It would be nice if they released a Fire-at-will doff to compliment this Beam Overload doff. The BO doff will definitely benefit the decloak alpha-striking escort the most. Anyone that thinks otherwise is, well, wrong.
That is true a FAW would be a true cruiser perk that the escort just wouldnt likely run.
PvE Jem'Hadar motto:Participation Ribbonsare life.
Yeah I know, crazy isn't it. These people evidently don't do any actual number crunching or testing because 3DHC+1DBB setups are always far worse than 4DHC setups. Doesn't bother me, they can keep doing this if they want. It might affect PvP (which is borked anyway) but all DHC is still the way to go for the best DPS in PvE
3DHC+1DBB is an Engineer Captain setup as we can keep power up easily.
Sigh another over exaggerated opinion from a player. I bet you got killed lot by escorts in pvp. If you lose to an escort in a cruiser/sci vessels, then you don't know how to really flight a cruiser. There is a way to cancel out the alpha strike of the escort. So as long you don't know how to do that... you gonna loose against an escort in pvp.
1st off, no escort captain gonna use beam or the doff because dc/dhc/torpedo still the best dpser setup in alpha strike.
2nd, the whole point of having this doff, imo, is to provide the extra dmg for cruisers/sci/carriers which use beams since no escort captain would choose dc/dhc/tor setup over beams.
3rd, BO cant be fired constantly. You have the CD+proc rate... meaning the chance of activate it isn't 100%. So, for bo+doff to be effective, one would have to put 3 blue+ (probably have the same setup as projectile doff) and 2xbo skill... meaning 1db+1bo+doff aint make any different in pvp. I don't think any escort captain would choose beams over cannons setup. You mix too many type of weaps... you just dilute the dps.
I do use BO in escort but only when the shield is down because the dmg of BO against shield is not much.. not mentioning the power drain. So b4 you actually get your hand on the doff and test it out, please do not exaggerate thing out of proportion.
Sigh another over exaggerated opinion from a player. I bet you got killed lot by escorts in pvp. If you lose to an escort in a cruiser/sci vessels, then you don't know how to really flight a cruiser. There is a way to cancel out the alpha strike of the escort. So as long you don't know how to do that... you gonna loose against an escort in pvp.
1st off, no escort captain gonna use beam or the doff because dc/dhc/torpedo still the best dpser setup in alpha strike.
2nd, the whole point of having this doff, imo, is to provide the extra dmg for cruisers/sci/carriers which use beams since no escort captain would choose dc/dhc/tor setup over beams.
3rd, BO cant be fired constantly. You have the CD+proc rate... meaning the chance of activate it isn't 100%. So, for bo+doff to be effective, one would have to put 3 blue+ (probably have the same setup as projectile doff) and 2xbo skill... meaning 1db+1bo+doff aint make any different in pvp. I don't think any escort captain would choose beams over cannons setup. You mix too many type of weaps... you just dilute the dps.
I do use BO in escort but only when the shield is down because the dmg of BO against shield is not much.. not mentioning the power drain. So b4 you actually get your hand on the doff and test it out, please do not exaggerate thing out of proportion.
I agree for a bulk of escort pvpers, but there is a breed that uses dbb well. I think they tend to be sci and eng. They will get an occasional benefit IF the percentage proc is high enough from one doff. I dont see an escort stacking this proc. It will give an occassional quick kill to these guys, but I dont see it as game changing.
What i see is more an issue is I run FAW for spam control and would be hard pressed to give it up for a chance something neat could happen.
PvE Jem'Hadar motto:Participation Ribbonsare life.
Drunk is right. My engineer beam boat cruiser quite regularly out damages everyone in pvp, however since its dps, it results in net zero damage because dps means squat. In estfs I will switch out my boff replacing BO with FAW on occasion if I feel like it, but it makes no difference really.
The scary part about this doff is if it triggers right before CRF + nukara bonus, and perhaps the few escorts that run DEM.
Even if it is meant to help beam boats, again because of CRF, escorts will get a bigger benfit even when they run just one DBB
There needs to be some for of beam rapid fire in the game to really help the problem.
At the very least a beam turret for us that run a DB boat, but that is perhaps another topic.
Sigh another over exaggerated opinion from a player. I bet you got killed lot by escorts in pvp. If you lose to an escort in a cruiser/sci vessels, then you don't know how to really flight a cruiser. There is a way to cancel out the alpha strike of the escort. So as long you don't know how to do that... you gonna loose against an escort in pvp.
I know many players that can destroy a cruiser/science vessel/carrier in under 2 seconds with a 3 DHC/1 DBB setup. Yes, it is counterable if you react fast enough and expect it coming, but this new doff will make this strike even that much more powerful.
1st off, no escort captain gonna use beam or the doff because dc/dhc/torpedo still the best dpser setup in alpha strike.
Wrong. And DPS doesn't mean everything in PvP. You could have the most DPS throughout the entirety of match and still not be able to kill anyone. Or you could have less DPS overall and more spike damage and have all 15 kills in a match.
3rd, BO cant be fired constantly. You have the CD+proc rate... meaning the chance of activate it isn't 100%. So, for bo+doff to be effective, one would have to put 3 blue+ (probably have the same setup as projectile doff) and 2xbo skill... meaning 1db+1bo+doff aint make any different in pvp. I don't think any escort captain would choose beams over cannons setup. You mix too many type of weaps... you just dilute the dps.
No offense, but it is obvious that you don't pvp. I'm not sure why you talk about what is and what is not useful in an area where you have limited experience.
I do use BO in escort but only when the shield is down because the dmg of BO against shield is not much.. not mentioning the power drain. So b4 you actually get your hand on the doff and test it out, please do not exaggerate thing out of proportion.
Again, wrong. BO3 is the absolute best shield damaging power in the game. With a good BO3 attack you can actually completely destroy one facing and over 50% of someone's hull.
does anyone know how big chances are that BO will proc the shield ignore and how big the amount of dmg that gets ignored is going to be?
That is the big question. SInce it is BO it will have to be pretty high because it is a one time deal. I would think it could be more useful justify a couple doff slots if it were FAW.
PvE Jem'Hadar motto:Participation Ribbonsare life.
That is the big question. SInce it is BO it will have to be pretty high because it is a one time deal. I would think it could be more useful justify a couple doff slots if it were FAW.
Again, Wrong. Bo3 Is The Absolute Best Shield Damaging Power In The Game. With A Good Bo3 Attack You Can Actually Completely Destroy One Facing And Over 50% Of Someone's Hull.
for this doff to WAD, and not be another escort buff, the proc should ether be tied to FAW, or just beam arrays with BO. BO from an escort DBB will deal lots of front loaded damage initially, and the very rapid fire cannons its parred with doing additional bleed will simply be the most effective combination with this doff by far. just like DEM is best parred with cannons, not beams
I know many players that can destroy a cruiser/science vessel/carrier in under 2 seconds with a 3 DHC/1 DBB setup. Yes, it is counterable if you react fast enough and expect it coming, but this new doff will make this strike even that much more powerful.
Wrong. And DPS doesn't mean everything in PvP. You could have the most DPS throughout the entirety of match and still not be able to kill anyone. Or you could have less DPS overall and more spike damage and have all 15 kills in a match.
No offense, but it is obvious that you don't pvp. I'm not sure why you talk about what is and what is not useful in an area where you have limited experience.
Again, wrong. BO3 is the absolute best shield damaging power in the game. With a good BO3 attack you can actually completely destroy one facing and over 50% of someone's hull.
1. If you let an escort destroy you in 2s in a cruiser... no offense but you shouldn't flight a cruiser in pvp.
2. Escort is all about alpha strike dps. True that hi dpser means nothing in pvp since it doesn't count. However, you get the lucky shot... it's all due to the dpser. He just isn't lucky enough to get the last shot. It's all maths, and you cant change that.
3. Are you sure I am the one that do not pvp enough? 'cause it seems like you have less xp in pvp than me by the way you talking.
4. Yes BO3 is powerful against noobs. However, against good pvper... aint work. Been there... tried that. I used the tactic all the time in cloak ship. The rate kill is 99%. However, that only work in pvp against noobs. Aint work veteran pvpers.
1. If you let an escort destroy you in 2s in a cruiser... no offense but you shouldn't flight a cruiser in pvp.
2. Escort is all about alpha strike dps. True that hi dpser means nothing in pvp since it doesn't count. However, you get the lucky shot... it's all due to the dpser. He just isn't lucky enough to get the last shot. It's all maths, and you cant change that.
3. Are you sure I am the one that do not pvp enough? 'cause it seems like you have less xp in pvp than me by the way you talking.
4. Yes BO3 is powerful against noobs. However, against good pvper... aint work. Been there... tried that. I used the tactic all the time in cloak ship. The rate kill is 99%. However, that only work in pvp against noobs. Aint work veteran pvpers.
Sorry, but I really don't think you know what you're talking about. You get two escorts with a 3xDHC/1xDBB setup and they'll take down any tank if they time their attack correctly. Regardless of whether their mark is experienced or not. This new DOFF just makes it easier.
Sorry, but I really don't think you know what you're talking about. You get two escorts with a 3xDHC/1xDBB setup and they'll take down any tank if they time their attack correctly. Regardless of whether their mark is experienced or not. This new DOFF just makes it easier.
So now we talking about gangbanging? I thought we were talking about fair fight 1v1 escort vs cruiser. I don't think 2 escorts can kill me in seconds 'cause escort cant do anything without alpha strike, and I know how to neutralize that trick.
Anything else that isn't 1v1... there is no need to argue 'cause you cant change maths.
Cruisers with BO will kill any escort fast. There r engineering skill that render escort hi dps meaningless. If you haven't figured it out, you probably were playing escort all the time.
So now we talking about gangbanging? I thought we were talking about fair fight 1v1 escort vs cruiser. I don't think 2 escorts can kill me in seconds 'cause escort cant do anything without alpha strike, and I know how to neutralize that trick.
Anything else that isn't 1v1... there is no need to argue 'cause you cant change maths.
Cruisers with BO will kill any escort fast. There r engineering skill that render escort hi dps meaningless. If you haven't figured it out, you probably were playing escort all the time.
Btw, the way u setup ur escort is noobs.
If you can hold the escort then a BO can do very well, even as an eng i can crit for over 30k, however... if you cant drop an escorts defense rating then good luck getting that BO to land
So now we talking about gangbanging? I thought we were talking about fair fight 1v1 escort vs cruiser. I don't think 2 escorts can kill me in seconds 'cause escort cant do anything without alpha strike, and I know how to neutralize that trick.
Anything else that isn't 1v1... there is no need to argue 'cause you cant change maths.
Cruisers with BO will kill any escort fast. There r engineering skill that render escort hi dps meaningless. If you haven't figured it out, you probably were playing escort all the time.
Btw, the way u setup ur escort is noobs.
I find it funny how forum vets with hundreds, some thousands, of posts state one thing and you, with 20 odd posts state that you know better than them.
And no, they haven't posted hundreds or thousands of worthless posts. These are some of the game's better/best players. I'd trust one of their hunches more than something you stated to be fact. In fact, I've learned a lot about this game just by reading dontdrunkimshoot's posts. What have I learned from you? That even new people to the forums can troll.
This debate reminds me of the old torque vs horsepower argument. They say horsepower sells cars, but torque wins races.
Here, DPS sells shiny ships and weapons, but spike damage wins battles.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Yeah I know, crazy isn't it. These people evidently don't do any actual number crunching or testing because 3DHC+1DBB setups are always far worse than 4DHC setups. Doesn't bother me, they can keep doing this if they want. It might affect PvP (which is borked anyway) but all DHC is still the way to go for the best DPS in PvE
Yep, I don't do any number crunching. I just like the overloaded DBB shot animation, and it's a bonus only when it crits. Oh, so you have higher overall dps ? Who cares. I am fine with my dps, at anything PVE the game can throw at me.
But I do have a full DHC build on my Raptor.
Whatever we deny or embrace, we belong togheter./ Pat Benatar
Meh, PvPers whining, nothing new to see here. I still remember the cries of anguish about sensor targeting assault.:rolleyes:
Energy Weapons Officer (Space): UNKNOWN Chance for Beam Overload to cause your attacks to ignore an UNKNOWN portion of shields for several seconds.
This changes nothing. People with alpha-strike builds will one-shot others anyway, people who don't won't, even with a 20% chance for 5% additional shield penetration. It's sad to see how many people play a Star Trek game without even slotting torpedoes...
I have a science ship with one use of BO II (rest is taken up by Tactical Team I, FaW II and Torpedo Spread I and III). I'm not going to spend anything on that doff power. I actively hunted for an energy weapons officer from the Tal Shiar box and got a blue one. I saw the proc going off once and it seemed to be less than the advertised bonus.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Meh, PvPers whining, nothing new to see here. I still remember the cries of anguish about sensor targeting assault.:rolleyes:
Hardly whining. Just trying to point out the obvious flaw with the design, again. Perhaps we would complain less if not every damn thing added to the game makes what like to do for fun even harder to accomplish/compensate for.
Energy Weapons Officer (Space): UNKNOWN Chance for Beam Overload to cause your attacks to ignore an UNKNOWN portion of shields for several seconds.
It doesn't have to be much to be a game changer. We all have enough experience to guess at the numbers. Given their track record, I am willing to bet the shield penetration will stay the same regardless of the the doff rarity, but the percentage will change. My guess, somewhere between 20-35% chance for 5% penetration, 3 doff stackable, lasting for 15 seconds. What hawk seems to be implying is that it is a buff for beam boats when in fact with what we know of shield penetration, 5% will mean more to escorts than cruisers, or more specifically cannon users than those who are stuck with beams. A lot of people in here keep saying it won't have hardly any effect on pve, which is true. However, those of us who pvp are pointing out how it will effect us and what we do.
This changes nothing. People with alpha-strike builds will one-shot others anyway, people who don't won't, even with a 20% chance for 5% additional shield penetration. It's sad to see how many people play a Star Trek game without even slotting torpedoes...
I have a science ship with one use of BO II (rest is taken up by Tactical Team I, FaW II and Torpedo Spread I and III). I'm not going to spend anything on that doff power. I actively hunted for an energy weapons officer from the Tal Shiar box and got a blue one. I saw the proc going off once and it seemed to be less than the advertised bonus.
Personally, I am not concerned with the alpha strikers, its the attrition war now that concerns me. As a tactical in a cruiser, I could win in a fight against a tactical in an escort, eventually. It could be close, but it was an even back and forth fight. An engineer in the same cruiser with the same loadout would never win, but would never die either. Now with this on the horizon, given that we don't know what the numbers will be, it could or might not be a game changing thing. If this thing has the numbers I think it will, then it becomes harder yet again to justify flying a cruiser, as a tac in an escort getting this to proc, at 5% extra penetration during CRF, on top of nukara rep, its going to be hard to stand a chance.
The point though is, once again, something being sold as an improvement to cruisers, can and will actually benefit escorts/DHC users MORE than their intended target. This is more of a discussion on how to more directly benefit cruisers over escorts vs. the other way around, again.
What I find sad is how many people who play this game have absolutely no idea how to outfit a ship to maximize its potential.
Hardly whining. Just trying to point out the obvious flaw with the design, again. Perhaps we would complain less if not every damn thing added to the game makes what like to do for fun even harder to accomplish/compensate for.
Yeah, "every damn thing" that changes about player powers makes something harder for someone.
It doesn't have to be much to be a game changer. We all have enough experience to guess at the numbers. Given their track record, I am willing to bet the shield penetration will stay the same regardless of the the doff rarity, but the percentage will change. My guess, somewhere between 20-35% chance for 5% penetration, 3 doff stackable, lasting for 15 seconds. What hawk seems to be implying is that it is a buff for beam boats when in fact with what we know of shield penetration, 5% will mean more to escorts than cruisers, or more specifically cannon users than those who are stuck with beams. A lot of people in here keep saying it won't have hardly any effect on pve, which is true. However, those of us who pvp are pointing out how it will effect us and what we do.
So you would stack 3 of those doffs for a good chance of a 5% increase in shield penetration, giving you only two slots for other space powers. The second Tholian rep power can give you 2.5% shield penetration and is basically not noticeable. Also if you already are a good alpha striker the beam overload will completely take away the shield facing you're firing on rendering all bonus shield penetration moot.
Personally, I am not concerned with the alpha strikers, its the attrition war now that concerns me. As a tactical in a cruiser, I could win in a fight against a tactical in an escort, eventually. It could be close, but it was an even back and forth fight. An engineer in the same cruiser with the same loadout would never win, but would never die either. Now with this on the horizon, given that we don't know what the numbers will be, it could or might not be a game changing thing. If this thing has the numbers I think it will, then it becomes harder yet again to justify flying a cruiser, as a tac in an escort getting this to proc, at 5% extra penetration during CRF, on top of nukara rep, its going to be hard to stand a chance.
Well, if it's about attrition for you, fun fact: Escorts usually have less hull than cruisers. So shield penetration would actually hurt them more.
The point though is, once again, something being sold as an improvement to cruisers, can and will actually benefit escorts/DHC users MORE than their intended target. This is more of a discussion on how to more directly benefit cruisers over escorts vs. the other way around, again.
Well, now there's a problem: You can argue that anything that doesn't improve high-level science abilities actually benefits escorts more.:D
What I find sad is how many people who play this game have absolutely no idea how to outfit a ship to maximize its potential.
Yeah, how dare people actually try to get Star Trek feeling out of a Star Trek game. Heretics, the whole lot of them should be burned.:rolleyes:
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Nothing you said really changes the issue, or has much weight, save for the fact that a good BO striker won't have much change in his build. Personally I wouldn't change my doff layout for it, but I have a pretty specific set up and cannot afford to. Most people have a few doffs they could spare for it, unless again you are running a very specific setup.
Regarding the attrition war, yes I know most escorts have lower hull than most cruisers. Thank you for declaring the obvious and trying to insult my intelligence with your condescending comment. However you failed to understand the concept. Shield penetration with every shot = more benefit for escorts/cannons.
As far as people enjoying STO and being heretics, there is a balance to be had. My comment wasn't a dis on people using torpedos or that torps are bad. I was simply taking your comment, and raising you. I mean, people really cannot be enjoying themselves when they blow up 5-10 times in an STF, can they? I mean, you do realize it is possible to be effective, have fun, AND retain some elements of Star Trek, all at the same time?
It's not all about PVP, folks, there is also PVE. And in PVE, this is a gift. So I take it gladly, since I don't PVP.
Which is part of what annoys me, comments like this. Nothing really gets added with PvP in mind. When something is added that could potentially turn pvp on its ear, (not specifically talking about these doffs, but a host of things) its ok because at least its marginally good for you. To hell with everyone else it screws over right?
PVP has never been a major issue in this game, 90% of STO has been PVE since launch, and that's why I play STO even now, three years after launch. That's also why the PVP playerbase is also a minority, and that's again why the developers focus on PVE, because that's what STO's main strength is. If you wish to play a game with focus on PVP, I guess Eve Online is a good choice. STO has never been a PVP game, and it will most likely never turn into one. PVP is a nice extra for those who play it, but if the balance is not 100% right, it's less likely to be a priority to get fixed.
The same goes to the Foundry. It's also a minority, even though I'm one of those who use it. I have to accept that even though I love using the Foundry, I'll probably never get the list of wishes done I wrote. So what, I'm still using what I have.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Comments
That is true a FAW would be a true cruiser perk that the escort just wouldnt likely run.
3DHC+1DBB is an Engineer Captain setup as we can keep power up easily.
Never underestimate the power of a BAO: III.
1st off, no escort captain gonna use beam or the doff because dc/dhc/torpedo still the best dpser setup in alpha strike.
2nd, the whole point of having this doff, imo, is to provide the extra dmg for cruisers/sci/carriers which use beams since no escort captain would choose dc/dhc/tor setup over beams.
3rd, BO cant be fired constantly. You have the CD+proc rate... meaning the chance of activate it isn't 100%. So, for bo+doff to be effective, one would have to put 3 blue+ (probably have the same setup as projectile doff) and 2xbo skill... meaning 1db+1bo+doff aint make any different in pvp. I don't think any escort captain would choose beams over cannons setup. You mix too many type of weaps... you just dilute the dps.
I do use BO in escort but only when the shield is down because the dmg of BO against shield is not much.. not mentioning the power drain. So b4 you actually get your hand on the doff and test it out, please do not exaggerate thing out of proportion.
@DevolvedOne
I agree for a bulk of escort pvpers, but there is a breed that uses dbb well. I think they tend to be sci and eng. They will get an occasional benefit IF the percentage proc is high enough from one doff. I dont see an escort stacking this proc. It will give an occassional quick kill to these guys, but I dont see it as game changing.
What i see is more an issue is I run FAW for spam control and would be hard pressed to give it up for a chance something neat could happen.
ah, a beam turret would be a wonderous thing
Derrick - Fed Eng
@DevolvedOne
That is the big question. SInce it is BO it will have to be pretty high because it is a one time deal. I would think it could be more useful justify a couple doff slots if it were FAW.
no, but why let that hamper the doom threads?
This ^^^^^!
1. If you let an escort destroy you in 2s in a cruiser... no offense but you shouldn't flight a cruiser in pvp.
2. Escort is all about alpha strike dps. True that hi dpser means nothing in pvp since it doesn't count. However, you get the lucky shot... it's all due to the dpser. He just isn't lucky enough to get the last shot. It's all maths, and you cant change that.
3. Are you sure I am the one that do not pvp enough? 'cause it seems like you have less xp in pvp than me by the way you talking.
4. Yes BO3 is powerful against noobs. However, against good pvper... aint work. Been there... tried that. I used the tactic all the time in cloak ship. The rate kill is 99%. However, that only work in pvp against noobs. Aint work veteran pvpers.
Sorry, but I really don't think you know what you're talking about. You get two escorts with a 3xDHC/1xDBB setup and they'll take down any tank if they time their attack correctly. Regardless of whether their mark is experienced or not. This new DOFF just makes it easier.
So now we talking about gangbanging? I thought we were talking about fair fight 1v1 escort vs cruiser. I don't think 2 escorts can kill me in seconds 'cause escort cant do anything without alpha strike, and I know how to neutralize that trick.
Anything else that isn't 1v1... there is no need to argue 'cause you cant change maths.
Cruisers with BO will kill any escort fast. There r engineering skill that render escort hi dps meaningless. If you haven't figured it out, you probably were playing escort all the time.
Btw, the way u setup ur escort is noobs.
If you can hold the escort then a BO can do very well, even as an eng i can crit for over 30k, however... if you cant drop an escorts defense rating then good luck getting that BO to land
Derrick - Fed Eng
I find it funny how forum vets with hundreds, some thousands, of posts state one thing and you, with 20 odd posts state that you know better than them.
And no, they haven't posted hundreds or thousands of worthless posts. These are some of the game's better/best players. I'd trust one of their hunches more than something you stated to be fact. In fact, I've learned a lot about this game just by reading dontdrunkimshoot's posts. What have I learned from you? That even new people to the forums can troll.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Here, DPS sells shiny ships and weapons, but spike damage wins battles.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Yep, I don't do any number crunching. I just like the overloaded DBB shot animation, and it's a bonus only when it crits. Oh, so you have higher overall dps ? Who cares. I am fine with my dps, at anything PVE the game can throw at me.
But I do have a full DHC build on my Raptor.
Energy Weapons Officer (Space): UNKNOWN Chance for Beam Overload to cause your attacks to ignore an UNKNOWN portion of shields for several seconds.
This changes nothing. People with alpha-strike builds will one-shot others anyway, people who don't won't, even with a 20% chance for 5% additional shield penetration. It's sad to see how many people play a Star Trek game without even slotting torpedoes...
I have a science ship with one use of BO II (rest is taken up by Tactical Team I, FaW II and Torpedo Spread I and III). I'm not going to spend anything on that doff power. I actively hunted for an energy weapons officer from the Tal Shiar box and got a blue one. I saw the proc going off once and it seemed to be less than the advertised bonus.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Hardly whining. Just trying to point out the obvious flaw with the design, again. Perhaps we would complain less if not every damn thing added to the game makes what like to do for fun even harder to accomplish/compensate for.
It doesn't have to be much to be a game changer. We all have enough experience to guess at the numbers. Given their track record, I am willing to bet the shield penetration will stay the same regardless of the the doff rarity, but the percentage will change. My guess, somewhere between 20-35% chance for 5% penetration, 3 doff stackable, lasting for 15 seconds. What hawk seems to be implying is that it is a buff for beam boats when in fact with what we know of shield penetration, 5% will mean more to escorts than cruisers, or more specifically cannon users than those who are stuck with beams. A lot of people in here keep saying it won't have hardly any effect on pve, which is true. However, those of us who pvp are pointing out how it will effect us and what we do.
Personally, I am not concerned with the alpha strikers, its the attrition war now that concerns me. As a tactical in a cruiser, I could win in a fight against a tactical in an escort, eventually. It could be close, but it was an even back and forth fight. An engineer in the same cruiser with the same loadout would never win, but would never die either. Now with this on the horizon, given that we don't know what the numbers will be, it could or might not be a game changing thing. If this thing has the numbers I think it will, then it becomes harder yet again to justify flying a cruiser, as a tac in an escort getting this to proc, at 5% extra penetration during CRF, on top of nukara rep, its going to be hard to stand a chance.
The point though is, once again, something being sold as an improvement to cruisers, can and will actually benefit escorts/DHC users MORE than their intended target. This is more of a discussion on how to more directly benefit cruisers over escorts vs. the other way around, again.
What I find sad is how many people who play this game have absolutely no idea how to outfit a ship to maximize its potential.
Yeah, "every damn thing" that changes about player powers makes something harder for someone.
So you would stack 3 of those doffs for a good chance of a 5% increase in shield penetration, giving you only two slots for other space powers. The second Tholian rep power can give you 2.5% shield penetration and is basically not noticeable. Also if you already are a good alpha striker the beam overload will completely take away the shield facing you're firing on rendering all bonus shield penetration moot.
Well, if it's about attrition for you, fun fact: Escorts usually have less hull than cruisers. So shield penetration would actually hurt them more.
Well, now there's a problem: You can argue that anything that doesn't improve high-level science abilities actually benefits escorts more.:D
Yeah, how dare people actually try to get Star Trek feeling out of a Star Trek game. Heretics, the whole lot of them should be burned.:rolleyes:
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Original Join Date: January 30th, 2010
Nothing you said really changes the issue, or has much weight, save for the fact that a good BO striker won't have much change in his build. Personally I wouldn't change my doff layout for it, but I have a pretty specific set up and cannot afford to. Most people have a few doffs they could spare for it, unless again you are running a very specific setup.
Regarding the attrition war, yes I know most escorts have lower hull than most cruisers. Thank you for declaring the obvious and trying to insult my intelligence with your condescending comment. However you failed to understand the concept. Shield penetration with every shot = more benefit for escorts/cannons.
As far as people enjoying STO and being heretics, there is a balance to be had. My comment wasn't a dis on people using torpedos or that torps are bad. I was simply taking your comment, and raising you. I mean, people really cannot be enjoying themselves when they blow up 5-10 times in an STF, can they? I mean, you do realize it is possible to be effective, have fun, AND retain some elements of Star Trek, all at the same time?
Which is part of what annoys me, comments like this. Nothing really gets added with PvP in mind. When something is added that could potentially turn pvp on its ear, (not specifically talking about these doffs, but a host of things) its ok because at least its marginally good for you. To hell with everyone else it screws over right?
The same goes to the Foundry. It's also a minority, even though I'm one of those who use it. I have to accept that even though I love using the Foundry, I'll probably never get the list of wishes done I wrote. So what, I'm still using what I have.
Original Join Date: January 30th, 2010