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Star Citizen

topsettopset Member Posts: 0 Arc User
edited July 2013 in Ten Forward
So, is anyone else just killing time until 2015 when Star Citizen comes out? I've often wondered why STO has completely abandoned all aspects of immersion on this game - but Star Citizen has it in spades.

If anyone's not seen the pitch - go watch it!

https://www.youtube.com/watch?v=VhsgiliheP0
[SIGPIC][/SIGPIC]
Kirk's Protege.
Post edited by topset on
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Comments

  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2013
    in before the move i am game looks way more immersive then eveonline and now days thats what hooks me in to a game
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • elessymelessym Member Posts: 0 Arc User
    edited July 2013
    If you're "just killing time" waiting for a game that's two years away and still has a chance of never seeing the light of day... I feel sorry for you.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • chainfallchainfall Member Posts: 258 Arc User
    edited July 2013
    elessym wrote: »
    If you're "just killing time" waiting for a game that's two years away and still has a chance of never seeing the light of day... I feel sorry for you.

    I think most people have figured out that is just a euphemism for the game we all wish we were playing now. It doesn't necessarily have to be Star Citizen.
    ~Megamind@Sobekeus
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited July 2013
    As a backer of Star Citizen, I'm very much looking forward to a new game from Chris Roberts, but I don't think I'll stop playing STO when it comes out.

    STO and Star Citizen are so very different in their design goals that I'm not expecting much of an impact for STO. EVE might see a little impact since it's closer, but I'm not going to predict the demise of a game based on another game this is years away from release.
  • elessymelessym Member Posts: 0 Arc User
    edited July 2013
    chainfall wrote: »
    I think most people have figured out that is just a euphemism for the game we all wish we were playing now. It doesn't necessarily have to be Star Citizen.

    If the game you wish you were playing exists, then you should be playing it. If the game you wish you were playing doesn't exist, it's probably won't be Star Citizen either.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    elessym wrote: »
    If the game you wish you were playing doesn't exist, it's probably won't be Star Citizen either.

    Well I'm going to have to disagree with you there. From listening to countless hours of Chris Roberts talking about his vision, watching early alpha videos and reading the forums - I can tell you that without a doubt this is the game I've been waiting for since I first started gaming in the early 90s.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • elessymelessym Member Posts: 0 Arc User
    edited July 2013
    topset wrote: »
    Well I'm going to have to disagree with you there. From listening to countless hours of Chris Roberts talking about his vision, watching early alpha videos and reading the forums - I can tell you that without a doubt this is the game I've been waiting for since I first started gaming in the early 90s.

    Do you have any idea how often similar quotes have come up for games *before* they were released? If you've been gaming since the early 90s, you really have no excuse for not knowing that you can't judge a game from videos and developer 'vision.'
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited July 2013
    elessym wrote: »
    Do you have any idea how often similar quotes have come up for games *before* they were released? If you've been gaming since the early 90s, you really have no excuse for not knowing that you can't judge a game from videos and developer 'vision.'

    ^---- This.

    Seriously. I'm going to give a single example of this: "Daikatana".

    Don't get your hopes up. Developers like to talk a big game until it actually comes time to start producing. And then the compromises have to start being made....
    ".... you're gonna have a bad time."
  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    elessym wrote: »
    Do you have any idea how often similar quotes have come up for games *before* they were released? If you've been gaming since the early 90s, you really have no excuse for not knowing that you can't judge a game from videos and developer 'vision.'

    I was a huge fan of Wing Commander and Freelancer series.

    I don't need to see it or play it to know it's going to be brilliant - it's being made by Chris Roberts.

    Just in the same way as if I heard an interview with Quentin Tarantino tomorrow about a new script he just started writing on for a film to air in 2015, where he gave me the main outline for the plot and his vision for it - I would know that I was going to really enjoy it and it was going to be good. Simply because everything he's ever done in the past has been good, and I've liked everything he's ever made and he's a genius in his chosen art form.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • hyplhypl Member Posts: 3,719 Arc User
    edited July 2013
    Ah, another "hype for another game" thread. And another case of USI it seems... :rolleyes:
  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    sorceror01 wrote: »
    Don't get your hopes up. Developers like to talk a big game until it actually comes time to start producing. And then the compromises have to start being made....

    If this were a traditional publisher-funded game I would probably agree with you, but given it's going direct to market in several small modules being fed to the community who have funded it for feedback and alterations - I'm allowed to get my hopes up. I get my hands on the first module next month, this is far from a traditional game.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • zenzenarimasenzenzenarimasen Member Posts: 181 Arc User
    edited July 2013
    *double checks the webpage and forum that I'm on*

    Uh...

    *triple checks it*

    I'm pretty sure this isn't the Star Citizen forum...
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  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    -deleted snarky comment-

    :P
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2013
    Looks like a much better version of Eve. In the sense that it looks better, better combat, and is more forgiving. I doubt we will ever hear stories about how some player lost their ship that is worth $9000 in this game.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2013
    starkaos wrote: »
    I doubt we will ever hear stories about how some player lost their ship that is worth $9000 in this game.

    Q: If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

    that is my to reply to any one say that about eveonline
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • makburemakbure Member Posts: 422 Arc User
    edited July 2013
    I'm looking forward to it too, I wonder if it'll bring flight sticks back into mainstream gaming like the early 90's.
    -Makbure
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited July 2013
    daan2006 wrote: »
    Q: If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

    that is my to reply to any one say that about eveonline

    Yes, Yes, you're a man's man's man of a man in the computer world. Congratulations
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2013
    daan2006 wrote: »
    Q: If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

    that is my to reply to any one say that about eveonline

    When you lose something that is worth 3 or 4 months worth of salary, then that is more than just a little bloody nose. I suppose the equivalent would be losing a Tier 4 or Tier 5 Starbase here. Although, why anyone would spend $9000 on a bunch of pixels is beyond most of us.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2013
    starkaos wrote: »
    When you lose something that is worth 3 or 4 months worth of salary, then that is more than just a little bloody nose. I suppose the equivalent would be losing a Tier 4 or Tier 5 Starbase here. Although, why anyone would spend $9000 on a bunch of pixels is beyond most of us.

    sound like who ever lost there ship was some where they did not need to be or was not ready for and like this game all ship stuff can be got with ingame money ISK and buying isk or ships from sites can get you banned so how can this ship cost 9000$?
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    edited July 2013
    If you're "just killing time" waiting for a game that's two years away and still has a chance of never seeing the light of day... I feel sorry for you.

    This. It'll likely end up a major flop anyway. Most games hyped as much as that has been are.

    What they claim and what they deliver are going to be two very different things. They always are
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2013
    I'm not following SC closely, but if its anything like the other Roberts games, you will have full control of the ship and will have to aim and time your weapons fire manually. That alone makes it a completely different game from STO, where you select a target and the aiming and firing is all done for you. Freelancer in particular (which is the most recent) has open PVP maps, and does not have any objective-based combat--your transport can be blown up by a pirate and your cargo looted, or you can fly a lawful ship and track down pirates.

    Freelancer is still around, there are active mods for it. I wont advertise anything on STO's forums, google if you're interested in seeing how this stuff actually works. Its not for everybody. STO is much less stressful, at the expense of immersive dynamic combat.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited July 2013
    after looking forward for TSW, paying for the GM (lifetime) pack and being dissapointed after a month i will NEVER AGAIN wait for a game.

    apart from STO, go and check out Firefall. It has some qualities.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2013
    I'm here because I enjoy the game, not to pass time for 2 years on something that may or may not come out.

    It looks very interesting, and I will give it a go, but just because a game looks good does not mean it will be great, or even your cup of tea.

    Eve, when you see it advertised, looks amazing but its only of the most polarizing games around. some people hate it. as good as star citizen looks, you might also hate it and then what has the 2-3 year wait been for?
  • agentexeideragentexeider Member Posts: 180 Arc User
    edited July 2013
    This. It'll likely end up a major flop anyway. Most games hyped as much as that has been are.

    What they claim and what they deliver are going to be two very different things. They always are

    the reason why flop games are that are because of really two reasons, developer inexperiance, which isn't a factor here and publisher meddling, which is also not a factor since it's not beholden to a publisher, gamers fronted the money.

    SC has been completely crowd funded, which is something even CR didn't foresee, he was going for a 50/50 split between crowd funding and private backers, the amount of money that has flowed in for this is something more like 85 crowd funded and only 15 percent private backers.

    TO the nay sayers, The game WILL come out, it is not vapor ware or in development hell.

    The game will also be as close to CR's vision as he has been trying to create since he started. CR's career is atypical of most game devs, CR has been learning both game development AND cinimatography, and understanding how project management works for both. Every game he has made has been an incremental improvement of understanding towards his overall vision, he considers every game he has made to be failing to reach that vision, even though Wing Commander, Privateer, Starlancer, Freelancer have all been successful and popular in their own right, CR considers them as "not living up to what I had hoped."

    SC however, CR says that this will be his attempt to finally realize that vision or at least get damned close.

    So EVEN if SC doesn't turn out exactly what CR is picturing in his head, it WILL be successful and more successful then all his other successful games.

    TO put it in perspective, if all of those games we know and love are "failures" in CR's eyes, and he is saying this is going to be a "Success" then how awesome will this be in comparison.

    In the end, saying SC will be a failure when there hasn't even been any new gameplay footage is reaching at best.

    But from what I have seen from the podcasts of just animation demos, the attention to detail will be on a level we have not seen before.

    -AE
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    STO is much less stressful, at the expense of immersive dynamic combat.

    Woah, woah, woah. Wait a moment. All the ships in Freelancer are piloted by one person. In Star Trek you have a tactical officer, a helmsman, a chief engineer, a science or operations officer and a computer that can perform tactical maneuvers by itself. A combat system like freelancer would not make STO more immersive.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • zenzenarimasenzenzenarimasen Member Posts: 181 Arc User
    edited July 2013
    Woah, woah, woah. Wait a moment. All the ships in Freelancer are piloted by one person. In Star Trek you have a tactical officer, a helmsman, a chief engineer, a science or operations officer and a computer that can perform tactical maneuvers by itself. A combat system like freelancer would not make STO more immersive.

    Not really, STO's ships are still just one person. It's "multiple people" in description alone. If you had the EXACT same system but changed it so that they were skill loadouts for just your one character instead of BOFFs; you'd have the exact same results and it'd be descriptively far more true to what's really going on in STO's space combat.

    In the end it's still just one person.
    __________________________________________________

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  • elessymelessym Member Posts: 0 Arc User
    edited July 2013
    the reason why flop games are that are because of really two reasons, developer inexperiance, which isn't a factor here and publisher meddling, which is also not a factor since it's not beholden to a publisher, gamers fronted the money.

    Wow, you're totally bought the developers' line, haven't you? All the problems with games are the evil evil publishers. I'm sure the developers never ever had a problem with blowing through their budget and showing up at the deadline with a half-finished game. And I'm sure that the wonderful developers would never TRIBBLE over gamers that crowdfunded them by pulling the same garbage that they do on publishers.

    Oh, snap!! Double Fine's Broken Age is out of money.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    Not really, STO's ships are still just one person. It's "multiple people" in description alone. If you had the EXACT same system but changed it so that they were skill loadouts for just your one character instead of BOFFs; you'd have the exact same results and it'd be descriptively far more true to what's really going on in STO's space combat.

    In the end it's still just one person.

    You don't get my point. In Star Trek there was as far as I remember exactly one time that they aimed manually. Forcing someone to aim manually in a Star Trek game, where he is supposed to command a ship with a computer and a tactical officer, who would do that for him, would not improve immersion but break it. When the game was released you could only set two weapons to autofire. And lots of people complained about not being able to tell their tactical officer to frickin' keep firing on a target.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • packer3434packer3434 Member Posts: 0 Arc User
    edited July 2013

    In the end, saying SC will be a failure when there hasn't even been any new gameplay footage is reaching at best.


    -AE

    And saying it will be a success without seeing any footage isn't?
    Well I can't forget a face but I won't remember y'all.
    Bleed Green and Gold
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited July 2013
    I gave money to the Star Citizen Kickstarter and have yet to regret it. Heck, even if a game is somehow never delivered it'd STILL not consider it wasted cash, if only because it gave me a good time hoping to get a better game.

    STO, or rather the playerbase of STO, desperately needs for some form of competition. Some casual or semicasual space game with ground elements would work well enough. Maybe with some form of competition Cryptic would get around to do something besides grinds, but then they preferred to abandon Champions Online and leave it in maintenance mode than to try to compete with DCUO....
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