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Romulans!

brewtolomusbrewtolomus Member Posts: 277
edited November 2013 in The Academy
What's the best ship for a Romulan scientist?
I've got the smaller warbird, that is "technically still a science vessel". At lvl 50, with all my bridge officers capped, it doesn't seem to be matching the potential of my bridge officers.

I have that flying running shoe ship that is the end reward for the new mission. But I hate that thing.
I have one of the ginormous Romulan Wardbirds that can't get out of it's own way.

Any suggestions?

Should I just bide my time with the adequate but less than ideal ships I have right now until I can affford, or stumble across a better ship?
Post edited by brewtolomus on

Comments

  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    The only real non-cstore/lockbox Romulan Sci Vessel is the Ha'nom http://sto.gamepedia.com/Ha%27nom_Guardian_Warbird, which is probably the big warbird you are talking about. But as to what the best ship for a Sci Captain, it does not need to be a Science ship. It all depends if you want to use the higher end Sci bridge officer abilities or not. If you are looking at doing max dps, a sci ship is not the way to go.

    Also, about your comment regarding the potential of your bridge officers, sci boff abilities were pretty much nerfed into being very underwhelming, and depend a great deal on your captain skills (things like flow cap, particle gen, etc), and sci consoles that support the particular power you are using. Generally, for sci, you need to concentrate on using one or two high end powers only, and then skill your captain and equip sci consoles to support it. As far as skill point efficiency, probably the top three high end sci boff abilities that are relevant are Gravity Well, Energy Drain and Tyken's Rift. The latter two are easy to allocate skill points for (flow caps) and consoles (flow caps). Use polaron weapons and the jem hadar space set, and you have what is probably the most narrowly focused (and thus maximumly effective at the skills in question) that you can get right now with the current state of sci and equipment.
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    nymysys1 wrote: »
    The only real non-cstore/lockbox Romulan Sci Vessel is the Ha'nom http://sto.gamepedia.com/Ha%27nom_Guardian_Warbird, which is probably the big warbird you are talking about. But as to what the best ship for a Sci Captain, it does not need to be a Science ship. It all depends if you want to use the higher end Sci bridge officer abilities or not. If you are looking at doing max dps, a sci ship is not the way to go.

    Yeah, that's the one I'm using now.
    It's ok.
    Would be better if it had one or two more abilities slots for my engineer and tactical bridge officers.

    The other ships I've tried are just too damn slow.

    I dunno, maybe a Scientist was the wrong choice.

    *edit*
    Ah, then I see I have gone about developing this character completely wrong then. I will try to muddle through with him until I can afford more character slots.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    Yeah, that's the one I'm using now.
    It's ok.
    Would be better if it had one or two more abilities slots for my engineer and tactical bridge officers.

    The other ships I've tried are just too damn slow.

    I dunno, maybe a Scientist was the wrong choice.

    *edit*
    Ah, then I see I have gone about developing this character completely wrong then. I will try to muddle through with him until I can afford more character slots.

    The Ha'nom is widely seen as being gimped. There is a thread somewhere, probably the Romulan Flotilla section, with players discussing the poor state of Romulan Science. Science is probably the most gimped of the three professions, and of the three factions, Romulan is the worst off for sci ships.

    Well, that all depends. You will have no trouble with any content as a sci captain. If you are a min/max type of player (nothing wrong with that) who wants to maximize damage potential to grind content as fast as possible, then tac is the way to go. However, its the tac boff abilities that are far more important than the captain abilities. With a Sci, your sensor scan helps with the damage (as well as photonic fleet). Its far more important to chose the right ship than the type of captain, unless, again, you a min-maxer and that last few precent of dps means that much to you.

    I made a KDF tac last weekend, got her (orion) up to 40, then deleted her. I then made a KDF male klingon sci officer with a specific intent - I wanted a fleet to roll around in. I chose sci specifically because of photonic fleet - I can use the photonic capacitor trait to lower the cooldown on photonic fleet. He flies a vo'quv with BOP pets and an energy drain build. With photonic fleet popping every two minutes or so, with the BOPs, nimbus pirate call and the scorpion fighter device, I have my one man fleet.

    All depends on what you want to do. I have a Romulan Sci at level 9, I will probably start leveling her up specifically for the Han'nom (fits the character concept).
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    nymysys1 wrote: »
    Well, that all depends. You will have no trouble with any content as a sci captain. If you are a min/max type of player (nothing wrong with that) who wants to maximize damage potential to grind content as fast as possible, then tac is the way to go. However, its the tac boff abilities that are far more important than the captain abilities. With a Sci, your sensor scan helps with the damage (as well as photonic fleet). Its far more important to chose the right ship than the type of captain, unless, again, you a min-maxer and that last few precent of dps means that much to you.

    I made a KDF tac last weekend, got her (orion) up to 40, then deleted her. I then made a KDF male klingon sci officer with a specific intent - I wanted a fleet to roll around in. I chose sci specifically because of photonic fleet - I can use the photonic capacitor trait to lower the cooldown on photonic fleet. He flies a vo'quv with BOP pets and an energy drain build. With photonic fleet popping every two minutes or so, with the BOPs, nimbus pirate call and the scorpion fighter device, I have my one man fleet.

    All depends on what you want to do.

    As a newb, I admit I'm at a loss on some of the lingo still.
    I'm not (at this point anyway) interested in zerging through content. I'm sure that will happen eventually, but right now, I'm still a flower sniffer. I don't even get into teamspeak right now because it ruins the immersion for me. I think my fleeties are getting mad at me, lol.


    I've only got 3 toons right now. And I'm just trying out different things to find what suits my current play style best.

    And I have my Romulan Scientist and ship set up pretty much to be it's own fleet as well. But since I'm obviously still a newb, I'm sure there is something I've missed that is lowering the effectiveness of my ship.
  • seannewboyseannewboy Member Posts: 667 Arc User
    edited November 2013
    *edit*
    Ah, then I see I have gone about developing this character completely wrong then. I will try to muddle through with him until I can afford more character slots.
    You can also respec your skills and boff skill slots.
    New home of the Romulan Republic.
    I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
    I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
    I find the drama of your signature proof of your immaturity, this means you, DR whiners.
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    seannewboy wrote: »
    You can also respec your skills and boff skill slots.

    Yeah, but if I understand it correctly, that ain't cheap.
  • edited November 2013
    This content has been removed.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited November 2013
    I found the new freebie carrier works well with Sci, FWIW.

    Nothing is as good as the Mirror DSSV with all turrets, but this one is nice.
    <3
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    As a newb, I admit I'm at a loss on some of the lingo still.
    I'm not (at this point anyway) interested in zerging through content. I'm sure that will happen eventually, but right now, I'm still a flower sniffer. I don't even get into teamspeak right now because it ruins the immersion for me. I think my fleeties are getting mad at me, lol.


    I've only got 3 toons right now. And I'm just trying out different things to find what suits my current play style best.

    And I have my Romulan Scientist and ship set up pretty much to be it's own fleet as well. But since I'm obviously still a newb, I'm sure there is something I've missed that is lowering the effectiveness of my ship.

    Yeah, I would suggest you keep doing what you are doing, find out what you like flying, and experiment. As was said above, you can respec your captain skills (depending on if you are a sub or not, you may have a few free respecs available) and retraining boffs is trivial. Grav well is supposedly being boosted in Season 8, and the devs have said they want to give sci ships some unique capability (like they did with cruiser commands) in the future.

    To me, sci is interesting simply because it has some variety in its abilities, and I like the challenge of making it more viable with whats available rather than just stacking dps.
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    twg042370 wrote: »
    I found the new freebie carrier works well with Sci, FWIW.

    Nothing is as good as the Mirror DSSV with all turrets, but this one is nice.

    The Flying Reebok?

    I'm using that on my Fed Engineer, and it's ok, but it is sooooo slow to maneuver.
    I'll give it a shot with my Romulan Science dude.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    The Flying Reebok?

    I'm using that on my Fed Engineer, and it's ok, but it is sooooo slow to maneuver.
    I'll give it a shot with my Romulan Science dude.

    The Obelisk has less Sci (as in sci boff abilities) in it than your Ha nom, it has an LTC Sci and Ensign Uni slot (which you could use for sci), and three sci console slots rather than the four that are normal on Tier 5 sci ship. It is free, so getting one is no harm to your sci character. It is really good at tanking with eng boff abilities. Your Sci captain abilities will help with some DPS (sensor scan a big enemy that your pets are attacking). Carriers may or may not be your thing though.
  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited November 2013
    get the free Obelisk carrier while you have achance to get it for free. is a good tank with out using any engineering abilities but at some point you are going to have to heal hall damage
    or want more power to to hey systems. between the basic scoripons and the Obelisk carrier basic swarmers fighter i personally like the swarmers better. i have not tired the free hidden advance swarmers yet. and the elite are i have also nto tried yet
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    get the free Obelisk carrier while you have achance to get it for free. is a good tank with out using any engineering abilities but at some point you are going to have to heal hall damage
    or want more power to to hey systems. between the basic scoripons and the Obelisk carrier basic swarmers fighter i personally like the swarmers better. i have not tired the free hidden advance swarmers yet. and the elite are i have also nto tried yet

    I've got one of those hideous ships for each of my toons.
    It is ok on my Fed Engineer, because he had a slow moving ship before.
    On my Tac, it was horrible. So I moth-balled it.

    I will give it a shot on my Romulan Scientist. Maybe it's tankiness will make up it's abysmal maneuverability.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    I've got one of those hideous ships for each of my toons.
    It is ok on my Fed Engineer, because he had a slow moving ship before.
    On my Tac, it was horrible. So I moth-balled it.

    I will give it a shot on my Romulan Scientist. Maybe it's tankiness will make up it's abysmal maneuverability.

    Yeah, if you like to maneuver in a ship with a high turn rate (like an escort or fed sci ship) a full carrier like the obelisk is not for you. For the one I have, I just kept it stock, replaced the def/eng/shld with the Aegis set (though the stock fittings would be just fine), used Beam Fire at Will 1 and 2 in the LT Tac, Tac Team 1 in the Ensign Universal, Hazard Emitters/Transfer Shield Strength and Polarize Hull in LTC Sci, and Emergency Power to Shields 1 and 2 with Auxiliary to SIF and some other tanking Eng abilities in the Eng Boffs.

    If you have not used/do not know how to use keybinds, go here http://hilbertguide.com/#Concepts and set it up. You can edit the text file very quickly to add more trays (I have trays 8, 9 and 10 set up for it). Drag copies of all your boff abilities and things like sensor scan, scattering field and subnucleonic beam, along with the launch swarmer buttons to these trays. Set you weapons on auto (right click on each one so they icon border is green).

    How to fly it is simple; fly into range and press your space bar repeatedly every couple of seconds. For all non-STF content, this will work fine. I found that for normal content, I was not using a lot of the abilities I had simply because I did not need them, and spent less time enjoying the battle as I was constantly watching cool down timers. Unless you are trying specific builds that require specific rotations at certain times, just spamming all your powers as they come off cool down is fine. With the Obelisk set up with the keybinds above, you just fly right into the thick of things, you will be firing at everything, the swarmers will be replaced on the launch cool down, and your defensive cool downs will keep you alive just fine (for things like the Tau Dewa patrol missions and anything like that). No real thought needed.

    Do Sphere of Influence repeatedly to grab the extra part of the set and perhaps enough AP arrays to replace the projectile weapons on it (to max your beam spammage). Pretty much a fire and forget content chewer.
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    nymysys1 wrote: »
    Yeah, if you like to maneuver in a ship with a high turn rate (like an escort or fed sci ship) a full carrier like the obelisk is not for you. For the one I have, I just kept it stock, replaced the def/eng/shld with the Aegis set (though the stock fittings would be just fine), used Beam Fire at Will 1 and 2 in the LT Tac, Tac Team 1 in the Ensign Universal, Hazard Emitters/Transfer Shield Strength and Polarize Hull in LTC Sci, and Emergency Power to Shields 1 and 2 with Auxiliary to SIF and some other tanking Eng abilities in the Eng Boffs.

    If you have not used/do not know how to use keybinds, go here http://hilbertguide.com/#Concepts and set it up. You can edit the text file very quickly to add more trays (I have trays 8, 9 and 10 set up for it). Drag copies of all your boff abilities and things like sensor scan, scattering field and subnucleonic beam, along with the launch swarmer buttons to these trays. Set you weapons on auto (right click on each one so they icon border is green).

    How to fly it is simple; fly into range and press your space bar repeatedly every couple of seconds. For all non-STF content, this will work fine. I found that for normal content, I was not using a lot of the abilities I had simply because I did not need them, and spent less time enjoying the battle as I was constantly watching cool down timers. Unless you are trying specific builds that require specific rotations at certain times, just spamming all your powers as they come off cool down is fine. With the Obelisk set up with the keybinds above, you just fly right into the thick of things, you will be firing at everything, the swarmers will be replaced on the launch cool down, and your defensive cool downs will keep you alive just fine (for things like the Tau Dewa patrol missions and anything like that). No real thought needed.

    Do Sphere of Influence repeatedly to grab the extra part of the set and perhaps enough AP arrays to replace the projectile weapons on it (to max your beam spammage). Pretty much a fire and forget content chewer.

    Interesting.
    I'll have to try that out.
    Thanks.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    A bit more; you can drag your subsystem targeting abilities to the keybound trays as well (which is why I have three trays set up for it). On the carriers and sci ships, might as well use them all the time.

    When I said fly into the middle of things, still move around! I usually do figure 8's, cruising through everything at full speed, then turning around. The speed helps with your defense, and the turning helps with spreading damage around your shield facings. With the keybind I linked, you will automatically be distributing shields everytime you hit the space bar.
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    nymysys1 wrote: »
    A bit more; you can drag your subsystem targeting abilities to the keybound trays as well (which is why I have three trays set up for it). On the carriers and sci ships, might as well use them all the time.

    When I said fly into the middle of things, still move around! I usually do figure 8's, cruising through everything at full speed, then turning around. The speed helps with your defense, and the turning helps with spreading damage around your shield facings. With the keybind I linked, you will automatically be distributing shields everytime you hit the space bar.

    Thanks for the advice.
    I am going to equip that ship with decent gear first. But my toons are dirt poor, so that's gonna take some time.
    I don't want to take anything from the ship I'm using now to put on that carrier. I tried out my engineer on the new ship to try and get used to flying that pig.
    It's gonna take a bit.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    Thanks for the advice.
    I am going to equip that ship with decent gear first. But my toons are dirt poor, so that's gonna take some time.
    I don't want to take anything from the ship I'm using now to put on that carrier. I tried out my engineer on the new ship to try and get used to flying that pig.
    It's gonna take a bit.

    Thats cool. However, I really would not be worried about "decent gear" on the ship. The vast majority of this game is balanced around the gear that comes with the ships. Its far more about the boff slots and their abilities than the gear in them.

    I leveled a few characters to 50 during the Q event, and I never bought anything for their ships until I hit 50. Just used drops and mission rewards. And I was not going out of my way to hit certain missions for their rewards either, just took all the missions in the Klingon front in order and did the patrol missions in Regulus and Sirius. At 50, I still had a mxII phaser relay on an escort, one random sci console in a tier 5 science, etc.

    When I talk about the boff slots for example, on the tac in an escort I leveled, I kept the weapons. If you have flown an escort, you know they come from the factory equipped with a mixture of beam, cannons and torps. So, for my Boff abilities, all the tac slots were were not weapons specific; just tac teams and the patterns. The Eng and Sci skills were all about tanking. I did the keybinds and dragged the boff powers to the linked trays, and thats it, just warped in, spammed space bar, killed everything. Was it super fast? No, but fast enough. Only time I died was after I hit 50, and a D'D in an Alpha Centauri patrol mission hit me with a bunch of tractor mines and stuff at once.

    Heck, on my Klingon sci in the vo'quv, I was in Azalea last night, turning the ship around to grab a drop, and my four BOP pets wandered within aggro range of final cube in the mission. I was completely out of engagement range (like 15 k away), but my pets pretty much insta killed it before I realized it (they dropped a shield facing and dumped a bunch of quantums into the gap). I just shook my head. With the swarmers on the Obelisk, them constantly spamming transphasics really wear down mobs fast, especially when they all alpha a lone mob.

    So, with the equipment that comes with the Obelisk, you are fine. Shell our for some white X or XI consoles (dirt cheap), set up your boff's correctly, and you will starting thinking the same thing I do - just why do I need better equipment?
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    nymysys1 wrote: »
    Thats cool. However, I really would not be worried about "decent gear" on the ship. The vast majority of this game is balanced around the gear that comes with the ships. Its far more about the boff slots and their abilities than the gear in them.

    I leveled a few characters to 50 during the Q event, and I never bought anything for their ships until I hit 50. Just used drops and mission rewards. And I was not going out of my way to hit certain missions for their rewards either, just took all the missions in the Klingon front in order and did the patrol missions in Regulus and Sirius. At 50, I still had a mxII phaser relay on an escort, one random sci console in a tier 5 science, etc.

    When I talk about the boff slots for example, on the tac in an escort I leveled, I kept the weapons. If you have flown an escort, you know they come from the factory equipped with a mixture of beam, cannons and torps. So, for my Boff abilities, all the tac slots were were not weapons specific; just tac teams and the patterns. The Eng and Sci skills were all about tanking. I did the keybinds and dragged the boff powers to the linked trays, and thats it, just warped in, spammed space bar, killed everything. Was it super fast? No, but fast enough. Only time I died was after I hit 50, and a D'D in an Alpha Centauri patrol mission hit me with a bunch of tractor mines and stuff at once.

    Heck, on my Klingon sci in the vo'quv, I was in Azalea last night, turning the ship around to grab a drop, and my four BOP pets wandered within aggro range of final cube in the mission. I was completely out of engagement range (like 15 k away), but my pets pretty much insta killed it before I realized it (they dropped a shield facing and dumped a bunch of quantums into the gap). I just shook my head. With the swarmers on the Obelisk, them constantly spamming transphasics really wear down mobs fast, especially when they all alpha a lone mob.

    So, with the equipment that comes with the Obelisk, you are fine. Shell our for some white X or XI consoles (dirt cheap), set up your boff's correctly, and you will starting thinking the same thing I do - just why do I need better equipment?

    Damn. Well, that is definitely some very good advice. Thanks again.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    Damn. Well, that is definitely some very good advice. Thanks again.

    For the Obelisk, if you are worried about equipment, do the following and it will not cost you a single EC/dilithium/lobi/zen -

    Repeat sphere of influence seven times, to get whatever part of the set you did not get the first time around (the AP omnidirectional array or the warp core), and six rare AP beam array. Remember to grab the advanced swarmers from the hidden cache in sphere of influence also. Fit that all to your ship.

    Replay "Past Imperfect" and grab the mk XI Paratinic Shield Array (http://sto.gamepedia.com/Paratrinic_Shield_Array). Fit that to your ship.

    Replay "Secret Orders" (Klingon Front) or "Suspect' (Cardassian Front) twice, select the level appropriate (Mk XI) uncommon Directed Energy Distribution Manifold each time. Fit those to the tac console slots.

    Replay "Secret Orders" two more times, select the Mk XI Neutronium Alloys, fit those to your Eng Console slots.

    Replay "Secret Orders" two more times, select the Mk XI Field Emitters, fit those to your other Eng Console slots

    As far as the sci consoles go, your choice of mission rewards sci consoles that are useful are limited. At first glance, only power boosting ones I see available are graviton generators (replay "Suspect" three more times). So, you can set your LTC sci power to something like photonic shockwave or gravity well. For a fire and forget throw away offensive sci power that uses graviton generators, use photonic shockwave. However, the obelisk is a tanking carrier, so build to its strengths and use the sci boff powers for tanking/healing. So, for your sci consoles, do secret order AGAIN three more times, grab the biofunction monitors and use your LTC sci boff skills on Hazard Emitters, Polarized Hull and Transfer Shield Strength.

    Replay "Friend of my enemy", grab the position deflector array (best for tanking, focused on shield boosting).

    Replay "Past Imperfect" again, grab the Efficient Engines. Sure you can grab some Combat [Spd) engines, but I have found on carriers, you do not WANT to move fast, make turning more of a chore.

    So, there, you have a fully equipped ship, have not spent a dime. Boff set up as follows:

    LT TAC - Beam Fire at will 1, Tac Team 2
    Ens Uni - A tac with Beam Fire at will 1
    LTC Eng - Emergency Power to Shield 1, Aux to Struc 2, Reverse Shield Polarity 2
    LT Eng - Emergency Power to Shield 1, Aux to Struc 2
    LTC Sci - Polarized Hull 1, Transfer shield Strength 2 (or Hazard Emitters 2), Hazard Emitters 3 (will have to come from a sci boff candidate or your sci officer can train a sci boff in it if they have six points in Hull Repair).
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    nymysys1 wrote: »
    For the Obelisk, if you are worried about equipment, do the following and it will not cost you a single EC/dilithium/lobi/zen -

    Repeat sphere of influence seven times, to get whatever part of the set you did not get the first time around (the AP bank or the warp core), and six rare AP beam banks. Remember to grab the advanced swarmers from the hidden cache in sphere of influence also. Fit that all to your ship.

    Replay "Past Imperfect" and grab the mk XI Paratinic Shield Array (http://sto.gamepedia.com/Paratrinic_Shield_Array). Fit that to your ship.

    Replay "Secret Orders" (Klingon Front) or "Suspect' (Cardassian Front) twice, select the level appropriate (Mk XI) uncommon Directed Energy Distribution Manifold time. Fit those to the tac console slots.

    Replay "Secret Orders" two more times, select the Mk XI Neutronium Alloys, fit those to your Eng Console slots.

    Replay "Secret Orders" two more time, select the Mk XI Field Emitters, fit those to your other Eng Console slots

    As far as the sci consoles go, your choice of mission rewards sci consoles that are useful are limited. At first glance, only power boosting ones I see available are graviton generators. So, you can set your LTC sci power to something like photonic shockwave or gravity well. For a fire and forget throw away offensive sci power that uses graviton generators, use photonic shockwave. However, the obelisk is a tanking carrier, so build to its strengths and use the sci boff powers for tanking/healing. So, for your sci consoles, do secret order AGAIN three more times, grab the biofunction monitors and use your LTC sci boff skills on Hazard Emitters, Polarized Hull and Transfer Shield Strength.

    So, there, you have a fully equipped ship, have not spent a dime. Boff set up as follows:

    LT TAC - Beam Fire at will 1, Tac Team 2
    Ens Uni - A tac with Beam Fire at will 1
    LTC Eng - Emergency Power to Shield 1, Aux to Struc 2, Reverse Shield Polarity 2
    LT Eng - Emergency Power to Shield 1, Aux to Struc 2
    LTC Sci - Polarized Hull 1, Transfer shield Strength 2 (or Hazard Emitters 2), Hazard Emitters 3 (will have to come from a sci boff candidate or your sci officer can train a sci boff in it if they have six points in Hull Repair).

    I am farming the SOI for all that you mentioned and thanks for the heads up on the other missions, but this "Hidden Cache" you speak of. I am not familiar with that at all.
    Also, I'm going to print this so I can refer to it later as I'm in game.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    I am farming the SOI for all that you mentioned and thanks for the heads up on the other missions, but this "Hidden Cache" you speak of. I am not familiar with that at all.
    Also, I'm going to print this so I can refer to it later as I'm in game.

    I have made some edits to it, so print it now.

    For the advanced swarmers, look here: http://sto-forum.perfectworld.com/showthread.php?t=900701
  • crm14916crm14916 Member Posts: 1,532 Arc User
    edited November 2013
    but this "Hidden Cache" you speak of. I am not familiar with that at all.

    I learned from watching someone's YouTube video on how to get it... Here's in a nutshell:

    Run thru 'Sphere of Influence" one of your seven times. When you get to the subspace platform part, make sure you jump off the edge ONCE to get the "Leap of Faith" accolade. Then make sure you hit EACH of the FOUR extra paths (marked with colors other than blue), with the last one being RED. This should give you another accolade, something like "Reconnaissance Somethingorother." THEN, go back to the second-to-last extra console on the extra path and there should be two options. The extra option says something like "Hidden Console." All you have to do is F that sucker and the special purple advanced swarmers will drop into your inventory automatically...

    Hope that helps!
    :)
    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    crm14916 wrote: »
    I learned from watching someone's YouTube video on how to get it... Here's in a nutshell:

    Run thru 'Sphere of Influence" one of your seven times. When you get to the subspace platform part, make sure you jump off the edge ONCE to get the "Leap of Faith" accolade. Then make sure you hit EACH of the FOUR extra paths (marked with colors other than blue), with the last one being RED. This should give you another accolade, something like "Reconnaissance Somethingorother." THEN, go back to the second-to-last extra console on the extra path and there should be two options. The extra option says something like "Hidden Console." All you have to do is F that sucker and the special purple advanced swarmers will drop into your inventory automatically...

    Hope that helps!
    :)
    CM

    Oh sweet Jebus!
    I've gotten those accolades already. I hope That didn't ruin my chances.
  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited November 2013
    Oh sweet Jebus!
    I've gotten those accolades already. I hope That didn't ruin my chances.

    I doubt it. Just go to the first optional platform on the path (go right after the first mandatory console, I think its earth), the hidden cache option may already be enabled. If not, do all the optional consoles along the way, and before you go to the final platform, go back to the first optional platform and check.
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    nymysys1 wrote: »
    I doubt it. Just go to the first optional platform on the path (go right after the first mandatory console, I think its earth), the hidden cache option may already be enabled. If not, do all the optional consoles along the way, and before you go to the final platform, go back to the first optional platform and check.

    I do them all anyway, never thought to back track though.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    Romulan scientists are about as common as Klingon psychiatrists. :P
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    sonnikku wrote: »
    Romulan scientists are about as common as Klingon psychiatrists. :P

    I would imagine Klingon psychiatrists would be pretty effective.
  • crm14916crm14916 Member Posts: 1,532 Arc User
    edited November 2013
    Oh sweet Jebus!
    I've gotten those accolades already. I hope That didn't ruin my chances.

    No worries... I had earned both accolades and played another 3 times before I read that there was a hidden console. You still repeat the pattern as if doing it for the first time, and when you retract to the third optional pathway, the hidden console will be available...

    :)
    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    crm14916 wrote: »
    No worries... I had earned both accolades and played another 3 times before I read that there was a hidden console. You still repeat the pattern as if doing it for the first time, and when you retract to the third optional pathway, the hidden console will be available...

    :)
    CM

    *wipes brow*

    Phew!


    Thanks!
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