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Elite space STF more idiots than ever?

ovinspaceovinspace Member Posts: 310
I've come back to the game and find in PUG games people wrecking the optionals in Elite STFs, it wasn't like this a year ago. Just did a conduit, everyone did one side and was taking care of the spheres, we get to the other side and some idiot has blown all the generators and wrecked the run. Vortex usually has someone on guard duty pick a single handed fight with a cube and lose and let a couple of probes through.

Are they doing this deliberately?
Post edited by ovinspace on
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Comments

  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited October 2013
    Best solution I've found for this problem is to find a good Fleet, and make the run with fellow Fleet members...
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    Alternatively you can try channels like PublicEliteSTF. ive had good experiences with them late at night when my fleet is mostly asleep.
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    Pugs are inherently hit-or-miss, but most likely it's just somebody new who doesn't really get that there are more efficient ways to run the instance. With Conduit, keep an eye on the minimap, and if all five of you aren't going left after the initial battle group pops, it's time to do a little newb rodeo over text chat.

    However, if you suspect they're doing it on purpose, TRIBBLE with you for the lulz, have everybody else on the team report them to a GM as a griefer. Same goes for leechers, who IMHO are even worse scum. Caught one in an Azure run a couple days ago and according to one of the others in the instance he was a repeat offender (and I would post his handle here if I was allowed to, but I'm not). After I realized he hadn't moved from spawn and yet was still needing everything, I yelled at him twice, then told the rest of the team to report him.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    A channel like EliteSTF or PublicEliteSTF makes it a lot easier, since you'll get people who at least open their chat windows and know what 10% means. Honestly it gets more to the point that everyone's got such silly DPS now that the mission is over before you get to have any fun.
  • lianthelialianthelia Member Posts: 7,873 Arc User
    edited October 2013
    ovinspace wrote: »
    I've come back to the game and find in PUG games people wrecking the optionals in Elite STFs, it wasn't like this a year ago. Just did a conduit, everyone did one side and was taking care of the spheres, we get to the other side and some idiot has blown all the generators and wrecked the run. Vortex usually has someone on guard duty pick a single handed fight with a cube and lose and let a couple of probes through.

    Are they doing this deliberately?

    Seems to be a lot more newbs or people who just simply don't care or pay attention. 95% of the time they wont even read chat. I was doing a Khitomer...I was literally bouncing from side to side because I had to destroy both sides probes.

    I used to be able to be lax, used to be some maybe someone would let slip a probe or two...it sucks but mistakes happen. I never had to really watch while I was dps'ing the gates...recently in the last month when I started playing again I've had multiple times where we almost failed because of letting way to many probes go by.

    People still insist on getting in Donatra's face and she cloaks a lot...
    Can't have a honest conversation because of a white knight with power
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2013
    I'm thinking it's a lot of new STFers coming in. I've noticed that a good amount of them aren't sure where to go once the match starts. They go off in one direction, see the rest of us head on our normal paths, and then turn around and start following us.

    A few of them will sit and shoot at a gate for a while until they realize that they aren't doing any damage and the rest of us have moved on to the other transformer. Some even shoot at the transformer before taking out the nodes. It's kind of funny actually.

    And then there's the ones with 40+ injuries on their ships. Not an exaggeration, I counted once. Not sure if these guys don't know about injuries or just don't care. Hard to tell on that one.

    Generally though if I have at least one other STF vet on the team we can take care of business. The others typically follow us around, even if they don't know what to do.
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  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited October 2013
    Yes, it would appear as if older players who knew what they were doing aren't logging in as much anymore if at all. Wonder why?
  • wildfire0820wildfire0820 Member Posts: 0
    edited October 2013
    My personal pet peeve are those who, after either dying once or seeing that the difficulty level of "Elite" is just that, decide to just bail. Pugged Cure space Elite earlier and had that happen. Twice.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    And face it: if you fail the optional, so what? Not the end of the world, and hell, I've had that happen at least once playing with a team composed entirely of my fleetmates.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • tekehdtekehd Member Posts: 2,032 Arc User
    edited October 2013
    ovinspace wrote: »
    I've come back to the game and find in PUG games people wrecking the optionals in Elite STFs, it wasn't like this a year ago. Just did a conduit, everyone did one side and was taking care of the spheres, we get to the other side and some idiot has blown all the generators and wrecked the run. Vortex usually has someone on guard duty pick a single handed fight with a cube and lose and let a couple of probes through.

    Are they doing this deliberately?

    Yes, there are alot, in some more than others.... eCSF seems to have the most at this point in the space elites.
  • ovinspaceovinspace Member Posts: 310
    edited October 2013
    Previously to function in the elite runs I needed Borg weapons and earned those on the basic level first, then got better gear and picked up DOffs to match specific tactics.

    Also don't see torpedo boats doing the structures anymore, but do see a greater variety of ships, fewer escorts and Klingon, more beams and but no Odysseys at all.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    ovinspace wrote: »
    Also don't see torpedo boats doing the structures anymore, but do see a greater variety of ships, fewer escorts and Klingon, more beams and but no Odysseys at all.

    Well, problem with torpedo boats is that it takes a particularly optimized build to make them good at anything besides blasting structures. Energy followed by torp works better against shielded enemies.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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    Check out https://unitedfederationofpla.net/s/
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited October 2013
    starswordc wrote: »
    And face it: if you fail the optional, so what? Not the end of the world, and hell, I've had that happen at least once playing with a team composed entirely of my fleetmates.

    Indeed, and it's not like failing the optional kills you..... never got it either.... in fact.... I warped in on a Conduit elite space the other day where the optional was already lost (and I could see why, everyone else kept blowing up... ALOT!).... played through and left with my winnings at the end.
  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited October 2013
    Also you lose nothing. Optional is what, like -15 marks? Not the end of the world. 'Sides, most people do STFs for Dilithium.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    Also you lose nothing. Optional is what, like -15 marks? Not the end of the world. 'Sides, most people do STFs for Dilithium.

    Which is mostly true till you do a run and find yourself 14 marks short of your new KHG shield. Then you want to choke out the newbie you let volunteer for Kang duty. *laughs and cries*
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited October 2013
    Which is mostly true till you do a run and find yourself 14 marks short of your new KHG shield. Then you want to choke out the newbie you let volunteer for Kang duty. *laughs and cries*

    When that happens I just realize my next conduit run (even with a failed optional) will make up for it... lol.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2013
    I've gotten to the point in my STF life where I actually enjoy having bad team mates. I have a fleet of friends I usually run with. Some are very good, some are exceptionally good, some are adequate.

    Running with any of them though doesn't afford me the opportunity to test myself that running with a really bad pug does.

    Without bad pugs I wouldn't know it was possible to two man CGE from start to finish (I recommend a sci and engineer if you try this, and don't expect it to take less then a couple of hours) . I wouldn't know it was possible to two man CSE (with optional), or that it was possible to solo a side of KSE (with optional).

    Without bad pugs I wouldn't have had some of the biggest ego boosts I have had in STO.

    So to all the bad pugs out there, thank you for that.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited October 2013
    f2pdrakron wrote: »
    Simple really, after Cryptic turned the game Solo-unfriendly, they turn it Alt-unfriendly so as old players did STFs for gear that cost then nothing but required luck, the new system makes it too expensive to run with Alts to gear up and the constant adding of new Reputation Tracks just makes the system to lend itself to having just one-two characters active.

    So older players are either too busy grinding other reps or simply have grinded and have no further incentive to play those STFs.

    I agree. It's just to time consuming and resource consuming to continually grind reputation. The grind is pretty unpleasant for the most part. But if there is no rep grind, what is there to do? PvP needs fixing, exploration is shallow, the Foundry needs attention, etc. It would be nice to get some new STFs to at least keep things fresh (return of Terradome or Children of Khan).
  • keichan2371keichan2371 Member Posts: 8 Arc User
    edited October 2013
    Here's what I've got from the last few day's PUGs:

    Conduit: this one has changed a lot, since DPS became so high. Usually people go one side, pop cube, then generators, not always all the same time, not really caring about 10% anymore, but there's (almost) always someone with some slow effect for the probes (black hole thingy, eject warp plasma and whatnot), so by the time the probes would reach the generator, we can blow it out of the sky, then clean up the probes/spheres, and on to the other side. It actually works, unless a wild card appears, but been able to recover most of the time.

    Khitomer: Have to agree, horrible 50% of the times. I was literally forced to probe duty many times, which i'm not really familiar with, since nobody else cared. Other guy was watching the other side, until something slipped. I check, and the guy went to kill the f-ing generator, leaving both sides to me, without warning me. And even with that, it took 4 of them 20 f-ing minutes just to blow one gate, while i'm with my dps running back and forth to all probes like some crazy chicken.

    I don't even try hive or cure, and now even khitomer anymore, just stick to the conduit, and red alerts for extra marks.

    Cheers,

    Kei
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    Yes, it would appear as if older players who knew what they were doing aren't logging in as much anymore if at all. Wonder why?
    Many reasons: Firstly, with rep grind extremely time-gated, there is no real incentive to do more than a few per day. So people are just doing one STF and being filled for a day or two. This, in turn, cuts down the amount of practice they get. So newbies don't get enough practice, and vets are often done forever. In the old days, you could just do them to outfit your boffs, which wasn't really USEFUL, but didn't cost you anything, so why not? But now, the motivation to do so is basically gone. Ground is thus mostly deserted, and space gear is too expensive to justify getting multiples just to avoid switching them around on your ships.

    Plus, now you have other reps to grind as well. All these factors create content that you essentially "beat" and then move on from, reducing the number of experienced players in the pool.

    On top of that, many players who might have otherwise performed adequately, if not spectacularly, are now very much undergeared. While previously, a new player to an STF would usually pick up a few [Borg] pieces within a few runs and be able to outfit his ship with some guns, maybe the Borg set, and even some XI STF pieces, all free just for playing, the current system gives you absolutely nothing until you reach the finish line, and attempting to acquire anything is early is shooting yourself in the foot: All of that stuff is expensive and ultimately junk at the end. Some of it doesn't even exist anymore: You're packing those XI white guns...FOREVER!

    All these factors combine to make it a less pleasant experience for everyone involved, and contributes even more to an attitude of desiring to get it over with and never return.
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  • otowiotowi Member Posts: 600 Arc User
    edited October 2013
    I agree. Have been in some terribad ESTF lately.

    I even carried a group for the first time. There was three guys that did not repair their ships, and one KDF guy that did, but seemed to have low DPS.

    Had it not been for me flying my new shiny Avenger, with what little help the KDF guy did, the entire thing would have gone pear shaped.

    In my opinion, if you have a damaged ship, you should not be able to enter ESTF, or if you do not have repair parts/regenerators, no ESTF entry...

    But most runs seems to be ok, even if the optionals fail, but some are cringe worthy...
  • lordlalolordlalo Member Posts: 460 Arc User
    edited October 2013
    ovinspace wrote: »
    I've come back to the game and find in PUG games people wrecking the optionals in Elite STFs, it wasn't like this a year ago. Just did a conduit, everyone did one side and was taking care of the spheres, we get to the other side and some idiot has blown all the generators and wrecked the run. Vortex usually has someone on guard duty pick a single handed fight with a cube and lose and let a couple of probes through.

    Are they doing this deliberately?

    I've asked this very same question a few times myself. I've seen groups completely blow conduit while I achieve over 270%+ of the group's overall dps. I've seen groups blow this on NORMAL difficulty as well. Word of the wise: If you see just one player come into the STF shooting rainbows, take the leaver penalty -- it will spare you the drama.

    Another problem is still afk/leeching characters even though PWE has claimed to fix this, I still see characters that move a few inches -- randomly -- and pick up their reward at the end while sitting in virtually the same spot or simply by moving across the map back and forth without firing a single shot.

    And another problem is no one wants to voice chat in STF's even though the functionality is there and working, no one wants to talk in chat, even though the functionality is there, and everyone seems to just want to join the eSTF and just kill, kill, mindlessly. This behavior is counterproductive to a healthy pug.

    I blame this behavior on PWE. There are several changes they have made which inhibit group cooperation and participation and changes that have not been made which could encourage group participation and cooperation. I believe that all content above level 35 should have a minimum difficulty in which nearly requires more group members to complete or die over and over again while receiving damage to the ship. That is another thing -- all deaths should have a high chance to cause damage to a ship, I believe this was the intended purpose behind multiple tiers of damage; TRIBBLE-for-tat tiered to Easy, Medium, and Hard difficulty. They should use this system making deaths cost the player something and penalizing the player for being bad -- and I say this by being a primary tactical escort captain.

    There is one simple fix to all of this: Place the requirement on eSTFs that a player must complete the entire quest line up to that certain point (which I won't spoil) on elite difficulty coupled with a ship-based reward scaling system. This will help ensure that a player entering an eSTF is fit for that mission in competency and gear to start an elite STF.
    Said NO to Arc. Gets punished by not being given a free outfit, free lobi, and free shuttle. Now forced to use Arc's site when trying to get to STO site. Still not rewards for beta testing the Arc website by force. Bravo Cryptic.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2013
    Yes, it would appear as if older players who knew what they were doing aren't logging in as much anymore if at all. Wonder why?
    Nah, most likely they're distracted with other stuff. Am I gonna shoot Borg today or Tholians? :D
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  • skhcskhc Member Posts: 355 Arc User
    edited October 2013
    I'd describe most non-premade groups I've been in lately as sloppy and lazy rather than bad. Mistakes are made, but generally it doesn't even come close to being a mission fail because of the excess DPS most groups carry. I don't get the impression I'm surrounded by bad players as much I'm surrounded by players who are now programmed to not really care all that much. The game's now about builds rather than piloting.

    Now if you PuG Starbase Blockade, you suddenly see people really struggle. Not with the task at hand in terms of destroying enemy ships, that's easy. But at things like dropping Tac Teams on the freighter to effectively give its shields 4x the uptime. Or realising a battleship hasn't aggroed onto you and is still pounding the freighter. Or spacing themselves out rather than all rescuing one freighter and probably leaving 2 to die. Or knowing when the job on one freighter is done and its time to go look for or help out at another one. Stuff that requires reading of situations rather than sticking to set script and forking out as much DPS as possible.

    What will be interesting is if PvE gets a balance pass and tactics become relevant for STFs and some of the rep grind missions again. I wonder how many sloppy players would handle the transition.
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited October 2013
    Yes there are a huge number of idiots running Elite STFs and even more idiots running regular STFs. The Devs fixed the problem by reducing the penalty on the optional. Now you only get docked a few marks. I no longer yell at the idiots who shoot the generator before the huge tac cube sitting above it.

    The funny part is watching all the people try to explain how to do the STF to the noobs. A noob is not going to understand what you are talking about and will never think they are the ones TRIBBLE up though their reasons vary widely. Ive seen jackass noobs say, "well I stopped dps at 1%, your stray mine destroyed the generator"
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2013
    Saw one Cure Elite run where some moron in a fed cruiser rushed in and started attacking the cubes. Right off the bat. Tried to talk to him on text. He died like 15x the entire encounter. Finally he joined us and I explained (via team text) nanites first. Then he was shooting the top nanites while the bottoms were in place -- effectively doing NO damage because they were being healed instantly.

    I then further had to explain it AGAIN, shoot the bottom, then top, THEN and ONLY then can cubes be attacked.

    I didn't want to lose too much time even getting into basic triggers like BoPs vs Raptors, vs Negh that all rush the Kang.


    Needless to say we were not getting any help from this moron, he had NO clue not even the most basic idea of what the map was about, and had probably NEVER run an elite STF before in his life.


    There should be a limit on joining ESTFs until you have done 20x of the NORMAL level for that given category STF and at LEAST 5 of the normal for that map. So you can't join Cure Elite until you've done 20x space NORMALS, and at least 5 of those had to be Cure Normal.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited October 2013
    skhc wrote: »
    I'd describe most non-premade groups I've been in lately as sloppy and lazy rather than bad. Mistakes are made, but generally it doesn't even come close to being a mission fail because of the excess DPS most groups carry. I don't get the impression I'm surrounded by bad players as much I'm surrounded by players who are now programmed to not really care all that much. The game's now about builds rather than piloting.

    Now if you PuG Starbase Blockade, you suddenly see people really struggle. Not with the task at hand in terms of destroying enemy ships, that's easy. But at things like dropping Tac Teams on the freighter to effectively give its shields 4x the uptime. Or realising a battleship hasn't aggroed onto you and is still pounding the freighter. Or spacing themselves out rather than all rescuing one freighter and probably leaving 2 to die. Or knowing when the job on one freighter is done and its time to go look for or help out at another one. Stuff that requires reading of situations rather than sticking to set script and forking out as much DPS as possible.

    What will be interesting is if PvE gets a balance pass and tactics become relevant for STFs and some of the rep grind missions again. I wonder how many sloppy players would handle the transition.

    Quoted for truth.
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  • theraven2378theraven2378 Member Posts: 6,007 Arc User
    edited October 2013
    Did a 5 man fleet defense with 3 other members of my fleet and a randomer, when the borg showed up, the randomer left presuming it to be a total write off at the beginning. :eek:

    Turns out me and 3 other fleetmates ended up dominating the battlefield with time to spare. :cool:
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      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
      edited October 2013
      Did a 5 man fleet defense with 3 other members of my fleet and a randomer, when the borg showed up, the randomer left presuming it to be a total write off at the beginning. :eek:

      Turns out me and 3 other fleetmates ended up dominating the battlefield with time to spare. :cool:

      Borg are among the easiest in fleet defense. That guy was to quite a man i once saw on T.V. an Idjit!

      As for the rest i had a couple of Idjit groups today. Mostly people not working together.

      In the instances that i do pull a pre-failed op, i usually try and talk to the group and get som functionality going, essentially becoming a cruiser coordinator.

      The only time i get uppity about failing optionals is on ground ones that i am trying to get the accolade for. Took me a year to get manus ground, cuz of idjits who dont listen, or people who just dont speak english(not idjits) just folk who dont have that as their primary language, i would suffer the same problem if i was in say a russian pug group.

      My biggest problem is people who dont listen. How hard is it to listen to someone with experience?

      As for Khit i often take probe duty on one side just so i know its getting done, but to be fair i can pull a cube and handle probes like a boss.


      Also i ran and got all the OPs for the elite accolade today, thats right in one day.
      Inertia just means you can do Powerslides in you carrier!
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    • doffingcomradedoffingcomrade Member Posts: 0 Arc User
      edited October 2013
      lordlalo wrote: »
      Word of the wise: If you see just one player come into the STF shooting rainbows, take the leaver penalty -- it will spare you the drama.
      But my rainbows are so fabulous! If you left, you would miss their beauty and elegance, each beam a different color!
      lordlalo wrote: »
      And another problem is no one wants to voice chat in STF's even though the functionality is there and working
      There's a voice chat? I was under the impression it was purely a delivery mechanism for spam, and had it banned on my firewall. And that's BEFORE you deal with horrible 12 year olds and their horrible squeaky voices.
      lordlalo wrote: »
      They should use this system making deaths cost the player something and penalizing the player for being bad -- and I say this by being a primary tactical escort captain.
      In practice, this does not work. What it DOES do is make the mission increasingly difficult to complete as all your teammates die. An additional cost associated with it guarantees more shot-up ships in your missions.

      Really, if you think the public players are terrible and you just can't stand playing with them...get a private group. The public queues are for the public. Deal with it. It keeps life interesting. Where would we get tales of horrible PUGs if not for horrible PUGs? And really, who cares what they do? You don't actually need them!
      lordlalo wrote: »
      There is one simple fix to all of this: Place the requirement on eSTFs that a player must complete the entire quest line up to that certain point
      NO THANK YOU. I am not playing those horrible missions, the pay on them is absolutely lousy and they don't give you anything for it. Ever since they removed the actual reward, there is ZERO reason to ever touch that mission again.
      [SIGPIC][/SIGPIC]
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