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tactical fleet consols

startrek1234567startrek1234567 Member Posts: 0 Arc User
I saw with embassy you get fleet sci consols, mine, fleet eng. con, wheres the tac like consols?

Are they on starbase and i not have seen them? I would love to have 4 fleet phaser relays on my mobius.

P.S: sorry for grammar, very tired at moment
Post edited by startrek1234567 on

Comments

  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited August 2013
    how much more DPS do tacs need? :P
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  • nakedcrooknakedcrook Member Posts: 0 Arc User
    edited August 2013
    I am sure we will get tactical consoles during the next new fleet holding. I dunno what the holding will be...possibly a Fleet Orphanage for all the kids of the Doffs you send into the void of nothingness.

    Either way...next holding will possibly have them.
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  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2013
    Fleet holding for tact consoles hasnt been released yet and its only a rumor atm
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  • aarons9aarons9 Member Posts: 961
    edited August 2013
    daan2006 wrote: »
    how much more DPS do tacs need? :P

    this is why i hope when they do release them they make them something useful and not OP.

    we dont really need 40% energy specific consoles..

    we could use beam or cannon consoles that have another mod like stealth or defense.
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited August 2013
    I can see several possibilities for the next fleet holding;

    * a colony that coincides with a new sector block to 'explore', colonisation being one of the commendation tracks. We know the next season update will include a space adventure zone, and it might be tied into a new sector block too. If the new Big Bad Guy is a race featured from a Voyager episode, there's a good chance this space adventure zone has some kind of wormhold or t-warp gate to the Delta Quadrant. (or the SAZ is in the DQ and has a t-warp gate connecting it to the AQ)

    * some kind of space station like Regula One that's tied to top-end R&D, I can see science and engineering be the commendation tracks here. If they're ever going to implement some of the proposed ideas for boosting cruisers and science vessels (i.e. giving ships a dedicated armour slot and giving science vessels a secondary deflector), this will probably be it.

    * a forward staging area for the war effort, which is tied to new endgame PVE content. Military being the obvious commendation track.
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited August 2013
    stofsk wrote: »
    I can see several possibilities for the next fleet holding;

    * a colony that coincides with a new sector block to 'explore', colonisation being one of the commendation tracks. We know the next season update will include a space adventure zone, and it might be tied into a new sector block too. If the new Big Bad Guy is a race featured from a Voyager episode, there's a good chance this space adventure zone has some kind of wormhold or t-warp gate to the Delta Quadrant. (or the SAZ is in the DQ and has a t-warp gate connecting it to the AQ).

    I like the idea of a colony type holding. Plus, it would be a lot more enjoyable to grow a colony with more/better buildings and colonists as you level the holding...
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    stofsk wrote: »
    I can see several possibilities for the next fleet holding;

    * a colony that coincides with a new sector block to 'explore', colonisation being one of the commendation tracks. We know the next season update will include a space adventure zone, and it might be tied into a new sector block too. If the new Big Bad Guy is a race featured from a Voyager episode, there's a good chance this space adventure zone has some kind of wormhold or t-warp gate to the Delta Quadrant. (or the SAZ is in the DQ and has a t-warp gate connecting it to the AQ)

    * some kind of space station like Regula One that's tied to top-end R&D, I can see science and engineering be the commendation tracks here. If they're ever going to implement some of the proposed ideas for boosting cruisers and science vessels (i.e. giving ships a dedicated armour slot and giving science vessels a secondary deflector), this will probably be it.

    * a forward staging area for the war effort, which is tied to new endgame PVE content. Military being the obvious commendation track.

    Well, I don't think there will be a Military/Tactical, Science, or Engineering focus on any more holdings because those areas are on the Starbase itself.

    The areas left are: Colonization, Exploration, Espionage, and Medical. Technically Marauding as well, but I doubt that they will do anything with that.


    The 'forward base' idea works well with Espionage and Medical though. It would cover the the idea pretty well since a forward base thing would have medical facilities, and be a point to gather intel, etc.

    I don't think there would be a 'colony' holding, simply because the other holdings are a larger thing in regards to where it is, with smaller areas (the commendation spots), being a part of the holding. The Starbase has Military, Engineering, and Science; the Embassy has Diplomacy and Recruitment; the Mine has Trade and Development.

    So it would be something else, with Colonization and most likely Exploration as a part of it.
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited August 2013
    Just gonna put this out there, a military fleet holding was confirmed in a recent interview with Dan Stahl. If memory serves he said earlier 2014. However timetables can be accelerated, and we know we will be getting a new fleet holding with the launch of season 8, which will be later this year. So if we don't get a military holding this season, most likely next season.

    Now whether or not this in anyway entails tactical consoles is really at this point anyone's guess. You can estimate somewhat that it could be based on what has been done with the mine and the embassy and their respective consoles, but in reality we can't be sure of anything.

    Now on the topic of pure speculation, we got the best engineering consoles from the mine (rcs and neutronium) yet the best console from the embassy was omitted (field generator). It is a hit or miss on whether or not we get specific weapon type consoles, if we even get fleet tac consoles.
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited August 2013
    mimey2 wrote: »
    Well, I don't think there will be a Military/Tactical, Science, or Engineering focus on any more holdings because those areas are on the Starbase itself.

    The areas left are: Colonization, Exploration, Espionage, and Medical. Technically Marauding as well, but I doubt that they will do anything with that.
    Marauding is Klingon Diplomacy :D

    Anyway good point about military, science and engineering already being 'taken' by the Starbase. I hadn't thought of that. And it kinda makes sense why the dilithium mine didn't have any engineering commendation track, which made me scratch my head - experimental warp cores and engineering consoles being part of trade and development? WTF. But now that you pointed out the starbase already has science and engineering, it makes sense.

    There goes my desire to see Regula One-type space stations in the game :(
    The 'forward base' idea works well with Espionage and Medical though. It would cover the the idea pretty well since a forward base thing would have medical facilities, and be a point to gather intel, etc.
    Good point.
    I don't think there would be a 'colony' holding, simply because the other holdings are a larger thing in regards to where it is, with smaller areas (the commendation spots), being a part of the holding. The Starbase has Military, Engineering, and Science; the Embassy has Diplomacy and Recruitment; the Mine has Trade and Development.

    So it would be something else, with Colonization and most likely Exploration as a part of it.
    I think if the next update is going to release a space adventure zone, there's a good chance the next holding will have a colonisation and/or exploration focus, and a colony would fit that fairly well. Or a space colony, like a giant spacestation or space habitat. Possibly even tied to the Voth cityship.

    I dunno, I like speculating. :)
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    stofsk wrote: »
    Marauding is Klingon Diplomacy :D

    Anyway good point about military, science and engineering already being 'taken' by the Starbase. I hadn't thought of that. And it kinda makes sense why the dilithium mine didn't have any engineering commendation track, which made me scratch my head - experimental warp cores and engineering consoles being part of trade and development? WTF. But now that you pointed out the starbase already has science and engineering, it makes sense.

    There goes my desire to see Regula One-type space stations in the game :(

    I think if the next update is going to release a space adventure zone, there's a good chance the next holding will have a colonisation and/or exploration focus, and a colony would fit that fairly well. Or a space colony, like a giant spacestation or space habitat. Possibly even tied to the Voth cityship.

    I dunno, I like speculating. :)


    Correct, Marauding is Klingon diplomacy...nuff said. Though some unique, faction-specific holdings down the line would be interesting. Doubt it'd ever happen.

    Well, the last time we had a 'Regula-One' space station, the Federation was developing a planet-terraforming device which could possibly wipe out life...so I can understand why they might not want to make any more of that type. (Side note: Anybody read the Genesis Wave series? I haven't, I'm curious if it is any good)

    I to, like to speculate though. It'll be interesting, I'm sure.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2013
    daan2006 wrote: »
    how much more DPS do tacs need? :P

    Who says they have to add to general DPS?

    They might as well add some kind of bonus to say, tactical team, or maneuverability wich is very important to an escort, much like some warpcores do.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited August 2013
    daan2006 wrote: »
    how much more DPS do tacs need? :P

    my thoughts exactly. tac consoles already stack at 100% I don't think we need any super-combo ones. Give them diminishing returns like armor consoles and we'll talk about combo-consoles. ;)
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited August 2013
    I too have been thinking about TAC consoles. I for one think they aught to give higher bonuses to Cruisers and Science ships than they would for Tactical vessels.

    At least that would be a novel approach to a subject that has been talked about for quite some time. With such a way used, people who use any weapons besides Dual Heavy Cannons can finally get some real power behind their beams and turrets.
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  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited August 2013
    daan2006 wrote: »
    how much more DPS do tacs need? :P

    ALL THE DPS!!!!! :D



    Seriously though they said there's another new holding coming, maybe there will be tactical consoles there?
  • longasclongasc Member Posts: 490
    edited August 2013
    Right now mobs seem to be balanced to die if you look hard enough at them.

    More high-end and even more damaging tac consoles would trivialize things even more.

    I would wish for some mobs that would really cry for better gear to be a challenge. Right now it is only players who get some extras like the new fleet consoles of the Dil Mine, while the mobs fall even more behind in power.
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