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placate procking more on faw ships?

omgrandalthoromgrandalthor Member Posts: 364 Arc User
edited October 2013 in PvP Gameplay
i was fighting a few people with this skill on their ships and i have noticed that the sometimes it seams to prock off one after another never allowing you to see your target for more than 2 seconds every 5 seconds. All seam to be that new ship to and running a2b faw dem i do not know if it is connected but other ships i fight with this only placate half as often.

I asked them if they had the placate doff and they said no so it was not that nor were they running honor guard placate just romulan...
Post edited by Unknown User on

Comments

  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    FAW allows every weapon proc to hit twice per cycle.

    This effects leech... Wepaon procs... Placates... as well as anything else that is attached to weapon hits... like romulan shield healing consoles. It also effects the borg 2 piece omega amp... which is likely the most broken synergy in the game right now. As each proc adds +10 power which beams allow to cap to infinity. With Faw running I have seen 4 stacks on my bar... that is +40 power right there along with a ton of power drain resistance.
    [SIGPIC][/SIGPIC]
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  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited October 2013
    Okay so they can literally be perma invisible to you pretty much... placate was already a TRIBBLE skill to have to deal with now that people can double it up makes it more TRIBBLE :confused:
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    The number of Omega Weapon Amp procs I get off A2B DEM BFAWing is hilarious too. And its kinetic damage, which helps rack even more score off the CCE.


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  • maicake716maicake716 Member Posts: 0 Arc User
    edited October 2013
    sounds just like the issue with phaser proc, where if you get chained proc'd the immunity doesnt kick in until after the proc ends. btu if you constantly get proc'd it never ends....
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  • edited October 2013
    This content has been removed.
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited October 2013
    well isn't the immunity suppose to last 12 seconds... or did they toss that out I don't see it on the tool tips on the skill any more?!
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    well isn't the immunity suppose to last 12 seconds... or did they toss that out I don't see it on the tool tips on the skill any more?!

    I think at times people are getting double procced before the immunity is kicking in.

    Still with the amount of rolls that faw is getting it pretty much is a placate every 12s... which is still highly annoying. :)

    Still can't understand what Cryptic was thinking adding that one to the game to begin with.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited October 2013
    well one volley of cannon shots does not take 12 seconds to fire that is about all you get between some of these guys placate spam. He could have been lieing when i asked him if he had the doff.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Anybody see if the same thing happens with the Protonic Polaron 25% on Crit proc over on Tribble?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Anybody see if the same thing happens with the Protonic Polaron 25% on Crit proc over on Tribble?

    Oh no more on crit junk... Cryptic never learns.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • ziggydsziggyds Member Posts: 84 Arc User
    edited October 2013
    Anybody see if the same thing happens with the Protonic Polaron 25% on Crit proc over on Tribble?

    another reason too roll rommies, another thing the benefits them the most

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  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited October 2013

    Still can't understand what Cryptic was thinking adding that one to the game to begin with.

    You are thinking they gave it a second thought beyond "oh cool! this will feel powerful!" ? You poor naive man!
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited October 2013
    FAW allows every weapon proc to hit twice per cycle.

    This effects leech... Wepaon procs... Placates... as well as anything else that is attached to weapon hits... like romulan shield healing consoles. It also effects the borg 2 piece omega amp... which is likely the most broken synergy in the game right now. As each proc adds +10 power which beams allow to cap to infinity. With Faw running I have seen 4 stacks on my bar... that is +40 power right there along with a ton of power drain resistance.

    Does that mean that under FAW, a basic weapon proc with 2.5 percent chance has two rolls available (so it is a 2 x 2.5 percent proc), or that the percentage remains 2.5, but when it procs the effect is doubled?
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