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Purity: Foundry Feature Episode Series - FEEDBACK THREAD

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  • mavericksawyermavericksawyer Member Posts: 28 Arc User
    edited October 2013
    zorbane wrote: »
    I haven't seen any complaints in the reviews yet. What happens when you try to load your character now?

    Worked out fine. Walked away for about 20 minutes with the game offline. Came back, booted to the start of the mission again, but I was able to jump through the dialog boxes to the point I left off at. :confused:
    My guide to internet survival:

    NEVER argue with trolls, drunks, idiots, or conspiracy nuts. They'll just drag you down to their level and then beat you with experience.
  • otowiotowi Member Posts: 600 Arc User
    edited October 2013
    Short review of EP IV:

    Nice story, if a bit different compared to the other missions in the series.

    Nice custom maps, the city was very well done, and I liked that crystal Horta, although it seemed a bit strange seeing it there. The bar sequence was well done, and the bar looked like, well, a bar, well done there.

    The action was well balanced.

    Was a lot of reading here, but thankfully not so much as it becoming tedious.

    When I beamed to the admirals ship, I thought it was well made, if a bit thight, almost felt like I was onboard a Defiant class ship, wich is not the case, so a bit more space would not have hurt.

    Some minor spelling mistakes, like when talking to the guy in the brig, he or the player says something like "beaning out". Flatluence maybe??? :P. There were some others, but as I said, minor spelling mistakes, but nothing too distracting.

    Review ends here.

    Overall a good addition to the series. Now, bring on EP V.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited October 2013
    Typing this as I go, as usual...

    Two glitches on the Allentown custom map. First, when accessing the computer there are several buttons with the default "Interact" text, so I had no idea what each one did until I pressed it. Good thing I didn't blow up the ship by mistake. ;)

    This isn't a 'glitch' exactly. In the Foundry there is an option to add default dialog on an object. This is how the console in the core stays accessible after you interact with it once. Knowing that there was a high likelihood that some people would click click click and not read the text, thus missing out on information, that the console would need to be in such a state. The problem with doing this is it removes the ability of authors to change what the interact button says. So instead of having it say "Access Computer," It is pretty much stuck as interact. Now this was implemented on the map well before the option to trigger objects using dialog prompts on the map. I would have used this instead if it had been there when I started the process. IF anyone saw Commadore bob's picture a little bit ago of one of his dialog trees (pic.twitter.com/TYlV3WFq4j) I have to say that computer interface looks MUCH worse and to migrate it would involve alot of time and triple checking to make sure everything moves, not to say it won't happen sometime, but it will be an undertaking to fix 2 little buttons....
    Second, in the brig, a bunch of Allentown crewmembers got stuck on the wall between cell forcefields (at least that made combat fish-in-a-barrel easy), and another appeared to move in and out of a cell at will despite the forcefield in place.
    I tried to control this as best I could by putting invisible walls on the cells to keep the mirror feds from seeing the not mirror fed npcs and attacking them (Authors note, the forcefields in the foundry, are porous and you can shoot through them (its also how you can talk to people through them)) The only problem is NPCS dont 'load' exactly where you tell them to, its kind of a fuzzy rough estimate of 'they should stand here' So sometimes the mirrors load in the cells, and then companions, sensing one of thier group are under attack move to assist, and get cool abilities like being able to phase through walls to get to them :(

    otowi wrote: »
    Short review of EP IV:
    When I beamed to the admirals ship, I thought it was well made, if a bit thight, almost felt like I was onboard a Defiant class ship, wich is not the case, so a bit more space would not have hurt.
    Would you believe that space wise, those corridors are almost exactly as wide as they are implemented on the map. The base map is generic interior 02(if I remember which one of the 2 correctly) and if you load the map, you will see the hallways on the map are pretty much the same size. They might be about a foot at most narrower because of the walls I put on it to change the look of the interior from its default.
    otowi wrote: »
    Some minor spelling mistakes, like when talking to the guy in the brig, he or the player says something like "beaning out". Flatluence maybe??? :P. There were some others, but as I said, minor spelling mistakes, but nothing too distracting.
    *facepalm* yeah...you have no idea how many times Ive read through this thing, had others read through it, and still find things like that. Please note em and if I ever get it back, Ill go in and fix them.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2013
    BEANING OUT HAHAAAHAHAH

    Wow that's gotta be the best typo ever
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited October 2013
    Certainly beats the time I labeled a bunch of mobs as "Klingon Nirds of Prey"
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited October 2013
    drogyn1701 wrote: »
    Certainly beats the time I labeled a bunch of mobs as "Klingon Nirds of Prey"

    That right there, sounds like the basis of a whole new podcast...or a HippieJohn mission :)
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2013
    zorbane wrote: »
    BEANING OUT HAHAAAHAHAH

    Wow that's gotta be the best typo ever

    Foundry Community motto? :D
    otowi wrote: »
    When I beamed to the admirals ship, I thought it was well made, if a bit thight, almost felt like I was onboard a Defiant class ship, wich is not the case, so a bit more space would not have hurt.

    To me it felt just right as a proper hallway since Cryptic spoiled us with really wide corridors on their maps.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited October 2013
    It was a bit weird hearing a Lethean quoting from the Declaration of Independance; I'd have made him human if I were making the mission. And some better directions on Goren II would have been nice. Other than those nitpicks, I loved it.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • sharky445sharky445 Member Posts: 60 Arc User
    edited October 2013
    Hello everyone,

    Today we released the first episode of our Purity Foundry Mission Series!

    You can read about it here!


    This thread is for feedback on all the episodes, whether it be on the story, or on bugs or glitches that you encounter, praise or constructive criticism, we're open to it all :D


    So please post away and I hope you enjoy the series!

    Cerberusfilms


    P.S. When posting feedback about specific episodes, please say in the title of your post or at the top of it, which episode it is (espeically if it's a bug) so we can track it down easier

    Ok first of all this is just another mission that has been spread out into a 6 part so called series.Second of all I have played themreleased so far,and as a reviwer and serious game playher, commented on most and found many many errors. Of course u dont like that because u treat this and think of it as a child i understand seeing I am a phychology major.So , for you to think that this is the best thing to hit the foundry ever is self dillusion and self brainwashing. So to be honest its a ok series that needs alot less dialogue and lots of editing on the placement of things and flow of battles in my mind its a 2 or 3 out of 5 stars and if u had put this as a rewiewed project u would have had the chance to fix all the problems associated with it. Just a honest opinion dont get mad but it is the truth.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2013
    Well if you think you can do better I encourage you to do so.
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited October 2013
    sharky445 wrote: »
    Ok first of all this is just another mission that has been spread out into a 6 part so called series.Second of all I have played themreleased so far,and as a reviwer and serious game playher, commented on most and found many many errors. Of course u dont like that because u treat this and think of it as a child i understand seeing I am a phychology major.So , for you to think that this is the best thing to hit the foundry ever is self dillusion and self brainwashing. So to be honest its a ok series that needs alot less dialogue and lots of editing on the placement of things and flow of battles in my mind its a 2 or 3 out of 5 stars and if u had put this as a rewiewed project u would have had the chance to fix all the problems associated with it. Just a honest opinion dont get mad but it is the truth.

    Please by all means leave as detailed a feedback as you wish in this thread for every mission you have had an issue with. If you left it exclusively in the feedback box in game, that is in all honesty not entirely helpful, because of the character limitation in describing things. When we get access back to editing these missions, we would LOVE to fix as many of the nitpicks as we can, so if they are cataloged it is far easier. Plus it gives us an opportunity to address things that might be out of our direct control. Also I have no idea whatsoever you mean by 'flashouts from misplacements of items' An example of this would go a long way to helping me understand your phrasing. Your review that I quote that from says the forums explains, but the above post really does not, at most it says you dont expect your feedback to be cared about, partly speaks from an insulting tone(intentionally implied or not) and doesn't actually give any examples.

    Do we think this can be better, sure, any person that thinks there isnt room for improvement in any endeavor is taking a short sighted view of things. This has been always envisioned as an experiment and a stepping stone. We want to see more people try something like this. We want to see someone outdo this honestly. The door is open, now someone else needs to stick their foot in and sell their idea and get the next ball rolling.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited October 2013
    Sigh, nvm.

    /10chars
    [SIGPIC][/SIGPIC]
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2013
    Part 5: Was okay.

    Act 1: The mission circles was small and was more like the tester was in an escort, which is maneuverable. The dialogue of the attacker captain seems childish than someone who was covering his tracks.

    Act 2: Boarding the enemy ship, for starters, I didn't get why the Transporter chief was helping us. Felt silly doing the run around to get to sickbay, only to beam another ship's crew to the room, instead of your own ship.

    And I didn't understand the ship damage since you didn't attack it, but used electronic mines that would not have caused structural damage.

    When we get to the bridge, the Captain hiding in the Ready Room seems forced and seems nothing like a Starfleet Captain would act, even if he is a villain.


    Act 3: Funny the Secret Services doesn't help with the attack. And there isn't crowds around. Could've seen use of the scare NPC trait to see them run off when the attack started.

    And just seems odd the Vulcan Ministry would refuse shuttle evacuation in such a situation. They are logical, not heartless.

    The Conference Room (and Table) was...........very large. But I could hear plasma vents going off before the attack. Sort of gave away the next part. And for just a nacelle being blown, there is awfully lots of damage. Starfleet Conference Rooms are usually in the primary saucer, far from that area.


    Act 4: The Asteroids.........awfully convenient for you to be disabled near an asteroid field somewhere between Earth and Vulcan, which should be empty space. Honestly, thought this part really wasn't real good. Almost it was screaming "too obvious".

    Act 5: Well got to admit, you made a rather decent attempt with Paris. Though would've suggested the ship traffic along with one of the cityscape backdrops.

    The last Part I'm still pondering and might've missed it, but why isn't Okeg standing up for you? Was he knocked out? I recall that guy firing a phaser into the window, but not attacking Okeg. And surely Starfleet could've told whose phaser went off. So this ending seems awfully fishy and cliche.


    That's why I gave this 3 Stars.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited October 2013
    Part 5: Was okay.

    Act 1: The mission circles was small and was more like the tester was in an escort, which is maneuverable. The dialogue of the attacker captain seems childish than someone who was covering his tracks.

    Act 2: Boarding the enemy ship, for starters, I didn't get why the Transporter chief was helping us. Felt silly doing the run around to get to sickbay, only to beam another ship's crew to the room, instead of your own ship.

    And I didn't understand the ship damage since you didn't attack it, but used electronic mines that would not have caused structural damage.

    When we get to the bridge, the Captain hiding in the Ready Room seems forced and seems nothing like a Starfleet Captain would act, even if he is a villain.


    Act 3: Funny the Secret Services doesn't help with the attack. And there isn't crowds around. Could've seen use of the scare NPC trait to see them run off when the attack started.

    And just seems odd the Vulcan Ministry would refuse shuttle evacuation in such a situation. They are logical, not heartless.

    The Conference Room (and Table) was...........very large. But I could hear plasma vents going off before the attack. Sort of gave away the next part. And for just a nacelle being blown, there is awfully lots of damage. Starfleet Conference Rooms are usually in the primary saucer, far from that area.


    Act 4: The Asteroids.........awfully convenient for you to be disabled near an asteroid field somewhere between Earth and Vulcan, which should be empty space. Honestly, thought this part really wasn't real good. Almost it was screaming "too obvious".

    Act 5: Well got to admit, you made a rather decent attempt with Paris. Though would've suggested the ship traffic along with one of the cityscape backdrops.

    The last Part I'm still pondering and might've missed it, but why isn't Okeg standing up for you? Was he knocked out? I recall that guy firing a phaser into the window, but not attacking Okeg. And surely Starfleet could've told whose phaser went off. So this ending seems awfully fishy and cliche.


    That's why I gave this 3 Stars.

    It really does help to speak to the optional guy near the panel in the final map. He explains more about Okeg. Also, the transporter chief was from the crew of Shrall's ship. I shared a few of your reactions until I played it a second time and read very carefully at key moments that were confusing me.

    It really is getting complicated, but I'd say in a good way.
    [SIGPIC][/SIGPIC]
  • captpfdenniscaptpfdennis Member Posts: 156 Arc User
    edited October 2013
    sharky445 wrote: »
    So , for you to think that this is the best thing to hit the foundry ever is self dillusion and self brainwashing. So to be honest its a ok series that needs alot less dialogue and lots of editing on the placement of things and flow of battles in my mind its a 2 or 3 out of 5 stars and if u had put this as a rewiewed project u would have had the chance to fix all the problems associated with it. Just a honest opinion dont get mad but it is the truth.

    We have no problem with players reviewing the work and giving us feedback. Different players are looking for different things in a Foundry mission, so you can imagine that criticism is widely varied. Of course we are all entitled to our opinions.

    That being said, you cannot say "This is just an opinion" and then go on to say "it's the truth". Truth is fact. Opinions are not.
    25971704528_706d57fcf0_n.jpg
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2013
    kirksplat wrote: »
    It really does help to speak to the optional guy near the panel in the final map. He explains more about Okeg. Also, the transporter chief was from the crew of Shrall's ship. I shared a few of your reactions until I played it a second time and read very carefully at key moments that were confusing me.

    It really is getting complicated, but I'd say in a good way.


    I know there was a credit's guy at the transporter room that had credits. Don't recall seeing comments about Okeg. So like you, guess I'll have to play again to see if I missed things.


    Oh and the reminds me. That transporter room was good given you couldn't use the transporter room.

    And I just remembered in Okeg's dialogue on Vulcan, he goes President <name> where there needs to be a comma after the President. Seems like I was suddenly a President Admiral. :P
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited October 2013
    Playing Part V now... as usual, typing this as I go.

    Why is there a comma in Noha's name? If she follows the Bajoran convention of family name first, it should be "Commander Noha Rela" or just "Commander Noha".

    In the Barrington corridors, some of the enemy mobs can shoot, be shot at and sometimes even move through the walls.

    At the end of the Vulcan map, there were two President Okegs (edit: by mission's end this actually made some sense ;) ) and one of them was standing on top of the shuttle!

    Those are just minor quibbles though. This is the best part yet, or at least right up there with Part III. The story has taken another sharp left turn... You sure know how to set up a grand finale! (And to stitch the Part IV storyline back together with the plot from the first three episodes.)

    Update: After completing the mission, it sure felt strange returning to Earth Spacedock and going about my business there as though nothing had happened. Shouldn't Fed Secret Service and all of Starfleet be hot on my tail right about now? ;)
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited October 2013
    I really enjoyed the plot turn at the end, this made the episode for me, and the transporter effect. I notice two grammatical errors and two to three awkwardly phrased sentences, sorry do not remember specifics. The Liberated Borg dialogue option was new. The idea of Federation Secret Service was a neat one. I did enjoy not having to engage all the mobs on the way to the shuttlecraft.

    I think Shrall, and our relationship, was underdeveloped; our partnership last episode seemed forced and a convenience. I did not feel his moment. For me there would have been more overall emotional impact it was established beforehand that our ship was having certain technical issues. Thanks for the work.
    Joined STO in September 2010.
  • sharky445sharky445 Member Posts: 60 Arc User
    edited October 2013
    It is the truth of the grammer issues and the FLASHOUTS.Flashouts meaning if u dont know, is you place two objects togeather and you didnt place them right to where when you look at it it flashes at you. The truth is my opinion was honest and not biased in any nature.
    I like playing foundry missions as does anyone else, but when they wasnt reviewed and not checked for the spelling and any graphic issues and glitches (like when i got stuck inbetween two walls for no reason and many more to many to list...well than it shouldnt be a spotlight. I am one that believes if its a spotlight than it should be reviewed by others first and anything wrong with it fixed and than put up if its that good. Unfortunatly PURITY is not that good and the dialogue is a drag to have to read. We are all here to play a game not read a book at least ime not here to do that because I can find many in the library if thats what i wanted to do. Yall forgot the first rule of gameplaying which is "KISS" =keep it simple stupid. Purity is on its own quite the "book"
    but as far as something for STO way way overkill. Thats the truth I see in all this cunundrum. But dont worry ime done commenting on it and wont ever be running it again. The drops are next to nothing anyways on top of all the issue so yall can have it.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited October 2013
    sharky445 wrote: »
    It is the truth of the grammer issues and the FLASHOUTS.Flashouts meaning if u dont know, is you place two objects togeather and you didnt place them right to where when you look at it it flashes at you. The truth is my opinion was honest and not biased in any nature.
    I like playing foundry missions as does anyone else, but when they wasnt reviewed and not checked for the spelling and any graphic issues and glitches (like when i got stuck inbetween two walls for no reason and many more to many to list...well than it shouldnt be a spotlight. I am one that believes if its a spotlight than it should be reviewed by others first and anything wrong with it fixed and than put up if its that good. Unfortunatly PURITY is not that good and the dialogue is a drag to have to read. We are all here to play a game not read a book at least ime not here to do that because I can find many in the library if thats what i wanted to do. Yall forgot the first rule of gameplaying which is "KISS" =keep it simple stupid. Purity is on its own quite the "book"
    but as far as something for STO way way overkill. Thats the truth I see in all this cunundrum. But dont worry ime done commenting on it and wont ever be running it again. The drops are next to nothing anyways on top of all the issue so yall can have it.

    Thanks for the feedback. See you later.
    [SIGPIC][/SIGPIC]
  • donperkdonperk Member Posts: 200 Arc User
    edited October 2013
    You forgot to put "grammer" in red as well, KF.

    donperk runs back into his dark little cave.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited October 2013
    That's one epic announcement, donperk. :D
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited October 2013
    sharky445 wrote: »
    It is the truth of the grammer issues and the FLASHOUTS.Flashouts meaning if u dont know, is you place two objects togeather and you didnt place them right to where when you look at it it flashes at you. The truth is my opinion was honest and not biased in any nature.
    I like playing foundry missions as does anyone else, but when they wasnt reviewed and not checked for the spelling and any graphic issues and glitches (like when i got stuck inbetween two walls for no reason and many more to many to list...well than it shouldnt be a spotlight. I am one that believes if its a spotlight than it should be reviewed by others first and anything wrong with it fixed and than put up if its that good. Unfortunatly PURITY is not that good and the dialogue is a drag to have to read. We are all here to play a game not read a book at least ime not here to do that because I can find many in the library if thats what i wanted to do. Yall forgot the first rule of gameplaying which is "KISS" =keep it simple stupid. Purity is on its own quite the "book"
    but as far as something for STO way way overkill. Thats the truth I see in all this cunundrum. But dont worry ime done commenting on it and wont ever be running it again. The drops are next to nothing anyways on top of all the issue so yall can have it.

    I have no idea if you will actually read this sharky, as you do not seem to use the forums, but let me address a few things. Ok first the technical term for your flashouts is clipping, so you know, and I have been made aware of on instance on the warehouse that I missed (out of some 500 odd objects on the map that were being aligned) if you encounter more, please actually give an idea where they are so they can be fixed, that being the whole point of the feedback thread in the first place. I would also like to point out that numerous graphical issues might be found throughout the cryptic created game itself, so saying a work is poor because an author missed something here and there (and not actually pointing out where so it can be corrected with greater ease) is unfair. As far as other issues, such as your getting stuck between walls, those are harder to diagnose, and sometimes more specific to individuals and the quirks that come up when they load a mission, again if people actually present this information and are specific enough that events can be reproduced, steps can be taken to improve the experience.

    And to refute your statement, all of the missions in purity have to be qualified before they are spotlit, and not a SINGLE one was spotlit before players from outside the development group had played them. This entire exercise has been a test really. We proposed the concept to them, asked if we could give it a shot as we wanted to honestly see how feasible it could be.

    As to spelling and grammar, I certainly cannot claim to be an english major (its history if it even matters) and am guilty of probably a few crimes against the written language. Each episode was run through by the principles involved and feedback given, mistakes pointed out etc, I will say that the next time this is attempted, having someone with an english degree will be MORE than invaluable 'to get it right' or as close as possible the first time.

    In regards to drops, you as an author yourself should know that no control whatsoever on the drop rate of items is possible by a creator. If I understand the mechanics of this, the 'bigger' the group put on a map (IE captain vs ensign) has some to do with this, but to be frank, in order to tell a story, you do NOT need to load a map with all captain level mobs. The whole purpose of story telling is to tell a story, not make sure someone gets a ton of blue eq drops. In this respect, I will say there is not much room for compromise, because enjoying the mission should ALWAYS come before the material gain from a mission. I will concede that for some, it is the acquisition of items that drives their fun, and to them I say, Purity is very probably not your cup of tea, you may not find the experience what you want.

    In the end, it is entirely up to others to decide the end fate of this experiment, nominally it has been a success. I personally will rate it a success at the point when some other group creates their own vision and executes it, we will be here to provide them feedback (the greatest being that if you think you have enough time to pull off your vision, double it, its never enough :) ).
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    I'm playing part five and I have to report a quibble. Commander Noha is Bajoran. Bajorans traditionally give their surname first and their given name last, so she should be Noha Rela.

    And didn't ANY of you proofread your darn scripts before submitting them?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited October 2013
    starswordc wrote: »
    And didn't ANY of you proofread your darn scripts before submitting them?

    That is not a helpful statement. If you would like to be helpful, please report any errors with as much specificity as possible.

    Sorry, that probably sounds mean. It's just a pet peeve of mine when people say "you have typos and mistakes" and they don't say what or where so they can be dealt with if practical.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    drogyn1701 wrote: »
    That is not a helpful statement. If you would like to be helpful, please report any errors with as much specificity as possible.

    Sorry, that probably sounds mean. It's just a pet peeve of mine when people say "you have typos and mistakes" and they don't say what or where so they can be dealt with if practical.

    Eh, I shouldn't have yelled.

    As for the spelling mistakes, I wasn't exactly keeping a list, but I remember seeing at least one on the first USS Barrington boarding action map.

    All that aside, that is one heckuva twist ending. Kudos.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • rogueeenterpriserogueeenterprise Member Posts: 299 Arc User
    edited October 2013
    The Bajoran name issue is a bit of a split between canon adherence and a "typo"... to me its still a somewhat minor issue considering everything else that could have gone wrong with the mission but I'm glad it was picked up on.

    But, yeah -- these missions were produced concurrently and on a schedule, so if anyone ever has typos that are picked up on, please send us their locations so they can be fixed if we ever get the opportunity.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited October 2013
    That plot twist was awesome, though
    I think you should have specifically said "Terra Prime" instead of "Paxtonite", for those players who haven't seen Enterprise and wouldn't know what to search on Memory Alpha
    . Other than that, and the usual accidental typo/overblown dialogue/etc, this was a great mission.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited October 2013
    So far, I have given each individual mission high marks - either 4 or 5 stars. However, as I've stepped back a bit to consider the big picture, I've found the series' overarching plot to be very disjointed, at least between Parts III and IV, and to a lesser degree between Parts IV and V.

    The first half of the series (Parts I-III) was focused on the Admiral Fautor/Prime Directive plot. Since it never so much as hinted at any related shenanigans going on elsewhere, I went into Part IV expecting a continuation of that plot. Instead, it came to an sudden end after the first three maps, with an abrupt transition to a seemingly unrelated plot. This could have been fixed by introducing the Drakka T'Vor earlier in the series (they could have been assisting the Sajan, interfering with Fautor's interference, if you will); this would have established a much stronger tie between the first- and second-half plots.

    By the time Part V has ended, we are left with yet another set of villains (the so-called "Paxtonites") to deal with. Their connection to the Drakka T'Vor is made somewhat clearer than Fautor's, but still the situation is much murkier than I would have expected with five parts down and just one more to go.

    The obvious caveat to all of the above is, of course, that we have yet to see how the final installment ties everything together - for all we know at this point, Part VI could tie the Drakka T'Vor/Paxtonite plot back to the Fautor plot much more strongly than they are now.
  • spock2410spock2410 Member Posts: 5 Arc User
    edited October 2013
    Well I was going to say a few words but after seeing how you treat people and are so defensive to anything said, I have decided not to tell you the problems with the missions. :(.
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