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Ridiculously thin calves with tight pants on female toons

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  • javaman1969javaman1969 Member Posts: 298 Arc User
    edited June 2013
    yreodred wrote: »
    I fully agree with the OP.
    I would go even further and say that all Leg settings look way too thin.

    In my Character and BOFFS i tend to use the highest setting (leg Bulk) just to make them NOT look somehow anorexic.
    Have you guys ever tried (for fun) to make a male Charcter look Body Builder Like?
    This is perfectly possible with Upper Body setings but the legs look rediculusly thin, why?
    The best you can get is a somehow average look for the legs but all my BOFFS/Captains (Female or Male) would have have cartoonish proportions if i wouldn't actively make them look at least a bit more natural.

    I think the problem are some of Cryptics designers, they obviously have no sense of proportion.

    I didn't even notice calves until I read this thread. Now, I see what you guys are talking about. Perhaps in our minds we overestimate what the thickness of the average person's thighs are, but they look kind of weird to me anyway, especially on a character who's calves are a bit on the muscular side. As soon I get back to spacedock I'm going to see if I can do anything about the calves of my female TAC officer who is is meant to look like she physically kicks butts for a living.

    I've actually been reducing, not increasing the height and bulk of my male characters so they have normal athletic, not fantasy warrior proportions.
    His methods have become unsound.
  • javaman1969javaman1969 Member Posts: 298 Arc User
    edited June 2013
    yreodred wrote: »
    I fully agree with the OP.
    I would go even further and say that all Leg settings look way too thin.

    In my Character and BOFFS i tend to use the highest setting (leg Bulk) just to make them NOT look somehow anorexic.

    I followed this advice and maxed out the leg bulk of my female bridge officers. It works, they look great! They look capable of feats of athleticism now, but, without looking like body builders. I wish this was the default.
    His methods have become unsound.
  • angarus1angarus1 Member Posts: 684 Arc User
    edited July 2013
    Here's hoping for a fix some time soon.
  • bekstorm0czbekstorm0cz Member Posts: 0 Arc User
    edited July 2013
    Does some one on the Cryptic art team have a body image disorder? Maybe anorexic? People with eating disorders often suffer from an inability to identify body shapes which are normal or average.

    Hell yes, put some chubbychaser in charge. We want meaty beefy El
    Mucho gordo legs on our Boffs chicks ............................. I mean .................... wel ........................ why not, oh yes why not :)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2013
    Be nice if we could simply be able to customize calf/thigh bulk separately like we can on CO...
  • robertusorobertuso Member Posts: 0 Arc User
    edited July 2013
    I agree, the legs must have a option to be much thicker. I hate my officers looking anorexic :(
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited July 2013
    I take it nothing has been done about it yet? I've just created a female alien boff, gave her maximum leg bulk, yet her calves are still ridiculously thin.
    PyKDqad.jpg
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited July 2013
    Sorry guys, we have the uniforms, so they have our money, this is never going to be fixed. They are too busy making new ships..

    "Some said new ship? GIVE US A NEW SHIP!!!one111one11!!!! "
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited July 2013
    Hell yes, put some chubbychaser in charge. We want meaty beefy El
    Mucho gordo legs on our Boffs chicks ............................. I mean .................... wel ........................ why not, oh yes why not :)

    Come on guys we want our women fat and chubby...we Klingons love meat with some "love" handles...not skinny wimpy fems :D
    DUwNP.gif

  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    I didn't even notice calves until I read this thread. Now, I see what you guys are talking about. Perhaps in our minds we overestimate what the thickness of the average person's thighs are, but they look kind of weird to me anyway, especially on a character who's calves are a bit on the muscular side. As soon I get back to spacedock I'm going to see if I can do anything about the calves of my female TAC officer who is is meant to look like she physically kicks butts for a living.

    I've actually been reducing, not increasing the height and bulk of my male characters so they have normal athletic, not fantasy warrior proportions.

    In my opinion Legs in general are too long and too skinny by befault.
    Just try to make a male character look really strong and bulky. (especially Alien species)
    Upper body: ckeck
    Legs: fail

    It's not just the bulk but also the length which is out of proportion IMO. Most legs just look too long. Just look at a generic human in STO and look at a picture of a real human and then compare both. The proportions are not the same by far.

    But STO is not the only game having this kind of phenomenon. For example just google some Screenshots from TES: Morrowind. Same problem, Legs are way too long.
    I have no idea what kind of "artist" doesn't even know about the human proportions, but my Boss would shot me instantly if i had produced somthing like this, and he where right in doing so.:D



    Back OT:
    The biggest problem for me is to create some, let's say heavy gravity aliens. Legs are always a problem, they're just too tiny.
    Since they "enhanced" the tailor it has become even worse.



    Off topic:
    Am i the only one being annoyed to have default Faces and hair besides the Character at all tabs even when editing uniform and body?
    For me that seems just like a waste of space which artificially limits the view for no real reason.
    I mean, if i want to edit the Face, i go to the appropriate Tab.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • farginaut#6835 farginaut Member Posts: 74 Arc User
    edited August 2013
    yreodred wrote: »
    In my opinion Legs in general are too long and too skinny by befault.
    Just try to make a male character look really strong and bulky. (especially Alien species)
    Upper body: ckeck
    Legs: fail

    It's not just the bulk but also the length which is out of proportion IMO. Most legs just look too long. Just look at a generic human in STO and look at a picture of a real human and then compare both. The proportions are not the same by far.

    But STO is not the only game having this kind of phenomenon. For example just google some Screenshots from TES: Morrowind. Same problem, Legs are way too long.
    I have no idea what kind of "artist" doesn't even know about the human proportions, but my Boss would shot me instantly if i had produced somthing like this, and he where right in doing so.:D



    Back OT:
    The biggest problem for me is to create some, let's say heavy gravity aliens. Legs are always a problem, they're just too tiny.
    Since they "enhanced" the tailor it has become even worse.



    Off topic:
    Am i the only one being annoyed to have default Faces and hair besides the Character at all tabs even when editing uniform and body?
    For me that seems just like a waste of space which artificially limits the view for no real reason.
    I mean, if i want to edit the Face, i go to the appropriate Tab.


    Yes. Very, very true. The worst part on legs is how ridiculously skinny knees are. It makes no sense how tiny and thin they are. They really need their own slider.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    You can see in this screenshot how the leg bulk changes when wearing tight pants. Notice that the boots don't change in size at all, leaving a large rim at the top of the boot.
    I'm trying to build a comprehensive thread on costume/tailor issues (see my signature). Does this problem still exist? Any info on when/what caused the change? Did the problem start in mid-June or did it exist before then? Any other details?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • shantavishantavi Member Posts: 129 Arc User
    edited August 2013
    I'm trying to build a comprehensive thread on costume/tailor issues (see my signature). Does this problem still exist? Any info on when/what caused the change? Did the problem start in mid-June or did it exist before then? Any other details?

    Problems with thin thighs with skirts started just after Romulus went live. Then, the thin calves were instituted a couple of weeks later, where calf high boots now had a huge lip around them when in skirts. Now it sounds like they've implemented the 'thin legs' with tight pants too, giving the thick collar around boots.

    I cannot fathom why they made such a radical change with the leg thickness in skirts and now tight pants. The art team seriously needs to look at 'nude studies' to see how women's legs actually look, and learn something about proper proportions and spacing.

    This issue has completely ruined any enthusiasm I had for STO. I *had* been looking forward to playing Romulans. I spent a bit of money for the pack. I have not played STO since Romulus went live because of all the issues with characters and the 22nd century Romulan outfits because I can't *stand* looking at my characters now that their legs look literally like skin over bones without any muscles.


    "Back on topic. Destinii is correct."

    (Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
  • bunansabunansa Member Posts: 928 Arc User
    edited August 2013
    Its a good thing they are looking for another ship artist right now huh
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • shantavishantavi Member Posts: 129 Arc User
    edited August 2013
    bunansa wrote: »
    Its a good thing they are looking for another ship artist right now huh

    Yeah. Because that's *obviously* where they need someone with computer graphics experience. Not with character models, cause those are just A-OK. :rolleyes:


    "Back on topic. Destinii is correct."

    (Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
  • chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    To be honest I agree the old models looked better. The boots definately are shaped to the calves in the original. The new ones look like a pair of wellington boots, 2 sizes too big with a huge rim at the top.

    For a game that has so many female player characters in skirts its very odd that they don't seem to be that concerned about it.
    Understandably its an issue of time for them, but this is going to be a low priority considering the many other in game issues as well as the forthcoming Season 8. Its a shame but there it is.

    Its far from the only issue. Why can't Romulan females wear the knee high TOS boots with the tight trousers? Fed females can. Also why can't Orions wear them either when NPCs in game can? Why can't we mix off duty wear with uniforms? Why do KDF females have to pay lobi for skirts? In a game where a lot of people enjoy diverse character/outfit customization there seems to be a lot of limiting factors involved.

    Perhaps if some of the source files could be opened up for players to edit in 3d applications many of these little problems could be solved by dedicated fans. Obviously Cryptic would have to approve submitted work and would have to ensure players can't mod the game directly but I'm sure many people would happily do these things for them for free.

    I have done a lot of 3d/texture work over the years for various game mods and would happily fix many of the ingame tailor texture/model clipping issues if only I could.

    Sadly I can't apply for the advertised vacancy because I don't live in the United States. :(
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2013
    angarus1 wrote: »
    Err... Why do all female toons have very thin calves now with tight pants?

    They look very unhealthy and like they could snap easily.

    Could we please get a reversion?
    lolwut

    They look fat to me. They need to get in shape IMO. Fictional characters deserve better than that.
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited October 2013
    Hi friends,

    We know how important your avatars are and this is related to unintentional recent female proportion changes. This change should be reverted in the next update or two.

    In an attempt to narrow the threads for me to check on, please refer to

    http://sto-forum.perfectworld.com/showthread.php?p=12672591&posted=1#post12672591
This discussion has been closed.