Are you going to be running it as a stealth bomber or you staying out of stealth? if you are going to stay in stealth full time you can drop the skill points from shield healing and shield buffing abilities. A few other things i noticed with your build:
-as mentioned, if full time stealth bomber think about dropping shield healing and shield health skill points (make sure to get a second or third opinion from other players first). But if you are going to run out of stealth on your torp boat then obviously you will want those shield healing and shield health skill points.
-you have attack pattern beta, but this can only be applied to targets with beam weapons (i'm a bit rusty so again check with other players to make sure this is true or test it yourself to make sure)
-if full time stealth bomber you might want to drop the x2 emergency power to shields. Put engineering team in there and maybe aux to inertial dampeners. AuxID provides energy and kinetic resistance rating, and the kinetic resistance scales with your aux power.
-you havent done this yet but if you are a full time stealth bomber make sure NOT to put points into flow caps or equip a plasmonic leech. PL does not work off of torpedoes. I just mention this in case someone randomly blurts out to you to get a PL and get flow caps.
-if you are going to be a stealth bomber imo get countercommand deflector, and adapted maco engines and adapted maco shields. The adapted maco 2pc set bonus is +25% torpedo damage. If you are going to run your torp boat out of stealth then adapted maco deflectors and adapted maco engines. Then you can run whatever shields give you the best damage resistance/health for whatever content you are doing. When you are a torp boat out of stealth your shields are a part of your defenses. But when you are a torp boat in stealth full time then your shields end up becoming just stat items so i use them to get set bonuses.
Below is a link of my Faeht torpedo boat. I included gear, skill points, traits and in the notes i have my 5 doffs.
I pretty much just moved all my gear over from my Tvaro once the Faeht became available. Only difference is on my Tvaro i had a universal LCdr boff station. So i ran a LCdr Sci and Lt Sci for resists with double polarize hull and i even equipped a science team for debuff cleansing and in case i got knocked out of stealth and i needed an emergency heal. But with the Faeht we only get an ensign Sci and LCdr Sci. So if i need an emergency shield heal when i am out of stealth i have to rely on singularity powers. Either I pop quantum absorption for a buffer until i can go back into stealth or i pop warp shadows which will cause whatever is targeting me to drop aggro. Since i'm in stealth full time my defenses are to get my resists as high as possible and also my defense % as high as possible.
I have double THY and double TS3 so i can change it up and use back to back whatever i need for a given situation. Also i went with a photon build and i stacked up on as much gear as i could that had set bonuses that buffed photon damage. This build did really well with old content like borg stuff but i dont know about newer content.
I generally run it as a stealth bomber, but I do drop out depending on the situation to get the uncloak bonus damage. I've still got the lance equipped atm too until I get other consoles so depending on the target, I'll also uncloak lance, Expose Vulnerability: Defense, then unload other abilities. I'm torn as I really enjoy the EBC, but feel like the intel abilities of the Faeht are wasted if I stay in EBC the whole time. Would love a way to maximize on both. If had to choose only one or the other though it'd be stealth bomber.
I added the shield abilities back because I felt too squishy in the event I was uncloaked unintentionally. I dunno it might be matter of re familiarizing myself enough with how things work then removing those skills. I am using them as a bit of a safety crutch right now I think.
I didn't know that about attack pattern beta only working with energy weapons. I like that you have the option to always use either TS or HY.
Definitely want to work on AMACO stuff, but I need to get borg neural processors. I've heard/read the Advanced STFs are harder than elites used to be and are unpuggable. Is that true? Definitely don't want to mess up other peoples' runs.
If I do transphasics like szerontzur's suggestion, is there a way to beat the Breen set bonus because other than the bonus the other specs for the set pieces are pretty meh? I'm using that for now, but in the long run do other combos 2AMACO pieces + either rom engine for attack patterns buff or the counter command deflector for +projectile do better?
Interestingly to me, I've started looking at parses and I seem to get more dmg/dps out of of the Neutronic w/TS3 than I get out of the breen cluster or any other transphasic even with all trans consoles. Though I suspect the transphasics are probably helping my omega shearing more.
I think I use singularity powers a little differently too which may be incorrect and/or need adjusted. I like using the singularity jump as I get almost right on top of a target essentially dropping the singularity on them and allowing me access to my rear weapons arc without have to turn around twice.
I generally run it as a stealth bomber, but I do drop out depending on the situation to get the uncloak bonus damage. I've still got the lance equipped atm too until I get other consoles so depending on the target, I'll also uncloak lance, Expose Vulnerability: Defense, then unload other abilities. I'm torn as I really enjoy the EBC, but feel like the intel abilities of the Faeht are wasted if I stay in EBC the whole time. Would love a way to maximize on both. If had to choose only one or the other though it'd be stealth bomber.
I added the shield abilities back because I felt too squishy in the event I was uncloaked unintentionally. I dunno it might be matter of re familiarizing myself enough with how things work then removing those skills. I am using them as a bit of a safety crutch right now I think.
As far as this goes it definately is a bit more risky running with no shield powers. But as i mentioned as a warbird you have the buffer and warp shadows as emergency powers you can use when you get knocked out of stealth. But with the way most newer encounters are designed that might not be enough. I still like running old borg content so i always know what to expect.
Definitely want to work on AMACO stuff, but I need to get borg neural processors. I've heard/read the Advanced STFs are harder than elites used to be and are unpuggable. Is that true? Definitely don't want to mess up other peoples' runs.
Some people might have different opinions. But personally i find that Cure Space Advanced is the easiest space mission. Also load up on all your ground traits, and go do some borg ground STF. They arent that bad really...you might get unlucky and get a fail group or you might also get lucky and get a good group. Luckily my first two groups ever in Khitomer in Stasis Advanced knew what they were doing and both groups did the same thing. Because of that my first run was a hang back and see how it was done. Second run was ok now i know what to do. Also when you reach tier 5 with Task Force Omega rep you get a gift pack that has some stuff, including 10 BNP.
If I do transphasics like szerontzur's suggestion, is there a way to beat the Breen set bonus because other than the bonus the other specs for the set pieces are pretty meh? I'm using that for now, but in the long run do other combos 2AMACO pieces + either rom engine for attack patterns buff or the counter command deflector for +projectile do better?
This one should be easy enough to do a comparison on. On one of my ships adding the 25% torpedo bonus raised the dps by 24 on the launcher. Adding +30 projectile damage increases the dps by 14 on the same launcher. I used tac team 3 to simulate the effect of the transphasic set bonus which i dont have. But TT3 adds 30 projectile damage while the Breen set bonus adds +30.5 transphasic projectile damage. The values are the same so it doesnt matter that i was comparing generic projectile damage or transphasic specific. I did it this way because i didnt feel like doing the missions to get the breen pieces again just to confirm hehe.
I think I use singularity powers a little differently too which may be incorrect and/or need adjusted. I like using the singularity jump as I get almost right on top of a target essentially dropping the singularity on them and allowing me access to my rear weapons arc without have to turn around twice.
I do that as well usually if the fight i'm doing doesnt have me in any danger i'll use it as a dps boost. Like for example Cure Space assimilated carrier or even Crystalline Entity. But one something that could hurt me like the last tac cube in Infected Space i will use it for defensive if i need to. The warp shadows also helps if a teammate is in trouble. If you are attacking the target that is attacking your teammate and yoru teammate is about to die popping warp shadows will break the target lock on your teammate too. Offensively, when i do it for the carrier or entity i will drop a grav well on it, hit dispersal plan beta and drop a Nukara mine right on the boss as i fly past, and then i will hit singularity jump. It is a risky move so before i go into range i make sure to pop AuxID, polarize hull, and anything else that boosts my kinetic resists so that i dont get killed by a warp core explosion. Sometimes i will fly past at full impulse (out of combat) drop the Nukara mine first, singularity jump away, then turn around and grav well and then unload.
With that boff setup are you basically running polarize the hull or Aux2Damp full time? So polarize->Aux2Damp->polarize chained indefinitely?
With two copies of PH it just means slightly higher uptime on it. Instead of every 45 seconds i'm able to use it every 30sec, and of course the buff duration lasts 15sec. For AuxID with the AuxID doff the cooldown is 30sec, buff duration is 20sec. Without the doff its 30sec CD and 15sec duration. My AuxID doff is only actually rare not very rare. So i dont know if the duration would change with a VR auxid doff.
I've messed around with different setups. One PH, one Aux ID and two HE (for higher uptime on HE) vs two PH, one Aux ID and one HE (the one we are talking about). Or if shield healing is a concern you could use science team instead of an extra copy of PH/HE.
You guys are funny, I can't believe this thread is still open, it's so out dated.
Why are they silly for passing on useful advice and helping each other out? Wouldn't it be better to offer some assistance rather than empty criticism?
Someone else is going to have to make a completely new Torp Boat Guide/Thread. Because the OP hasn't posted since April 2014 and is safe to assume has departed.
I will be using elements of your guide because they are still relevant to the time of this post. A link will be provided back to this one for citation.
Comments
I generally run it as a stealth bomber, but I do drop out depending on the situation to get the uncloak bonus damage. I've still got the lance equipped atm too until I get other consoles so depending on the target, I'll also uncloak lance, Expose Vulnerability: Defense, then unload other abilities. I'm torn as I really enjoy the EBC, but feel like the intel abilities of the Faeht are wasted if I stay in EBC the whole time. Would love a way to maximize on both. If had to choose only one or the other though it'd be stealth bomber.
I added the shield abilities back because I felt too squishy in the event I was uncloaked unintentionally. I dunno it might be matter of re familiarizing myself enough with how things work then removing those skills. I am using them as a bit of a safety crutch right now I think.
I didn't know that about attack pattern beta only working with energy weapons. I like that you have the option to always use either TS or HY.
Definitely want to work on AMACO stuff, but I need to get borg neural processors. I've heard/read the Advanced STFs are harder than elites used to be and are unpuggable. Is that true? Definitely don't want to mess up other peoples' runs.
If I do transphasics like szerontzur's suggestion, is there a way to beat the Breen set bonus because other than the bonus the other specs for the set pieces are pretty meh? I'm using that for now, but in the long run do other combos 2AMACO pieces + either rom engine for attack patterns buff or the counter command deflector for +projectile do better?
Interestingly to me, I've started looking at parses and I seem to get more dmg/dps out of of the Neutronic w/TS3 than I get out of the breen cluster or any other transphasic even with all trans consoles. Though I suspect the transphasics are probably helping my omega shearing more.
I think I use singularity powers a little differently too which may be incorrect and/or need adjusted. I like using the singularity jump as I get almost right on top of a target essentially dropping the singularity on them and allowing me access to my rear weapons arc without have to turn around twice.
As far as this goes it definately is a bit more risky running with no shield powers. But as i mentioned as a warbird you have the buffer and warp shadows as emergency powers you can use when you get knocked out of stealth. But with the way most newer encounters are designed that might not be enough. I still like running old borg content so i always know what to expect.
Some people might have different opinions. But personally i find that Cure Space Advanced is the easiest space mission. Also load up on all your ground traits, and go do some borg ground STF. They arent that bad really...you might get unlucky and get a fail group or you might also get lucky and get a good group. Luckily my first two groups ever in Khitomer in Stasis Advanced knew what they were doing and both groups did the same thing. Because of that my first run was a hang back and see how it was done. Second run was ok now i know what to do. Also when you reach tier 5 with Task Force Omega rep you get a gift pack that has some stuff, including 10 BNP.
This one should be easy enough to do a comparison on. On one of my ships adding the 25% torpedo bonus raised the dps by 24 on the launcher. Adding +30 projectile damage increases the dps by 14 on the same launcher. I used tac team 3 to simulate the effect of the transphasic set bonus which i dont have. But TT3 adds 30 projectile damage while the Breen set bonus adds +30.5 transphasic projectile damage. The values are the same so it doesnt matter that i was comparing generic projectile damage or transphasic specific. I did it this way because i didnt feel like doing the missions to get the breen pieces again just to confirm hehe.
I do that as well usually if the fight i'm doing doesnt have me in any danger i'll use it as a dps boost. Like for example Cure Space assimilated carrier or even Crystalline Entity. But one something that could hurt me like the last tac cube in Infected Space i will use it for defensive if i need to. The warp shadows also helps if a teammate is in trouble. If you are attacking the target that is attacking your teammate and yoru teammate is about to die popping warp shadows will break the target lock on your teammate too. Offensively, when i do it for the carrier or entity i will drop a grav well on it, hit dispersal plan beta and drop a Nukara mine right on the boss as i fly past, and then i will hit singularity jump. It is a risky move so before i go into range i make sure to pop AuxID, polarize hull, and anything else that boosts my kinetic resists so that i dont get killed by a warp core explosion. Sometimes i will fly past at full impulse (out of combat) drop the Nukara mine first, singularity jump away, then turn around and grav well and then unload.
With that boff setup are you basically running polarize the hull or Aux2Damp full time? So polarize->Aux2Damp->polarize chained indefinitely?
With two copies of PH it just means slightly higher uptime on it. Instead of every 45 seconds i'm able to use it every 30sec, and of course the buff duration lasts 15sec. For AuxID with the AuxID doff the cooldown is 30sec, buff duration is 20sec. Without the doff its 30sec CD and 15sec duration. My AuxID doff is only actually rare not very rare. So i dont know if the duration would change with a VR auxid doff.
I've messed around with different setups. One PH, one Aux ID and two HE (for higher uptime on HE) vs two PH, one Aux ID and one HE (the one we are talking about). Or if shield healing is a concern you could use science team instead of an extra copy of PH/HE.
Why are they silly for passing on useful advice and helping each other out? Wouldn't it be better to offer some assistance rather than empty criticism?
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
@odenknight
Thank you.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I will be using elements of your guide because they are still relevant to the time of this post. A link will be provided back to this one for citation.
If anyone else would like to collaborate on the new guide, please feel free to contact me in game, or use
http://www.reddit.com/r/stobuilds/comments/2pf98e/fleet_defiant_kinetic_heavy_fire_support/
I use that as a pseudo-blog and note taking.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.