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D'deridex a warbird not a cruiser

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  • cptshephardcptshephard Member Posts: 0 Arc User
    edited November 2013
    Sooo I haven't played around with an actual cruiser-cruiser in a long time so I've not tried out the comm array powers, but I really haven't seen anything that makes me wish I had them on my D'deridex. It seems to turn just fine like I have it and I get a certain amount of glee at engaging the battlecloak, spinning like a top, decloaking and opening fire. Makes me feel like I'm in an episode of Trek. Heh.

    And once in a while I'll equip quad disruptors on it just for fun. I know it's probably a detriment.. buuuuuuut.. I love how it looks when that beast of a warbird swoops in while decloaking and those things start firing.

    I'm easily amused.
  • bluegrassgeekbluegrassgeek Member Posts: 360 Arc User
    edited November 2013
    Yeah, I don't get all the hate on the DD. Gorgeous ship, the turn rate really isn't as bad as people are making it out to be. I think part of the problem is just the sheer size of the model, making it "feel" more sluggish than it really is.

    There used to be a similar outcry about Tauren in classic WoW. The model was so big, its run animation moved slower... but the actual character had the same run speed as every other race. People kept complaining that the Tauren were slower than other races, but they weren't. The animation was just slower because of how tall the Tauren were.
    ____
    Keep calm, and continue firing photon torpedoes.
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited November 2013
    The 2-Piece set for the D'd is really effective.

    Combine that with 2 Mk X fleet RCS consoles, It turns awesomely quick, More than enough to bring cannons to bear.
    warp plasma can't melt neutronium beams
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    1. Turning is irrelevant to a beam boat
    2. You only need 1 copy of A2B
    3. D'D can do 20k DPS set up right

    /thread.
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  • terlokiterloki Member Posts: 287 Arc User
    edited November 2013
    I love my 'dex, but it must be the fact that I'm still kitting it out or something, because this thing feels like tissue paper at the moment. It always seems like the second my shields go below 50% I'm within five seconds of blowing up, which baffles the hell out of me given how tanky this ship is supposed to be.
    Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser
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  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited November 2013
    terloki wrote: »
    I love my 'dex, but it must be the fact that I'm still kitting it out or something, because this thing feels like tissue paper at the moment. It always seems like the second my shields go below 50% I'm within five seconds of blowing up, which baffles the hell out of me given how tanky this ship is supposed to be.

    That's odd, I've found my D'D remarkably good surviving, I've had instances when my shields get drained (Still using Blue XII Reman) by the borg, And i'm able to hang around with just my bare hull showing for quite a while...


    What's your build, Out if interest?
    warp plasma can't melt neutronium beams
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited November 2013
    I got my D'deridex a few weeks ago. Points well spent on the ship at T5. So far I have use it on several missions and have good luck with it. Giving that I'm a Tac Romulan on top of that.

    Turning I don't have issues like most pointed out. However most are not used to a slow turning ship or don't want to set it up right. Or don't want to work the cloak to help it. Even better I have dual beam banks and heavy cannons mounted up as well.

    So far only bad time I had with the ship. Was in the mission "New Link". I got jammed up around the rocks and they kinda ate my ship up. But I didn't blow up. So size and turn didn't work in my favor on that.
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  • aevlomaevlom Member Posts: 69 Arc User
    edited November 2013
    cidevant wrote: »
    The only ships in the game that is better than a D'Deridex are the Scimitar and Recluse.

    The T5 T'Varo.
    If you say "it sucks", try flying it with a science captain.
    if you still say "it sucks", you aren't flying it correctly and need schooling.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited November 2013
    For gods sake you don't buy a dd to turn

    With beam weapons enjoying a resurgence to power you really just need to adjust how you play and stop moaning

    Sing powers are much more valuable and OP than a measly 3 at best increase in turn rate and let's face it if your using something other than the weapon boost on the cruiser powers your a noob and need your head looking at

    thisssssssssssssssssssssssssss^^^^^^^^^^^^^^^
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  • skelet0rrskelet0rr Member Posts: 0 Arc User
    edited November 2013
    I like the DD too myself but why the hell isnt the D'kazanak class also available?
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    very very.......

    [SIGPIC][/SIGPIC]
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited November 2013
    skelet0rr wrote: »
    I like the DD too myself but why the hell isnt the D'kazanak class also available?

    Probably because it's from a novel and nobody knows what the thing really looks like...and it was never produced beyond the prototype.
  • varnoukhvarnoukh Member Posts: 0 Arc User
    edited November 2013
    skelet0rr wrote: »
    I like the DD too myself but why the hell isnt the D'kazanak class also available?

    Because its name sounds like a sneeze?

    I kind of agree with the OP.

    Regardless of whether the D'deridex is functional as it is, a significant portion of the fun to be derived from playing STO lies in flying around iconic Star Trek vessels. For those of us who started our Trekking with TNG or DS9, the D'deridex is THE Romulan ship. I've always loved its design and was drawn back to give STO a second chance because of it.

    But.... it's a cruiser (not the most popular vessel choice) and personally I lean towards science ships. So that's a big loss of fun factor.

    My fingers are crossed that the new science warbirds being developed draw inspiration from the D'deridex for their design (but not size!).
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited November 2013
    They should use the talon class from ST legacy....
  • deathsremnantdeathsremnant Member Posts: 265
    edited November 2013
    Like how no one points out that Romulan Lobi ships have the command abilities lol...Perfectly fine with them not wanting to give it to Romulan ships as a whole, but then why give it to the tal shiar destroyer and cruiser? (Last I checked they had singularity cores too+abilities)

    lol Idk find it funny, but regardless the D'd is a good ship even with the horrible turn rate (Talking Carrier bad lol)
  • kapla1755kapla1755 Member Posts: 1,249
    edited November 2013
    Like how no one points out that Romulan Lobi ships have the command abilities lol...Perfectly fine with them not wanting to give it to Romulan ships as a whole, but then why give it to the tal shiar destroyer and cruiser? (Last I checked they had singularity cores too+abilities)

    lol Idk find it funny, but regardless the D'd is a good ship even with the horrible turn rate (Talking Carrier bad lol)

    http://sto.gamepedia.com/Tal_Shiar_Adapted_Battle_Cruiser

    I think you need to recheck, MA core , No singularly abilities
    [SIGPIC][/SIGPIC]
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited December 2013
    i like the d'd too, i use 180 degrees cannons and beams, and i must say that this ship is very good, personally i don't need new stuff.

    i use grav well and torpedoes spread 3, and the result is : wrecks lol
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited December 2013
    The D'D is pretty good, in a The-Scimitar-out-classes-it-at-everything sort of way.

    Whatever you want to do with the D'D could be performed better by a Scim. DPS? Obviously. "But some of us want to tank in a game where pure dps can tank tactical cubes! you say." Sure, go ahead and play a Scim as it is as good a tank or better than the D'D when similarly configured. The only reason to bother with a D'D at this point is for the classical looks.

    It's kind of like the Galaxy class. You like the iconic look. It isn't so much that it's "bad" ship either. It's just that when the alternatives are as good or better in every way it just becomes kind of irrelevant.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    sonnikku wrote: »
    Whatever you want to do with the D'D could be performed better by a Scim. DPS? Obviously. "But some of us want to tank in a game where pure dps can tank tactical cubes! you say." Sure, go ahead and play a Scim as it is as good a tank or better than the D'D when similarly configured.
    None of the dreads are as good a tank as the fleet D'D. The fleet D'D also has a more flexible bridge layout, Cmdr engi with LtCmdr Sci and Tac--it can GW1 and TS3 and RSP3 all at once, scims cannot. Fleet D'D also has cruiser inertia (30) insetead of dread inertia (20). Its a different ship.

    Galaxy should be given the D'D bridge layout
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited December 2013
    Its a battlecruiser with singularity abilities instead of cruiser commands.

    And how it performs against a Scimitar, depends on the Scimitar variant.

    Because it can out-tank all but the Falchion.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited December 2013
    tpalelena wrote: »
    Its a battlecruiser with singularity abilities instead of cruiser commands.

    And how it performs against a Scimitar, depends on the Scimitar variant.

    Because it can out-tank all but the Falchion.
    The fleet version can defiantly out tank the Falchion, cmd engi and lt cmdr tac and science..


    But the D'deridex can increase its turn a lot just battle cloak ?
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited December 2013
    eisenw0lf wrote: »
    I completely agree with you, but this is just not how STO mechanics work. There is always this one build which far exceeds all other options. The sad thing about the D'D is that it would only need ONE more Lt Eng station and you'd see it everywhere in PvP. Even if it would loose its LtC Sci station in exchange for that it would be so much more powerful in comparison. But since this is not the case it remains a pure vanity PvE ship, just like the Fed Galaxy.

    People always give up on something that isn't familiar to them. The d'd and galaxy are both capable of being just as powerful as any other ship in the game. But it takes a truly dedicated person with a real passion for either one to make it possible. I've found the galaxy to be an extremely worthy and worthwhile ship, but after many months of research and trial and error. Just because setup A works for 1 ship, doesn't mean its going to work on another ship that's similar to it. If it weren't for the fact that I'd have to create an entirely new character and start from scratch, I'd set out to find a forbidable build for the dkd just as I did for the galaxy.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited December 2013
    skollulfr wrote: »
    yes op, the dd is not a cruiser.
    its a capital warship, maybe even verging on super-capital.

    issue here is cryptic pulling turnrates out of the ether, leading to things like the scimitar & hafeh.

    its not like its even as small an issue as explaining the difference in agility between a prometheus & dacota.

    I agree this is a problem. My Fleet Heavy Cruiser is about the same size as an Advanced Escort yet has a much lower turn rate. The Scimitar is one of the largest playable ships in the game and has a turn rate of 7. That's the same as the Fleet Assault Cruiser which is about the size of one of the Scimitars wings.

    The D'Deridex's turn rate is also kind of a joke in that it is based on a line from the TNG Episode "Tin Man" when someone on the bridge of the Enterprise said the the DD was slower then the Enterprise. If you watch the episode they are referring to maximum warp speed and NOT maneuverability. I'm betting this is what the Cryptic dev team based their misguided decision on and how we ended up with a DD with the pitiable turn rate of 5... cause it has to be less the the Galaxy which is currently sitting at a very peppy 6. :rolleyes:
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited December 2013
    ghyudt wrote: »
    People always give up on something that isn't familiar to them. The d'd and galaxy are both capable of being just as powerful as any other ship in the game. But it takes a truly dedicated person with a real passion for either one to make it possible. I've found the galaxy to be an extremely worthy and worthwhile ship, but after many months of research and trial and error. Just because setup A works for 1 ship, doesn't mean its going to work on another ship that's similar to it. If it weren't for the fact that I'd have to create an entirely new character and start from scratch, I'd set out to find a forbidable build for the dkd just as I did for the galaxy.

    The problem with the Galaxy is that any build that you come up with that you think is good can be slapped on one of the other available federation cruisers and will perform better. The Fleet Assault Cruiser, Fleet Advanced Heavy Cruiser, and Fleet Battle Cruiser will all do more damage and the Fleet Support Cruiser and Odyssey are better support ships and can also deal more damage.

    I have the fleet versions of all the Federation cruisers, including the Fleet Exploration Cruiser and as much as I loved TNG and the Enterprise D (Probably my favorite ship). It is, unfortunately, the worst cruiser in the game.

    At least the DD is usable, even with its low turn rate, it has a LtCmd Sci and Tac stations and a more balanced console layout.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    nikephorus wrote: »
    The D'Deridex's turn rate is also kind of a joke in that it is based on a line from the TNG Episode "Tin Man" when someone on the bridge of the Enterprise said the the DD was slower then the Enterprise. If you watch the episode they are referring to maximum warp speed and NOT maneuverability. I'm betting this is what the Cryptic dev team based their misguided decision on and how we ended up with a DD with the pitiable turn rate of 5... cause it has to be less the the Galaxy which is currently sitting at a very peppy 6. :rolleyes:

    Cryptic balances turn-rate to hit-points. The D'D has a lot of hit-points, so it has a slow turn-rate. Other factors like model size are secondary.

    Scim is a broken overpowered cash-grab design with no place in the game and should not be used as a reference to anything.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited December 2013
    Cryptic balances turn-rate to hit-points. The D'D has a lot of hit-points, so it has a slow turn-rate. Other factors like model size are secondary.

    Scim is a broken overpowered cash-grab design with no place in the game and should not be used as a reference to anything.

    Broken with its whopping 2 eng slots? That ship is a glass cannon.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited December 2013
    Cryptic balances turn-rate to hit-points. The D'D has a lot of hit-points, so it has a slow turn-rate. Other factors like model size are secondary.

    Scim is a broken overpowered cash-grab design with no place in the game and should not be used as a reference to anything.

    Well it's in the game so it will be referenced and be used as a comparison for other ships in the game. Though I do agree with you that its an overpowered cash-grab. I remember the day it was released... Scimitars exploding everywhere. With pilots shouting; "My I win button doesn't work!"
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2013
    tpalelena wrote: »
    Broken with its whopping 2 eng slots? That ship is a glass cannon.

    It doesn't need it. Coming out of cloaks, the Scimitar has the firepower to melt everything before the decloak damage buff is done.

    +25% Warbird Decloak Damage Bonus.
    + Superior Infiltrator to raise decloak damage buff duration to 15 seconds instead of the usual 5. Which is enough time for 1 full use of Emergency Power to Weapons and 1 cycle of TAC BOFF attacks.
    + Superior Operative to increase CritH & Crit Severity AND lessen Battle Cloak cooldowns.
    + Superior Subterfuge to increase decloak damage buff to 30%.

    And that's generic, overall Romulan BOFF stuff that can be attained, some from Embassy. And that's before we get to the Scimitar itself.

    Weapons 5 Fwd/3 Aft (more to melt things in front)
    - 5 TAC Consoles
    - Cmdr TAC station
    - Benefits of Scimitar Consoles, whether you do some or all of them.
    - "Valdore" Console if you have it, where you have a chance to heal shields by shooting more.

    Combine all that and you have an offensive powerhouse. Forward firepower with the BOFF station support and Console space to make it hurt. The fixed TAC BOFF station is enough to get you good attacks to last from one attack run coming out of cloaks and going back into cloak. You will max out the damage bonuses weaving in and out of this. I've helped utility and survivability by using the LtCdr Universal as ENG. Going this route, I suddenly have a very hefty LtCdr and Lt ENG BOFF setup, with enough space for Lt SCI (fixed) and an Universal Ensign to go anywhere. It may have only 2 ENG Consoles, but with a hefty ENG BOFF setup, it's survivable enough, and I don't even use EPTS with it... I go EPTW3 to really feed the weapons systems with firepower and damage boost.

    The Scimitar Consoles also give options for a survivability.

    The Scimitar is Cannon, but it's not quite a Glass one.

    Edit to add: I've been seeing guys using the Scimitar as a Beamboat and succeeding, negating to a degree the somewhat slower turn rate of the ship. This helps survivability because the Scimitar can move faster and not be forced to keep facing the target as if using DHCs/DCs/DBBs/Torps.
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