Oh yeah just one ? Thought it was more then that..
Guess Picard has destroyed more of em...
Well, technically, Picard only ever destroyed the Enterprise-D. He messed up the E-E pretty badly when he rammed the Scimitar, but it wasn't destroyed.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
That was the D. Picard wasn't aboard when the Enterprise-D was destroyed, that one falls on Riker (for completely faceplanting the preceding battle) and Troi (for her stellar performance at the helm). So really, Picard never destroyed on himself - though he did give the order to ram the Scimitar, so it's not for lack of trying.
Picard has lost 2 ships under his command: The Stargazer and the Enterprise D. That's it. Troi happened to be involved with the D going down but Riker was in command at the time.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The TNG writers loved to destroy the Enterprise then hit the reset button.
Picard let the Enterprise D get destroyed over and over and over by taking the wrong suggestion in a crisis. (Cause and Effect). Of course, as far as the characters are concerned, none of it ever happened. In Timescape the D briefly blew up, but it got better. Yay temporal anomalies! And three different versions of the D got destroyed in the anti-time anomaly in All Good Things, but they got better thanks to Q.
I blame Geordi for the death of the Enterprise, Riker won the battle, then Geordi and team could not get to the coolant leak in time, plus it was Geordi's visor that helped in the attack.
Riker won the battle on technicality. Riker fired one shot and then gave up on active offense, and made no attempt at active defense, while facing a ship by everyone's admission vastly inferior, which could only threaten the Enterprise because it could penetrate their shields. The battle wore on for an extended period while Riker grasped at straws until somebody came up with the technobabble exploit.
Compare this to Captain Keogh, who, facing three ships, each significantly superior to the Duras sisters' ship, which could also fire through his shields, remodulated his shields through their entire range twice, then dropped them and put all their power into weapons. He made an active defense, active offense, and still sought the technobabble exploit.
These battles involved nearly identical ships and took place a couple months apart.
I guess we know the real reason why it took Riker so long to become a captain then. Which is odd, considering he was actually competent during the series.
Picard has lost 2 ships under his command: The Stargazer and the Enterprise D. That's it. Troi happened to be involved with the D going down but Riker was in command at the time.
he did not rotate the shield frequency which was obvious, for not using the enterprises superior firepower (one phaser blast? really worf) and even at the end riker ordered a spread of torpedoes and he got one.
No, but it was disabled and everybody had to abandon ship. I imagine when Starfleet went back to look they couldn't find it and marked it down as "missing in action, presumed destroyed".
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Kirk did blame himself for the loss of half the Farragut's crew to a Vampire Smoke Monster From Outer Space, but he was only a lieutenant then, and besides it turned out that even if he hadn't frozen up for a moment, the thing still would have gotten aboard. Vampire Smoke Monsters From Outer Space are tricky that way.
But no, he never lost the Enterprise until after she was slated to be decommissioned anyway. He did lose quite a few crewmembers over the years, mostly redshirts, but not the whole ship.
he did not rotate the shield frequency which was obvious, for not using the enterprises superior firepower (one phaser blast? really worf) and even at the end riker ordered a spread of torpedoes and he got one.
I blame several of the main characters suddenly becoming incompetent, and Leah Brahms' design team for more general incompetence in the design of the Enterprise's failsafe systems.
Picard states earlier in the movie that the D-12 the Duras sisters are flying is no match for a GCS. Lursa and B'etor (I'm sure I'm mispelling that but I can't be bothered to check) use Soran's hacking of Geordi's visor to get the big E's shield frequencies so they can fire straight through to even the odds. As you pointed out, mistake number one? The most common way in Star Trek to fire through shields is to match shield frequencies, so Worf gets a black mark for not immediately setting the shields to random modulation as if they were fighting the Borg. Even if the Duras sisters can keep up, the torpedoes will be launched to match one frequency and hit against a different frequency.
Next, Riker gets a black mark for not ordering gunnery control to "FIRE EVERYTHING!" If, as Picard stated earlier, their D-12 is no match for a GCS, then an alpha strike from the Enterprise should've obliterated it or at least caused severe damage. Instead, we get one shot from one phaser strip, then them technobabbling their way out because the scriptwriter didn't think critically about what he wrote four pages ago.
Third comes after the battle. The big E develops a warp coolant leak from battle damage and the core is going critical. If Leah Brahms and her team had done their freaking jobs properly when the Enterprise was in the shipyard and designed the core ejection systems to operate on a deadman switch principle*, the problem would consist of probable shockwave damage to the ship's underside, followed by them calling in another vessel to bring over a replacement warp core. Instead, having learned from previous experience that the ejector is a lemon, Geordi can only request an abandon ship order and run for the saucer.
Fourth, having Deanna Troi, a psychologist, take the conn instead of Riker, who is known to be a competent enough helmsman to fly the ship on manual control. Another black mark to Riker, for giving the order. Troi does surprisingly well despite having half the controls out from the stardrive blowing up -- it's not her fault the impulse engines weren't powerful enough to get the saucer to minimum safe distance in time -- but "surprisingly well" in this case means she somehow managed a relatively controlled crash landing, as opposed to turning the saucer into a meteorite. Troi (and Data, for getting the stabilizers back online) should've gotten a commendation, and Riker should've been busted down to lieutenant for complete and utter ****ing incompetence.
* As stated in the tech books, in fact: the ejection systems are supposed to be actually anti-ejection systems consisting of electromagnets holding the core in place. Ejection thereby consists of turning off the power and letting the core fall out the bottom of the ship from the artificial gravity; the core's inertia gets it the rest of the way. Rule #1 for designing failsafe systems: simple = good, complicated = dead.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
You'll notice I said he "lost" 2 ships under his command. I never said they were destroyed.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
* As stated in the tech books, in fact: the ejection systems are supposed to be actually anti-ejection systems consisting of electromagnets holding the core in place. Ejection thereby consists of turning off the power and letting the core fall out the bottom of the ship from the artificial gravity; the core's inertia gets it the rest of the way. Rule #1 for designing failsafe systems: simple = good, complicated = dead.
The writers of those books probably got the idea from the way control rods are set up in nuclear reactors. If all the cadmium rods are present in the core, they absorb the neutrons, and the reaction is shut down. That's a bad thing in normal operations, but a good thing in emergencies. So the way it works is that the rods are held up in their channels by electromagnets; if the power fails, or someone hits the panic button, the electromagnets switch off, and the rods fall into the reactor in a process known as "scramming".
(As an amusing side note, the name of the process comes from the design of Fermi's very first reactor. They didn't have the wherewithal to design in the electromagnet switch in the time they had; instead, the rods were held up by a series of ropes, all tied to one central rope. One scientist was detailed to stand by that rope with an axe, and cut it if the reaction went out of control. I think the scientists were having fun with the way government projects name things and then give them acronyms; the scientist with the axe was designated the Safety Control Rod Axe Man, or SCRAM. The process therefore became known as "SCRAMming the reactor.")
True enough, I never really "noticed" Picard losing the "Prize" in TNG.. but I guess he did, a few dozen times, all things considered..
Heck, there was that episode where the Enterprise ended up in a multidimensional rift in space... there were many Enterprise stuck in that same anomoly..
They kept dying over and over again (ship goes nova) until they finally get out of the situation at episode end..
One of my favorite TNG episodes actually..
Then there was Bev Crusher, who was stuck in some kind of bubble that swallowed the Enterprise whole... She got out of it with the help of Gordi and Wesley..
Ironically i think it was a "Wesley Experiment" that got her into that situation...
And that Stargazer Episode was pretty wicked where Picard relives the final battle of the Stargazer...I think Ferengi were invovled in that episode.
Then they haul Stargazer home at episode end.. Loved the Stargazer in Star Trek Legacy
I really gotta go buy the TNG series...
Comments
and took out almost and entire B'rel crew in the process
Guess Picard has destroyed more of em...
Well, technically, Picard only ever destroyed the Enterprise-D. He messed up the E-E pretty badly when he rammed the Scimitar, but it wasn't destroyed.
That was the D. Picard wasn't aboard when the Enterprise-D was destroyed, that one falls on Riker (for completely faceplanting the preceding battle) and Troi (for her stellar performance at the helm). So really, Picard never destroyed on himself - though he did give the order to ram the Scimitar, so it's not for lack of trying.
Picard let the Enterprise D get destroyed over and over and over by taking the wrong suggestion in a crisis. (Cause and Effect). Of course, as far as the characters are concerned, none of it ever happened. In Timescape the D briefly blew up, but it got better. Yay temporal anomalies! And three different versions of the D got destroyed in the anti-time anomaly in All Good Things, but they got better thanks to Q.
Compare this to Captain Keogh, who, facing three ships, each significantly superior to the Duras sisters' ship, which could also fire through his shields, remodulated his shields through their entire range twice, then dropped them and put all their power into weapons. He made an active defense, active offense, and still sought the technobabble exploit.
These battles involved nearly identical ships and took place a couple months apart.
It was found out the Stargazer was not destroyed.
he did not rotate the shield frequency which was obvious, for not using the enterprises superior firepower (one phaser blast? really worf) and even at the end riker ordered a spread of torpedoes and he got one.
No, but it was disabled and everybody had to abandon ship. I imagine when Starfleet went back to look they couldn't find it and marked it down as "missing in action, presumed destroyed".
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
But no, he never lost the Enterprise until after she was slated to be decommissioned anyway. He did lose quite a few crewmembers over the years, mostly redshirts, but not the whole ship.
Let us never forget them https://www.youtube.com/watch?v=M3cL1Aofy90
I blame several of the main characters suddenly becoming incompetent, and Leah Brahms' design team for more general incompetence in the design of the Enterprise's failsafe systems.
Picard states earlier in the movie that the D-12 the Duras sisters are flying is no match for a GCS. Lursa and B'etor (I'm sure I'm mispelling that but I can't be bothered to check) use Soran's hacking of Geordi's visor to get the big E's shield frequencies so they can fire straight through to even the odds. As you pointed out, mistake number one? The most common way in Star Trek to fire through shields is to match shield frequencies, so Worf gets a black mark for not immediately setting the shields to random modulation as if they were fighting the Borg. Even if the Duras sisters can keep up, the torpedoes will be launched to match one frequency and hit against a different frequency.
Next, Riker gets a black mark for not ordering gunnery control to "FIRE EVERYTHING!" If, as Picard stated earlier, their D-12 is no match for a GCS, then an alpha strike from the Enterprise should've obliterated it or at least caused severe damage. Instead, we get one shot from one phaser strip, then them technobabbling their way out because the scriptwriter didn't think critically about what he wrote four pages ago.
Third comes after the battle. The big E develops a warp coolant leak from battle damage and the core is going critical. If Leah Brahms and her team had done their freaking jobs properly when the Enterprise was in the shipyard and designed the core ejection systems to operate on a deadman switch principle*, the problem would consist of probable shockwave damage to the ship's underside, followed by them calling in another vessel to bring over a replacement warp core. Instead, having learned from previous experience that the ejector is a lemon, Geordi can only request an abandon ship order and run for the saucer.
Fourth, having Deanna Troi, a psychologist, take the conn instead of Riker, who is known to be a competent enough helmsman to fly the ship on manual control. Another black mark to Riker, for giving the order. Troi does surprisingly well despite having half the controls out from the stardrive blowing up -- it's not her fault the impulse engines weren't powerful enough to get the saucer to minimum safe distance in time -- but "surprisingly well" in this case means she somehow managed a relatively controlled crash landing, as opposed to turning the saucer into a meteorite. Troi (and Data, for getting the stabilizers back online) should've gotten a commendation, and Riker should've been busted down to lieutenant for complete and utter ****ing incompetence.
* As stated in the tech books, in fact: the ejection systems are supposed to be actually anti-ejection systems consisting of electromagnets holding the core in place. Ejection thereby consists of turning off the power and letting the core fall out the bottom of the ship from the artificial gravity; the core's inertia gets it the rest of the way. Rule #1 for designing failsafe systems: simple = good, complicated = dead.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Kirk: 110
Picard: several hundred
Bayes' Theorem states that red shirts have a relatively decent survival rate.
:rolleyes::rolleyes::cool:
.
---- FIRE EVERYTHING ! ----
(As an amusing side note, the name of the process comes from the design of Fermi's very first reactor. They didn't have the wherewithal to design in the electromagnet switch in the time they had; instead, the rods were held up by a series of ropes, all tied to one central rope. One scientist was detailed to stand by that rope with an axe, and cut it if the reaction went out of control. I think the scientists were having fun with the way government projects name things and then give them acronyms; the scientist with the axe was designated the Safety Control Rod Axe Man, or SCRAM. The process therefore became known as "SCRAMming the reactor.")
Picard has only gone thru one as well, 1701-D
Kirk never faced the Borg and I doubt that number is correct anyways as we don't know what happen after he was reinstated as Captain after ST: IV
lol true forgot about that part till you mentioned it good call.
Heck, there was that episode where the Enterprise ended up in a multidimensional rift in space... there were many Enterprise stuck in that same anomoly..
They kept dying over and over again (ship goes nova) until they finally get out of the situation at episode end..
One of my favorite TNG episodes actually..
Then there was Bev Crusher, who was stuck in some kind of bubble that swallowed the Enterprise whole... She got out of it with the help of Gordi and Wesley..
Ironically i think it was a "Wesley Experiment" that got her into that situation...
And that Stargazer Episode was pretty wicked where Picard relives the final battle of the Stargazer...I think Ferengi were invovled in that episode.
Then they haul Stargazer home at episode end.. Loved the Stargazer in Star Trek Legacy
I really gotta go buy the TNG series...