test content
What is the Arc Client?
Install Arc

Best Non-standard Torpedo? Help with Cannon-heavy D'Kora Build Plz!

malakim0malakim0 Member Posts: 0 Arc User
My search-fu really should be better than this, but I'm having trouble finding a consensus as to what torpedo I put into my forward weapons slot.

I'm currently playing a Ferengi Eng in a D'Kora Maurader. Since this is one of the few cruisers set up to take cannons, I intend on taking 2-3 cannons up front and 2 torpedoes (4 cannons seems to drain too much energy even with plasmonic leech). [If it matters, 4 turrets are in the aft slots].

My BOFFs and tac consols will be built to augment the cannons, so the torpedoes I'm going to use will be only enhanced by projectile DOFFs reducing their downtime.

So right now, I'm currently using 2 Breen Cluster torpedoes (and loving them). Is there a better unaugment-able torp I should use? A Bioneural warhead? The chroniton torpedo from the Temporal warfare set? Anything else?

Is there something else I can do to accommodate several cannons, and stay near 125 weapons power most of the time?
Post edited by malakim0 on

Comments

  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    malakim0 wrote: »
    Is there something else I can do to accommodate several cannons, and stay near 125 weapons power most of the time?

    Plasmonic Leech

    Omega Weapon Amplifier

    Emergency Power to Weapons

    EPS Manifold trait

    Auxiliary to Emergency Battery
  • arctcwolfarctcwolf Member Posts: 242 Arc User
    edited July 2013
    Maco shield as well as warp core S>W will prop up cannons n turrets. I like omega/hyper plasma torp combo. When firing both, omega fires every 2 secs non stop, and hyper fits in whenever possible. With 3 project doffs u proc 60% of the time, and rom torps have 3x chances to proc per fire. Crazy over stacking.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    arctcwolf wrote: »
    With 3 project doffs u proc 60% of the time, and rom torps have 3x chances to proc per fire. Crazy over stacking.

    Incorrect. PWOs are not an additive proc. It's three separate rolls at 20%. That nets a statistical chance of roundabout 48% for a single proc. Which by the way isn't enough to take a Plasma torpedo to the torpedo GCD.

    Additionally, the Omega torpedo does not interact with PWOs.
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited July 2013
    This is my 2 cents...

    One Breen Cluster Bomb is sufficient because you must look at the recharge times and which torps are affected by what cooldowns.. The other torpedo depends on what consoles you have loaded aboard the D'Kora. It also helps to have the right Set [I prefer the Mk XII Purple Borg set] but the Breen set helps with torp damage.

    The D'kora has such a terrible turn rate that I abandoned it for the Wells. Some Fleet consoles have additional powers of adding to the turn rate. So I may revisit the boat at a later date. One thing this ship cannot be is a true torpedo boat it needs other consoles to make it viable.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    arnthebard wrote: »
    This is my 2 cents...

    One Breen Cluster Bomb is sufficient because you must look at the recharge times and which torps are affected by what cooldowns.

    Yep, for one of those builds where "nothing" is being put toward the torps - and - he's possibly looking at two, personally I'd split a Cluster and a Hargh'peng. If it's just one, then the Cluster may be fine (don't forget it's targetable) or the Hargh'peng might be fine.

    Though, as an Eng - he shouldn't be having power issues...hrmm.

    malakim0, have you looked at havelock's Power Calc?

    http://sto-forum.perfectworld.com/showthread.php?t=532731
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2013
    Incorrect. PWOs are not an additive proc. It's three separate rolls at 20%. That nets a statistical chance of roundabout 48% for a single proc. Which by the way isn't enough to take a Plasma torpedo to the torpedo GCD.

    Additionally, the Omega torpedo does not interact with PWOs.

    Could I get some further clarification?

    The omega torp has no connection at all to a pwo doff, or does it trigger the reduced cd proc for other equipped torpedoes?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    dahminus wrote: »
    Could I get some further clarification?

    The omega torp has no connection at all to a pwo doff, or does it trigger the reduced cd proc for other equipped torpedoes?

    "The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers." - http://sto-forum.perfectworld.com/showthread.php?t=516551 (Jan 17th, 2013)

    I know a couple of folks asked recently about the PWO-Shield and PWO-Singularity Charge, but I'm not sure if there was ever an answer on those.
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2013
    "The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers." - http://sto-forum.perfectworld.com/showthread.php?t=516551 (Jan 17th, 2013)

    I know a couple of folks asked recently about the PWO-Shield and PWO-Singularity Charge, but I'm not sure if there was ever an answer on those.

    I read that change, was wondering if that meant just itself or other torps as well
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    dahminus wrote: »
    I read that change, was wondering if that meant just itself or other torps as well

    Doesn't trigger it at all. Folks were running Omega/Hyper and the Hypers looked like turret fire...
  • malakim0malakim0 Member Posts: 0 Arc User
    edited July 2013
    Yep, for one of those builds where "nothing" is being put toward the torps - and - he's possibly looking at two, personally I'd split a Cluster and a Hargh'peng. If it's just one, then the Cluster may be fine (don't forget it's targetable) or the Hargh'peng might be fine.

    Though, as an Eng - he shouldn't be having power issues...hrmm.

    malakim0, have you looked at havelock's Power Calc?

    http://sto-forum.perfectworld.com/showthread.php?t=532731

    Gone on business for the past 2 days. I was able to learn a little something on the Power Calculator.

    As for my power issues. They're certainly not too major, but when I spam my cannons and 4 turrets, I can diminish my weapons powers readily. In the days ahead, I'll be looking to see what respecs I might need to do to improve my energy management.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited July 2013
    If it hasnt been said, HarghPeng. Hands-down.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited July 2013
    If it hasnt been said, HarghPeng. Hands-down.

    I favor the Omega Torpedo if HighYieldTorp3 is loaded. 160k criticals are quite common with this combo.
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2013
    Ok, I'll bite. Why is the har'peng so awesome/best when compared to other torps....especially running up against a romulan torpedo that is always off cooldown?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited July 2013
    dahminus wrote: »
    Ok, I'll bite. Why is the har'peng so awesome/best when compared to other torps....especially running up against a romulan torpedo that is always off cooldown?

    The question was "Best Non-Standard" torp. Yes, the Omega Torp is great, and the Romulan Torp is amazing in certain situations, but the 'Peng has A LOT going for it:

    - It does excellent damage by default.
    - It has a decent DOT (InPvP situations, it could force an opponent to run HE prematurely)
    - The splash from it is slightly higher and wider than other torps
    - It's secondary explosion is also excellent and give great splash. (In PvP situations it could force the use of a Sci Team to wipe the incoming secondary iirc)
    - This one is the biggest one - it's Time-To-Target is amazing, which is particularly important if you need damage RIGHT NOW. Also, in light of all the NPC mobs flying all over the map spamming EPtE 2 now, (where they are only *slightly* slower than the speed of normal torps), these catch up quick. Hargh'Pengs are the fastest torp out there
    - It's free

    Granted it doesn't get boosted by Boff Torp skills - but it DOES get boosted by YOUR torp skills and by the generic torp console. If you're low on cash, use it. I personally think it's an excellent rear torp. Kinda like a "going away present"
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited July 2013
    The question was "Best Non-Standard" torp. Yes, the Omega Torp is great, and the Romulan Torp is amazing in certain situations, but the 'Peng has A LOT going for it:

    - It does excellent damage by default.
    - It has a decent DOT (InPvP situations, it could force an opponent to run HE prematurely)
    - The splash from it is slightly higher and wider than other torps
    - It's secondary explosion is also excellent and give great splash. (In PvP situations it could force the use of a Sci Team to wipe the incoming secondary iirc)
    - This one is the biggest one - it's Time-To-Target is amazing, which is particularly important if you need damage RIGHT NOW. Also, in light of all the NPC mobs flying all over the map spamming EPtE 2 now, (where they are only *slightly* slower than the speed of normal torps), these catch up quick. Hargh'Pengs are the fastest torp out there
    - It's free

    Granted it doesn't get boosted by Boff Torp skills - but it DOES get boosted by YOUR torp skills and by the generic torp console. If you're low on cash, use it. I personally think it's an excellent rear torp. Kinda like a "going away present"

    You forgot that it does not share a cooldown and thus it is extra damage potential.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited July 2013
    questerius wrote: »
    You forgot that it does not share a cooldown and thus it is extra damage potential.

    Actually, I didn't forget that. :cool:
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited July 2013
    Actually, I didn't forget that. :cool:

    Unless I've misread twice you did not mention that in your post though.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited July 2013
    questerius wrote: »
    Unless I've misread twice you did not mention that in your post though.

    Correct. It wasn't meant to be a complete listing. But you are also correct i nthe cooldown part.

    Would you like me to edit my OP?:P
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited July 2013
    Nah, it has been mentioned enough in the past few posts. :P
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2013
    Tried the har'peng yesterday and that 15 second global cd is just too much.

    At first I saw the hype, but with projectile doffs it just takes too long too fire again
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
Sign In or Register to comment.