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Defiant cloak + Quad Cannon synergy

asardetemplariasardetemplari Member Posts: 447 Arc User
edited October 2013 in Federation Discussion
With the Ar'kif and Avenger classes gaining some sort of console synergy, could we see a Defiant Cloak + Quad Cannon bonus?

Oh and a synergy bonus for the Quad Disruptors would be nice too.
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Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Post edited by asardetemplari on

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  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited October 2013
    As Branflakes explained in the Avenger release threat, console synergy does not mean the ship gets a 2 set bonus, it just means it can equip for example the cloaking console on the Avenger. I do agree that FED and KDF ships need some kind of a 2-piece set for certain C-Store ship consoles and the Avenger would have been a great preview platform for this.
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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited October 2013
    The word "Synergy" misleads a lot of players to think it is a 2-set bonus.
    In my eyes Synergy means 2 or more things working together to get a maximum efficiency out of another thing.

    Maybe "console adaptivity" would sound better:P
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited October 2013
    The word "Synergy" misleads a lot of players to think it is a 2-set bonus.
    In my eyes Synergy means 2 or more things working together to get a maximum efficiency out of another thing.

    Agreed, it's either poorly worded or purposely misleading. The console isn't Synergizing with anything, but rather just available to use.

    syn?er?gy (snr-j)
    n. pl. syn?er?gies
    1. The interaction of two or more agents or forces so that their combined effect is greater than the sum of their individual effects.
    2. Cooperative interaction among groups, especially among the acquired subsidiaries or merged parts of a corporation, that creates an enhanced combined effect.


    By the very definition, being able to use a single console is not a synergy, but allowing two or more consoles to give bonus effects would be. While i don't really use the cloak on my fed ships, i probably would if the set bonus was worth it. It would certainly make me feel better about buying the useless sau paulo ship only to find out it was just for the cannons.
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    Well, I think there should be a Set-Bonus for the Phaser Quad-Cannons and the Cloaking-Console, but it shouldn't be just a copy of the Romulans Plasma-Quad-Cannons and the Focused Singularity Modulator Console.

    On the Federation-Side there are only 3 Ships able to use the Cloaking-Console: The Galaxy-X Dreadnaught, the Defiant (I'm including the Fleet-Version here) and the new Avenger Class Battlecruiser (also including the Fleet-Version here).
    All these ships are also able to use the Quad-Cannons, so any possible Set-Bonus would only work on these 3 Ship-Classes (maybe Cryptic could also add a 3 piece-Bonus, that requires the V.A.T.A., too).

    Let's say they would add a Subterfuge-like Set-Bonus to these two items (seems to be logical), as a Starfleet-Captain you are unable to get a Boff with (Superior-) Infiltrator, except you would change the Reman that is sometimes awarded by Cutting the Cord (or offering additional Boffs in the Embassy).
    I'd support any of these solutions.

    Since the V.A.T.A. is a strong offensive console, I'd rather give a more defensive 3 piece Setbonus, maybe something like +5 Shieldpower-Setting.

    EDIT: Cloaking-Device Synergy just means you can put it on the Avenger-Class, it doesn't come with a Cloaking-Device. You are talking about a Set-Bonus, maybe you could change the Thread-Topic according to that (if you can't, maybe a Moderator would change that).
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  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    The Romulan Console sets are based on ships that can only use the T5 console.

    For the Federation you'd be looking at 2 piece set bonuses being available on ships with a low level and high level version.

    Like the Nebula, or the Heavy Escort for some off the top of my head examples.
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  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    The Romulan Console sets are based on ships that can only use the T5 console.

    For the Federation you'd be looking at 2 piece set bonuses being available on ships with a low level and high level version.

    Like the Nebula, or the Heavy Escort for some off the top of my head examples.

    Usually you can't use a T5 ships' console on any other T5 ship. The Federation is "lucky" to have 2 C-Store-T5-Ships, with consoles that can be swapped to a third T5 C-Store-Ship or its Fleet-Version.

    All of these ships are also able to use dual-cannons and the Defiant-Classes' Quad-Cannons are useable on all ships that can equip dual-cannons.

    I don't see any balancing issues with this enhancement, it would just add a few new options to the game, but Cryptic should also think about Quad-Disruptor-Cannons and a possible set-bonus.
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  • towanitowani Member Posts: 104 Arc User
    edited October 2013
    The word "Synergy" misleads a lot of players to think it is a 2-set bonus.
    In my eyes Synergy means 2 or more things working together to get a maximum efficiency out of another thing.

    Maybe "console adaptivity" would sound better:P

    /agree

    And for the record, I'd like to see a synergy bonus for sets like this, and others for the ROM and KDF. It's a step in the right direction, as opposed to making Mk XIII or T6 ships. Use what we already have and improve upon them!
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  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    towani wrote: »
    /agree

    And for the record, I'd like to see a synergy bonus for sets like this, and others for the ROM and KDF. It's a step in the right direction, as opposed to making Mk XIII or T6 ships. Use what we already have and improve upon them!

    Bran or someone said a few weeks ago that T6 ships are not in the cards because it negates prior purchases and investment in the game.

    I assume they will create more customization for existing ships so they can continue to offer ship options in Zstore.

    If they offer T6 ships then I would expect they would offer "T6 refit kits" so you can advance your ship to T6 status if you purchased it from Zstore.
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  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    Or, they could retrofit (like they did with the Ar'Kif that shouldn't have a hangar) and turn some of the C-Store ships INTO T6 for the standard - like Oddy, Bor and Scim packs - and then start releasing new T6 schitk.

    But.. too obvious?
  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2013
    Agreed, it's either poorly worded or purposely misleading. The console isn't Synergizing with anything, but rather just available to use.

    syn?er?gy (snr-j)
    n. pl. syn?er?gies
    1. The interaction of two or more agents or forces so that their combined effect is greater than the sum of their individual effects.
    2. Cooperative interaction among groups, especially among the acquired subsidiaries or merged parts of a corporation, that creates an enhanced combined effect.


    By the very definition, being able to use a single console is not a synergy, but allowing two or more consoles to give bonus effects would be. While i don't really use the cloak on my fed ships, i probably would if the set bonus was worth it. It would certainly make me feel better about buying the useless sau paulo ship only to find out it was just for the cannons.

    That isn't true. I only mention it because you seemed so pleased with yourself to be able to post that exact phrase.

    You see, to use the console you need a ship. The ship counts as an agent. Get it?
    So you could use a console or a weapon on any ship, but gain a greater effect by using it on a certain ship. Or a combination of consoles and consoles or weapons or blah blah blah.

    So if you're going to copy paste definitions, it would be nice to understand how they apply or don't apply to further your argument.

    There are even agents in the game that have 3 levels of synergy. All depending on what they are grouped with. Hell there may be more than that. Go figure.

    Anyway, disregarding the OP's inclusion of the Avenger in his post, he does have a very valid point, and that is that something needs to be done with the FED and KDF version of the quads and considering that the quad cannons and the cloak console are in the same ship line FED side he really isn't off base here.

    And really. The cloak is only useful in PVP. It is horribly inferior to what Romulans access. A ten percent increase in phaser damage would really only just begin to address that imbalance.

    Cheers and all that.
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited October 2013
    Or, they could retrofit (like they did with the Ar'Kif that shouldn't have a hangar) and turn some of the C-Store ships INTO T6 for the standard - like Oddy, Bor and Scim packs - and then start releasing new T6 schitk.

    But.. too obvious?

    That is how I would do it. Convert ALL C-store ships into T6 ships. This would include the Fleet refits.
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    thissler wrote: »
    That isn't true. I only mention it because you seemed so pleased with yourself to be able to post that exact phrase.

    You see, to use the console you need a ship. The ship counts as an agent. Get it?
    So you could use a console or a weapon on any ship, but gain a greater effect by using it on a certain ship. Or a combination of consoles and consoles or weapons or blah blah blah.

    So if you're going to copy paste definitions, it would be nice to understand how they apply or don't apply to further your argument.

    There are even agents in the game that have 3 levels of synergy. All depending on what they are grouped with. Hell there may be more than that. Go figure.

    Anyway, disregarding the OP's inclusion of the Avenger in his post, he does have a very valid point, and that is that something needs to be done with the FED and KDF version of the quads and considering that the quad cannons and the cloak console are in the same ship line FED side he really isn't off base here.

    And really. The cloak is only useful in PVP. It is horribly inferior to what Romulans access. A ten percent increase in phaser damage would really only just begin to address that imbalance.

    Cheers and all that.

    Sorry, the cloak is not only useful in PvP, you can use it for some PvE, too. For Example: Think of the Vault Ensnared, you don't need to clean-up all the mobs, if you can bypass them - cloacked - to intercept only the Vault-Weavers.

    The Romulan Plasma Quad-Cannon with the Ar'Kif-console has got a real 10% damage bonus to plasma-damage. Some people on the forums say it applies to warp-plasma, too.
    And you think a real 10% damage-bonus to phasers would be balanced?

    Just because the Romulans got one bonus to their Plasma-Quadcannon does not mean, that you get exactly the same bonus for your factions Quadcannon.
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited October 2013
    I'm just gonna say it before someone dumber does.

    The Quads, Cloaking Device, and Vata should be a 3 piece set.
    2 piece bonus is battle cloak. It's not going to ruin the game if feds are limited to three ships with battle cloaks. If the romklinks hate it that much, make it stealth only and give it no stat bonuses.

    3 piece bonus is the ability to fire the vata and quads while cloaked like a limited EBC/cloaked barrage, which fits seeing as this ship was designed based on lessons learned from the ongoing war. It's just logical progression considering the components.

    Seeing as cloaked barrage played off the scimitar's on screen abilities, maybe the 3 piece bonus (seeing as it would have to be on the avenger) would be to allow the ship to fire at full impulse for X amount of time, similar to the Vengeance firing at warp?
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited October 2013
    Quad phaser cannons are grossly out performed by upper tier Mk XI DHCs. The standard cloak takes up a console slot and has the limit of having to be out of combat before recloaking. There is little reason to use either.

    Make a useful synergy. When using both make Quad cannon damage become comparable to a fleet DHC and the cloak behave as a battle cloak. Add to this a moderate boost to electro plasma relays and stealth captAin skills. Say +22 each. This will boost ship sales on more than one ship class

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  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited October 2013
    The Quads, Cloaking Device, and Vata should be a 3 piece set. 2 piece bonus is battle cloak. It's not going to ruin the game if feds are limited to three ships with battle cloaks. If the romklinks hate it that much, make it stealth only and give it no stat bonuses.

    Unless the V.A.T.A console is able to be equipped on other ships, then i don't really see them making it part of a set with the other two. As i said in the earlier post, it just doesn't make sense. With that said though, i haven't seen the console yet, so i have no clue if its bound to the one ship or not. If anything, they would need to come up with something entirely unrelated for a three piece set, just so it's not specifically for one ship but requiring pieces from three different ships.

    To be honest though, i would love it if the two piece let it cloak under red alert. But as a three piece, i would love to see the intangible cloak. That would be fun, but a little unfair i suppose. I just think that the cloaks in game should be more cannon, as well as showing how the technology has advanced.

    Since nobody has answered yet, IS the V.A.T.A. only for the one ship, or can it be moved to another?
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    I'm just gonna say it before someone dumber does.

    If you take a look at my first post in this thread, you didn't achieve that. Does that make me dumber then you?
    The Quads, Cloaking Device, and Vata should be a 3 piece set.
    2 piece bonus is battle cloak. It's not going to ruin the game if feds are limited to three ships with battle cloaks. If the romklinks hate it that much, make it stealth only and give it no stat bonuses.

    Well, why do you want to have a clone of the Scimitar?
    3 piece bonus is the ability to fire the vata and quads while cloaked like a limited EBC/cloaked barrage, which fits seeing as this ship was designed based on lessons learned from the ongoing war. It's just logical progression considering the components.

    Seeing as cloaked barrage played off the scimitar's on screen abilities, maybe the 3 piece bonus (seeing as it would have to be on the avenger) would be to allow the ship to fire at full impulse for X amount of time, similar to the Vengeance firing at warp?

    Again, why do you think you should get exactly the same bonus as the Scimitar? And beeing able to fire your weapons at Full-Impulse - when your weapons have no energy - wouldn't hurt anybody (except for projectile-weapons).

    Anybody who asks for a battle-cloak, compare this ship to the Fleet Tor'Kath, it doesn't have a battle-cloak, while it has got a little less hull and a little higher turnrate.

    You can be happy about having 5 fore-weapons on this new ship, so you have got a little more firepower on attack, while you are not loosing your broadside.

    A little Setbonus - as I suggested earlier in this thread - ok, but don't make this ship too overpowered.
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