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Mk xii Quantum Torpedo Launcher

jaguarman1234jaguarman1234 Member Posts: 36 Arc User
edited July 2013 in PC Gameplay Bug Reports
I don't know where this actually goes but I noticed when searching for a Mk XII Rare Quantum Torpedo Launcher and not a one showed up in the search, upon further review, the pictures were reading Mk XII on searching for Mk XI Rare Torpedoes instead
Post edited by jaguarman1234 on

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    kurumimorishitakurumimorishita Member Posts: 1,410 Arc User
    edited June 2013
    There are none - or better said.. the only MK XII Quantum Torpedo Launchers, that are currently available are Fleet ones.
    "We might get pretty singed at that range, but not as singed as they're going to get. Engage."
    - Captain Six of Nine aka Ashley "Don't Call Me Ash" Campbell
    q4F10XV.jpg
    ALWAYS OUTNUMBERED, NEVER OUTGUNNED
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    xalexkxxalexkx Member Posts: 193 Arc User
    edited June 2013
    mk xii quantum torpedos dont exist.
    There are just fleet versions of them.
    Advanced fleet version. use it
    To boldly go where no FAWer has ever FAWed before.
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    xalexkxxalexkx Member Posts: 193 Arc User
    edited June 2013
    There are none - or better said.. the only MK XII Quantum Torpedo Launchers, that are currently available are Fleet ones.

    lol we posted in the same time
    To boldly go where no FAWer has ever FAWed before.
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    frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited June 2013
    Mk XII quantum torpedoes do exist, but they are mislabeled as Mk XI. I've pasted below a bug report that I submitted.

    Mk XII quantum torpedoes mislabeled as Mk XI

    Some quantum torpedo launchers are being mislabeled. The Exchange returns no search results when you search for "quantum torpedo launcher mk xii". But when you search for "quantum torpedo launcher mk xi [acc]x3", the Exchange shows several quantum torpedo launchers with a Mk XII icon. These quantum torpedo launchers are labeled as Mk XI, but they have higher damage than actual Mk XI launchers with the same modifiers.

    http://i.imgur.com/4J6KPqG.jpg
    http://i.imgur.com/5oZxotM.jpg
    http://i.imgur.com/vfAWJHC.jpg

    Holodeck ticket ID #1,734,936
    Waiting for a programmer ...
    qVpg1km.png
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2013
    ^^ yeah there are a few like that
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    jaguarman1234jaguarman1234 Member Posts: 36 Arc User
    edited June 2013
    glad to know i'm not the only one who has seen this issue
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    kirk1701ckirk1701c Member Posts: 0 Arc User
    edited July 2013
    are they ever going to fix this, or is it just another thing they are going to just ignore? man, i wish pwe would bring in another company to help them sort all these bugs out, its obvious that they can not manage all these games by themselves :mad:
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    dsarisdsaris Member Posts: 369 Arc User
    edited July 2013
    The problem is this... every time a bug is fixed something else breaks. So we've gotta be careful as to which bugs we want fixed. If it's not majorly effecting gameplay or making something unplayable just leave it alone.

    I'd hate to see the source code for this game... so many band-aids and workarounds it's probably a nightmare.
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