Guess many here know the three famous warriors. Time to honor them !
The KDF didn't get a new ship for a long time. And I guess after this, it will take some time till we get the next one. Therefore it should be a triple pack, with a ship for each career.
I will follow a good old Klingon tradition, and built up on a proven design. The classical lines of the Klingon bird of prey.
A GUN boat, like the famous Rotarran and pretty much every bird of prey we have seen since the destruction of Chang's hapless D13.
And since it is a triple pack, I see no necessity in all universal boff slots, and therefore no need for a reduction of overall boff slots.
Here we go:
Tac variant: Koloth-class refit
Cmdr, Lt.Cmdr,
Lt,
Lt,
Ens
Hull: 27000
Shield Modifier: 0.90
Crew: 60
+10 weapon power, +5 engine power
Battlecloak
4 foward weapons, 2 rear weapons
Turn Rate: 20
Impulse Modifier:
0.22
Inertia rating: 70
consoles:
5,
3,
2
delivered with: heavy wing cannons (shameless copy of the Kumari guns)
Eng Variant: Kor-class
Cmdr,
Lt.Cmdr,
Lt,
Lt,
Ens
Hull: 27000
Shield Modifier: 0.90
Crew: 60
+10 shield power, +5 weapon power
Enhanced Battlecloak
4 foward weapons, 2 rear weapons
Turn Rate: 20
Impulse Modifier: 0.20
Inertia rating: 70
consoles:
4,
4,
2
delivered with: field modifications (console)
+5 weapon power setting
+ 15 starship defense
+ 10 % critical severity
+10% Accuracy with cannons, dual cannons and dual heavy cannons
Scout Variant: Kang-class
Cmdr,
Lt.Cmdr,
Lt,
Lt,
Ens
Hull: 27000
Shield Modifier: 0.90
Crew: 60
+10 aux power, +5 weapon power
Battlecloak
4 foward weapons, 2 rear weapons
sensor scan
Turn Rate: 20
Impulse Modifier: 0.20
Inertia rating: 70
consoles:
4,
3,
3
delivered with: ion torpedo
Kinetic Damage
90' targeting arc
to target: 3082.5 Kinetic Damage (362.7 DPS)
8.5 second reload
2.5% chance -1054 to all shield facings
+2% Critical Chance
+10% Accuracy
high yield fires one phat torp doing 250% damage and getting 100% shield damage proc chance.
Set bonus:
2 piece:
Klingon ship mastery (passive)
+7.6 disruptor damage
+10 engine power
3 piece:
gun overload (active)
+20 weapon power for 10 sec
+20 max weapon power for 10 sec
Edit: the torp should be green ! Mkay ?
http://3.bp.blogspot.com/-jUfJOB_NLHc/UZp3YHteHNI/AAAAAAAAELs/nGMy_xqWdUE/s1600/Generations.png
Comments
Your science version I would opt for four science consoles and two eng.
With the 5/2 weapon layout or a 4/3 layout and 18 for turn rate and skins for each I'd buy it tomorrow. Nice write up by the way.
edit. bops are also popular since they can be used as whatever you want, sci ship, a crazy aux2bat beam ship. but they pay heavily for that versatility, a cmdr universal plus a LT or ensign universal is more than enough versatility to make your own personal ship build. with a bops 4 boff stations you are also giving up potentially useful space traits in the future when they get around to making them for kdf/fed.
All that said giving it a cmdr universal station wouldn't hurt my feeling and might increase sales numbers.
Good Hunting.
I support balancing the factions.
Therefore I change the name to: Koloth refit triple pack ! I mean, there has been a precedent where a skin option was turned into a perfectly good ship: Tor'kaht.
Regarding 5 forward weapons. Really not what I want. I own the the Kumari triple pack, and the Kumari pays dearly for having both 5 tac slots and 5 forward guns.
The good ships from the triple pack are the Khyzon and the Charal. And they have only 4 tac consoles.
Given the choice, I prefer 5 tac consoles to 5 forward guns. Same bang for less energy used.
And those ships are meant to be small and nimble, which is hardly something one could say about the Andorian ships.
The 5/3 setup should be reserved for battlecruisers imho. At least the Tor'kaht should get it's setup changed to 5/3, since it can't pull off a usefull aux2battery setup, and is an obvious cannon boat.
Given that the Lt Cmdr is modified on each variant, I don't see a reason to make it an universal boff. If you want, you can always pull off an aux 2 battery built by using the Lt universal for eng. All those ships get something very unique. Be it the sensor scan, the 0.22 impulse mod or the enhanced battlecloak. As tradeoff, I removed one turret slot. I guess this is a very fair price for an amount of customization other 3 packs don't get.
But I feel the KDF deserves some really good stuff, and given past experience it hast to last for some time.
Plus, the stuff needs to sell.
I will edit the original post to include crew levels and bonus power. And I will reduce hull HP. I used the Dhelan as reference, but given the way better turnrate, I will now use the T'Varo.
Except the Tor'kaht was a varient of the Vor'Cha. And the Fleet Tor'kaht is.....the Fleet Vor'Cha. Unless your three-pack is suppose to be a B'Rel refit 3-pack, your argument is invalid.
R.I.P
And the Koloth is a variant of the B'rel. The fleet Tor'kaht has a completely different boff layout compared to a Vor'cha. Which in STO terms means it is a different ship.
The only still existing connection between both ships is the interchangeability of parts.
The same I would like to have for my triple pack. Different ships, interchangeability of skins.
So your saying the Fleet Regent is not the same ship as the Sovereign? What about the Ha'apax and the Fleet Ha'apax/Haakona? Are you saying that the Fleet Patrol (Hermes/Dervish/Gryphon/Maelstrom) is different from the T5 Patrol Escort? Or how about the Fleet Yamaguchi comapired to the Ambassador? And the Fleet Promethius compaired to the T5 RA Promethius? What about the Negh'Var and the Fleet Qu'Daj?
What criteria are you using to define different ships? If you are using BOFF/Console layouts, then names are meaningless; you use technical terms (Heavy Escort, Fleet Escort Refit, Support Cruiser, Long Range Science Vessle, etc.) If you are talking names, then ships with similar base stats, but different BOFF/Console layouts are infact the same ships with different configurations. You have NOT made your case. You merely dodge the question by making a false argument out of nothing.
That covers the klingon fans.
Then create new ships for the other KDF faction races like the missing Orion, Gorn, Nausican, leathean, Ferasin and even alien ships.
We have NPC examples of ships ingame that could be ported over for the Gorn and Nausicans. The Devs could create a Ferasin heavy attack carrier or a Leathean escort.
They are only stopped by themselves.
R.I.P
I have to find a way to get around the already taken name Koloth. And there is a precedent, I want to follow.
And no, I don't want to replace the B'rel refit. The Tor'kaht once was just a mere skin option for the Vor'cha. Now it is a ship with it's very own stats.
Same here: remove the Koloth as skin option from T1, and add it as "related", fully fleshed out ship at T5.
And if you have bought the B'Rotlh, too, you can happily mix and match your skins as you please.
ERRMMM, nope it isn't. It's still a skin for the Vor'cha, but since it was removed from the C-Store it's now unlocked with the Fleet Vor'cha. They are NOT two seperate ships, they are still just different skins for the same ship.
Thank you.
And for the record, it is still listed as a purchased ship costume for those who got it before they removed it from the C-Store. I don't have the Fleet Varient on my character, but I still have access to the skin.