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What keeps Foundry Authors authoring?

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  • broadnaxbroadnax Member Posts: 340 Arc User
    edited July 2013
    kirksplat wrote: »
    How does that work? What do you use your own missions for?

    Is this a trick question? :)

    How about to enjoy playing? You know, just for the sake of playing them.

    I haven't had the time to write Foundry stories yet myself (in part because I've been writing stories for a couple of sci-fi/fantasy anthologies and editing other authors' stories), but when I wrote them for CoH's Mission Architect, I wrote the kinds of stories I wanted to play. If the only other players who played them were family and friends, that was okay too.

    I certainly want people to enjoy my missions, but my primary purpose for developing missions is to create the kind of content I enjoy.

    Creating and/or playing Foundry content should be fun. As one who has a plethora of characters, I have no problem replaying some of my favorite Foundry missions on different characters, sometimes to enjoy with family/friends, sometimes just to enjoy on my own.
  • nagoraknagorak Member Posts: 882 Arc User
    edited July 2013
    erei1 wrote: »
    NWO is still new, they can earn money by using the Foundry tool for marketing to new people. Once the novelty is gone, they will probably let the Foundry as it is and forget it.

    Don't expect anything from Cryptic, except a kind dev adding a few costumes during his/her spare time.

    Well, the unfortunate thing (or I suppose fortunate for NW) is that the NW Foundry is actually in a good state. So, if they abandon it, at least the authors can keep making missions with basically all of the tools they need. STO Foundry is in a bugged, incomplete state.

    On making missions, of course you should enjoy it. And I'm sure no one would make missions if they didn't enjoy it, but that doesn't override all other considerations, at least not for me.

    When the Foundry tool is bugged and broken, and worst of all has a highly flawed implementation of connecting authors with those who would like to play their missions, it's a huge negative to using it.

    I mean, I can just imagine my own stories for myself and save 95% of the time. Or I could actually write them down in novel format, and actually have a chance of getting some money/recognition from them. Because, no matter how small the odds you want to put on that happening, the one truth is that it's higher than 0% chance of it coming from the STO Foundry. Foundry missions are purely charity work, which is fine, I'm not complaining about that, but there are limits to how many negatives I'm willing to put up with.
  • amahoodamahood Member Posts: 0 Arc User
    edited July 2013
    So with all of the bugs in the Foundry and no word on anything for STO's Foundry in some time other then a few vague comments here and there, I'm curious as to how other authors feel right now about making missions. Are you still making mission? If so, or if not so, why? What's keeping you interested in Foundry Authoring at this time?

    1. -What got me to keep working on it is wanting to see a story in star trek which other-wise might not be seen.

    2.- The other reason WAS , that I liked the idea of others enjoying what I created, yet seeing that hardly anyone does, it's no longer a reason anymore....

    specially since my last lot of bad reviews , yeppers, that's pretty much taken away any drive I had really, to work on episodes.

    I was making a new kdf episode, until my latest terrible depressing reviews .
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    amahood wrote: »
    1. -What got me to keep working on it is wanting to see a story in star trek which other-wise might not be seen.

    2.- The other reason WAS , that I liked the idea of others enjoying what I created, yet seeing that hardly anyone does, it's no longer a reason anymore....

    specially since my last lot of bad reviews , yeppers, that's pretty much taken away any drive I had really, to work on episodes.

    I was making a new kdf episode, until my latest terrible depressing reviews .

    Hey Amahood,
    As someone who played all your fed episodes, i had to say i quite enjoyed your way of creating a story. Unfortunatly the 3rd one just went a bit too far.

    Those reviews aren't as terrible or depressing as you make it look like it. They are telling you something. The story itself wasn't bad, but the dialog is putting it down. After what i've read so far is that you are taking it way too personal; try to learn, adapt and keep improving yourself.

    As you know i try to build foundry missions too, but whatever people are saying about it, i just keep creating them because i like to make it. Even when foundry bugs are forcing me to change a part of the story.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • amahoodamahood Member Posts: 0 Arc User
    edited July 2013
    stoutes wrote: »
    Hey Amahood,
    As someone who played all your fed episodes, i had to say i quite enjoyed your way of creating a story. Unfortunatly the 3rd one just went a bit too far.

    Those reviews aren't as terrible or depressing as you make it look like it. They are telling you something. The story itself wasn't bad, but the dialog is putting it down. After what i've read so far is that you are taking it way too personal; try to learn, adapt and keep improving yourself.

    As you know i try to build foundry missions too, but whatever people are saying about it, i just keep creating them because i like to make it. Even when foundry bugs are forcing me to change a part of the story.

    Howdy stoutes,

    LOL, your probably right. I have troubles with depression, can ya tell LOL.

    don't worry, I'm sure I'll get back to working on them someday. Don't know when, but someday, when I'm feeling bit more positive.

    thanks for your reply Stoutes and for playing the episodes. :)
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    Yup, i could tell :) . *btw i also read your original answer*, it's no problem. I am no stranger with loss myself. It gave your story a different meaning.

    Anyway, take care. Looking forward to new episodes from you ;) .
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited July 2013
    Don't feel bad about negative feedback. Look at it as an opportunity to improve. And of course you don't have to listen to it either (although I do encourage all authors to do so).
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2013
    Speaking for myself, but I think maybe a lot of other reviewers would agree, I wouldn't want any feedback I give to make someone not want to author anymore. That's why I always try to include positives as well as negatives.

    And certainly any suggestions I give are just that, suggestions.

    In the feedback I receive, I've always taken the approach that "This is great" tells me nothing and "This sucks" also tells me nothing. If its great, I want to know why so I can keep doing the stuff that's great. If it sucks, I want to know why so I can improve it, or decide that you don't know what you're talking about and I'll ignore you :D

    Hippiejohn said something in our podcast recording session last night. I'll try to paraphrase. "There's an audience for just about any story out there. So just because I didn't like it, doesn't mean no one will." I'll add to that that as someone who has never gotten really high numbers of plays on my own missions (I just broke 1,000 for the first time a few weeks ago), I long ago decided to look at it as if I get one person who really gets it and really enjoys the mission, it's a success.
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  • chivalrybeanchivalrybean Member Posts: 9 Arc User
    edited July 2013
    I made 1 mission, then nothing for a long time because to achieve what I want to do I have to fight more with the tool then I want, than I can stand.

    But I am working on another one because I really like the idea, and I think I can make it without having to fight the tool, because I don't need to do crazy triggers or maps from scratch.

    Still, I'm going to do all the writing I can do in Evernote that I can before loading the tool, other than to perhaps make some costumes, which I did two so far.

    Once the tool get's a major overhaul, and I finish this one (before or after overhaul) I'll go back to the others that will be a lot easier to do with the toolsets I hope show up someday.

    If they don't, maybe I wont make those missions, and just stick to ones that wont take as much time as the others.
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  • amahoodamahood Member Posts: 0 Arc User
    edited July 2013
    stoutes wrote: »
    Yup, i could tell . *btw i also read your original answer*, it's no problem. I am no stranger with loss myself. It gave your story a different meaning.

    Anyway, take care. Looking forward to new episodes from you .

    thanks for the encouragement. :)
    zorbane wrote: »
    Don't feel bad about negative feedback. Look at it as an opportunity to improve. And of course you don't have to listen to it either (although I do encourage all authors to do so).

    true.
    drogyn1701 wrote: »
    Speaking for myself, but I think maybe a lot of other reviewers would agree, I wouldn't want any feedback I give to make someone not want to author anymore. That's why I always try to include positives as well as negatives.

    And certainly any suggestions I give are just that, suggestions.

    In the feedback I receive, I've always taken the approach that "This is great" tells me nothing and "This sucks" also tells me nothing. If its great, I want to know why so I can keep doing the stuff that's great. If it sucks, I want to know why so I can improve it, or decide that you don't know what you're talking about and I'll ignore you :D

    Hippiejohn said something in our podcast recording session last night. I'll try to paraphrase. "There's an audience for just about any story out there. So just because I didn't like it, doesn't mean no one will." I'll add to that that as someone who has never gotten really high numbers of plays on my own missions (I just broke 1,000 for the first time a few weeks ago), I long ago decided to look at it as if I get one person who really gets it and really enjoys the mission, it's a success.

    Good point.



    God Bless you all. :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    zorbane wrote: »
    Don't feel bad about negative feedback. Look at it as an opportunity to improve. And of course you don't have to listen to it either (although I do encourage all authors to do so).
    Yeah, read it and evaluate it to determine if the information is useful.

    And take it with a grain of salt. Sometimes people dislike things because of their own preferences, not because you did it wrong.
    -=-=-=-=-=-=-=-
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  • amahoodamahood Member Posts: 0 Arc User
    edited July 2013
    Yeah, read it and evaluate it to determine if the information is useful.

    And take it with a grain of salt. Sometimes people dislike things because of their own preferences, not because you did it wrong.

    I've had more than enough "salt" in life , and am tired of the taste of it . LOL

    I can do without the salt. thank ya very much. <says in an old cowboy like tone>

    but aih thank yea fer the advice, I do I do. :)
  • isthisscienceisthisscience Member Posts: 863 Arc User
    edited July 2013
    Amahood,
    When you start out with something, endless praise is never very helpful. Look at where successful child actors end up. Criticism is the most valuable thing an artist of any standing can have. Without that, you'd never move forward. I was critical of one element of your mission and that was down to personal taste - but if I thought it was a lost cause I wouldn't have bothered reviewing. Criticism inherently recognises potential and with potential there is future. Take reviews as a whole and seek to improve in areas if you recognise them as legitimate concerns - no one becomes a master at something first time and it often takes an objective eye to see potential.

    If you disagree with a criticism, ignore it. Always write something you would read, because if you write for someone else it will never have your soul in it. The most beautiful works of art, written or otherwise, are those that appeal personally to a small group and thus appreciation will always be limited. When you try to appeal to a broad group, your creation looses character and hence uniqueness and value. Those 1000 odd people giving top scores will not be appreciating it as much as 10 who value the unique that touched them. Look at team vs individual writing styles on either side of the Atlantic.

    As someone who gave you a review that disappointed you, I want you to keep writing missions. Let me know when you're next one is out Amahood.
  • amahoodamahood Member Posts: 0 Arc User
    edited July 2013
    Amahood,
    When you start out with something, endless praise is never very helpful. Look at where successful child actors end up. Criticism is the most valuable thing an artist of any standing can have. Without that, you'd never move forward. I was critical of one element of your mission and that was down to personal taste - but if I thought it was a lost cause I wouldn't have bothered reviewing. Criticism inherently recognises potential and with potential there is future. Take reviews as a whole and seek to improve in areas if you recognise them as legitimate concerns - no one becomes a master at something first time and it often takes an objective eye to see potential.

    If you disagree with a criticism, ignore it. Always write something you would read, because if you write for someone else it will never have your soul in it. The most beautiful works of art, written or otherwise, are those that appeal personally to a small group and thus appreciation will always be limited. When you try to appeal to a broad group, your creation looses character and hence uniqueness and value. Those 1000 odd people giving top scores will not be appreciating it as much as 10 who value the unique that touched them. Look at team vs individual writing styles on either side of the Atlantic.

    As someone who gave you a review that disappointed you, I want you to keep writing missions. Let me know when you're next one is out Amahood.

    There are two kinds of students in life. Not just one. (a good Teacher knows this, and adapts different styles to different students).

    one kind , is that which you said.

    the second kind, is the student which does better when praised.

    Not one student learns the same way, or we'd see better results in schools today.

    There are different reactions from different types of people, just as you get when feeding an animal or a plant, the creature must be given the Type of Food which is Good for It, not one single type for all.

    You don't give a dog (or human), cat food, and you don't give a cat, dog food. You don't give all plants lots of sunshine, just because a plant from the dessert needs it.

    anyhooo that's my opinion.

    What I do agree with though, is writing for the self, I do that, and always will. :)
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