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The new fleet holding, preliminary stats

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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited June 2013
    Is it just me or if I were starting a NEW fleet - I'd build the dilithium mine first....

    AND thankyou for the post ;)
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited June 2013
    what are the costs like? project wise
  • admiralbrenanadmiralbrenan Member Posts: 84 Arc User
    edited June 2013
    i dont really remember cause it went by very quickly (we had a little help from a dev once projects were filled) but i think that they are normal for tier 1 but not unrealistic plus once you hit t1 for the mine it gets the 3% discount which makes a noticeable difference :) it is definitely worth investing in
  • theanothernametheanothername Member Posts: 1,512 Arc User
    edited June 2013
    Big thanks for posting this OP :)
    cynder2012 wrote: »
    what are the costs like? project wise

    Hopefully not in a range which makes the whole thing silly to absurd.
  • diotwdiotw Member Posts: 0 Arc User
    edited June 2013
    Since this was touted as being able to help small fleets reduce some of their project costs, I'd be very interested to see what the project costs for the mine are, compared to the amount they discount the costs for the other holdings.
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  • starblade7starblade7 Member Posts: 169 Arc User
    edited June 2013
    It's amusing how the Engineering Consoles offered through the Trade branch are only Armour and RCS Accelerator consoles. It's almost as if the developers are acknowledging that the other Eng consoles are used as stop-gaps until a players acquires more useful Universal consoles.

    On a more serious note; expanded Fleet holdings are cool. However, I'm not sure if a Fleet Mark discount on Fleet projects is going to be that advantageous for the largest fleets. The problem with projects there is that everyone has accumulated hundreds (if not thousands) of Fleet Marks and there are never any available projects to put them into; the delaying factor is always the mountain of Doffs needed. 900 Fleet Marks for a a single project is nothing when a Fleet has 450+ characters (and no alts!). Also, unless we're going to see new Fleet Holdings every six months, having a Dilithium discount isn't going to be that useful for Fleet who have already completed the majority of their starbase tiers; though I guess it would be useful when grinding projects to stock up on the highly demanded Engineering provisions (needed for Fleet weapons).

    OP, thanks for posting!
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited June 2013
    so am i reading that correct. do all three tiers and you get a total of 9% discount (3 from each tier that stack).

    i was kind of hoping for more really. maybe 6% each tier or something? its going to take small fleets a long, long time to make these tiers and that will require a lot of resources on top of everything just so they can start seeing benefits much later down the road. im not show how effective this will be at easing their pain, and on the flip side for very large fleets its almost a bad idea.

    the other rewards need to be good so the discount is seen as a bonus and not the main reason for doing it.

    I am unconvinced about this at the moment, but i will wait to see it in practice.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited June 2013
    I did see that, right - Miner Costume Unlock?

    Anyone know what this looks like?

    Additionally, nice, thanks for getting these pics up.
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  • packer3434packer3434 Member Posts: 0 Arc User
    edited June 2013
    johngazman wrote: »
    I did see that, right - Miner Costume Unlock?

    Anyone know what this looks like?

    Additionally, nice, thanks for getting these pics up.

    I'm also interested to see what that looks like. I wonder if it will be anything like the temporary costume you get when you are running temporal ambassador...
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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited June 2013
    packer3434 wrote: »
    I'm also interested to see what that looks like. I wonder if it will be anything like the temporary costume you get when you are running temporal ambassador...

    Damnit. That kinda just dashed my hopes. I wouldn't be surprised if it is because it means less work for Cryptic
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  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited June 2013
    johngazman wrote: »
    I did see that, right - Miner Costume Unlock?

    Anyone know what this looks like?

    Eh ... probably just another costume KDF can unlock and buy but not actually wear. Many KDF fleets have unlocked the Embassy robes weeks ago and still can't use them. Cryptic should perhaps concentrate on this issue first instead of releasing new unlockable costumes.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2013
    packer3434 wrote: »
    I'm also interested to see what that looks like. I wonder if it will be anything like the temporary costume you get when you are running temporal ambassador...

    Those were not exactly mining garments.
    They were the prison jumpsuits from "Facility 4028" with a Tholian emblem on the back.
    I think they're meant to reflect the Tholian view of humanoids (servants at best)...meaning the Tholians of that timeline turned the whole Quardant into a prison-labour camp for humanoids.

    When I'm thinking mining equipment I'm thinking a bit more this

    http://www.yourprops.com/movieprops/default/yp_51a44fafb7d982.29026496/Star-Trek-VI-The-Undiscovered-Country-Rura-Pente-Prisoner-Mining-Helmet-1.jpg

    or something similar.:)
  • bareelbareel Member Posts: 3 Arc User
    edited June 2013
    As for costs from what I noticed they seemed to be identical to the embassy costs except for the main track upgrade which did not have a dil cost (T1 upgrade atleast) but did have a massive mining provision cost, or fleet credit cost.
  • packer3434packer3434 Member Posts: 0 Arc User
    edited June 2013
    misterde3 wrote: »
    Those were not exactly mining garments.
    They were the prison jumpsuits from "Facility 4028" with a Tholian emblem on the back.
    I think they're meant to reflect the Tholian view of humanoids (servants at best)...meaning the Tholians of that timeline turned the whole Quardant into a prison-labour camp for humanoids.

    When I'm thinking mining equipment I'm thinking a bit more this

    http://www.yourprops.com/movieprops/default/yp_51a44fafb7d982.29026496/Star-Trek-VI-The-Undiscovered-Country-Rura-Pente-Prisoner-Mining-Helmet-1.jpg

    or something similar.:)

    I hope you're right as they are a little boring but as johngazman said above it would mean less work for cryptic, they may very well take that path
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited June 2013
    so am i reading that correct. do all three tiers and you get a total of 9% discount (3 from each tier that stack).

    i was kind of hoping for more really. maybe 6% each tier or something? its going to take small fleets a long, long time to make these tiers and that will require a lot of resources on top of everything just so they can start seeing benefits much later down the road. im not show how effective this will be at easing their pain, and on the flip side for very large fleets its almost a bad idea.

    the other rewards need to be good so the discount is seen as a bonus and not the main reason for doing it.

    I am unconvinced about this at the moment, but i will wait to see it in practice.

    Agreed

    This is woeful and almost not worth the effort. Should have been 10% per tier stacking for 30% :rolleyes:
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  • flash525flash525 Member Posts: 5,441 Arc User
    edited June 2013
    Hopefully not in a range which makes the whole thing silly to absurd.
    So it'll be extortionately expensive then. Yay, can't wait. :rolleyes:
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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2013
    packer3434 wrote: »
    I hope you're right as they are a little boring but as johngazman said above it would mean less work for cryptic, they may very well take that path

    Well, given the quality of the Senate robes I'll give them the benefit of the doubt for now...that's the qulity and creativity on the costume only.

    What really annoys me is that KDF players can buy and then not wear the Senate Robes...and it's a known issue that doesn't seem to get fixed...ever.
    They fixed the bug that prevented them from being worn Fed-only 4 months ago.

    http://sto-forum.perfectworld.com/showthread.php?p=8041121&highlight=senate+robes#post8041121

    So this new costume might end looking great...and restricted to one faction only if gets stuck with the same bug.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited June 2013
    "Dilthium Ore Refiner Contact"

    Is this the long awaited increase in daily refinement cap people have been begging for? Or just a copy & paste of the guy for lifers on SFA, like most fleet "benefits"...

    Also most curious about seeing some stats for the starship equipment.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited June 2013
    "Dilthium Ore Refiner Contact"

    Is this the long awaited increase in daily refinement cap people have been begging for? Or just a copy & paste of the guy for lifers on SFA, like most fleet "benefits"...

    Also most curious about seeing some stats for the starship equipment.

    Doubtful. Why suddenly start giving away stuff that's toted as part of an LTS for "free"?
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  • arcademasterarcademaster Member Posts: 0 Arc User
    edited June 2013
    johngazman wrote: »
    Doubtful. Why suddenly start giving away stuff that's toted as part of an LTS for "free"?

    Because it would ofc be on top of the LTS bonus. So LTS players would still have 1000 dil a day more than anyone else.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Because it would ofc be on top of the LTS bonus. So LTS players would still have 1000 dil a day more than anyone else.

    Nevermind that it's actually a three day project, or requires specific doff inputs...
  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    bareel wrote: »
    As for costs from what I noticed they seemed to be identical to the embassy costs except for the main track upgrade which did not have a dil cost (T1 upgrade atleast) but did have a massive mining provision cost, or fleet credit cost.

    If I'm reading this right...

    Normal projects: Dil
    Normal provision projects: Dil
    Upgrades for Trade and Development: Dil
    Dil mine upgrades: No dil

    Is that right?
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  • sudoku7sudoku7 Member Posts: 2 Arc User
    edited June 2013
    diotw wrote: »
    Since this was touted as being able to help small fleets reduce some of their project costs, I'd be very interested to see what the project costs for the mine are, compared to the amount they discount the costs for the other holdings.

    Comparable to Embassy.

    Something to be said, the Mine shouldn't be seen as just discounts. Yes, it is a net-gain on FM/Dilithium currently, but it does provide other things as well.

    Although I would appreciate/like a larger discount, it's hard to really place value on the holding as a whole when we can't access it :).
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    "Dilthium Ore Refiner Contact"

    Is this the long awaited increase in daily refinement cap people have been begging for? Or just a copy & paste of the guy for lifers on SFA, like most fleet "benefits"...

    Also most curious about seeing some stats for the starship equipment.

    I think its just going to be the LTS refiner, added to your starbase, nothing more

    and yeah, the equipment excites me as well. RCS consoles, with added bonus O.o slow turning ships will probably love it (tho now we have too many consoles to spread around in too few places, so if they are not working well, they wont be ever used... :S)

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  • sudoku7sudoku7 Member Posts: 2 Arc User
    edited June 2013
    ferdzso0 wrote: »
    I think its just going to be the LTS refiner, added to your starbase, nothing more

    and yeah, the equipment excites me as well. RCS consoles, with added bonus O.o slow turning ships will probably love it (tho now we have too many consoles to spread around in too few places, so if they are not working well, they wont be ever used... :S)

    Ya, I'm thinking these two console sets were added for Cruisers, will see when we get the stats obviously. I just remember with the Science consoles, they intentionally avoided Field Generators because they were already popular. And well, engineering consoles really only had those two choices as popular to begin with. So I'm thinking it's more desired to get people using engineering consoles instead of universals in the Engineering slots.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited June 2013
    9% dil discount isnt bad.... especially if it works on projects like the special unlock projects that require tons of dil.

    something requiring a million dil would net 90k discount. in short term it doesnt seem like a lot. but if you run a lot of dil heavy projects, then it will quiet easily pay for itself.


    especially for new fleets who descide to get the mines first for the discounts, then goes after the other things.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    sudoku7 wrote: »
    Ya, I'm thinking these two console sets were added for Cruisers, will see when we get the stats obviously. I just remember with the Science consoles, they intentionally avoided Field Generators because they were already popular. And well, engineering consoles really only had those two choices as popular to begin with. So I'm thinking it's more desired to get people using engineering consoles instead of universals in the Engineering slots.

    yeah. the problem is, that this way sci is screwed again. I mean basically now engs get the two most popular consoles boosted (srsly, if you are not using a uni in there, you are using armor or rcs), while with sci they left out the most popular one (not that it rly matters, I mean I use a field gen atm, because there is not rly a better passive uni to use, with a non plasma build, where you would want to spam threat consoles, but it will give way for an adv RCS if they increase dps in any way or offer better survivability)

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  • elessymelessym Member Posts: 0 Arc User
    edited June 2013
    tenkari wrote: »
    9% dil discount isnt bad.... especially if it works on projects like the special unlock projects that require tons of dil.

    Actually, it's horrible when the whole things was supposed to help small fleets progress, and it takes 3.4 times the resources (8.5M dilitihium vs 2.5M dilithium based on the 'comparable to embassy. comment) to build the mine than you could ever save, even if you haven't spent anything on the Starbase and Embassy yet.

    Oh, and as to the idea that you'll save on future holdings down the road? Well, for one, "down the road" could be years away... or never. For another, assuming that future holdings are also comparable to the embassy, it would take another 7.8 holdings to just break even.

    Face it. If these are the final numbers, Cryptic just screwed the small fleets. Again.
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  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited June 2013
    Is it just me or if I were starting a NEW fleet - I'd build the dilithium mine first....

    AND thankyou for the post ;)

    I was thinking the same thing. Typical Cryptic really, always a day late and a dollar short.... this helps..... not so much really. But as always Cryptic has an eye out for newer players.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited June 2013
    johngazman wrote: »
    Damnit. That kinda just dashed my hopes. I wouldn't be surprised if it is because it means less work for Cryptic

    You're forgetting the far more likely possibility that it'll be bugged and never fixed. I believe ther are several costume bugs related to rep that the KDF still suffers under? Or like the flamethrower.... still "coming soon" I bet.
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