Hi Captains,
We will be bringing down Star Trek Online tomorrow, Thursday, July 18th, at 7AM PDT (click
here to view in your timezone) for maintenance and to apply a new patch.
Patch notes can be found here, and we expect this maintenance to last for 3 hours. The test server may also be unavailable during this time.
Thanks for your patience and understanding,
- The Star Trek Online Team
Comments
Is the 40 per account or per character? I used to have 40 per character -- if it's now per account, that's a serious reduction since I have 16 characters...
I'm reading player above as account, if it's per character please clairify it.
Cheers!
The Community.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
It's per character for the exchange. For example, you have Character-A, -B and -C. Characters -A,-B and -C can each post up to 40 items on the exchange. If Character-A gets 3 expired item emails and they are still in the mail box, Character-A can only post up to 37 items on the Exchange until the returned item is taken out of their mailbox. Character-B and -C can both still post up 40 items because they have no returned items in their mailbox at this time.
The other limits mentioned in the patch notes are account-wide.
Cheers,
Brandon =/\=
i dont need or want a mail box with over 40k of mail saying your sold something. nor do i want to spend all day emptying my mail.
I asked our Engineers and they mentioned that these limits only have an impact on future emails or auction postings. So if your character had 50 expired auction emails in their mailbox tomorrow, they would not be able to post more items for auction until you clear out the returned items.
Cheers,
Brandon =/\=
Bogus, man. Bogus.
I see, however I don't have returned items from the exchange in my mailbox, there are DOFFs and BOFFs stored in it (I sent them as mails to my own account handle). Are these being treated the same as returned exchange items?
We are all ...... DOOOOOOMED!
"You seem to have gotten some of your blood in my raktajino. This is unfortunate."
+1
Pretty sad you can do all 3 space stfs faster than you can empty out a mailbox.
Agreed in principle.
This kind of change needs at least a few days to a week's notice to clean out items that hinder the ability to sell.
Is this calculated per actual returned item, or per mail with subject 'exchange sale expired', or whatever it says?
I would like to know, as for the past few months I am receiving 2 (two) mails per expired sale; one with, and one without attached item. Call me a skeptic, but I have since given up hope that that is going to be solved.
+2
Place whatever restrictions you feel you must, but give us the ability to better manage our mail!
I need x amount of trash hypos, shield charges, power cells, and basically every single commodity to run the reputation system. Now I don't like having to run to a vendor or to wherever the commodities are cheapest at every 20 hours so I prefer to buy in bulk. Now for things that only stack in 20 you very quickly run into a logistical problem of where to store these items. Bank is filled with all of those nice tribbles and pets that you keep releasing with no alternative storage for them. So where can my hypos/charges/cells and the commodities go? The answer is the mail or the exchange.
If you simply made things to stack in higher quantities we could utilize the storage means already available to us more efficiently, therefore taking less data to store data.
If we are forced to use alternative means of storage, i.e. the mail and the exchange, it is taking considerably more data to store our data. Each piece of mail and it's attachments is a separate entity and will take more data (especially since only 5 stacks can be attached per mail) to store our data.
Storage issues is a logistical problem in this game since so much is needed over a long period of time due to time gating most endgame content. People literally have fleets (yes plural) for the extra banking capacity.
White DOffs are heavily needed in the Fleet grind, and most people at that level aren't using white DOffs as their main utility in the DOffing minigame, they are using higher quality DOffs. Even with the current maximium of 400 slots this is a problem. There are so many specializations, active duty abilities, races, and traits that you could litterally have a roster of 400 purples and still not have everything that you want. White DOffs need a way to be stored. Again if there isn't a way to do it properly players will improvise and find a way that benefits them the most.
Consumables and commodities are both needed in the Fleet and Reputation grind. Again the storage space even with everything upgraded to the max is quite limited due to everything else we have to keep in there. These really need to stack in higher stacks so we can use the current system of storage more efficiently without resorting to alternative means.
Pets, I believe that if a player without bank upgrades acquired every single available pet of every size, shape, and color they wouldn't have room in their bank for all of them. With the tribble breeding minigame to the epohh and bird raising just those pets are considerably numerous. That's not even getting into the harder to obtain pets.
Account Bank, I would like to see things in the account bank actually be usable across my accounts. You know kinda how it implies that it is being an ACCOUNT BANK and all. Like if I wanted to turn contraband into dilithium I would expect it to work from contraband stored in the account bank and not solely from the character bank or the character inventory. Also if I store some things in the account bank I would like to be able to remove a certain amount of them. If I wanted to evenly distribute contraband across all of my characters the account bank is not efficient unless I am distributing it in stacks of 250. The mail system is much more efficient for not perfect stack numbers. The system specifically designed for regulating interaccount transactions isn't as useful as the mail system, and the account bank actually costs zen to use (or at least a subscription).
Mail, the current sorting system needs to be expanded to sort by a few other things besides subject, sender, and date. I'd like to see the ability to mass delete mail. I'd like to see the ability to ignore messages based on any sender, or at least the subject. I really don't need to be informed every time I sell something. I'd like to see the ability to lock mail so when mass deleting the important things don't get lost as easily.
TL;DR the storage system needs to be overhauled to give players a more efficient way (or at least the option to obtain) of storing things that they are going to store regardless of how it is done.
+1000
A tick box system would be ideal I think though and have a 'tick all' button. Allows you to delete all the rubbish and untick some that you might want to keep.
Also an attachment 'paper clip' icon would be nice so we can easily spot emails with something in them. Then paper clip disappears once we've cleared the items from it.
This is going to be virtually everybody, every hour of every day. If you sell stuff on the exchange regularly that is.
We need the tools to manage the spam generated from selling stuff on the exchange. Otherwise we're going to get warning messages for something we unreasonably cannot control as we haven't the tools at our disposal to manage our inbox properly.
And if the double post counts against you, as well, then I see major problems with that implementation, as each returned item actually ends up counting as two items, until retrieved.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
And actually, you still can, just retrieve it, and put it in your bank/inv/shared bank, or make a new mail with a header "store for later sale", if you don't mind taking up 1 of your 100 attachment slots for it.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Or is it still going to be 40 auctions/character like it is now?
People will form new accounts with characters just to handle long-term storage - and I'm pretty sure that an entire account full of level 0 characters takes up a lot more server space than a few emails with some items attached.
Meanwhile, nobody's going to be selling anything until they can get their mailboxes cleaned out, and even then a lot of players are going to avoid the exchange just so they don't have to worry about hitting limits.
By the way, how is that "Mail Limit Reached" note going to be sent to the players? By Mail?
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
If PWE had time for this, does this mean that the Exchange is FINALLY fixed???? (Or all the other big bugs?)
Will the number of bank slots be expanded? (I've never heard of a bank that won't accept more deposits.)
Posted this the other day