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Community Suggestion Thread for New PvP Modes

therealsivartherealsivar Member Posts: 195 Arc User
edited June 2013 in PvP Gameplay
Hello all,

It's been a while since I had to stop playing to deal with a family matter, but I'm back in the fold now and trying to get back into the swing of things, and for the newcomers that don't know me, I'm Sivar and I've played this game since it launched over three years ago.

Anyway, one of the more disappointing things that I've returned to is the fact that the PvP side of this game has now gone over two years without an update of any kind. Now reasons for this aside, I think that it's time that we all put together idea for new PvP modes/maps so that the devs can either use the ideas as inspiration for something or just use them outright, as far as I'm concerned it doesn't matter so long as we get something.

So list your ideas, they can be anything (ground or space) from alterations to the maps we have, or completely new modes of play based on whatever you can think of. I'll start us off:


New Stuff:
-Failed Expedition: (Space, Capture the Flag mechanic, neutral locations) "A Starfleet research mission to study anomalies in this system has gone awry and now all of the ships are disabled. Due to the spacial anomalies in the area, transporters do not function properly so the ships must be towed to safety in order to evacuate the crews, however the Klingons want to recover the ships to study how they were disabled and interrogate the crews for information." As Starfleet you fight to protect fellow members of starfleet, as a Klingon you fight to gain critical insights into Federation technology and weaknesses.

Players have to tow the disabled ship with a tractor beam (only one available at a time, match is first to 3 or allotted time limit) at normal impulse speeds and cannot initiate Evasive maneuvers, cloak, Emergency Power to Engines, or go to Full Impulse while their tractor beam is active, doing so will disengage the tractor beam used to tow the disabled ship.

Max of 10 per side.

-Planetary Assault: (Space, Territory Control Mechanic) "A major Starfleet planetary facility is under siege by forces loyal to the Empire. As part of the invasion the Klingons have deployed a 5 Orbital Cannons to bring down the base shields, as well a mobile base to coordinate the assault." Both sides fight to control the orbital cannons, hacking their targeting systems as Starfleet to attack the Klingon Base, or repairing/activating the cannons as a Klingon to destroy the Starfleet facility.

Cannons are "strategically" placed throughout the map. Max of 15 per side.

Changes to Current Stuff:
-Salvage Operation: Change the node control from the number of people in the area to an interaction that dictates control for one team or the other.
-Solar Wind: Remove that damn background (it makes my PC cry)


Anyway those are my first thoughts for new stuff, what do yall have? :)
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Post edited by therealsivar on

Comments

  • thay8472thay8472 Member Posts: 6,164 Arc User
    edited June 2013
    Mind Trap
    Facility 4028
    Starbase Incursion
    Bajor
    Random Mining Asteroid.

    Anything is better than ghost ship as far as I am concerned.


    Plenty of maps out there they could turn into a pvp map :P


    That said... for Fed vs Fed.... I want to see Fed vs Mirror Fed (Terran) themed pvp map :P
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited June 2013
    These are my pie in the sky dreams, not my pragmatic take a cool existing map and repurpose it suggestions.

    Level scaling PvP

    STO clearly has level scaling mechanics, but IDK if this is possible. Allow players to get in a lower tier ship and queue appropriately. Players will be scaled to the appropriate level and play against other scaled 50's as well as actual lower tier players. This would let long time players enjoy the slower pace of the lower tiers and allow new players to compete against more skilled players without the myriad of options and gear gap waiting to crush their hopes and dreams at 50.

    The problem with my pipe dream is IDK how much coding would be involved to tag rep gear and such to be disabled. Probably wouldn't work, but still I dream.

    Faction daily/weekly/monthly point totals

    If we had more modes and some territory control the win/loss totals could be tracked and the winning faction could be provided with a faction wide buff. This could come in the form of physical access to a map with a vendor (extra dil refinement?) or a passive buff. The grand prize should definitely be resetting the losing faction's UI colors.
    _______________
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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited June 2013
    thay8472 wrote: »
    mind Trap
    Facility 4028
    Starbase Incursion
    Bajor
    Random Mining Asteroid.

    Anything Is Better Than Ghost Ship As Far As I Am Concerned.


    Plenty Of Maps Out There They Could Turn Into A Pvp Map :p

    +1 .
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2013
    thay8472 wrote: »
    Mind Trap
    Facility 4028
    Starbase Incursion
    Bajor
    Random Mining Asteroid.

    I can definitely see Starbase Incursion being used for deathmatch or maybe a new King of the Hill mechanic, not sure about the others though.

    Though on second thought I suppose you could use the map of Bajor for a big-team pvp, with 20 per side.
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  • havamhavam Member Posts: 1,735 Arc User
    edited June 2013
    WB sivar!

    *starts manical laughter mixed with sobbing*

    working (random/fixed) spawn points!

    allow creation of pvp maps in foundry!

    Pipe dream: better matchmaking mechanics for all queues. pls

  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2013
    I'd love to see a more "Capture the Flag" type set up.. Where there are the two bases, and the objective is to invade one base, take an objective, and bring it to yours successfully.

    Would obviously be great for Ground, but a space variant would be cool too. Especially if perhaps it was designed around shuttle combat. Could have two space stations and the shuttles are just small enough to sneak inside. :D Could even have special objectives to activate to help defend the base, like Photon Torpedo Launchers you can activate, etc.. etc..
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  • jaymaverick007jaymaverick007 Member Posts: 116 Arc User
    edited June 2013
    I would love this too. I have another thread talking about this too. territory control


    trick is to let cryptic know it is a priorty for them to work on.
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  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited June 2013
    Hello all,


    Anyway, one of the more disappointing things that I've returned to is the fact that the PvP side of this game has now gone over two years without an update of any kind.

    Didn't you see the new flags in Cap and Hold? Wooohooo! :rolleyes:
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2013
    webdeath wrote: »
    I'd love to see a more "Capture the Flag" type set up.. Where there are the two bases, and the objective is to invade one base, take an objective, and bring it to yours successfully.

    Would obviously be great for Ground, but a space variant would be cool too. Especially if perhaps it was designed around shuttle combat. Could have two space stations and the shuttles are just small enough to sneak inside. :D Could even have special objectives to activate to help defend the base, like Photon Torpedo Launchers you can activate, etc.. etc..

    I wouldn't mind more shuttle combat myself, though I wish that they'd make it more accessible. Right now you have to switch into a shuttle at a shipyard in order to do the shuttle combat stuff, which isn't very convenient if you have other things you're trying to do that require your main ship.

    For more shuttle stuff, and to make the current shuttle stuff more convenient, I would like to see them make it so that you can select a 'secondary ship' that is basically a drop down option that decides what shuttle you've selected as your main one, and that you're automatically put into that ship when you queue and join some event/map/mission that is shuttle only.

    It would be more convenient, and more correct lore-wise as instead of doing what you do now, which is leaving your main ship behind at a shipyard and flying dozens of light-years or more to the mission in a short ranged ship to what is suggested here, where the main ship flies up to within a certain safe distance from the objective then launches the shuttle that goes the rest of the way.
    I would love this too. I have another thread talking about this too. territory control


    trick is to let cryptic know it is a priorty for them to work on.

    Only way to do that is to generate enough traffic in the forums...
    crusty8mac wrote: »
    Didn't you see the new flags in Cap and Hold? Wooohooo! :rolleyes:

    Yeah I did see that, and while it's nice that they fixed some very old bugs in the capping system, it still doesn't count as a true update to the PvP side of the game.
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  • edited June 2013
    This content has been removed.
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    This is like the monthly thread "what I want to see in pvp".

    reality check: 2 maps in 3 years.:rolleyes:
  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited June 2013
    There are a lot of new things I'd like to see for PvP, but I think that the people who design the game realize that without fixing some of the problems PvP is currently plagued with, all new content would do is shine light on how bad some things are. Tournaments right now are the only basis for comparison across the PvP community, and even they are forced to create special rules to keep competitive play fair and fun. Until there is no more need for special rules, there's really no point in expanding PvP.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited June 2013
    I think this might be the right time to have this kind of discussion, while the Devs are still thinking about their next major update rather than later when they've already scheduled out their resources.

    Some things that would be a boost to PvP:

    PvP modes where the environment contains hazards and anomalies that affect both sides.

    A competitive "space race" (with obstacles!).

    Beat the clock modes with interactive puzzles to solve as well as combat objectives. Fastest player to finish the last objective wins.

    Customizable arenas, customizable win conditions, customizable optional objectives, and customizable handicaps.

    A PvP Leaderboard, and skill-tiered matches (noobs vs noobs, elite vs elite). True Tournament play sponsored and organized by Cryptic/PWE with special rewards for the top competitors.

    The ability to watch matches as a spectator. Both free cam and the ability to follow different participants. This, together with tournaments, would be an awesome feature. Bonus points if we can bet GPL with a Ferengi bookie ;)

    Massive fleet vs fleet PvP.

    Gladiator-style where you can pit your BO's (or Redshirts) against the other guy's.

    Demolition Derby Style Deathmatch!
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    bluegeek wrote: »
    The ability to watch matches as a spectator. Both free cam and the ability to follow different participants. This, together with tournaments, would be an awesome feature. Bonus points if we can bet GPL with a Ferengi bookie ;)

    A mode that did that would be really cool.

    I love the GPL gambling idea with it, nice thought process. :)
  • delerouxdeleroux Member Posts: 478 Arc User
    edited June 2013
    Generally, I really enjoy CTF game modes in MMO PvP. But in the case of STO, given current mechanics, I'm not sure it would work very well, quite honestly.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2013
    Some new PVP formats I'd like to see:

    1) Persistent territorial PVP, with exclusive merchants and gear for those who control specific areas of the map.

    2) King of the Hill PVP - single players or teams can square of in a 5-round, single elimination tournament. The higher the win count, the better the drops

    3) Starbase Seige - Similar to CNH, but destroying the enemy starbase is the primary objective. Starbases will have some player-controlled defense system like planetary beam arrays that can hit targets well past 20km, along with enhanced cloak detection.
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited June 2013
    Large scale warfront PvP with multiple objectives and story.

    just as an example:

    The Federation has intel that the Klingons are massive a fleet in the <insert system name here> and are using the weapons manufacturing base on the planet to rearm their ships for a full scale assault.

    The Federation fleet engages the KDF fleet and tries to break through the defense line to beam down to the planet base and destroy the manufacturing base. If enough Federation ships break through and get to the planet then they can beam down to the base and the combat moves to a ground combat destroy or defend objective. If the Feds manage to overwhelm the KDF defenses then the base is destroyed and then combat resumes back to space as the Fed ships try to cross enemy lines again to rejoin with the main fleet. Enough KDF ships would have to be destroyed before the Feds could retreat and therefore win the PVP.

    At any time if the KDF successfully defend then the Mission would be a failure. The same scenario could also be used with the KDF being the attackers. There are many possibly scenarios for this type of PVP content.
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2013
    bluegeek wrote: »
    I think this might be the right time to have this kind of discussion, while the Devs are still thinking about their next major update rather than later when they've already scheduled out their resources.

    Glad to see that this might actually get to the devs :cool:

    Back on topic though, I'd love to see environmental hazards in pvp maps, like for instance fighting near the corona of a star, where if you get too close then radiation damage will begin to impact your shields, and if your shields are down or very low then the radiation bleeds through and impacts the hull and crew. Or perhaps fighting near the accretion disk of a Black Hole, with the gravity actually pulling on the ships depending on how far away they are (and/or the accretion disk itself messing with your subsystems).

    Leaderboards, I'm kinda.....meh, on given that it would be pretty distorted since kills are shared in game unless you're tracking killing blows as an invisible stat?

    Races sound very fun and would be perfect for shuttle combat (perhaps go mario kart style with powerups and specials that can be used :D)

    Also, the Cryptic sponsored tournament would be great if they could do it on an annual or semi-annual basis for significant rewards. Perhaps have the reward be a ship of the player(s) choosing for the winner(s) or something of that nature.

    As for full-scale territory control, personally I consider it to be more of a pipe dream. The reason I think that is because to be fun and truly challenging, you'd need resources to fight over, strategic points to take and hold, and you'd need to be able to "win" the war. The whole concept is somewhat similar (at least in my mind) to EVE players asking to be able to walk around outside or their pods, or use planets. Sure they got both of those things, but one took 8 years to make happen, the other required a new game to be developed and linked into the EVE universe.

    I just don't see a way for them to do territory control quickly in a way that's fun and sustainable and I'd rather see them focus on getting new maps/modes out in the short run since there hasn't been ANYTHING new pvp-wise in over two years, in fact we've lost more than we've gained in pvp since the game was launched.
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  • maicake716maicake716 Member Posts: 0 Arc User
    edited June 2013
    bluegeek wrote: »
    I think this might be the right time to have this kind of discussion, while the Devs are still thinking about their next major update rather than later when they've already scheduled out their resources.

    im sorry... i couldnt help but laugh.

    are you fracking serious!? have you not seen the road pvp has been down?

    we've been told time and time again things are comming, even multiple seasons in advance (anyone remember how season "9" will be pvp dedicated? yet they conviently stopped making seasons?)

    no matter how far in advance we let cryptic know the pvp community is in need of ANYTHING they completely lie/ignore us.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2013
    maicake716 wrote: »
    -snip-

    Nobody who's been through it has forgotten how the pvp community has been treated Kai, but our choices are to either keep trying to get their attention, or quit and don't come back.

    If we're being told that the Dev's haven't decided what to do for the next content release, then lets try to give them some help or incentive to finally take PvP out of the freezer and into the oven again.

    Who knows, maybe the Dev that gets handed PvP will actually stay at Cryptic this time.
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2013
    Another Map/mode idea:

    -Anomaly Hunt: (Space, mobile King of the Hill mechanic) "Starfleet has deployed heavily guarded research teams to gather data on the anomalies in this area. However the anomalies are unstable are dissipate a soon after they form. Engage the Starfleet forces and discover why they were so interested in these anomalies." Only one anomaly will be active at a time, and each side has to control them long enough to gather data from them before the anomaly disappears and another one comes up at a random location. First team to gather enough "data point" (for lack of a better term) is the winner.

    10-15 players per side.
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