I was doing a bit of thinking last night...and I realized something.
-We can increase our Inventory with C-Store purchases
-We can increase out EC cap with a C-Store purchase
-We can increase our doff cap with C-Store purchases.
-We can add an account bank with C-Store purchases.
-We can increase our boff cap with C-Store purchases.
-We can increase our ship cap with C-Store purchases.
-We can increase our toon slots with C-Store purchases.
-We can increase our bank cap with C-Store purchases.
However...despite all that...we cannot increase our Dilithium refining limit with C-Store purchases. I wonder why? Who else would like to see Dilithium refine limite increase tokens going in increments of somewhere between 2000 and 8000 pur purchase (up to 4 purchases)?
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
the reason why is very obvious.. its because you can exchange dilithium for zen.
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
I was doing a bit of thinking last night...and I realized something.
-We can increase our Inventory with C-Store purchases
-We can increase out EC cap with a C-Store purchase
-We can increase our doff cap with C-Store purchases.
-We can add an account bank with C-Store purchases.
-We can increase our boff cap with C-Store purchases.
-We can increase our ship cap with C-Store purchases.
-We can increase our toon slots with C-Store purchases.
-We can increase our bank cap with C-Store purchases.
However...despite all that...we cannot increase our Dilithium refining limit with C-Store purchases. I wonder why? Who else would like to see Dilithium refine limite increase tokens going in increments of somewhere between 2000 and 8000 pur purchase (up to 4 purchases)?
I already suggested something to the effect of refinement cap increase of 500 per day for 500 zen up to 4 purchases, but alas it never seemed to be noticed!!!
the reason why is very obvious.. its because you can exchange dilithium for zen.
So?
How would refining 24000 dil a day change the market as opposed to 8000 dil a day? To be honest, as I see it, there would be a slight increae in the rate of massive transactions, but that would lead to happier players who have to wait less to build their Zen up.
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
I won't disagree that 8,000 a day per character is too low, but allowing you to purchase cap increases via the C-Store doesn't make business sense, because any player with the wherewithal to purchase refinement cap increases will eventually turn their one-time purchases into an overall loss for the game.
Why? If you could refine all the Dil you want, you could generate Zen very quickly by mass-farming alts.
Instead, the quicker, simpler, and more profitable angle is to have you buy Zen and exchange it for Dil when you need a rapid infusion.
They HAVE made a minor concession to Dil-farmers, though, since high-level Dilithium Mine Fleet Holdings have additional Dil Cap Doff missions (I'm not sure what the cooldown is), and 800-day veterans have their extra 1000 per day. Still probably not enough for some folks, but hey.
How would refining 24000 dil a day change the market as opposed to 8000 dil a day? To be honest, as I see it, there would be a slight increae in the rate of massive transactions, but that would lead to happier players who have to wait less to build their Zen up.
Let me guess, you are an economist working for the US government?
When there is more supply then demand the value of the supply goes down. More dilithium would make the exchange rate sky rocket. People are complaining about 130-140 d to z now. If you could refine 3 times as much dilithium the exchange rate would be 2 to 3 times higher. Instead of 130 d you would be looking at 250-300 dilithium per zen simply because there is that much more dilithium in the system.
Let me guess, you are an economist working for the US government?
When there is more supply then demand the value of the supply goes down. More dilithium would make the exchange rate sky rocket. People are complaining about 130-140 d to z now. If you could refine 3 times as much dilithium the exchange rate would be 2 to 3 times higher. Instead of 130 d you would be looking at 250-300 dilithium per zen simply because there is that much more dilithium in the system.
And let's not forget the early days of Neverwinter, where their whole system is "dilithium"-based, and many early players had great piles of Astral Diamonds. If you thought 150dil/zen was bad...ugh.
I was doing a bit of thinking last night...and I realized something.
-We can increase our Inventory with C-Store purchases
-We can increase out EC cap with a C-Store purchase
-We can increase our doff cap with C-Store purchases.
-We can add an account bank with C-Store purchases.
-We can increase our boff cap with C-Store purchases.
-We can increase our ship cap with C-Store purchases.
-We can increase our toon slots with C-Store purchases.
-We can increase our bank cap with C-Store purchases.
However...despite all that...we cannot increase our Dilithium refining limit with C-Store purchases. I wonder why? Who else would like to see Dilithium refine limite increase tokens going in increments of somewhere between 2000 and 8000 pur purchase (up to 4 purchases)?
2000 to 8000 per purchase? You realize they only gave lifers (you know, paying the $400.00 fee) an additional 500 dil refining for 24 hours (1,000 per 2 days)? Yes? How on Earth can it be justified to have 2,000-8,000 dil refinement that isn't insanely expensive to the tune of $500+?
They HAVE made a minor concession to Dil-farmers, though, since high-level Dilithium Mine Fleet Holdings have additional Dil Cap Doff missions (I'm not sure what the cooldown is), and 800-day veterans have their extra 1000 per day. Still probably not enough for some folks, but hey.
NO! Its 1,000 PER TWO DAYS or 500 per DAY (it has a 1d23h59m cooldown).
Said NO to Arc. Gets punished by not being given a free outfit, free lobi, and free shuttle. Now forced to use Arc's site when trying to get to STO site. Still not rewards for beta testing the Arc website by force. Bravo Cryptic.
How would refining 24000 dil a day change the market as opposed to 8000 dil a day? To be honest, as I see it, there would be a slight increae in the rate of massive transactions, but that would lead to happier players who have to wait less to build their Zen up.
It lessens your incentive to spend RL money in the game. It sounds great from the player perspective, no doubt...
But from a business perspective, it doesn't make a ton of sense. (Edit: Removed bad analogy/math)
Cryptic is a business, with bills to pay, employees to pay, and so on... If you give away the store, you wont be in business very long.
They have made some concessions however... They have given us the ability to refine additional dilithium (someone correct me if I am wrong, but I think we can refine up to 9000 a day now (+1000 (over 2 days) for LTS and I cant remember the number of days if you are gold, +500 from the Dilithium Mine). Not to mention the stipend zen you receive monthly as a Gold or Life Time Subscriber.
I was doing a bit of thinking last night...and I realized something.
....
However...despite all that...we cannot increase our Dilithium refining limit with C-Store purchases. I wonder why? Who else would like to see Dilithium refine limite increase tokens going in increments of somewhere between 2000 and 8000 pur purchase (up to 4 purchases)?
So I take it what you really want to do is to undo the effects of the Fleet & Rep Dilithium Sinks, and drastically increase the price of Zen on the Dilithium Exchange...
Previous Dev postings have said that the majority of players do not bump against the daily Dilithium refinement cap, so its unlikely that the refinement cap will be increased...
Let me guess, you are an economist working for the US government?
When there is more supply then demand the value of the supply goes down. More dilithium would make the exchange rate sky rocket. People are complaining about 130-140 d to z now. If you could refine 3 times as much dilithium the exchange rate would be 2 to 3 times higher. Instead of 130 d you would be looking at 250-300 dilithium per zen simply because there is that much more dilithium in the system.
And I am guessing you are an economist as well? Yeah, didn't think so.
You are correct that excessive supply can cause the value of supply to go down. However, you fail to take a few things into account.
1) Players can literally inject unlimited amounts of refined Dil into the game, by buying Zen, and selling Zen for Dil. This is the same as printing money.
2) Not ALL dil goes towards the Zen market. Some Dil is sucked into sink holes called FLEETS. THis would act as a balance to the increase of Dil. As long as there are sink holes, excessive Dilithium remains a very small problem.
3) With the constant influx of new players joining the game, new fleets starting every day (with massive sink holes), and an ever increasing demand for Dil, more Dil will be needed to make things affordable.
4) There is an upper limit to how much unrefined Dil someone can make in a day. It is not like DIl farmers makes unlimited unrefined Dil a day. There is only so much time in a day, and it takes however so long to complete events that generate Dil. Assuming that 8000 was increase to say...12000 a day...a 4000 Dil increase would have very little effect. In fact, with most people in fleets, that Dil would fall into sink holes.
5) If a C-Store purchase was made available to refine more Dil, then more sinkholes can be created to keep it in check. Cryptic can invent as many sinkholes as they need to keep the peace in the market. This is a video game, where the laws of the universe are governed by if statements and floating point integers.
Perhaps I will admit that the 2000 to 8000 cap increase was a very broad stroke. However, my goal was to ballpark it to see what would be a comfortable limit.
And, to be honest, the very same argument can be made for the EC cap. The default limit is 10 million, with the expanded cap being a billion. You don't think THAT reduced the value of EC when that was first introduced? Can you even imagine how much EC is floating around out there because of that cap increase? It is the same concept.
With that said, why is there no limit on how much Zen you can sell in a day hmm? Why is there no cap for that? With no limit on how much Zen you can sell, you can literally injected hundreds of thousands of refined Dil into STO with as little as 25 bucks. There ARE people out there who spend hundreds of dollars a month on Zen JUST for Dil. This is an injection of millions of refined Dil on a constant basis. Think of the total STO community, working as a clustered entity, buy Zen (and even earning it for free through online surveys and even strip ends) and turning all that Zen into refined Dilithium via the Dil exchange.
You seem to ignore many aspects of this game to formulate your argument against my proposition. This shows a troubling lack of understand of both STO and economics - the subject that you assume you can lecture on because you watch Fox News and other Tea Bagger sources.
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
1) Players can literally inject unlimited amounts of refined Dil into the game, by buying Zen, and selling Zen for Dil. This is the same as printing money.
Your premise here is incorrect. In order to purchase dilithium on the exchange, other players must have posted it for sale. It is not unlimited. So that refined dilithium you are purchasing, was refined by a player, looking to buy Zen (still with the 8k cap).
...
And, to be honest, the very same argument can be made for the EC cap. The default limit is 10 million, with the expanded cap being a billion. You don't think THAT reduced the value of EC when that was first introduced? Can you even imagine how much EC is floating around out there because of that cap increase? It is the same concept.
.....
And have you priced a Very Rare Mk XII Phaser or Disruptor console on the Exchange recently??? Will the purchaser have any chance at all of making back the funds from the increased performance the console provides??? You've just proved the point...
It lessens your incentive to spend RL money in the game. It sounds great from the player perspective, no doubt...
But from a business perspective, it doesn't make a ton of sense. (Edit: Removed bad analogy/math)
Cryptic is a business, with bills to pay, employees to pay, and so on... If you give away the store, you wont be in business very long.
They have made some concessions however... They have given us the ability to refine additional dilithium (someone correct me if I am wrong, but I think we can refine up to 9000 a day now (+1000 (over 2 days) for LTS and I cant remember the number of days if you are gold, +500 from the Dilithium Mine). Not to mention the stipend zen you receive monthly as a Gold or Life Time Subscriber.Edited for bad math
Now here is where they went wrong
From a business perspective giving free dilithium each month to member's is pretty much handing them back their money slowly over time in a game money perspective!!! It's pretty much saying here's $5 each month so you can buy what you want in the store, of course you can get more by farming for it as well!!!
And have you priced a Very Rare Mk XII Phaser or Disruptor console on the Exchange recently??? Will the purchaser have any chance at all of making back the funds from the increased performance the console provides??? You've just proved the point...
Well, then I guess we should get rid of the EC cap increase then? Is that what you are suggesting?
The only point I proved is that you have a double standard. Prove me wrong buy going on record, here and now, in writing, and demand that the EC limit be reduced back to 10 million. . In fact go and make a thread and link me to it. If you dislike cap limit increases...attack them right across the board. Do not cherry pick your grudges.
Your premise here is incorrect. In order to purchase dilithium on the exchange, other players must have posted it for sale. It is not unlimited. So that refined dilithium you are purchasing, was refined by a player, looking to buy Zen (still with the 8k cap).
Perhaps unlimited was a bad phrasing. I should say "essentially unlimited".
Why do I say that? Well...when was the last time you saw the Dil exchange offline due to "insufficient funds". It is always there, in flux, non-stop, all the time. The mass injection principle of refined Dil is the same, however.
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
Guys and Gals, allow me to interject some logic and reason here. If we uncap dil, there is utterly no reason for it. As it stands, you can trade EC for Dil just by purchasing contraband on the exchange. You can trade EC for Zen by refining that Dil instantly and then offering it up for trade. Then you can trade Dil for Ec by converting that to Zen then buying keys or ship mods to sell on the broker. So, if Dil is uncapped, what is the point in having it in the first place other than to add another headache to the player?
IRC, Dil was put into the game with explicit purpose to give players a reward for playing often by allowing them to make zen purchases -- much like a loyalty program. The very spirit of this is destroyed by altering the dil cap by more than a very minute percentage.
Said NO to Arc. Gets punished by not being given a free outfit, free lobi, and free shuttle. Now forced to use Arc's site when trying to get to STO site. Still not rewards for beta testing the Arc website by force. Bravo Cryptic.
Well, then I guess we should get rid of the EC cap increase then? Is that what you are suggesting?
The only point I proved is that you have a double standard. Prove me wrong buy going on record, here and now, in writing, and demand that the EC limit be reduced back to 10 million. . In fact go and make a thread and link me to it. If you dislike cap limit increases...attack them right across the board. Do not cherry pick your grudges.
Your move.
..
And obviously this will never happen, as take backs are unacceptable to the user base, as well as the legal issues of refunding all the C-Store purchases for those EC Cap increases...
What Cryptic needs to do is to introduce more EC sinks into STO to increase the value of EC. Cryptic has already started taking action against the more blatant EC sources by imposing limits on the Tour the Universe, and Foundry Item Drops to reduce the EC inflation, but right now, its still not enough.
Adding posting fees for returned items on the Exchange would also help in reducing the rampant speculation and EC inflation on the Exchange...
Adding posting fees for returned items on the Exchange would also help in reducing the rampant speculation and EC inflation on the Exchange...
This! It would work.
Said NO to Arc. Gets punished by not being given a free outfit, free lobi, and free shuttle. Now forced to use Arc's site when trying to get to STO site. Still not rewards for beta testing the Arc website by force. Bravo Cryptic.
And obviously this will never happen, as take backs are unacceptable to the user base, as well as the legal issues of refunding all the C-Store purchases for those EC Cap increases...
What Cryptic needs to do is to introduce more EC sinks into STO to increase the value of EC. Cryptic has already started taking action against the more blatant EC sources by imposing limits on the Tour the Universe, and Foundry Item Drops to reduce the EC inflation, but right now, its still not enough.
Adding posting fees for returned items on the Exchange would also help in reducing the rampant speculation and EC inflation on the Exchange...
That would take a veryyyyyyyyyyyyyy long time to put a damper on EC's and the over inflated prices on the exchange!!! Plus it would kill the value of newer player's EC's value to boot!!!
If Players can refine a lot of dill then the balance between selling zen and dill will change possible making the zen market non existent or the amount of dill per zen will increase and you will be left with the same problem and people will complain again that we need another increase in dill refining cap. :eek:
That would take a veryyyyyyyyyyyyyy long time to put a damper on EC's and the over inflated prices on the exchange!!! Plus it would kill the value of newer player's EC's value to boot!!!
And why would it kill newer player EC value??? Anything that would reduce prices on the Exchange would increase the Value, not reduce it. And prices for items below Mk X are much more reasonable on the Exchange simply because of the lack of demand for them, as well as the more limited EC resources that new players have...
EC sinks would have to apply to End Game material, such as Rep and Fleet developments, where the characters have many resources for earning ECs (probably too many resources as it now stands... but...)
And why would it kill newer player EC value??? Anything that would reduce prices on the Exchange would increase the Value, not reduce it. And prices for items below Mk X are much more reasonable on the Exchange simply because of the lack of demand for them, as well as the more limited EC resources that new players have...
EC sinks would have to apply to End Game material, such as Rep and Fleet developments, where the characters have many resources for earning ECs (probably too many resources as it now stands... but...)
Because newer player's well don't have as many to use and are not as experienced in finding ways to make them in large quantity do to too much limitation by the dev's. Now throw in the ever increasing sinks you mentioned and they disappear even faster, all while they are trying to get gear from rep projects and the over inflated exchange!!! Sound about right? :mad:
Because newer player's well don't have as many to use and are not as experienced in finding ways to make them in large quantity do to too much limitation by the dev's. Now throw in the ever increasing sinks you mentioned and they disappear even faster, all while they are trying to get gear from rep projects and the over inflated exchange!!! Sound about right? :mad:
Show me a VA Level 50 character who can't make ECs, and I'll show you a player who doesn't know what their doing... (And this is what Fleets are for, to help new players learn the system...)
As it is right now, whats the point for a new player to make ECs if all the items on the Exchange he wants to purchase are priced more then the 10 Mil EC cap that he starts with???
Show me a VA Level 50 character who can't make ECs, and I'll show you a player who doesn't know what their doing... (And this is what Fleets are for, to help new players learn the system...)
Tell that to the possible thousands of players struggling to get EC's in mass quantity and not preach it to me bub!!! :cool:
yeah, don't see this happening any time soon or ever...
the cap is there to ensure that you can do the following...
You can grind dil to get anything you want in the game but it will take a long time to do that.
You can pull out your credit card/debit card/paypal account and buy Zen, exchange it for dil with no cap what so ever to doing that other then the spending limit on your credit.
This makes STO actually function as a business for Cryptic/Perfect World so I really can not see this ever changing and the most I think it might ever go up is like instead of 8k a day maybe 10k but I don't even see that ever happening.
From a business perspective giving free dilithium each month to member's is pretty much handing them back their money slowly over time in a game money perspective!!! It's pretty much saying here's $5 each month so you can buy what you want in the store, of course you can get more by farming for it as well!!!
Personally, I would have capped the free Zen it at some point... I bought my LTS many many moons ago, and believe it has more than paid for itself at this point.
FYI The refinement is 8k a day now but if you get the Mine Holding done and do the DOFF assignment it will be 8,500 a day. So they already raised it a little for you.:)
Tell that to the possible thousands of players struggling to get EC's in mass quantity and not preach it to me bub!!! :cool:
So you're obviously not talking about beginner players here... If you want to reduce the need to grind 'EC's in mass quantity' would you support a posting fee for Exchange item returns to help reduce the rampant Exchange speculation???
In the end, they might as well introduce a cap increase.
Currently people are buying a 32.000 Dilithium refinement increase by simply purchasing 4 character slots, leveling the characters to 11 and just letting them sit next to the ESD security contact with a stack of contraband.
So you're obviously not talking about beginner players here... If you want to reduce the need to grind 'EC's in mass quantity' would you support a posting fee for Exchange item returns to help reduce the rampant Exchange speculation???
It's a start and might help some, but still punishes those who have very few to spend or those who still can't figure a good way to get them or not enough time in the day to earn good quantities.
Comments
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
I already suggested something to the effect of refinement cap increase of 500 per day for 500 zen up to 4 purchases, but alas it never seemed to be noticed!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
So?
How would refining 24000 dil a day change the market as opposed to 8000 dil a day? To be honest, as I see it, there would be a slight increae in the rate of massive transactions, but that would lead to happier players who have to wait less to build their Zen up.
Why? If you could refine all the Dil you want, you could generate Zen very quickly by mass-farming alts.
Instead, the quicker, simpler, and more profitable angle is to have you buy Zen and exchange it for Dil when you need a rapid infusion.
They HAVE made a minor concession to Dil-farmers, though, since high-level Dilithium Mine Fleet Holdings have additional Dil Cap Doff missions (I'm not sure what the cooldown is), and 800-day veterans have their extra 1000 per day. Still probably not enough for some folks, but hey.
When there is more supply then demand the value of the supply goes down. More dilithium would make the exchange rate sky rocket. People are complaining about 130-140 d to z now. If you could refine 3 times as much dilithium the exchange rate would be 2 to 3 times higher. Instead of 130 d you would be looking at 250-300 dilithium per zen simply because there is that much more dilithium in the system.
And let's not forget the early days of Neverwinter, where their whole system is "dilithium"-based, and many early players had great piles of Astral Diamonds. If you thought 150dil/zen was bad...ugh.
2000 to 8000 per purchase? You realize they only gave lifers (you know, paying the $400.00 fee) an additional 500 dil refining for 24 hours (1,000 per 2 days)? Yes? How on Earth can it be justified to have 2,000-8,000 dil refinement that isn't insanely expensive to the tune of $500+?
NO! Its 1,000 PER TWO DAYS or 500 per DAY (it has a 1d23h59m cooldown).
It lessens your incentive to spend RL money in the game. It sounds great from the player perspective, no doubt...
But from a business perspective, it doesn't make a ton of sense. (Edit: Removed bad analogy/math)
Cryptic is a business, with bills to pay, employees to pay, and so on... If you give away the store, you wont be in business very long.
They have made some concessions however... They have given us the ability to refine additional dilithium (someone correct me if I am wrong, but I think we can refine up to 9000 a day now (+1000 (over 2 days) for LTS and I cant remember the number of days if you are gold, +500 from the Dilithium Mine). Not to mention the stipend zen you receive monthly as a Gold or Life Time Subscriber.
Edited for bad math
Star Trek Online, Now with out the Trek....
So I take it what you really want to do is to undo the effects of the Fleet & Rep Dilithium Sinks, and drastically increase the price of Zen on the Dilithium Exchange...
Previous Dev postings have said that the majority of players do not bump against the daily Dilithium refinement cap, so its unlikely that the refinement cap will be increased...
And I am guessing you are an economist as well? Yeah, didn't think so.
You are correct that excessive supply can cause the value of supply to go down. However, you fail to take a few things into account.
1) Players can literally inject unlimited amounts of refined Dil into the game, by buying Zen, and selling Zen for Dil. This is the same as printing money.
2) Not ALL dil goes towards the Zen market. Some Dil is sucked into sink holes called FLEETS. THis would act as a balance to the increase of Dil. As long as there are sink holes, excessive Dilithium remains a very small problem.
3) With the constant influx of new players joining the game, new fleets starting every day (with massive sink holes), and an ever increasing demand for Dil, more Dil will be needed to make things affordable.
4) There is an upper limit to how much unrefined Dil someone can make in a day. It is not like DIl farmers makes unlimited unrefined Dil a day. There is only so much time in a day, and it takes however so long to complete events that generate Dil. Assuming that 8000 was increase to say...12000 a day...a 4000 Dil increase would have very little effect. In fact, with most people in fleets, that Dil would fall into sink holes.
5) If a C-Store purchase was made available to refine more Dil, then more sinkholes can be created to keep it in check. Cryptic can invent as many sinkholes as they need to keep the peace in the market. This is a video game, where the laws of the universe are governed by if statements and floating point integers.
Perhaps I will admit that the 2000 to 8000 cap increase was a very broad stroke. However, my goal was to ballpark it to see what would be a comfortable limit.
And, to be honest, the very same argument can be made for the EC cap. The default limit is 10 million, with the expanded cap being a billion. You don't think THAT reduced the value of EC when that was first introduced? Can you even imagine how much EC is floating around out there because of that cap increase? It is the same concept.
With that said, why is there no limit on how much Zen you can sell in a day hmm? Why is there no cap for that? With no limit on how much Zen you can sell, you can literally injected hundreds of thousands of refined Dil into STO with as little as 25 bucks. There ARE people out there who spend hundreds of dollars a month on Zen JUST for Dil. This is an injection of millions of refined Dil on a constant basis. Think of the total STO community, working as a clustered entity, buy Zen (and even earning it for free through online surveys and even strip ends) and turning all that Zen into refined Dilithium via the Dil exchange.
You seem to ignore many aspects of this game to formulate your argument against my proposition. This shows a troubling lack of understand of both STO and economics - the subject that you assume you can lecture on because you watch Fox News and other Tea Bagger sources.
Your premise here is incorrect. In order to purchase dilithium on the exchange, other players must have posted it for sale. It is not unlimited. So that refined dilithium you are purchasing, was refined by a player, looking to buy Zen (still with the 8k cap).
Star Trek Online, Now with out the Trek....
And have you priced a Very Rare Mk XII Phaser or Disruptor console on the Exchange recently??? Will the purchaser have any chance at all of making back the funds from the increased performance the console provides??? You've just proved the point...
From a business perspective giving free dilithium each month to member's is pretty much handing them back their money slowly over time in a game money perspective!!! It's pretty much saying here's $5 each month so you can buy what you want in the store, of course you can get more by farming for it as well!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Well, then I guess we should get rid of the EC cap increase then? Is that what you are suggesting?
The only point I proved is that you have a double standard. Prove me wrong buy going on record, here and now, in writing, and demand that the EC limit be reduced back to 10 million. . In fact go and make a thread and link me to it. If you dislike cap limit increases...attack them right across the board. Do not cherry pick your grudges.
Your move.
Perhaps unlimited was a bad phrasing. I should say "essentially unlimited".
Why do I say that? Well...when was the last time you saw the Dil exchange offline due to "insufficient funds". It is always there, in flux, non-stop, all the time. The mass injection principle of refined Dil is the same, however.
IRC, Dil was put into the game with explicit purpose to give players a reward for playing often by allowing them to make zen purchases -- much like a loyalty program. The very spirit of this is destroyed by altering the dil cap by more than a very minute percentage.
And obviously this will never happen, as take backs are unacceptable to the user base, as well as the legal issues of refunding all the C-Store purchases for those EC Cap increases...
What Cryptic needs to do is to introduce more EC sinks into STO to increase the value of EC. Cryptic has already started taking action against the more blatant EC sources by imposing limits on the Tour the Universe, and Foundry Item Drops to reduce the EC inflation, but right now, its still not enough.
Adding posting fees for returned items on the Exchange would also help in reducing the rampant speculation and EC inflation on the Exchange...
This! It would work.
That would take a veryyyyyyyyyyyyyy long time to put a damper on EC's and the over inflated prices on the exchange!!! Plus it would kill the value of newer player's EC's value to boot!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
And why would it kill newer player EC value??? Anything that would reduce prices on the Exchange would increase the Value, not reduce it. And prices for items below Mk X are much more reasonable on the Exchange simply because of the lack of demand for them, as well as the more limited EC resources that new players have...
EC sinks would have to apply to End Game material, such as Rep and Fleet developments, where the characters have many resources for earning ECs (probably too many resources as it now stands... but...)
Because newer player's well don't have as many to use and are not as experienced in finding ways to make them in large quantity do to too much limitation by the dev's. Now throw in the ever increasing sinks you mentioned and they disappear even faster, all while they are trying to get gear from rep projects and the over inflated exchange!!! Sound about right? :mad:
Praetor of the -RTS- Romulan Tal Shiar fleet!
Show me a VA Level 50 character who can't make ECs, and I'll show you a player who doesn't know what their doing... (And this is what Fleets are for, to help new players learn the system...)
As it is right now, whats the point for a new player to make ECs if all the items on the Exchange he wants to purchase are priced more then the 10 Mil EC cap that he starts with???
Tell that to the possible thousands of players struggling to get EC's in mass quantity and not preach it to me bub!!! :cool:
Praetor of the -RTS- Romulan Tal Shiar fleet!
the cap is there to ensure that you can do the following...
You can grind dil to get anything you want in the game but it will take a long time to do that.
You can pull out your credit card/debit card/paypal account and buy Zen, exchange it for dil with no cap what so ever to doing that other then the spending limit on your credit.
This makes STO actually function as a business for Cryptic/Perfect World so I really can not see this ever changing and the most I think it might ever go up is like instead of 8k a day maybe 10k but I don't even see that ever happening.
Personally, I would have capped the free Zen it at some point... I bought my LTS many many moons ago, and believe it has more than paid for itself at this point.
Star Trek Online, Now with out the Trek....
So you're obviously not talking about beginner players here... If you want to reduce the need to grind 'EC's in mass quantity' would you support a posting fee for Exchange item returns to help reduce the rampant Exchange speculation???
Currently people are buying a 32.000 Dilithium refinement increase by simply purchasing 4 character slots, leveling the characters to 11 and just letting them sit next to the ESD security contact with a stack of contraband.
It's a start and might help some, but still punishes those who have very few to spend or those who still can't figure a good way to get them or not enough time in the day to earn good quantities.
Praetor of the -RTS- Romulan Tal Shiar fleet!