will not play it. So all that effort would be wasted on my enjoyment.
That being said, PvP really does need some attention as it has been quite a long time since any new maps and mechanics have been added. The PvP lovers out there no doubt got bored quite some time ago.
In my case not particularly because it's a broken System but because of... the other Players...
old ideas still up to date. in short: coming "soon(tm)" aKa never or in about 10 years... on dino-rommie-faw-scort-online VI
edit: hell... that sounds sarcastic ^^... just couldn't resist. love this game. hi mum :cool:
At least they are entertaining... most of the time.
This game is too built around ultra specialization to ever have a thriving PvP world. End the war, make PvP a wargame afterthought for min/max obsessors, like it already is; and get on with the story content. I disagree that content will always be easy. No Win Scenario and Hive Elite missions are hardly easy. More PvE missions can be made in this mold, and keep people entertained for a good long time. I'd like an NWS equivalent for ground.
If they really want to improve PvP, more than anything else, it needs a matchmaking system. There are too many players who obsess over their builds to ridiculous ends, and when the more casual player sets foot in an arena, they are decimated. Nobody wants to play like that. PvP just isn't fun for the average player against the minority of professionals who dominate it..
^ THIS.
I do not PvP because I got tired of tells from other players. Not the hey nice build, or would you like me to help you. Strangely I never got those. I got plenty of asking me which hacks I was using and told I would be reported. I got ones telling me I was a worthless piece of s**t player. I got ones telling me to never drag my piece of s**t tank into a PvP zone ever again.
So you see I have no lamentations of a death to PvP in STO. It is an ignored and under used part of the game. It is nothing more than a group of elitist jerks who think they have the right to degrade and demoralize other players. I have encounterd a countless number of PvPers who fit into this mold. I have only come a cross a couple PvPers who are decent people.
As far as I care remove PvP from the game entirely. If they get angry and want to go elsewhere so be it. I am thoroughly convinced this game and the community as a whole would be better off without them. As long as the PvPers continue to behave the way they do PvP will always be dead. Most decent community minded players will continue to stay away. You can do all manner of things to the PvP system. So long as you have spawn camping jerks who delight in being verbally abusive to new and inexperienced players it is a lost cause.
They need to flesh the war storyline out to be more expressive in the low and mid levels so the war ending at the endgame makes sense against the backstiry they wrote for STO.
R.I.P
So ending a war storyline does not suddenly destroy all PVP arenas and such, since those already are not related to the game's storyline. So making the factions stop being at war at X part of the storyline will not affect the pvp.
Unless you are some hard core role-player, but even than you can say its just a simulation or something.
I salute you. If i were in anyway interested in pvp i would have left for another (any other) game already.
From a story perspective with one joint venture after the other, and new enemies popping up everywhere, its about time this error in judgement (including a conflict between fed and klingons into the games lore) is rectified. Not only is it all but irrelevant after the first few story missions, with recent releases it simply doesnt make any sense anymore (didnt make much sense to start with, they just needed some weak excuse to get their red vs blue design rolling).
Now this doesnt mean i advocate the abolishment of pvp. While i personally would never play pvp for any reason, i understand that some want this game mode.
So im all for additional pvp development like new maps,and maybe even a whole sector with territory control and everything, BUT it shoul be included as wargames.
There is no problem with having awesome new pvp content, while ending the fed kling war storywise. Excluding pvp from the story would make new content releases much simpler as well, since no more attention needs to be paid to weak explanations why you just cant kill that pesky Enterprise or other ship in this or that mission because you are allied with them, but not really.
Ugh. No thanks.
I mean, I only do PvP on rare ocassions and only Ker'rat myself, but I would never imagine myslef routing for the exclusion of a game element so elementary in any quality game. The shortsightedness of STO players never ceases to amaze me.
Oh, to everyone with the bright ideas about ending wars and turning PvP into wargames - you do realize that requires redoing huge portions of the KDF gameplay right? You seriously think that they will waste time on doing this?
Speak for yourself and I for me....I don't agree and IMO PvP needs some TLC...for crying out loud STO is almost 4 yrs old and still we getting the same maps used since beta. If you think "grinding" should be the END game you have to be a TRIBBLE since there is NO end to it. I already have a job to pay my bills and why should I "put on some time" to grind stuff I might not need...at least PvP is always been a way out for most successful MMOs. Unless you are happy with an orgy of grinding till your eyes bleed at least they should fix some part of PvPs....:)
So, don't fix it, and don't leave it to rot? Which is it?
Redoing the PvP as wargames and adding a matchmaking system would be the best thing for PvP. If you don't like other people's smart ideas, and don't want to see changes made, by definition, you're right on board with that 'left to rot' crowd.
and we know how that story goes....
Ignored!
I wouldn't expect much if I were a PvPer. ( but of course I do not like abuse so I am not one )
Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
By my estimates, the UFP-KDF War has a cease-fire in the middle of the Romulan story lines due to the face that there are instances where the UFP and the KDF join forces in order to stop various enemies such as during the Reman Resistance (Romulan FEs). By the time of the DS9 storylines, KDF has helped out the UFP so many times, we cannot possibly be at war. So for the Dev to come out and say it, means he hasn't been paying attention to the story of his game.
No. It wouldn't. Open PvP Sectors with territory control features would be better.
Maybe other people's ideas aren't that smart.
What you just said makes absolutely no sense. I didn't say I'm against improving PvP in STO, adding more ground and space maps, even game mechanics full with PvP rankings etc, etc.
How will a storyline ending to a war imrpove PvP by itself without a complete rework and improvement of the PvP system? The ending of the war will not contibute anything to the improvement of PvP if the devs don't decide to rework and enhance the entire PvP experience of STO. And if they decide to do it, having peace between the factions wouldn't influence that in the slightest bit.
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
PvP is not what it should be. I think everyone can agree on this.
The Fed/KDF was is also becoming increasingly illogical, as storylines develop and all factions find themselves cooperating at end game.
How to square this circle?
I agree that merely ending the war and making PvP a mere wargame is far from ideal.
It may be expedient, but far from satisfactory.
However, something should be done as the status quo satisfies virtually nobody.
Thus it becomes about the McGuffin.
What excuse makes sense and also allows PvP to continue and develop?
One way is for a new FE arc at endgame, available to all factions.
It would tell the story of how the Federation council and the Klingon High Command begin peace talks, not on the basis of any agreement but purely as a response to external threats.
So, not about becoming friends again but more about recognising that there are bigger, mutual enemies.
However, this view is not shared by every Klingon House or, indeed, every Federation Fleet.
The player, at the FE progresses, becomes exposed to all of the viewpoints. And, in a manner akin to the Romulan faction choosing mission, can take a side.
Does the player support the detente? Or do they feel a tad more hawkish?
The choice made has no effect ingame beyond the FE. No additional rep systems or anything.
what this would do is, essentially, allow all types of PvP to be supportable inside the greater storyline.
Thus Fed vs Fed is Federation Council loyalists against Fed Fleet rebels.
KDF vs KDF is house vs House stuff.
KDF vs Fed is the rebels fighting each other.
Rebels could still participate in story missions, after all I'm sure espionage is a valid art of war.
As for PvP, one way forward at very little cost to Cryptic, is to find a way to allow Foundry authors to create PvP scenarios
Awoken Dead
Now shaddup about the queues, it's a BUG