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No "full impulse" any more ?!

drone0815drone0815 Member Posts: 1 Arc User
edited November 2013 in The Academy
Geoffrey (1 of my 5 toons) suddenly can't go to "full impulse" any more; the game always gives the error sound as if I was constantly in combat (red alert status).
This is true for either "shift-R" key and UI button; slipstream drive activation in sector space works fine.
I tried re-logging, re-equipping the ship, dropping connection during activated slipstream (in case "shift-R" somehow gets stuck then), nothing helped.

Anything I might be overlooking? Anything else I could try? (other than writing a GM/support ticket, which might or might not get answered before the next millennium).

Thanks.

aunt edit: typos
There is no Q in Star Trek! ... really wish he wheren't, but at least that annoying *** got punched in the face finally ...
There is no healing magic in Star Trek! ... most times, at least.
There is no Trinity in Star Trek! ... so why do you insist?
Post edited by drone0815 on

Comments

  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2013
    I know it's probably silly to ask but... your ship has engines equipped, right? They allow you to go full impulse.
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  • ferthannaferthanna Member Posts: 0 Arc User
    edited July 2013
    I would switch out engines in case your model is bugged or somehow stuck. I've not run into this problem. Sounds like you are not doing anything wrong that I can see. Good luck.
    What goes around comes around.

    Satcher@ferthanna
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    drone0815 wrote: »
    Geoffrey (1 of my 5 toons) suddenly can't go to "full impulse" any more; the game always gives the error sound as if I was constantly in combat (red alert status).
    This is true for either "shift-R" key and UI button; slipstream drive activation in sector space works fine.
    I tried re-logging, re-equipping the ship, dropping connection during activated slipstream (in case "shift-R" somehow gets stuck then), nothing helped.

    Anything I might be overlooking? Anything else I could try? (other than writing a GM/support ticket, which might or might not get answered before the next millennium).

    Thanks.

    aunt edit: typos

    There are certain maps with environmental effects that prevent full impulse from functioning.
  • vvalevvale Member Posts: 1 Arc User
    edited July 2013
    Any chance your ship is in need of repair? I ask because I had a similar issue with one of mine did all you did then happen to notice it was damaged :)
    "Magic is impressive, but now Minsc leads. SWORDS FOR EVERYONE!"
  • drone0815drone0815 Member Posts: 1 Arc User
    edited July 2013
    voporak wrote: »
    I know it's probably silly to ask but... your ship has engines equipped, right?
    Yeah, silly. Espcially as I wrote 'bout reequipping the ship ...
    ferthanna wrote: »
    I would switch out engines in case your model is bugged or somehow stuck.
    Tried that. Didn't do anything.
    There are certain maps with environmental effects that prevent full impulse from functioning.
    Sure .. like Earth orbit outside ESD, right?!
    vvale wrote: »
    Any chance your ship is in need of repair?
    Now, I didn't think of this. ;)
    Checked, nothing.


    Now, I simply bought a new ship, put drive, warpcore and all on it, and it worked.
    For 3 battles, then I got some dropped packets in Starbase 24, and I only was able to go 5(!) Impulse, and without turning, as if I didn't have an impulse drive.
    Re-logged, and normal movement was ok - and "full impulse" gone again. For all ships :confused::(

    Thanks for you time and will to help, nevertheless!
    Looks like I'll have to file a Bug Report. Not that I expect it to help much, though...
    There is no Q in Star Trek! ... really wish he wheren't, but at least that annoying *** got punched in the face finally ...
    There is no healing magic in Star Trek! ... most times, at least.
    There is no Trinity in Star Trek! ... so why do you insist?
  • lan451lan451 Member Posts: 3,386 Arc User
    edited July 2013
    Are you using Arc? I find that if I bring up the Arc in game overlay, certain functions in STO stop working. On the ground, my Shift key stops working and I can't sprint anymore. In space, I lose the ability to use Full Impulse just as you have. I stopped using the Arc in game overlay and both of these problems stopped for me.
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited July 2013
    lan451 wrote: »
    Are you using Arc? I find that if I bring up the Arc in game overlay, certain functions in STO stop working. On the ground, my Shift key stops working and I can't sprint anymore. In space, I lose the ability to use Full Impulse just as you have. I stopped using the Arc in game overlay and both of these problems stopped for me.

    Yep, sounds like ARC really does affect the STO gaming experience; but if that's what they call 'better'; I'd hate to see what they consider 'worse'.:eek:
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • drone0815drone0815 Member Posts: 1 Arc User
    edited July 2013
    ... no arc ...
    There is no Q in Star Trek! ... really wish he wheren't, but at least that annoying *** got punched in the face finally ...
    There is no healing magic in Star Trek! ... most times, at least.
    There is no Trinity in Star Trek! ... so why do you insist?
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited July 2013
    drone0815 wrote: »
    ... no arc ...

    what about other gaming devices i.e xfire, Raptr, Steam as much I hate to say it, they all have a overlay system and can interfere, Xfire used to give STO all kinds of troubles with me but now I use Raptr and no longer use Xfire.

    Just a thought if your not using any of these maybe try force verifying the game to see if something went corrupt, you never know

    hope you find the problem and can get it fixed

    goodluck
  • amahoodamahood Member Posts: 0 Arc User
    edited November 2013
    drone0815 wrote: »
    Geoffrey (1 of my 5 toons) suddenly can't go to "full impulse" any more; the game always gives the error sound as if I was constantly in combat (red alert status).
    This is true for either "shift-R" key and UI button; slipstream drive activation in sector space works fine.
    I tried re-logging, re-equipping the ship, dropping connection during activated slipstream (in case "shift-R" somehow gets stuck then), nothing helped.

    Anything I might be overlooking? Anything else I could try? (other than writing a GM/support ticket, which might or might not get answered before the next millennium).

    Thanks.

    aunt edit: typos



    I'm having the exact problem! No matter what I do, my ship while testing foundry maps in the foundry, won't go to full impulse!!!

    I've tried Everything, and Nothing works to do it, even pressing shift-R doesn't do it!

    It's also not even an option in the icon tray choices, instead it shows icons for ground missions ?!?!

    An obvious bug they need to fix. Very annoying.
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited November 2013
    I have been on steam since it came out with Half Life 2, and have probably 50+ games on it, and it has NEVER interfered with any game i own in any way. Discount that right away. Look for a stuck keyboard or if you are using macros look for an error there...
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