Hello all
I have been playing STO for about a year and have noticed that there are some major flaws in PVP both in mechanics and in interest factor as the prominent end game content. So I am starting this thread NOT as a bashing of the developers, but as a way to communicate ideas to improve end game content, to the developers. If you would like to contribute to this thread please post your ideas below and describe them in as much detail as possible to help the developers understand what the problems are and how they can be addressed to make PVP more interesting, balanced and lucrative for us the gamers. (Please no discrediting of others ideas also we want to be as constructive as possible not have a slug match between rivals)
Many thanks and I look forward to reading all your ideas!!
-Pyro- (
@CarbonBlack)
Comments
1) Bad experience, balance out of wack, new initiates get beaten badly.
2) No real rewards, no gear, no pvp rep etc.
3) Nothing to work towards (gear, prestige).
4) No leaderboard, ladder, rankings, stats.
5) Lack of maps, game modes.
First balance the game, then bring this idea over to STO:
TERRITORY CONTROL
http://sto-forum.perfectworld.com/showpost.php?p=2550184&postcount=1
OR
http://worldoftanks.com/clanwars/
There needs to be a persistent world that players can AFFECT outcomes. Fighting for a purpose. Fighting for glory, fighting for their team/clan/fleet. This hooks gamers and can bring bags of money to cryptic.
FED TIER 5 KDF TIER 4 - MAX HOLDINGS
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Lag Industries Executive - Fleet Project Management
PvP Boot Camp Coach
STO - Will PvP For Food - Official OPVP Channel <-Click Me
/channel_join OrganizedPvP
Just an FYI (I am a territorial control fan myself), it appears the liks in the original message are broken.
Star Trek Online, Now with out the Trek....
The PvP Bootcamp helped me tremendously (and something I would recommend to anybody thinking about PvP), as did some experienced PvP Fleets... had some really in depth build discussions with 2 Panda's that were insanely helpful.
The queue games, more often than not, end in a one sided victory (15-0 rapid blowouts). New players can be very discouraged by that (especially if you are on the losing end). To that end, I think that with other level gated missions, you should be grouped with individuals in your PvP skill range.
Honestly, this needs to be a whole seperate system, possibly rep system that unlocks progressively higher levels of PvP queues), and potentially locks lower levels queues from a high skileld pvp'er (or a average of the "team" that is queuing.
Star Trek Online, Now with out the Trek....
it would be awesome if we had territory control like in worldoftanks, so fleets could control zones
http://worldoftanks.eu/clanwars/maps/
Actual Decent Rewards for Controling a Zone, possible Rolling rewards for controlling it for a lengthy period of time? I dunno, brainstorming.
Lag Industries Executive - Fleet Project Management
PvP Boot Camp Coach
STO - Will PvP For Food - Official OPVP Channel <-Click Me
/channel_join OrganizedPvP
Generally i found this to Encourage me more, the more i got mad, the more i wanted to win, i knew why i wasn't winning though, so i went for the 1v1 option and actually gained some head way.
Lag Industries Executive - Fleet Project Management
PvP Boot Camp Coach
STO - Will PvP For Food - Official OPVP Channel <-Click Me
/channel_join OrganizedPvP
Give us back PVP only Currency and Gear!
What I mean, is back when the game first came out, each level range had special Currency that you could only get from PVP (Mistake one was making it Multi Level Ranged and not just one Currency) We need to get that back.
And then allow some Gear to be PVP Currency Only acquirable.
Meaning perhaps Special "Ultra Rare" Gear that you can only get from those vendors, similar to Elite Fleet based gear, but with out being Elite Fleet actual Gear. Gear could be anything from new DOFFs to new types of Weapons, Engines, Shields, Deflectors, Warp/singularity Cores, etc.. as well as maybe even a new Set.
Change the KDF kill X Federation player Captain and such missions into simply PVP Kill X Player Captain missions.
If there has to be a PVP Reputation, perhaps instead make it more about accomplishing Accolades and completing the PVP normal and Daily missions and less about Grinding out more Marks and other consumables, because I can only speak for my self, but I am tired of Grinding and it hurts Multi-character players. Which also hurts PVP.
Bring back the space assault map from Season 1 with bug Fixes.
Add an option to choose which side your fighting for in Ker'rat. This would allow players to choose if they want to be on the Klingon side, or the Federation side, as well as help keep things more interesting in Ker'rat.
Personally I like the idea of having a "New pvper" Queue after a player reached the Level Cap. Where once you achieved a specific Accolade, you had "Graduated" and were able to move on. The Accolade could require: X kills, X amount of Damage healed, X amount of Damage Delt, and X Matches played. And the "Newbie" PVP Queue could get locked out after 2 additional accolades were accomplished to allow players to adjust. This would still let players Practice in Ker'rat.
Additional private Que match options. Where you could set things to be like:
FvK (Forced Feds team with Feds, Klingons Team with Klingons)
No Non hanger Pets (Any powers/consoles etc would be greyed out during the match except for hanger based equipment. Not sure how this would effect Mines)
No Cloak (For those who REALLY hate cloak, in a private match could simply make the powers Greyed out and unusable, even by Pets)
No Consoles (This would Grey out any Consoles that require a Click, and also remove effects on ships from Passive Effects from Consoles)
No Singularities (Romulan Singularity Powers would remain greyed out and not gain charges)
No Mines (Mines would remain Greyed out and not fireable with this option)
No Pets (This option, not to be confused with the previous version, would not allow ANY pets to be used, again not sure how this would work with mines)
No Kinetic Resist (All Kinetic Resist is always 0)
No Defense (All Defense is 0)
No Accuracy (All Accuracy would be 0)
No Energy resist (All Energy Resists would be 0)
Spectators Allowed (This would only work if Private matches became Visible, but it would then allow Spectators to join as invisible shuttles to watch the matches)
Bridge Officer Powers ONLY (Meaning NO other abilities would work except for powers from a Bridge officer, all other powers would be Greyed out, including Captain abilities)
etc....
Just some thoughts..
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Lack of creative thinking, and constructive criticism is not, never has been and never will be a problem in STO pvp. The only people refusing to be constructive sit in Cryptic's HQ
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Nothing more to add here, spot on on all issues, but somehow i fear nothing close to this is in the cryptic developers immediate plans...
PS: http://worldofwarplanes.com/clanwars/ still in beta but i like it better than... tanks xD
Response in red. Cheers!
And make it more Starcraft'like and less like Eve Online. No it shouldn't take 50 players 50 years to build a starbase, it should take 1 player 50 minutes of effort.
.
.
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You know I say this on every gaming forum, and nobody listens. WOW, SWG, Eve Online, it works for all of them. It would be much more interested than: meh whatever Arena PVP.
This coming only a few days after moderators communicated to the community that perfect world does not consider the pvp community to exist in star trek as the community size is very small and shrinking and the financial benefits from the community is so limited it is unfeasible to dedicate dev time to that component of the game.
To boot it all a huge chunk of the pvp community has left the game after the revelation of certain third party softwares that allow for completely bypassing the game mechanic and automatic almost every function of the game to the point that reportedly it is capable of playing the game as an artificial intelligence.
You would have to excuse me if i have no faith in developer capability to do as they claim, or the game managers' commitment to developing the pvp component of the game as they claim.
such a waste though.
Do you even Science Bro?
works like this
Faction A decides they wish to capture a sector block.... well faction A would have to grind up tension level of that sector to a point that it would flip and become a PVP area (if you fly into this area you are flagged for PVP and can be attacked) once a certain level of tension have been achieved the sector is considered hostile for 48 hours(Im only explaining this to those unfamiliar to Pirates of the Burning Seas) at the end of the 48 hour period invites go out for all the players of both factions involved and only players that helped in grinding up the tension of that sector block for the battle (and the defending players have earned tension by trying to grind down the tension n the sector)
at the end of the 48hour Hostilities there is a big battle and the winner gains control of that sector.... this plays on until one faction captures enough sectors to be declared in control of the quadrant.....
benefits of victory would be something like a title accolade and a buff of some kind for the winning faction like an XP buff for the lower level players to help them to level faster.. maybe give a small prize in dilithium and or zen as well.....
I think this kind of sandbox like PVP where the outcome matters for something would be an AWESOME addition
just my 2 energy credits worth
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
1) Only "Escort vs Escort" matches have a chance to come to an end. Well equipped Cruisers and (most) Sci's won't be able to kill each other.
2) Newbs will get roflstomped harder than ever when there's no team backing them up and quit PvP for good.
...just my 2 cents
I suggest you go play an RTS and quit pushing this god awful, terrible idea of yours that this game should be converted to an RTS. No one listens to you because it's a terrible ****ing idea. There are plenty of games that fulfill this niche. Go play one of those.