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New Energy Weapons Doff is a BAD idea

darramouss1darramouss1 Member Posts: 1,811 Arc User
So, according to the new Dev Blog there's an Energy Weapons Doff that does this...

Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds.

So, all the escorts that stack a dual beam bank and beam overload have a chance of their cannon attacks bypassing a portion of the shields.

It's quite obvious that escorts are the primary benefactors in this, after all escorts can pump out more damage to a single target than any other sort of ship. Therefore this is giving an escort a chance to partially nullify shield tanking. And that's right, science ships and cruisers are the main shield tankers in the game.

Cryptic, I'd rather you please be honest and come out and say that you're trying to actively kill science and engineering. It's obvious (and oh so disappointing) that you're doing it.
Post edited by darramouss1 on
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Comments

  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited June 2013
    I did not know that doff existed! Nice!
    Personally beam overload is a beam based skill. Most escort jocks use cannons. I cant see escort pilots ditching their cannons and snapping up these doffs anytime soon.
    Im a cruiser captain. Beams are my primary weapon. Something like this is what cruiser captains are looking for. :)
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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    You see a lot of escorts use a single dual beam bank and three dual heavy cannons. You'll see a lot more in the future. So disappointing. They don't even try to hide their preference for escorts. I've spent a tonne of money on this game but if it keeps getting more escort based I'm going to have look for greener gaming pastures.
  • oldschooldorkoldschooldork Member Posts: 426 Arc User
    edited June 2013
    So, according to the new Dev Blog there's an Energy Weapons Doff that does this...

    Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds.

    So, all the escorts that stack a dual beam bank and beam overload have a chance of their cannon attacks bypassing a portion of the shields.

    It's quite obvious that escorts are the primary benefactors in this, after all escorts can pump out more damage to a single target than any other sort of ship. Therefore this is giving an escort a chance to partially nullify shield tanking. And that's right, science ships and cruisers are the main shield tankers in the game.

    Cryptic, I'd rather you please be honest and come out and say that you're trying to actively kill science and engineering. It's obvious (and oh so disappointing) that you're doing it.

    And how exactly will this affect cannons? Last I knew Beam Overload only works for beam arrays and beam banks.
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    I don't care what the header says, I am not now, nor have I ever been, nor will I ever be, an "ARC user".
  • topsettopset Member Posts: 0 Arc User
    edited June 2013
    You see a lot of escorts use a single dual beam bank and three dual heavy cannons. You'll see a lot more in the future. So disappointing. They don't even try to hide their preference for escorts. I've spent a tonne of money on this game but if it keeps getting more escort based I'm going to have look for greener gaming pastures.

    Yeah I know, crazy isn't it. These people evidently don't do any actual number crunching or testing because 3DHC+1DBB setups are always far worse than 4DHC setups. Doesn't bother me, they can keep doing this if they want. It might affect PvP (which is borked anyway) but all DHC is still the way to go for the best DPS in PvE
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  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited June 2013
    Threatening to leave has about as much effect on the game as staring at a freshly painted wall. Good luck.
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  • hevachhevach Member Posts: 2,777 Arc User
    edited June 2013
    And how exactly will this affect cannons? Last I knew Beam Overload only works for beam arrays and beam banks.

    The proc works for everything else. So while this is obviously an attempt to give cruisers something nice, it's an even bigger boost to people hanging on to the old DBB/3DHC and DBB/2DHC/Torp alpha strike builds.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    And how exactly will this affect cannons? Last I knew Beam Overload only works for beam arrays and beam banks.

    I don't think you read my post correctly. I've highlighted the pertinent part. Partner that with tier 2 tholian rep ability. It's a joke.
    So, according to the new Dev Blog there's an Energy Weapons Doff that does this...

    Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds.

    So, all the escorts that stack a dual beam bank and beam overload have a chance of their cannon attacks bypassing a portion of the shields.

    It's quite obvious that escorts are the primary benefactors in this, after all escorts can pump out more damage to a single target than any other sort of ship. Therefore this is giving an escort a chance to partially nullify shield tanking. And that's right, science ships and cruisers are the main shield tankers in the game.

    Cryptic, I'd rather you please be honest and come out and say that you're trying to actively kill science and engineering. It's obvious (and oh so disappointing) that you're doing it.
  • oldschooldorkoldschooldork Member Posts: 426 Arc User
    edited June 2013
    Sounds like some clarification is needed for this. "Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds." - Cause your attacks...meaning all attacks, cannons, torps, standing on the hull of your ship and throwing a potato? Or ALL energy attacks? Or just beams? Or just the potato? As I said, methinks it needs to be a little more specific.
    AGpDi8m.gif
    I don't care what the header says, I am not now, nor have I ever been, nor will I ever be, an "ARC user".
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    And does it include the Beam Overload that triggered the proc? One would think not, but...

    Still, all the more reason to de-cloak and open up with a massive triple BO strike!
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  • erraberrab Member Posts: 1,434 Arc User
    edited June 2013
    I kind of get what the OP is saying.

    My Defiant uses a 3x DHC with one DBB at the Fore and I use BO3 has a finisher once I've weakened or dropped a targets shields.

    So if I use this New Energy Weapon doff when I use my BO3 I get a chance that my other energy attacks (namely my Cannons and Turrets) to bypass a portion of my targets shields and that could be huge.

    Yes it does seem like this will help escorts more than any other class but it will also help the other classes has well.

    Beam Boats could be potentially deadly with these new Doffs, heck even my Ha'Nom setup could benefit from this new Doff.
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  • hevachhevach Member Posts: 2,777 Arc User
    edited June 2013
    Sounds like some clarification is needed for this. "Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds." - Cause your attacks...meaning all attacks, cannons, torps, standing on the hull of your ship and throwing a potato? Or ALL energy attacks? Or just beams? Or just the potato? As I said, methinks it needs to be a little more specific.

    In virtually every doff power worded this way, "all attacks" means "all attacks." They frequently specify energy, beam, cannon. Not sure of any that specify the potato, but I guess that would count as a projectile. But when they don't specify, it's generally everything (at least coming from weapons, exotic damage is less consistent).
  • jetwtfjetwtf Member Posts: 1,207
    edited June 2013
    If a tac captain is using a beam on fore instead of DHC's then what are you worried about? they obviously dont know what they are doing to maximize DPS. This is obviously something good for sci or engi on a beam boat and even if escorts started using beams it makes beam boats that more effective.
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  • o1derfull1o1derfull1 Member Posts: 294
    edited June 2013
    So other than a direct nerf to escort damage/defense or a direct buff to cruiser/sci damage/defense, is there anything that they could do that someone wouldn't find a way to interpret it as a buff for escorts?
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  • hevachhevach Member Posts: 2,777 Arc User
    edited June 2013
    o1derfull1 wrote: »
    So other than a direct nerf to escort damage/defense or a direct buff to cruiser/sci damage/defense, is there anything that they could do that someone wouldn't find a way to interpret it as a buff for escorts?

    There's a thread around here about how the nerf to Go Down Fighting is escort favoritism, so... no, I don't think there is.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    o1derfull1 wrote: »
    So other than a direct nerf to escort damage/defense or a direct buff to cruiser/sci damage/defense, is there anything that they could do that someone wouldn't find a way to interpret it as a buff for escorts?

    They need to make some DOFFs affect different types of ships. Let's face it, particular ships will have different facilities. Science ships will have better science labs, escorts will have better weapons systems, etc. This should realistacally mean that different DOFFs should work better on different ships. Make the beam overload DOFF affect non-escorts and make other DOFFs affect escorts only.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2013
    If you are all so worried just get the new feedback pulse doff and stop the whine fest.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited June 2013
    jetwtf wrote: »
    If a tac captain is using a beam on fore instead of DHC's then what are you worried about? they obviously dont know what they are doing to maximize DPS. This is obviously something good for sci or engi on a beam boat and even if escorts started using beams it makes beam boats that more effective.

    BO isn't about maximizing DPS, its about maximizing burst damage. It is mostly useful in pvp not pve, especially on BOP. This doff will make bop alpha strikes much more deadly.
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  • o1derfull1o1derfull1 Member Posts: 294
    edited June 2013
    BO isn't about maximizing DPS, its about maximizing burst damage. It is mostly useful in pvp not pve, especially on BOP. This doff will make bop alpha strikes much more deadly.


    ahhh! This isn't about making eng/sci not-viable, this is about PvP balance. Gotcha. OK then, carry on OP. I fully support your unstated contention that PvP is unbalanced. In fact, I've never tried it, particularly because of that issue of imbalance. Let me know when they fix PvP balance and I will take my new flying pig out to Kerrat and play.
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  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2013
    So, when they add new things for beams, people complain it will make the escort and DHC more powerful (while using 1build not everyone use). When they add new things for DHC, the same people complain there is not enough for beams.
    Is there something they can do, or will you whine no matter what ?

    This DOFF will make BO more interesting, that's all. And it's aimed primarly for beam boat.
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  • zombiedeadheadedzombiedeadheaded Member Posts: 0 Arc User
    edited June 2013
    Lot of worrying about nothing, when beam overload fires from the first beam, it clears from the others, so only one attack is affected by it. Put 20 Cannons with it and they still wont get any benefit.
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited June 2013
    Sounds like some clarification is needed for this. "Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds." - Cause your attacks...meaning all attacks, cannons, torps, standing on the hull of your ship and throwing a potato? Or ALL energy attacks? Or just beams? Or just the potato? As I said, methinks it needs to be a little more specific.

    It'll be all attacks, and *especially* the potato.

    In all seriousness, though, this proc is built specifically for ships that usually use Beam Arrays - typically both Cruisers and Science Vessels for Fed, or any slow-turning ship that has trouble keeping something within a 45 degree front arc.

    Will Escorts running DBB be able to use this proc? Yes, absolutely - at the cost of other DOffs on their active roster, which is the general balancing point for Duty Officer abilities. Will this proc benefit Escorts more than Cruisers, for instance? Not likely, given that 4 DHCs is typically better DPS than 3 DHCs with 1 DBB, and that using 3 Duty Officers for a couple seconds of extra hull damage is probably not the most optimal Active Roster setup. We'll see, though!
    Jeff "Adjudicator Hawk" Hamilton
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  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited June 2013
    naevius wrote: »
    And does it include the Beam Overload that triggered the proc? One would think not, but...

    Still, all the more reason to de-cloak and open up with a massive triple BO strike!

    No, it does not.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    you 4 cannon dps jockeys are funny, not everything in game is an STF gate. if you see someone using a DBB, they are proboly a pvper that knows better, thier ship is still more then capable getting through any pve content easy. the DBB will be do a better job at killing high value npcs easier as well. actually, in pve, torps are better then BO for that. gradual damage is nearly useless against a player, you need to stack as much damage in about a 2 second window as possible to beat other players.
    It'll be all attacks, and *especially* the potato.

    In all seriousness, though, this proc is built specifically for ships that usually use Beam Arrays - typically both Cruisers and Science Vessels for Fed, or any slow-turning ship that has trouble keeping something within a 45 degree front arc.

    Will Escorts running DBB be able to use this proc? Yes, absolutely - at the cost of other DOffs on their active roster, which is the general balancing point for Duty Officer abilities. Will this proc benefit Escorts more than Cruisers, for instance? Not likely, given that 4 DHCs is typically better DPS than 3 DHCs with 1 DBB, and that using 3 Duty Officers for a couple seconds of extra hull damage is probably not the most optimal Active Roster setup. We'll see, though!

    and thats why this doff is bad. lead off with BO droping shields and the doff procing, and the cannon spike that follows will just be more painful, more spiky. it sounds like you should make this doff only effect BO fired by a beam array, instead of giving another buff to escort spike damage. that would make a beam array fed cruiser a bit more interesting, those need a buff, but not a buff that also helps escorts, more.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited June 2013
    and thats why this doff is bad. lead off with BO droping shields and the doff procing, and the cannon spike that follows will just be more painful, more spiky. it sounds like you should make this doff only effect BO fired by a beam array, instead of giving another buff to escort spike damage. that would make a beam array fed cruiser a bit more interesting, those need a buff, but not a buff that also helps escorts, more.

    Exactly. This guy + Marion + BO + DEM = absolutely unholy spike damage.

    Let's see your Elite Fleet resA shields save you now!
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    you 4 cannon dps jockeys are funny, not everything in game is an STF gate. if you see someone using a DBB, they are proboly a pvper that knows better, thier ship is still more then capable getting through any pve content easy. the DBB will be do a better job at killing high value npcs easier as well. actually, in pve, torps are better then BO for that. gradual damage is nearly useless against a player, you need to stack as much damage in about a 2 second window as possible to beat other players.

    Drunk is right. My engineer beam boat cruiser quite regularly out damages everyone in pvp, however since its dps, it results in net zero damage because dps means squat. In estfs I will switch out my boff replacing BO with FAW on occasion if I feel like it, but it makes no difference really.

    The scary part about this doff is if it triggers right before CRF + nukara bonus, and perhaps the few escorts that run DEM.

    Even if it is meant to help beam boats, again because of CRF, escorts will get a bigger benfit even when they run just one DBB.

    There needs to be some for of beam rapid fire in the game to really help the problem.

    At the very least a beam turret for us that run a DB boat, but that is perhaps another topic.
  • topsettopset Member Posts: 0 Arc User
    edited June 2013
    It'll be all attacks, and *especially* the potato.

    In all seriousness, though, this proc is built specifically for ships that usually use Beam Arrays - typically both Cruisers and Science Vessels for Fed, or any slow-turning ship that has trouble keeping something within a 45 degree front arc.

    Will Escorts running DBB be able to use this proc? Yes, absolutely - at the cost of other DOffs on their active roster, which is the general balancing point for Duty Officer abilities. Will this proc benefit Escorts more than Cruisers, for instance? Not likely, given that 4 DHCs is typically better DPS than 3 DHCs with 1 DBB, and that using 3 Duty Officers for a couple seconds of extra hull damage is probably not the most optimal Active Roster setup. We'll see, though!

    Spot on! Nice to see a dev actually knowing these things and understanding how the high-end optimal DPS glass cannons work in PvE, unlike the vast majority of the player base :D
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  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited June 2013
    I see both sides of this. I run with a group of guys in pvp and most use cannons on skirts, i mean escorts. They do great dps, but also we have a spot for one with a DBB, with a target subsys.

    However what is the proc likelihood and would it really help when you consider the energy drain for the cannons. Batteries and other things can be useful, but I think the number of times the proc doesn't happen will out weigh its usefulness. I also dont see an escort putting more than one doff in it unless it turns out to be OP then it will get nerfed for balance so it is a self fulfilling fix.

    Perhaps having this damage linked to Aux power or something would help, but that is a reach on my part.

    Bottom line if an escort has this doff and it procs then it will probably be an instakill, but how often will it happen and is that worth both the tac BO ability slot (most escorts have an extra) but also the DBB and power drain and management.

    I still want dedicated energy and torpedo weapon slots on our ships. I keep looking that torpedo launcher on my hull skin and wonder why anyone would put such a thing on a cruiser. :)
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    topset wrote: »
    Spot on! Nice to see a dev actually knowing these things and understanding how the high-end optimal DPS glass cannons work in PvE, unlike the vast majority of the player base :D

    A couple things here.

    1. It actually isn't optimal. One DBB replacing a 4th DHC with either BO or even BFAW can out perform the DHC.

    2. There is no such thing as a glass cannon in this game. Perhaps the Kumari, but honestly anything can do maximum DPS and tank a gate if you know what you are doing.

    3. The argument here is its effect on pvp, not pve, which shield penetration is of little relevance given that everything has a bazillion hull HP on either unshielded targets or shields that go down fast anyway.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited June 2013
    cha0s1428 wrote: »
    A couple things here.

    1. It actually isn't optimal. One DBB replacing a 4th DHC with either BO or even BFAW can out perform the DHC.

    2. There is no such thing as a glass cannon in this game. Perhaps the Kumari, but honestly anything can do maximum DPS and tank a gate if you know what you are doing.

    3. The argument here is its effect on pvp, not pve, which shield penetration is of little relevance given that everything has a bazillion hull HP on either unshielded targets or shields that go down fast anyway.

    DBBs can be used effectively with the right play style. That play style is a minority, but it will become more explored with this doff. I am not sure it will allow for a decisive win in pvp, because there is a added benefit to teh cruiser. Now on the other hand, the cruiser will ahve to give up attack patterns debuff, FAW crowd control, and possible a TT for BO which given the likelihood of the proc may actually be underutilized by a big boy.

    specifically to 3: We can't balance pvp and pve, it is a mistake to even try, if we could get that realization through then perhaps the skill trees could be duplicated into one for your pve adventures and your pvp mishaps. Also equipment should be dual purposed with a quality factor applied to skills and gear that allows for true balance in the game. Fact is they are completely different games and to hamstring development with a unifying skill tree and gear effects is just dilluting both environments.

    This all depends on teh percentages the doff provides, it has to be high enough to benefit the cruiser, but low enough to be unreliable for an alpha strike.
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  • skurfskurf Member Posts: 1,071 Arc User
    edited June 2013
    It would be nice if they released a Fire-at-will doff to compliment this Beam Overload doff. The BO doff will definitely benefit the decloak alpha-striking escort the most. Anyone that thinks otherwise is, well, wrong.
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