test content
What is the Arc Client?
Install Arc

idle players in fleet actions

silkaveragesilkaverage Member Posts: 19 Arc User
OK....i'm going to rage a bit now, I'm sick and tired of joining ground/space fleet actions where there are players awol or deliberatly idle so they can get the marks at the expense of others, mine trap is a great example, it's a team effort and when player decides to go deliberatly idle, it makes the rest of the teams job a lot harder,and considering minetrap results effects everyones mark rewards, it seems a bit counter productive to be idle, i suggest a team kick button ,which all members of the team must vote for, i'm not here to generate marks for lazy ppl !!!
Post edited by silkaverage on
«1

Comments

  • aarons9aarons9 Member Posts: 961
    edited August 2013
    OK....i'm going to rage a bit now, I'm sick and tired of joining ground/space fleet actions where there are players awol or deliberatly idle so they can get the marks at the expense of others, mine trap is a great example, it's a team effort and when player decides to go deliberatly idle, it makes the rest of the teams job a lot harder,and considering minetrap results effects everyones mark rewards, it seems a bit counter productive to be idle, i suggest a team kick button ,which all members of the team must vote for, i'm not here to generate marks for lazy ppl !!!

    i hate to say it but pugging mine trap is 50/50 at best when everyone is actually playing.

    you usually get people on your team helping out other sections.. or they blast all the survivors at the end.

    id rather kind of have idle players instead of bad ones..


    but yes a team kick option would be nice.. as well as removing the leaver pen so you can leave if things go wrong and try again.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • bradchristopher1bradchristopher1 Member Posts: 307
    edited August 2013
    aarons9 wrote: »

    but yes a team kick option would be nice.. as well as removing the leaver pen so you can leave if things go wrong and try again.

    with an automatic 24hr cooldown to the booted slacker :P
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited August 2013
    aarons9 wrote: »
    i hate to say it but pugging mine trap is 50/50 at best when everyone is actually playing.

    you usually get people on your team helping out other sections.. or they blast all the survivors at the end.

    id rather kind of have idle players instead of bad ones..


    but yes a team kick option would be nice.. as well as removing the leaver pen so you can leave if things go wrong and try again.

    I don't like that as some "teams" may decided to bully other players who have been playing by kicking them before the mission completes. Goodness knows that my connection seems to habitually drop right at that point in either fleet actions, STFs, or PvP matches causing me to not gain a reward or mission credit (for the PvP missions).

    The game is suppose to automatically log out any players who have been idle for 15 minutes to clear space for other players trying to log in. I propose that that same mechanic automatically kick players from Fleet Actions, STFs, and PvP matches after 5 minutes of not participating. 5 minutes should be enough time for MOST people who need to make a quick ELR (Emergency Lartine Run). If a person needs longer than that to take a dump, then they probably didn't need to click the "Engage!" on the pop-up in the first place. They can queue and then run to the toilet, and then join after they return.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2013
    Here we go again with our weekly AFK rant. That dead horse needs another beating.

    Well if it wasn't a habitual problem we wouldn't see these threads now would we?
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited August 2013
    Well if it wasn't a habitual problem we wouldn't see these threads now would we?

    so, let me get this right ... since weekly AFK rant threads are a habitual problem, we need more weekly AFK rant threads ?
    _______________________
    ---- FIRE EVERYTHING ! ----
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2013
    cgta1967 wrote: »
    so, let me get this right ... since weekly AFK rant threads are a habitual problem, we need more weekly AFK rant threads ?

    No, you got it wrong. More simply like: "Habitual problems breed habitual threads." Cause & Effect, and all that.

    There's probably also something in there about sticking one's head in the sand, hoping issues get resolved, just by ignoring them.
    3lsZz0w.jpg
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2013
    The main reason I'm getting sick of this kind of thread is the simple fact that they NEVER have any new ideas about ways to deal with the problem (which is not nearly as big as people make it out to be). Just the same conversation rehashed every few days.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • aarons9aarons9 Member Posts: 961
    edited August 2013
    davidwford wrote: »
    I don't like that as some "teams" may decided to bully other players who have been playing by kicking them before the mission completes. Goodness knows that my connection seems to habitually drop right at that point in either fleet actions, STFs, or PvP matches causing me to not gain a reward or mission credit (for the PvP missions).

    The game is suppose to automatically log out any players who have been idle for 15 minutes to clear space for other players trying to log in. I propose that that same mechanic automatically kick players from Fleet Actions, STFs, and PvP matches after 5 minutes of not participating. 5 minutes should be enough time for MOST people who need to make a quick ELR (Emergency Lartine Run). If a person needs longer than that to take a dump, then they probably didn't need to click the "Engage!" on the pop-up in the first place. They can queue and then run to the toilet, and then join after they return.

    so you just like to fail missions and getting placed on CD cause someone decides to just sit there idle?
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited August 2013
    there is a simple fix. Those players you have on 'ignore' you can't query up with. So those who go idle, you just 'ignore' and they have a harder time joining those games.

    In the meantime, use the stf channel. If there's an idle player, you as host, ignore those and they can never rejoin your games.
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    there is a simple fix. Those players you have on 'ignore' you can't query up with. So those who go idle, you just 'ignore' and they have a harder time joining those games.

    This is potentially a fix, but it's far from simple, it only looks that way because you're thinking about a single player.

    Think about the following queue:

    A is ignoring B
    B is not ignoring anyone
    C is ignoring A, D and F
    D is ignoring B and G
    E is not ignoring anyone
    F is ignoring A, B and C
    G is ignoring E and F
    H is ignoring A

    I think it's pretty clear what a massive headache matchmaking becomes? It could still be done. It would be a fix. But not a simple one. And queue times would become substantially longer as your ignore list increases, which is another complication.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • aarons9aarons9 Member Posts: 961
    edited August 2013
    elessym wrote: »
    This is potentially a fix, but it's far from simple, it only looks that way because you're thinking about a single player.

    Think about the following queue:

    A is ignoring B
    B is not ignoring anyone
    C is ignoring A, D and F
    D is ignoring B and G
    E is not ignoring anyone
    F is ignoring A, B and C
    G is ignoring E and F
    H is ignoring A

    I think it's pretty clear what a massive headache matchmaking becomes? It could still be done. It would be a fix. But not a simple one. And queue times would become substantially longer as your ignore list increases, which is another complication.


    this, plus the game would have to be rewritten to check ignore lists.

    its not "simple"
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited August 2013
    Sigh... this... again...

    We've gone beyond beating a dead horse here. I think we are beating the glue and dog food the dead horse became at this point.

    Star Trek Online, Now with out the Trek....
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    Sigh... this... again...

    We've gone beyond beating a dead horse here. I think we are beating the glue and dog food the dead horse became at this point.

    Not far enough, at this point its tracking the dog TRIBBLE the food became around while beating the books the glue was used to make.
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    tekehd wrote: »
    Not far enough, at this point your tracking the dog TRIBBLE the food begame around while beating the books the glue was used to make.

    You can complain about the threads all you like, but as long as the problem exists, people will keep making them.

    Since you have the ability to *not* read the threads, I think the people who are beating the dead horse are actually those who complain about the threads' existence.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    elessym wrote: »
    You can complain about the threads all you like, but as long as the problem exists, people will keep making them.

    Yes, and the extreme small minority of people who are hell bent on making a mountain out of a molehill for this pretty minor issue can keep making them all they like.
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    tekehd wrote: »
    Yes, and the extreme small minority of people who are hell bent on making a mountain out of a molehill for this pretty minor issue can keep making them all they like.

    Please show the statistics on how minor an issue this is.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited August 2013
    it's pretty minor.

    except for the few diehards who wont let it go after they made their point and feel they need to make it over and over and over and over....and over....
    _______________________
    ---- FIRE EVERYTHING ! ----
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    cgta1967 wrote: »
    it's pretty minor.

    except for the few diehards who wont let it go after they made their point and feel they need to make it over and over and over and over....and over....

    I'd argue that it's only a minor issue for people who don't encounter the problem. Not unlike a road closed for construction.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited August 2013
    elessym wrote: »
    I'd argue that it's only a minor issue for people who don't encounter the problem. Not unlike a road closed for construction.

    exactly our point.... not a lot of people encounter it.

    and the road is still open, not closed at all.
    _______________________
    ---- FIRE EVERYTHING ! ----
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2013
    I agree, I think you don't pug, therefore you have no experience on the matter and are there for ignorant to the matter and should just ignore it. It's not being shoved down your throat unless your the o e doing the shoving by reading the endless pages.

    (ignorant means misinformed or lacking knowledge, I didn't call this person anything derogatory. Nothing to be upset about)
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    cgta1967 wrote: »
    exactly our point.... not a lot of people encounter it.

    and the road is still open, not closed at all.

    Indeed, exactly your point, which misses the point entirely. Because the road is, in fact, closed.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    elessym wrote: »
    Please show the statistics on how minor an issue this is.

    I don't see enough leechers to produce any results which would have any stastic significance.
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    tekehd wrote: »
    I don't see enough leechers to produce any results which would have any stastic significance.

    I don't have, or know anyone who has, a brain tumor. Clearly that's a minor problem.

    Do you see the issue? The significance of an issue is not just dependent on its frequency but its severity.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited August 2013
    it's only as severe as you make it.

    you arent forced to pug, you have many many other options...a brain tumor? not so much.
    _______________________
    ---- FIRE EVERYTHING ! ----
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    elessym wrote: »
    I don't have, or know anyone who has, a brain tumor. Clearly that's a minor problem.

    Do you see the issue? The significance of an issue is not just dependent on its frequency but its severity.

    The only way this could be severe is with frequency. That someone didn't do anything and got your drop is not "severe" and if you think it is, I would suggest psychiatric counseling.
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    tekehd wrote: »
    The only way this could be severe is with frequency. That someone didn't do anything and got your drop is not "severe" and if you think it is, I would suggest psychiatric counseling.

    And we're back to the insults again. So much for having a reasonable discussion.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    elessym wrote: »
    And we're back to the insults again. So much for having a reasonable discussion.

    Seeking counseling is a recommendation, not an insult.... there's nothing wrong with counseling. I've sought counseling myself for things before. It's a good thing.... especially when someone rages over minor things. Could be some sort of anxiety issue which needs proper management.

    It it'll help I'll keep a log of all my estf particilation and note the number of leechers I encounter over the next 5-6 months and then send them to you. I'll also record all the leachers names on a 1"x1/2" postit note.
  • elessymelessym Member Posts: 0 Arc User
    edited August 2013
    tekehd wrote: »
    Seeking counseling is a recommendation, not an insult.... there's nothing wrong with counseling. I've sought counseling myself for things before. It's a good thing.... especially when someone rages over minor things. Could be some sort of anxiety issue which needs proper management.

    Lack of empathy is another good reason. Sociopathy.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    elessym wrote: »
    Lack of empathy is another good reason. Sociopathy.

    Oh, don't get me wrong, I am very sorry for your occasional loss of an item in that estf once in awhile. I just don't think it bears enough to bother with, especially not to the level of most suggestions for attempting to prevent it. I certainly wouldn't want to see newer players geting kicked all the time for failing optionals just so that I can keep a leecher from grabbing one of my drops once or twice a week.... it's overkill.... way overkill.
  • aarons9aarons9 Member Posts: 961
    edited August 2013
    as long as they are getting away with it free and clear it is not going to stop..

    being idle in fleet actions is not against the TOS.

    the only thing you can do is leave.. start a private match and move on..
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Sign In or Register to comment.