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"Pick a Blog Topic" Web Article Feature - June 2013 - Submit Your Topics, Please!

pwebranflakespwebranflakes Member Posts: 7,741
Hello Captains!

As mentioned here in the announcement of the "Upcoming Changes to the 'Ask Cryptic' Feature", we will be starting up a variety of new web article features that will rotate monthly.

For this month, we will be running the "Pick a Blog Topic" web article feature! Maybe you've always wanted to know how a mission is made from start to finish, how voice over work is done, or something completely different. This your chance to get the inside scoop on a STO topic you've always wanted to know more about!

Please reply to this thread with your blog topic suggestions. We'll pick one of the submissions tomorrow and work on a Dev Blog about it that should be posted before the end of the month.

We're very much looking forward to what topics you come up with. Engage!

Cheers,

Brandon =/\=
Post edited by pwebranflakes on
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Comments

  • hevachhevach Member Posts: 2,777 Arc User
    edited June 2013
    I'd like to hear something from the writers - from how they plan a specific mission and coordinate with artists up to how they plan longer arcs and how much/far they plan into the future.
  • havamhavam Member Posts: 1,735 Arc User
    edited June 2013
    How are new powers/items designed and tested.

    How does something go from Systems to QnA and back to Geko? What does WAD mean?

    What are the thought processes, what are the design and tests, ... how much time is necessary, will the infamous spreadsheet of doom handle it?.....

    Bort used to run a segment "Mathed" give us numbers! we can handle it!
  • theanothernametheanothername Member Posts: 1,511 Arc User
    edited June 2013
    Bug hunting, Playerfeedback on Testservers & all that stuff

    There appear to be a certain amount of players(I admit, I'm one of them) that think Cryptic is not very enthusiastic on the fixing side of the game (unless its massive game breaking errors). Make a blog about that to tell your side of this.
  • bryguy#1741 bryguy Member Posts: 122 Arc User
    edited June 2013
    I'd like to see a blog announcing the release and detailing the Fleet Galaxy-X. Perhaps it could also include announcement and details about a general overhaul of the class in general.

    Thank you.
    Thank you for the T6 Galaxy Class. - I support Tovan Khev. - Please bring back the exploration missions.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited June 2013
    I'd like to see a blog about Pudo, the lovable tellarite colonist duty officer.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited June 2013
    Bug hunting, Playerfeedback on Testservers & all that stuff

    There appear to be a certain amount of players(I admit, I'm one of them) that think Cryptic is not very enthusiastic on the fixing side of the game (unless its massive game breaking errors). Make a blog about that to tell your side of this.

    Methinks this very important topic (for a good chunk of players) will be avoided in favor of something fluffy and PR-positive.

    Consider this my +1 for this guy's suggestion.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited June 2013
    Foundry related
  • teklionbenrashateklionbenrasha Member Posts: 0 Arc User
    edited June 2013
    hevach wrote: »
    I'd like to hear something from the writers - from how they plan a specific mission and coordinate with artists up to how they plan longer arcs and how much/far they plan into the future.

    +1 to this.
    Bug hunting, Playerfeedback on Testservers & all that stuff

    There appear to be a certain amount of players(I admit, I'm one of them) that think Cryptic is not very enthusiastic on the fixing side of the game (unless its massive game breaking errors). Make a blog about that to tell your side of this.

    +0.5 to this.
  • snakeswar2snakeswar2 Member Posts: 245 Arc User
    edited June 2013
    a detailed list on what they are working on and detailed list of bug fixes they working on
  • wildthyme467989wildthyme467989 Member Posts: 1,286 Arc User
    edited June 2013
    I'd like to hear from writers, where they get their ideas from, who or what influences them in their writing, how long it takes to write an average episode, what's their most favourite episode to write?
  • icegavelicegavel Member Posts: 991 Arc User
    edited June 2013
    I'd like to see a blog elaborating on what Forum suggestions the devs have looked at, and what you might be considering to implement. Not likely, but I can dream.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited June 2013
    What are they doing to help smaller fleets build there star bases?
    What they have planned for the near future?
    Why do you never answer questions with a straight answer?
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • buzz0942buzz0942 Member Posts: 53 Arc User
    edited June 2013
    I'd really like to hear how you are testing ... things.

    Please tell us the story of a new game-breaking bug from the beginning at his birth, the way to the live system until his end - either by fixing it after announcing as fixed three times in different patch notes or by finally declaring it "working as intended".
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited June 2013
    What about a PVP related one? About any types of new of its use to be one of the most important elements on any successful MMO but in this one is completely ignored by all the dev team.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited June 2013
    Would like to hear from the art devs who do character art specifically.. How does the designing process work when making brand new clothing? What kind of things do the art devs look to for inspiration while designing said clothing?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • icegavelicegavel Member Posts: 991 Arc User
    edited June 2013
    robeasom wrote: »
    What are they doing to help smaller fleets build there star bases?
    What they have planned for the near future?
    Why do you never answer questions with a straight answer?

    Answer to #1: Dilithium Mine, indirectly. The difficulty of small fleets is by design - dStahl said so.
    Answer to #2: Well, they've got [REDACTED] and [REDACTED] planned. Maybe a [REDACTED] later on.
    Answer to #3: That's what they see as a straight answer.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited June 2013
    Describe the process of creating a ship's stats and powers.

    How is "balance" designed and entered into code? Why must type of Ship X be better at Damage (or whatever) than type of Ship Y?

    Is this nominal balance ever discussed with content design? It doesn't matter if Cruisers (and by extension, Engineers) are better at tanking if Tanking is never required by anything Content Design puts out.

    And, as a side question: Would it be agreeable to make all new ships (and retroactively boost currently available ships) have at least a Lt Commander Universal Bridge Officer slot? This would be a good step in solving a lot of woes of people liking how a ship looks, but not the way it performs. And since most newer ships come with special abilities that only they get, you can design more of them (and maybe make them a little bit more powerful) if you really feel that ships MUST have some stark mechanical differences between them.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited June 2013
    What it takes to make a starship, like, the Chimera, visuals, abilities, etc.
  • cratchmastercratchmaster Member Posts: 0 Arc User
    edited June 2013
    One persistent problem experienced by many players in the game is team mates going AFK in pug missions, like Mine Trap, Colony Invasion, STFs etc. As the game does encourage players to play these grouped missions, the AFK problem is quite discouraging. What I mean is, players who queue up and join these missions, then sit still and contribute nothing. This makes the mission more difficult for the other players, while the AFK still gets to reap the rewards.

    The STO Team spoke about possible solutions in both the April 2013 Ask Cryptic: http://sto.perfectworld.com/news/?p=875931 and back in the January edition of Ask Cryptic: http://sto.perfectworld.com/news/?p=800861 yet we're all of the player base are still left in the dark as to what solutions are being considered and any sort of a loose time line as to when we can expect some progress in this area.

    The player's time is valuable and the AFK problem disrespects players who choose to play the game as it is intended. To me, the AFK issue really is an exploit that needs to be closed. If I found any other way in the game to harvest resources/dilithium without even touching my computer, it would be considered an exploit and my account status would be at risk for violating the EULA. Why is this not taken seriously by the Development team? Please bring your customers up to speed on what progress has been made in this area, or maybe a rough idea as to when we can expect this exploit to be closed. Thanks! :)
    [SIGPIC][/SIGPIC]
  • felderburgfelderburg Member Posts: 853 Arc User
    edited June 2013
    I'd like to know what goes in to designing a PvP map. How the objectives mesh with map design, that sort of thing.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited June 2013
    How about a faction showcase? Pick one of the NPC factions in the game that we know little about (at least in the 25th century), like the Tholians or the Terran Empire or the Cardassians, and do a lore blog about their history, technology, etc. I doubt a lore blog will be accepted, but it's still worth a try.

    A Foundry or Exploration blog would be nice too.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • aexraelaexrael Member Posts: 0 Arc User
    edited June 2013
    havam wrote: »
    How are new powers/items designed and tested.

    How does something go from Systems to QnA and back to Geko? What does WAD mean?

    What are the thought processes, what are the design and tests, ... how much time is necessary, will the infamous spreadsheet of doom handle it?.....

    Bort used to run a segment "Mathed" give us numbers! we can handle it!

    +1 but also how are ships designed, in terms of function, not aesthetics or art.
  • druhindruhin Member Posts: 7 Arc User
    edited June 2013
    A blog post featuring all current projects being worked on, and an estimate on when these projects might be pushed to Holodeck. (Bring back Engineering Report, this time with more accuracy)
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2013
    I'd like to see blogs discussing:

    - Exploration and more detailed insight of the possible directions being considered for this by the devs.

    - Crafting overhaul and what are the devs' ideas on how to make crafting a fun and usefull part of the game.

    - PvP overhaul, general information about the time frame, the general ideas Cryptic has about this, the way the see PvP in STO and what are their ideas of how a better PvP experience can be implemented in the game.
    HQroeLu.jpg
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited June 2013
    Wouldn't it be better if you (Cryptic) would give us some topics (Ship Design, Bug fixes, Story, Foundry, etc.) in a poll and THEN we players submit questions to the poll that is 1st place?

    Example: Comicbookresources has each week a different writer or Editors interview from Marvel. Week one a X-Men writer, week two a Spider-Man writer, week three the Editors..

    Now there are dozens of different topic wishes you have to sort.


    Just my 2 Cents.
  • ocean1ocean1 Member Posts: 0 Arc User
    edited June 2013
    Future of the Foundry

    or

    Future of Exploration

    or

    Future of Time vs. Reward
  • maxxinamaxxina Member Posts: 158 Arc User
    edited June 2013
    I dont know why cant you do pools for that . Choose like all the areas, what are in game . And give the voting. And for next vote you remove that area, so there is chance for other stuff.

    And return it to pool in like 3 months period ?
  • jake477jake477 Member Posts: 527 Arc User
    edited June 2013
    I want to know more about Sela, she was clearly kidnapped in the Romulan version of Cutting the Cord....Sela told Hakeev even he was crazy for hooking up with the Iconians. So far the Iconians have contracted 8472 in the beginning by planting spies to start 2409 with a massive war. The Elachi are the new race on the block so I wonder what is their origin and why come back now with Hakeev of all people.

    My theory:

    Since the Elachi are clearly connected to Iconia I think that the Hakkev we have been dealing with is NOT the real one but a 8472 doppleganger. The Romulans even after Hobus are still a major power on Rator 3 and had little interest in places like Virinat since it lasted so long in peace. Now with the split of the Romulans, the wars of the KDF and the Federation trying to keep some normalcy, and the Cardassian Union still healing.

    They will come and get us.

    After Hobus the Romulans were united till out of the blue...they became hostile toward other Romulans.

    Please tell me I'm close
    [SIGPIC][/SIGPIC] "This planet smells, it must be the Klingons"
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited June 2013
    I'd be interested in learning about the development of the Romulan Vet Rewards. It be interesting because its a nice cross selection of different things.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited June 2013
    Here is my topic its raider type missions. The only one with a public/private que that comes close is vault ensnared for a style mission where battle cloak/high engine power is useful. So yeah I would like to see something like this talked about how they would do more things but specifically how they will push out a raiding style system to accomodate all these raiding and recon type ships.
This discussion has been closed.