My search-fu really should be better than this, but I'm having trouble finding a consensus as to what torpedo I put into my forward weapons slot.
I'm currently playing a Ferengi Eng in a D'Kora Maurader. Since this is one of the few cruisers set up to take cannons, I intend on taking 2-3 cannons up front and 2 torpedoes (4 cannons seems to drain too much energy even with plasmonic leech). [If it matters, 4 turrets are in the aft slots].
My BOFFs and tac consols will be built to augment the cannons, so the torpedoes I'm going to use will be only enhanced by projectile DOFFs reducing their downtime.
So right now, I'm currently using 2 Breen Cluster torpedoes (and loving them). Is there a better unaugment-able torp I should use? A Bioneural warhead? The chroniton torpedo from the Temporal warfare set? Anything else?
Is there something else I can do to accommodate several cannons, and stay near 125 weapons power most of the time?
Maco shield as well as warp core S>W will prop up cannons n turrets. I like omega/hyper plasma torp combo. When firing both, omega fires every 2 secs non stop, and hyper fits in whenever possible. With 3 project doffs u proc 60% of the time, and rom torps have 3x chances to proc per fire. Crazy over stacking.
With 3 project doffs u proc 60% of the time, and rom torps have 3x chances to proc per fire. Crazy over stacking.
Incorrect. PWOs are not an additive proc. It's three separate rolls at 20%. That nets a statistical chance of roundabout 48% for a single proc. Which by the way isn't enough to take a Plasma torpedo to the torpedo GCD.
Additionally, the Omega torpedo does not interact with PWOs.
One Breen Cluster Bomb is sufficient because you must look at the recharge times and which torps are affected by what cooldowns.. The other torpedo depends on what consoles you have loaded aboard the D'Kora. It also helps to have the right Set [I prefer the Mk XII Purple Borg set] but the Breen set helps with torp damage.
The D'kora has such a terrible turn rate that I abandoned it for the Wells. Some Fleet consoles have additional powers of adding to the turn rate. So I may revisit the boat at a later date. One thing this ship cannot be is a true torpedo boat it needs other consoles to make it viable.
One Breen Cluster Bomb is sufficient because you must look at the recharge times and which torps are affected by what cooldowns.
Yep, for one of those builds where "nothing" is being put toward the torps - and - he's possibly looking at two, personally I'd split a Cluster and a Hargh'peng. If it's just one, then the Cluster may be fine (don't forget it's targetable) or the Hargh'peng might be fine.
Though, as an Eng - he shouldn't be having power issues...hrmm.
malakim0, have you looked at havelock's Power Calc?
Incorrect. PWOs are not an additive proc. It's three separate rolls at 20%. That nets a statistical chance of roundabout 48% for a single proc. Which by the way isn't enough to take a Plasma torpedo to the torpedo GCD.
Additionally, the Omega torpedo does not interact with PWOs.
Could I get some further clarification?
The omega torp has no connection at all to a pwo doff, or does it trigger the reduced cd proc for other equipped torpedoes?
Yep, for one of those builds where "nothing" is being put toward the torps - and - he's possibly looking at two, personally I'd split a Cluster and a Hargh'peng. If it's just one, then the Cluster may be fine (don't forget it's targetable) or the Hargh'peng might be fine.
Though, as an Eng - he shouldn't be having power issues...hrmm.
malakim0, have you looked at havelock's Power Calc?
Gone on business for the past 2 days. I was able to learn a little something on the Power Calculator.
As for my power issues. They're certainly not too major, but when I spam my cannons and 4 turrets, I can diminish my weapons powers readily. In the days ahead, I'll be looking to see what respecs I might need to do to improve my energy management.
Ok, I'll bite. Why is the har'peng so awesome/best when compared to other torps....especially running up against a romulan torpedo that is always off cooldown?
Ok, I'll bite. Why is the har'peng so awesome/best when compared to other torps....especially running up against a romulan torpedo that is always off cooldown?
The question was "Best Non-Standard" torp. Yes, the Omega Torp is great, and the Romulan Torp is amazing in certain situations, but the 'Peng has A LOT going for it:
- It does excellent damage by default.
- It has a decent DOT (InPvP situations, it could force an opponent to run HE prematurely)
- The splash from it is slightly higher and wider than other torps
- It's secondary explosion is also excellent and give great splash. (In PvP situations it could force the use of a Sci Team to wipe the incoming secondary iirc)
- This one is the biggest one - it's Time-To-Target is amazing, which is particularly important if you need damage RIGHT NOW. Also, in light of all the NPC mobs flying all over the map spamming EPtE 2 now, (where they are only *slightly* slower than the speed of normal torps), these catch up quick. Hargh'Pengs are the fastest torp out there
- It's free
Granted it doesn't get boosted by Boff Torp skills - but it DOES get boosted by YOUR torp skills and by the generic torp console. If you're low on cash, use it. I personally think it's an excellent rear torp. Kinda like a "going away present"
The question was "Best Non-Standard" torp. Yes, the Omega Torp is great, and the Romulan Torp is amazing in certain situations, but the 'Peng has A LOT going for it:
- It does excellent damage by default.
- It has a decent DOT (InPvP situations, it could force an opponent to run HE prematurely)
- The splash from it is slightly higher and wider than other torps
- It's secondary explosion is also excellent and give great splash. (In PvP situations it could force the use of a Sci Team to wipe the incoming secondary iirc)
- This one is the biggest one - it's Time-To-Target is amazing, which is particularly important if you need damage RIGHT NOW. Also, in light of all the NPC mobs flying all over the map spamming EPtE 2 now, (where they are only *slightly* slower than the speed of normal torps), these catch up quick. Hargh'Pengs are the fastest torp out there
- It's free
Granted it doesn't get boosted by Boff Torp skills - but it DOES get boosted by YOUR torp skills and by the generic torp console. If you're low on cash, use it. I personally think it's an excellent rear torp. Kinda like a "going away present"
You forgot that it does not share a cooldown and thus it is extra damage potential.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Unless I've misread twice you did not mention that in your post though.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Nah, it has been mentioned enough in the past few posts. :P
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Comments
Plasmonic Leech
Omega Weapon Amplifier
Emergency Power to Weapons
EPS Manifold trait
Auxiliary to Emergency Battery
Incorrect. PWOs are not an additive proc. It's three separate rolls at 20%. That nets a statistical chance of roundabout 48% for a single proc. Which by the way isn't enough to take a Plasma torpedo to the torpedo GCD.
Additionally, the Omega torpedo does not interact with PWOs.
One Breen Cluster Bomb is sufficient because you must look at the recharge times and which torps are affected by what cooldowns.. The other torpedo depends on what consoles you have loaded aboard the D'Kora. It also helps to have the right Set [I prefer the Mk XII Purple Borg set] but the Breen set helps with torp damage.
The D'kora has such a terrible turn rate that I abandoned it for the Wells. Some Fleet consoles have additional powers of adding to the turn rate. So I may revisit the boat at a later date. One thing this ship cannot be is a true torpedo boat it needs other consoles to make it viable.
Yep, for one of those builds where "nothing" is being put toward the torps - and - he's possibly looking at two, personally I'd split a Cluster and a Hargh'peng. If it's just one, then the Cluster may be fine (don't forget it's targetable) or the Hargh'peng might be fine.
Though, as an Eng - he shouldn't be having power issues...hrmm.
malakim0, have you looked at havelock's Power Calc?
http://sto-forum.perfectworld.com/showthread.php?t=532731
Could I get some further clarification?
The omega torp has no connection at all to a pwo doff, or does it trigger the reduced cd proc for other equipped torpedoes?
My PvE/PvP hybrid skill tree
"The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers." - http://sto-forum.perfectworld.com/showthread.php?t=516551 (Jan 17th, 2013)
I know a couple of folks asked recently about the PWO-Shield and PWO-Singularity Charge, but I'm not sure if there was ever an answer on those.
I read that change, was wondering if that meant just itself or other torps as well
My PvE/PvP hybrid skill tree
Doesn't trigger it at all. Folks were running Omega/Hyper and the Hypers looked like turret fire...
Gone on business for the past 2 days. I was able to learn a little something on the Power Calculator.
As for my power issues. They're certainly not too major, but when I spam my cannons and 4 turrets, I can diminish my weapons powers readily. In the days ahead, I'll be looking to see what respecs I might need to do to improve my energy management.
I favor the Omega Torpedo if HighYieldTorp3 is loaded. 160k criticals are quite common with this combo.
My PvE/PvP hybrid skill tree
The question was "Best Non-Standard" torp. Yes, the Omega Torp is great, and the Romulan Torp is amazing in certain situations, but the 'Peng has A LOT going for it:
- It does excellent damage by default.
- It has a decent DOT (InPvP situations, it could force an opponent to run HE prematurely)
- The splash from it is slightly higher and wider than other torps
- It's secondary explosion is also excellent and give great splash. (In PvP situations it could force the use of a Sci Team to wipe the incoming secondary iirc)
- This one is the biggest one - it's Time-To-Target is amazing, which is particularly important if you need damage RIGHT NOW. Also, in light of all the NPC mobs flying all over the map spamming EPtE 2 now, (where they are only *slightly* slower than the speed of normal torps), these catch up quick. Hargh'Pengs are the fastest torp out there
- It's free
Granted it doesn't get boosted by Boff Torp skills - but it DOES get boosted by YOUR torp skills and by the generic torp console. If you're low on cash, use it. I personally think it's an excellent rear torp. Kinda like a "going away present"
You forgot that it does not share a cooldown and thus it is extra damage potential.
Actually, I didn't forget that. :cool:
Unless I've misread twice you did not mention that in your post though.
Correct. It wasn't meant to be a complete listing. But you are also correct i nthe cooldown part.
Would you like me to edit my OP?:P
At first I saw the hype, but with projectile doffs it just takes too long too fire again
My PvE/PvP hybrid skill tree