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Choosing an Elite Warp Core

benben500benben500 Member Posts: 112 Arc User
edited December 2013 in The Academy
Hi everyone.
As you can probably tell by the title, I need help choosing an Elite Warp Core from the Dilitium Mine for my Fed toon. Due to the lack of information available, I don't know much about the modifiers for warp cores. If anyone could tell me what they all mean, I would be grateful. Suggestions are also welcome (I'm flying an escort and trying to play a speed-tanking/damage-dealing role).
"Bloody explorers, ponce off to Mumbo Jumbo land, come home with a tropical disease, a suntan and a bag of brown lumpy things, and Bob's your uncle, everyone's got a picture of them in the lavatory."
-Edmund Blackadder-
Post edited by benben500 on

Comments

  • hevachhevach Member Posts: 2,777 Arc User
    edited October 2013
    There's several things elite warp cores do:

    1. They increase the power cap of two subsystems to 130 instead of 125 (most warp cores only do this for one system). Since no warp cores can do this for weapons, it comes down to which other systems you can benefit from (depending on your spec and class, this might not even matter - I personally only hit the 130 in shields with my red matter capacitor, which I mainly use as a subsystem repair.

    2. They add a percent of one system to another. Ideally you want this to draw from your highest power level.

    3. They give a capacitor, which is a subsystem repair and power boost for a single system. I personally went with weapons - I have a red matter capacitor to cover my other systems, but that no longer works on weapons, which Tholians shut down all the time. You'll want this to cover one of your most important system.

    4. They add a miscellaneous stat, and give a warp bonus of some sort (like transwarp cooldown or slipstream speed). Some of the stats can be pretty useful, but I personally find this the smallest concern.

    Personally, as a tac/escort, I went with Elite Fleet Reinforced Warp Core Mk XII [SEP] [W->S] [WCap] [EWS] [SSS] - my main decision was made on points 2 and 3 - covers weapons repair and raises my second highest system based on my highest one.
  • eurialoeurialo Member Posts: 667 Arc User
    edited October 2013
    benben500 wrote: »
    Hi everyone.
    As you can probably tell by the title, I need help choosing an Elite Warp Core from the Dilitium Mine for my Fed toon. Due to the lack of information available, I don't know much about the modifiers for warp cores. If anyone could tell me what they all mean, I would be grateful. Suggestions are also welcome (I'm flying an escort and trying to play a speed-tanking/damage-dealing role).

    well, first of all there are 2 categories of WP:

    1) Reinforced WP give a bonus (both +5 cap and +7.5 power level[1]) to shield and aux
    2) hyper-charged give a bonus (both +5 cap and +7.5 power level[1]) to engine and aux

    [1] the second bonus depend on the system power level

    Every WP has a [SubSys1->SubSys2] modifier (ex [W->S]) That means one more energy bonus (7.5%) is applied to SubSys2 based on the current power level of SubSys1.

    there are several others modifier, many of them are explained here, others are not but it's easy to understand them if you compare similar WPs. However for a captain flying escorts the most important is [AMP]: it gives a +3.3% damage bonus for each subsystem with 75+ power.

    so, what WP is best for you? well that depend on your build for sure you would like to buy one with [AMP] (for damage bonus) and [W->X] because weapons is the subsystem with the highter power level on your ship. If you play pve only then [WCap] should be optimal because tholians often disable weapons, but (expecially if you play pvp) think about [ECap].

    On my charal I will buy a Hyper charged WP with [Eff], [W->A], [AMP] and [ECap]
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    I got out Notepad and made a list of all the cores with AMP, then grouped the shield/aux ones and the engine/aux ones separately. Since my 'perfect' core was unavailable, it let me look at the cores to see which ones came closest to what I wanted for that ship's purpose. Heck of a lot easier than that big unorganized list on the mining station.

    Now I just gotta find a KDF fleet that only charges a price I can afford. ;)
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    Now I just gotta find a KDF fleet that only charges a price I can afford. ;)

    Join NoP Public Service, or the normal Public Service channel and look for a free invite from a fleet.

    If you can't find anyone, send me an in-game mail and I'll try and help you get one, my fleet has them unlocked.



    Anywho, to the OP:

    If you care about the 'elite modifier' off the elite cores, namely AMP and EWS...ignore EWS completely. I tested it considerably awhile back, it's total garbage. AMP at least has the decency of giving a nice bit of extra across-the-board damage for whatever you do.

    Here's my thread on the subject: http://sto-forum.perfectworld.com/showthread.php?t=832561
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited October 2013
    The only reason why AMP is so good is because Plasmonic Leech is so damn overpowered. That one item changes the dynamics of the entire game. It would be like if they made one elite core that gave you 7.5 more weapons power and increased your maximum from 125 to 130. It'd be so good that all other considerations seem like garbage in contrast.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    sonnikku wrote: »
    The only reason why AMP is so good is because Plasmonic Leech is so damn overpowered. That one item changes the dynamics of the entire game. It would be like if they made one elite core that gave you 7.5 more weapons power and increased your maximum from 125 to 130. It'd be so good that all other considerations seem like garbage in contrast.

    Even without Plasmonic Leech, AMP is still far more superior.

    All EWS does, is it is a proc that anytime you are being hit by energy weapons, you have a 1% chance of gaining 10 weapons power for about...5 seconds or so.

    THAT'S ALL.

    Nothing else, really and truly.

    Even with only a single system at 75 or more, say...Aux or Weapons, that's still a guaranteed, constant 3.3% damage buff.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • generator88generator88 Member Posts: 698 Arc User
    edited October 2013
    Elite Fleet cores always seem to include aux as one of the two systems hey boost, is that correct? There's no core that boost shields and engines?

    -Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited October 2013
    -snip-

    The stat that's always boosted is shields. There are cores that increase engine power.
  • motito78motito78 Member Posts: 65 Arc User
    edited October 2013
    i Took
    Reinforced that bonus Shield + Aux
    W->S thats quite a boost to Shield power cause my Wepaons are always at 125
    SCap, its like a tiny EptS that helps when its in CD
    AMP, for the damage bonus (Weapon and Shield are over 75)
    And would like to choose SSR but there wasnt any so i had to take SST? dont remember, the one that gives +20% turn while in slepstream
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited October 2013
    Most escort pilots usually go with a W-->S core due to often high weapon power.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2013
    I've purchased 8 so far; 5 elite warp cores, 3 elite quantum singularity cores.

    2 of those purchases were a waste of time, those with the engine capacitors. They now serve as expensive shuttle components.

    As an aside - while warp and singularity cores share common values, they are not equal in ability. Warp cores add more for fed and kdf captains, than the added boosts for Romulans in my opinion. This is not to say Romulans got the short end of the stick, just that Fed and KDF captains will be happier with the results.

    My original purchasing decisions were flawed, thinking that the choice of capacitor types were the primary reason for the cores - they are not. The capacitors are primarily situational for the Romulans impacting existing singularity abilities, and more general use for the federation.

    Fed choices I really liked:

    Tactical captain, Fleet Advanced Escort, Adapted MACO, Phased Polaron DHC PvE Build:
    [Elite Fleet Reinforced Warp Core Mk XII [SEP] [W->S] [WCap] [EWS] [SSS]]

    With a ridiculous over-abundance of weapons power, shield performance has never been better. I have rarely used the weapons capacitor (done so only to test the bonus). My only regret is I chose the 1% chance for +10 to weapons instead of the 3.3% bonus of damage per system over 75 (I easily make that even without the Plasmonic Leech).


    Engineering Captain, Tactical Odyssey, Reman XII, Romulan Plasma Tank PvE Build:
    [Elite Fleet Hyper-Charged Warp Core Mk XII [Coi] [A->E] [WCap] [AMP] [SSR]]

    This is my favourite of the elite purchases; the added bonus to engines is more than noticeable, and I do use the Weapons capacitor. The stacking damage from having all 4 systems over 75 is very nice.

    Romulan Choice I liked:

    Tactical Captain, Fleet Ha'feh Assault Warbird, Adapted MACO, Adv. Fleet DHC Polaron PvE Build
    [Elite Fleet Hyper-Stabilizing Singularity Core Mk XII [PG] [Jump] [ECap] [CON] [SST]]

    This core provides a bonus power level to shields and engines, based on the your singularity's level. The added benefit is the 1% chance that you can kick up your singularity level by one works very well. I've had fully charged cores in half the time during battle. I chose the boost to the Jump ability as I use it a lot (doubles the distance?). I don't remember if they have a bonus for Quantum Absorption, but I would consider that my second choice ;)
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    2 of those purchases were a waste of time, those with the engine capacitors. They now serve as expensive shuttle components.

    Whats wrong with the ECap? Was looking at one for my Sci BoP as an extra 'get out of Dodge' button in lieu of engine batteries. Doesn't do a speed surge?
  • dem613dem613 Member Posts: 143 Arc User
    edited October 2013
    How exactly do you get stuff from the dilithium mine? Is it through the dilithium store?
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2013
    Whats wrong with the ECap? Was looking at one for my Sci BoP as an extra 'get out of Dodge' button in lieu of engine batteries. Doesn't do a speed surge?


    Nope - nada zip. It provides energy to the engines, but it doesn't mean extra zip in your step. Great if it's your engines that get knocked offline; but nothing cool to write home about. At least with the cap to weapons you do more damage.

    In fact the best description might be the sounds the Millenium Falcon made when the hyperdrive failed in the Empire Strikes Back.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2013
    dem613 wrote: »
    How exactly do you get stuff from the dilithium mine? Is it through the dilithium store?

    A Tier 3 Dilithium mine will offer elite cores; the Tier 2 gets advanced (which I would say is a waste of money as the the T3 are soooo much better).

    When your fleet builds the facility, several stations become active giving you access to engineering consoles and warp/singularity cores.

    ...and picnic tables on the second level. I'm serious.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2013
    I chose the boost to the Jump ability as I use it a lot (doubles the distance?). I don't remember if they have a bonus for Quantum Absorption, but I would consider that my second choice ;)

    In order of effectiveness:

    [Jump] - +100% increase to the Accuracy penalty inflicted by Singularity Jump.
    [Res] - Your Singularity Shielding also provides you with 20 resistance magnitude to all damage.
    [OLoad] - While Singularity Overcharge is active, you gain +20% Crit Severity.
    [Shad] - Singularity Warp Shadow will confuse all High - Yield Torpedoes in a 5km radius.
    [Wave] - 10% chance to disable 1 subsystem for 5s with Plasma Shockwave.

    Before anyone complains about how amazingly OP Romulans' Singularity Powers are, remember that this comes at the cost of the [x->y] power modifier, and that the [AMP] should be giving a decently set up Fed/KDF +13.2% damage all the time... not counting the extra power levels themselves.

    Oh, and using your "capacitor" drains your Singularity level, which actually reduces the bonus you have based on the type of Singularity Core you are using, so take that into account before triggering it. This is especially pronounced with the Fleet cores since your Singularity Charge affects two subsystems.
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    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2013
    In order of effectiveness:

    [Jump] - +100% increase to the Accuracy penalty inflicted by Singularity Jump.

    Distance appears to be also affected. This is anecdotal at the moment, but as a reference with a normal jump I'm approximately 1km from the jump point while with the elite singularity the range 'appears' to be greater than 2km. This is very noticeable in CCE.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2013
    Distance appears to be also affected. This is anecdotal at the moment, but as a reference with a normal jump I'm approximately 1km from the jump point while with the elite singularity the range 'appears' to be greater than 2km. This is very noticeable in CCE.

    Interesting, thanks for that extra little bit of info. I've been running a [Jump] core so long I didn't even realize there was a difference :eek:
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • dem613dem613 Member Posts: 143 Arc User
    edited October 2013
    A Tier 3 Dilithium mine will offer elite cores; the Tier 2 gets advanced (which I would say is a waste of money as the the T3 are soooo much better).

    When your fleet builds the facility, several stations become active giving you access to engineering consoles and warp/singularity cores.


    Where do you go to get them?
  • playhard88playhard88 Member Posts: 733 Arc User
    edited October 2013

    Before anyone complains about how amazingly OP Romulans' Singularity Powers are, remember that this comes at the cost of the [x->y] power modifier, and that the [AMP] should be giving a decently set up Fed/KDF +13.2% damage all the time... not counting the extra power levels themselves.

    Not really. Keep 75 over 4 subsystems is really hard, u can do it with some specific builds but u sacrifice a lot of other things, in the end is not worth, the best you can do is go with 3 subsystem over 75. Thats gives u 9.9% damage increase. With a romulan u can get two subsystems over 75 without too much problem.

    An extra of 3.3% of BASE damage, is negible. The romulan sing warp cores are incredibily good comprared to fed warp cores and their useless battery capacitor.
    John Sheridan@playhard88 - FED Tactical
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    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited October 2013
    dem613 wrote: »
    Where do you go to get them?

    Go to your fleet starbase, which you get to either by flying to the Eta Eridani sector block and entering the Federation Fleet System, or by hitting transwarp on the minimap button and jumping there. Dock at the base, and when you're on the transporter pad you'll have a pop-up option to "Transwarp to Fleet Dilithium Mine". Dock at the dil mine and there will be a vendor. You will need fleet credits (not fleet marks, underline; you turn marks and other goods such as data samples and common doffs into fleet credits by paying them into fleet projects) and refined dilithium to make the payment.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2013
    playhard88 wrote: »
    Not really. Keep 75 over 4 subsystems is really hard, u can do it with some specific builds but u sacrifice a lot of other things, in the end is not worth, the best you can do is go with 3 subsystem over 75. Thats gives u 9.9% damage increase. With a romulan u can get two subsystems over 75 without too much problem.

    An extra of 3.3% of BASE damage, is negible. The romulan sing warp cores are incredibily good comprared to fed warp cores and their useless battery capacitor.

    Nah, the Plasmonic Leech makes it pretty easy to stay over 75 power all the time, especially if you combine an Attack preset with a Hyper-Charged Warp Core [Eff] and Emergency Power to Shields I. It is harder if you lack either Flow Capacitors skill or the Plasmonic Leech itself, though an Engi can swing it with EPS Manifold Efficiency and the MACO Shield. As a side note, drain builds work nicely against Romulans due to the reduced base power; the flip side of this is that if you're a Romulan it's a very good idea to invest heavily in the Power Insulators skill, your power levels really don't need the drain. I'm rather looking forward to the Tyken's Rift doff we get from Crystalline Catastrophe.

    I like my Singularity Core because it makes things interesting with an occasional bit of space magic, but the Warp Cores I have on my Federation and Klingon ships make the game way easier overall.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • borg0vermindborg0vermind Member Posts: 498 Arc User
    edited December 2013
    Since I always play power to weapons and I have weap at 125 and never dropping under 100, is a W->S warp core the best solution for my shields ?
  • brewtolomusbrewtolomus Member Posts: 277
    edited December 2013
    benben500 wrote: »
    Hi everyone.
    As you can probably tell by the title, I need help choosing an Elite Warp Core from the Dilitium Mine for my Fed toon. Due to the lack of information available, I don't know much about the modifiers for warp cores. If anyone could tell me what they all mean, I would be grateful. Suggestions are also welcome (I'm flying an escort and trying to play a speed-tanking/damage-dealing role).

    I've been having good fun with field stabilizing warp cores with the COI A-W suffixes.
    Got them on the majority of my fed ships. But I'm not sophisticated enough as a player yet to know the myriad details and differences amongst the various cores.

    I just know that enemies seem to be getting destroyed a bit faster with that core.
    But, as I said on another thread, I'm a newb, so I could be wrong about everything.
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