Dev's comment here
Discussion in the PvP forum:
here
In light of this long-standing issue & controversy surrounding double/triple BO, which of the following options do you feel would be the most sensible change & why?
1) After a Beam Overload is fired, all weapons are automatically disabled for 5 seconds (original design of STO at the very beginning)
2) Beam Overload can no longer be activated while cloaked (just like many other powers), whereas cloaking will remove an existing BO buff that hasn't fired yet
3) Once a Beam Overload buff is activated, a 2nd copy cannot be activated until the first copy is fired, similar to how different copies of Subsystem Targeting cannot be stacked on top of each other until the first one is fired or expired
4) After a Beam Overload is fired, all energy weapons are automatically disabled for 5 seconds
5) After a Beam Overload is fired, all beam energy weapons are automatically disabled for 5 seconds
6) Beam Overload has an internal CD such that no more than 1 copy can be fired within every 5 seconds cycle
Let's provide some constructive feedback for the Devs to review. Comments are welcome.
Comments
Just removes half of the strategy and doesn't solve the problem. People would still be able to stack it but just not while cloaked.
Probably the only way to successfully nerf it in all scenarios if that is what people are insisting on doing.
See 1
Is still a lot of burst in short space of time. Wouldn't really solve the problem.
I'm sorry, I don't pvp alot, so correct me if I'm wrong in the assumption that it's when you end up with multiple BO buffs due to cooldown reductions that can be fired in succesion.
Yeah, the proposals make sense. Don't know about the weapon dissable one is a good idea, nor the one that stops it being activated while cloaked (doesnt seem to adress mutliple stacking at all), but the others seem reasonable.
2)The cloaking idea has merit...but I wouldn't trust cryptic to code it without wrecking other attacks
3) This would be fair - retaining the ability to use a BO in an alpha - plus its copy paste from sub target
4) See 1
5) See 1
6) Wouldn't trust cryptic to code something like that
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Also, if this will be tweaked, then it is only logical to also tweak Singularity Overload as my experience with it is, if a dual beam bank is equipped, it gives multiple BO's in quick succession.
*Panser Voice*
While were busy nerfing everything (or fixing things depending on bias) into oblivion, lets also remove the Purple Tech doff cool down stacking. Or make it so that the cool down effect only applies to Emergency to X abilities.
You can HY#1...wait the 15s, HY#2...wait until the buff from HY#1 is almost gone (leave yourself room for the activations)...fire off the HY#1 and HY#2...following it with HY#1 again. You can do the same with TS. You can mix HY and TS.
You could mix BO and TS..doing a double stack of BO and TS...and wheeeeee!
If you want to remove stacking, then remove stacking. Applying a second buff of the same type would overwrite the first buff. Apply the CD from the use of the ability with the use of the ability, not the pre-use of the ability.
2) Increase the power of the shot based on the number of bearing beam weapons at firing time. That way you nerf the 'carry one beam for a killing blow' problem. People wanting good damage from beam overload, they'll need to be flying a beam boat, not a cannon-armed escort with a token beam array.
3) Make the Beam Overload buff last only 15 seconds (identical to the duplicate ability cooldown).
Problem solved.
Either a rule applies everytime or leave it.
I'd say leave BO alone, it's already one of the few burst dmg powers cruisers can use.
If you feel the urge to change BO then increase the first BO buff with a slight diminishing buff the 2nd time and so on.
THIS, THIS, THIS!
I found it odd from the beginning that a small escort can not only equip the heaviest weapons in the game but is also able to generate even more damage than a Cruiser with a Cruisers prime weapon.
This is really just part of the larger issue of imbalance that Romulan boff traits and the lack of boff traits on other factions have caused, lets just look at that first, Drunk has good ideas on boff traits in a thread yesterday.
I do like that idea, would make BO more a cruiser speciality. Broadsiding and using BO would have good purpose.
DDIS hit the nail on the head
A 5 second gap before the next BO Can be used
Done fixed sorted
No offence but I'm sure re gal x user make up a smaller amount of players than the sheer number of disgruntled pvpers that keep wrong nuked
Solved.
Probably because of the more 'burst' nature of DHCs, compared to the instant 'spike' of a DBB BO, especially a double tap. Which is harder to handle:
A bunch of heavily buffed DHC fire which is going to deliver it's damage over the course of a couple seconds because of the nature of DHCs
Or
Two BO shots, also heavily buffed that are going to be fired one, right after the other, both dealing a LOT of damage in each hit, and that damage is pretty much instantly applied, needing a more 'twitch' reactions to handle.
Are DHCs not powerful enough?
Like Canisanubis already said:
I think that would be the best sollution.
Escorts already get the heaviest Weapons in the Game and since they got the highest Tac BOFF slots they can even create more burst Damage with a cruisers prime Weapon system.
I don't think that's balanced or even believable, i mean ok they already can equip much more devestating weapons than ships 10x the size.
But making them able to do more damage with a crusiers weapon than a cruiser can do is just bizarre. Especially since Escorts (in "real" trek, not STO ) are supposed to be cheap and mass produced ships.
On the other hand, making the BO damage more powerful the more Beam arrays are equipped, using Beam arrays would finally make some sense for Starfleet Cruisers.
I do not thnk its stacking is an issue as one could always stack BO (even back before F2P) with a good build. Its just easier to accomplish now.
R.I.P
We all get that you have a special kind of resentment for escorts, but if you look at the HEC, the Patrol Escort, the Prometheus, they are not tiny ships. Sure, the iconic escort was super small, but all ships considered escorts in STO are mostly medium sized.
I also never see where escorts are described as cheap and mass produced. They are easier to produce than a slow, bulky, boring cruiser for sure, but that's hardly the same a calling them throwaway weapons. Unlike cruisers, which are throwing resources away, who needs such bloated hulls anyway? Trek is sometimes extra silly, but trying to push the galaxy as an actual working ship was simply ridiculous! Somehow it managed to be constantly shown up in its own show! By far, they were at their best in DS9; go figure, right?
So for a little less damage you've gained the ability to quickly overcome a facing shield, or obliterate somebody that just got caught with them down.
I prefer to stack TS & HY, saving it for 'shaka; when the walls fell'. Plus you avoid the whole weapon drain issue.
This is the worst idea ever, I want versality not escorts can only use cannons, cruisers can only viablly use beams. Also most vape builds use two dual beams so what then?
Just dont let BO stack, add a lockout timer similar to the ealchi proc timer. Perhaps BO could be buffed slightly in damage or have its power drain reduced a little to compensate.
That's because with the exception of the Defiant and the Steamrunner, every single Federation "escort" is actually a cruiser. The Defiant is classified as an Escort, while the Steamrunner is a Heavy Frigate.
Akira? Heavy Cruiser. Prometheus? Long Range Tactical Cruiser. Saber? Light Cruiser. Maelstrom? Medium/Heavy Cruiser (based on its size since it's a Cryptic design. It's just a smidge smaller than an Excelsior)
They never were. The only ship that was ever described in any way as "mass produced" was the Saber. Which is actually rather amusing to me since she's effectively the Defiant's big sister.
I kinda like this idea. Make BO act like Singularity Overcharge. Turns each of your beam shots into a mini BO instead of a beam volley (does nice damage too at level 5). Will boost beam damage significantly, make BO more a cruiser choice (imagine 6 or 7 BAs hitting for 300% damage for a little while) and would also remove the insta-vape builds that guys like Gohan are so proud of.
The only problem there is that you are essentially removing a tactic that these guys have spent a long time and a lot of ECs and dil perfecting. So it would be a slap to them.
Outside of that one issue, I rather like this idea quite a lot.
Seriously. It isnt just Gal-X (which i am currently flying) that use this to deal considerable damage. Most tactical cruisers NEED this.
Someone has to stop PvP from running the nerf train. 75% of thi game is built around a grind that centers around PvE and missions.
At the rate these guys keep going you might as well drop every single cruiser in this game.
Nerf alpha strikes.
Nerf CRF.
Cruisers and beams in general get paltry tricks to remain somewhat relevent and you guys want to take that away?
Beams have the worst weapon power draw in the game.
so lets make cruisers and beams even more irrelevant.
NO THANKS.
I am Il Shadow and i approve these Shennanigans!
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In PvP yeah. But what gets Nerfed there gets Nerfed in PvE..... and thats BS.
I am Il Shadow and i approve these Shennanigans!
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