test content
What is the Arc Client?
Install Arc

Juel Ducane (Warp Theorist) doff proc chances don't stack

2»

Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    strorus wrote: »
    Actually it appears to be working correct from what Devs have said previously... But I am not a mathematician...

    But from what I understood is that no matter what the percentage change to do something is, stack multiple Doffs would not increase that chance. What it would do however is give more rolls of the chance die as it were.

    So in the OPs example he would have 3 rolls (3 DOff) each roll at 25% percent.

    Hence the overall procs from their testing hovering between 20 to 30%.

    I maybe wrong if totally misunderstood prior Devs comments on DOff Procs.

    Some probability math for you. The chance of all 3 separate 25% events all not procing is about 42% (.75^3). That means with 3 slotted, it should proc 58% of the time. It's either that, or either 1, 2, or 3 proc and each take a subsystem (1, 2, or 3) with them.

    Right now it just takes down 1 subsystem 25% of the time, no matter if you slot 1 or 3.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    mezirath wrote: »
    Good Afternoon Everyone,

    Thank you to those of you who reported this issue initially as well as those of you who bumped this thread.

    I've gone ahead and verified this issue with the Warp Theorist specialization being unable to effect more than 1 sub system when 2 or more doffs of this specialization variant are slotted to your active roster.

    It is now in our internal database. I appreciate everyone's patience with us and hope you all are enjoying a good time with out latest content release.

    It has been a while. Is this doff being fixed for S9? At least let the subsystem shutdown chances stack so with 3 slotted it shuts down a system half the time you use Energy Siphon.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited May 2014
    Any chance this doff issue will ever be addressed? Easy to reproduce:

    Slot 1 doff and use Energy siphon- Procs 25% of the time
    Slot 2 doffs and use Energy siphon- Procs 25% of the time
    Slot 3 doffs and use Energy siphon- Procs 25% of the time

    Can someone fix it so that it works better? Having a doff that procs once every two minutes (Since energy Siphon has a 30 sec shared cooldown) is completely useless in this game.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2014
    lucho80 wrote: »
    Any chance this doff issue will ever be addressed?

    Yes. A fix has been checked in.

    Keep in mind that, even after this fix goes live on Holodeck, you may still end up getting multiple procs on the same subsystem.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Yes. A fix has been checked in.

    Keep in mind that, even after this fix goes live on Holodeck, you may still end up getting multiple procs on the same subsystem.

    Thanks bort. I check this thread maybe once a month so I hadn't see this. I actually like this fix. Makes using more than 1 of these worthwhile.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    lucho80 wrote: »
    Thanks bort. I check this thread maybe once a month so I hadn't see this. I actually like this fix. Makes using more than 1 of these worthwhile.

    Well when it comes to 3 doffs stacking to do anything with chance, I tend to notice bad results often.

    Even using 3 vr dmg cntrl doff's, the chance for a single emp2xsystem I have had it go thru 4 or more uses, before even one of the procs land, and that is at a 35% chance per doff no less.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Well when it comes to 3 doffs stacking to do anything with chance, I tend to notice bad results often.

    Even using 3 vr dmg cntrl doff's, the chance for a single emp2xsystem I have had it go thru 4 or more uses, before even one of the procs land, and that is at a 35% chance per doff no less.

    You should prob submit a bug report. They seem to have problems with procs that disable subsystems.
Sign In or Register to comment.