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Aceton Assimilator changes - deliberate?

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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    Assuming no overlap, about 210 km^3 (depending on how far you write out pi)

    yes, i'm incapable of not trying to solve a numbers problem put in front of me :o


    Well played. :)


    about 5,236 km^3


    That is quite large indeed.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Wow I screwed that up (used a 2 instead of a 3 exponent on the volume formula :eek: ).

    It actually works out to 5,236 km^3 of coverage (again, give or take a bit depending on the Pi transcription).


    To put that in perspective, a single ship's weapons cover 4,187 km^3
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited June 2013
    cynder2012 wrote: »
    however the damage it takes has been changed from the 1 hp per energy hit it took up to 200-275, based on combat logs i looked at..at this rate it is normally destroyed with in 10 seconds of being dropped..with multiple enemies attacking it...
    kinetic damage taken is still the same i think.

    no 200-275 is not true it depends on enemy energy power i have seen dmg Counts of 20-50 from lvl 10 enemys and see also dmg Counts like 500-1k+ from elite NPC so the Basic Problem is his energy resistance.

    i think the assimilator get the resitance from any Hangar pet.

    so it dies sometimes on 10 energy hits.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited June 2013
    tancrediiv wrote: »

    And I read a little farther and fine this from Geko. Thank you for dispelling the paranoia. Much appreciated.

    The most interesting part is not what he says about any changes to AA, but rather that he knows several things need to be hit a nerf bat and yet he cannot. It'd be great if they could take a little dev time and do a toy console balance.
  • crypticgekocrypticgeko Member Posts: 87
    edited June 2013
    Mystery solved.

    So the summoning power was (and always has been) correctly set to a 300 second duration. However, the Assimilator itself had a self-time-out set to 180 seconds. This was not new. This has been like this since it was first released. So, this is not a nerf.

    However, it is a bug. I have removed the 180 sec self-time-out, so the Assimilators will last the expected 300 secs. So technically, they are getting improved (more specifically, they will now work as intended).

    I also fixed the problem in the algorithm so the Assimilators will once again take almost no damage from energy weapons.

    This fix will go out with the next major patch in a couple weeks.



    Thanks.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited June 2013
    It's never worked right, but with a LoR patch it got broke even more, so now it's fixed ?

    Hmm, I got some weapons last night from Defera (hard mission rewards) with the [borg] stat, are those of the old broken [borg] space weapons era ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited June 2013
    The most interesting part is not what he says about any changes to AA, but rather that he knows several things need to be hit a nerf bat and yet he cannot. It'd be great if they could take a little dev time and do a toy console balance.

    The thing is, nothing NEEDS to be hit with a nerf bat. What does need to happen is limiting synergys between components so they stand alone without multiplicative buffs. Changing the component from its original ability deprive the buyer of what they paid for and that is bad business.

    But if the component still does what it was intended to do but not stack with other functionality then it can be balanced. For instance, for a plasmonic leach drain build, if its draining to much and OP, simply make siphon drones, polarons and/or flow capacitors be only partially or completely usable with PL.

    I use AA. It doesn't stack with anything. It does the damage it states. It's easy to clear if one doesn't use a cookie cannon/turret or all beam aux2B FAW 3 build. Forcing people to think outside the box brings variety to both the PvP and PvE games without wrecking someone else's game like nerfs do.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2013
    tancrediiv wrote: »
    It's easy to clear if one doesn't use a cookie cannon/turret or all beam aux2B FAW 3 build. Forcing people to think outside the box brings variety to both the PvP and PvE games without wrecking someone else's game like nerfs do.
    So... forcing everybody to spec a torp build is making them think outside the box, but letting them use variety builds is cookie cutter?

    AA is a crutch and makes your brain lazy
  • timezargtimezarg Member Posts: 1,268
    edited June 2013
    You don't even have to spec a torp build, specifically. Just carry a torpedo launcher in your inventory and switch out for it when it's convenient so that you can torpedo the AAs.

    I can agree that having premade teams spamming the thing is excessive. The same applies to any team that spams certain skills en-masse. The real question there is 'How common are these teams?'. I don't see people using them in Ker'rat, and in the few times I've bothered to join a PvP queue I don't see people using them.
    tIqIpqu' 'ej nom tIqIp
  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited June 2013
    timezarg wrote: »
    You don't even have to spec a torp build, specifically. Just carry a torpedo launcher in your inventory and switch out for it when it's convenient so that you can torpedo the AAs.

    I can agree that having premade teams spamming the thing is excessive. The same applies to any team that spams certain skills en-masse. The real question there is 'How common are these teams?'. I don't see people using them in Ker'rat, and in the few times I've bothered to join a PvP queue I don't see people using them.

    I also fail to see everyone spamming aceton assimilators as particularly more egregious than a team of cruisers spamming fire at will.

    I encourage everyone to keep aceton assimilators in their inventory. Dropping three or more of them in a battle zone is a great counter to multiple cruisers flying around in a circle extending shields and keeping their fire at will skill going as long as possible. Scramble sensors, antimatter spread, and dispersal patterns are also great counters for this.

    Aceton assimilators don't do much against a team of escorts or science ships which are concentrating fire.
  • sneyepersneyeper Member Posts: 217 Arc User
    edited June 2013
    No, but it's users do.

    And 5 of them can continue to cast other AAs during the fight. :)

    "5 km radius".

    That sure sounds harmless...

    Except, for one, it's a sphere.


    I'll let you figure out what the total area that 5 players x 2 AAs each x 5 km spheres can cover. ;)






    Reasons why no one should defend this item:


    1) There are good reasons KvK and FvK queues have long been in a sad state - many of those are gone now - however AAs is still one of the few remaining.

    2) When this item is ported cross-faction you will have to deal with it as well, and so will FvF play. Better to balance this item for all parties.


    Do people still have illusions that this item won't be put in a future lockbox? One would think that Plas Leech should be all the evidence you need to tell you that this is not the case.

    I realize that some people live and breathe pvp and forget that there are other aspects of the game. I don't much care about pvp, so I cannot reconcile changing out the performance of a fantastic pve console to satiate the desires of a group of players who do nothing but focus on a very specific part of the game. Do you have a single reason to change this console that doesn't involve pvp? I don't think so and challenge you to prove me wrong. Adapt or die - I don't much care either either way but keep your pvp nerf hammer to yourself.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited June 2013
    timezarg wrote: »
    You don't even have to spec a torp build, specifically. Just carry a torpedo launcher in your inventory and switch out for it when it's convenient so that you can torpedo the AAs.

    /FACEPALM

    If you truly believe this is at all a solution I don't think PvP works quite like you think it does.

    And as far as pushing for diversity in builds... anything that forces any part of a build is LIMITING diversity and player choices. Meh, who cares? In 4 months feds will get it and it will either be nerfed or all PvP queus will finish dieing off.

    Either way, Cryptic (not STO) will probably be better off if it can drive off what few knowledgeable PvPers remain in STO. Its got to be limiting to not be able to really bust loose with P2W so long as even a few serious PvPers remain to raise a stink about it to the rest of the gaming community.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited June 2013
    lostmoony wrote: »
    no 200-275 is not true it depends on enemy energy power i have seen dmg Counts of 20-50 from lvl 10 enemys and see also dmg Counts like 500-1k+ from elite NPC so the Basic Problem is his energy resistance.

    i think the assimilator get the resitance from any Hangar pet.

    so it dies sometimes on 10 energy hits.

    yeah...that is true, i knew the numbers changed based on the enemy attacking...this was based on level 38 cardassians at the time.

    it sort of sucks that the energy resistance was lowered so much....it if was 20-50 no matter what I would be fine with that...but when it can be taken out in less time than it can do anything meaningful it sort of sucks
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    I also fail to see everyone spamming aceton assimilators as particularly more egregious than a team of cruisers spamming fire at will.

    I encourage everyone to keep aceton assimilators in their inventory. Dropping three or more of them in a battle zone is a great counter to multiple cruisers flying around in a circle extending shields and keeping their fire at will skill going as long as possible. Scramble sensors, antimatter spread, and dispersal patterns are also great counters for this.

    Aceton assimilators don't do much against a team of escorts or science ships which are concentrating fire.

    As I stated earlier in this thread that is the only time I use the Aceton - when I am being spammed with crusiers using FAW - and really only because I fly a B'rel and FAW is deadly.

    However, I do think to many KDF spam the Aceton WAYYY too much - especially those in carriers - its just too much spam.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited June 2013
    I love pvp. And I love PVE. I really think they should create a new dedicated PVP server so that nerfs/boosts dont mutually affect each other and everyone is happy.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    I still think it will end up being left in a weaker defensive state as the biggest gripe against AA was that it was too hard to kill it outside of not panicing, torpedo shots and teamwork.

    Frankly if it is left weakened then lockbox is deffinately in its future.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited June 2013
    equinox976 wrote: »
    I love pvp. And I love PVE. I really think they should create a new dedicated PVP server so that nerfs/boosts dont mutually affect each other and everyone is happy.

    I agree they are gonna have to do something because it cant keep going the way it is now way too much cheese in pvp FFS
    3ondby_zpsikszslyx.jpg
  • sneyepersneyeper Member Posts: 217 Arc User
    edited June 2013
    wildweasal wrote: »
    I agree they are gonna have to do something because it cant keep going the way it is now way too much cheese in pvp FFS

    Give it a break! As much as the pvp crowd wants to believe the universe revolves around them, it does not. Tell me, did the op for this thread find the problem doing pve or pvp? I thought so... Please keep the self righteous pvp propaganda in the pvp forums so I can prepare myself properly before reading this "cheese". Let's not turn this thread into a discussion on how the poor pvpers are so mercilessly abused. FFS indeed...

    Back on topic, I for one am quite happy to hear of the fix. Thank you Geko for looking into the issue with this console that I PAID MONEY FOR. As with the op, I am happy to see the issue has been looked into and will be resolved.
  • timezargtimezarg Member Posts: 1,268
    edited June 2013
    /FACEPALM

    If you truly believe this is at all a solution I don't think PvP works quite like you think it does.

    And as far as pushing for diversity in builds... anything that forces any part of a build is LIMITING diversity and player choices. Meh, who cares? In 4 months feds will get it and it will either be nerfed or all PvP queus will finish dieing off.

    Either way, Cryptic (not STO) will probably be better off if it can drive off what few knowledgeable PvPers remain in STO. Its got to be limiting to not be able to really bust loose with P2W so long as even a few serious PvPers remain to raise a stink about it to the rest of the gaming community.

    I PvP aplenty. . .and I can see people having a chance to slot in torps and maybe even a torpspread skill to combat someone spamming AAs.
    tIqIpqu' 'ej nom tIqIp
  • timezargtimezarg Member Posts: 1,268
    edited June 2013
    sneyeper wrote: »
    Give it a break! As much as the pvp crowd wants to believe the universe revolves around them, it does not. Tell me, did the op for this thread find the problem doing pve or pvp? I thought so... Please keep the self righteous pvp propaganda in the pvp forums so I can prepare myself properly before reading this "cheese". Let's not turn this thread into a discussion on how the poor pvpers are so mercilessly abused. FFS indeed...

    Back on topic, I for one am quite happy to hear of the fix. Thank you Geko for looking into the issue with this console that I PAID MONEY FOR. As with the op, I am happy to see the issue has been looked into and will be resolved.

    And as much as the PvE crowd would like to pretend PvP doesn't exist, or is for 'elitists'. . .it DOES exist, and many people can participate in it if they're willing to be okay with the concept of getting blown up.
    tIqIpqu' 'ej nom tIqIp
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited June 2013
    is it a zen store item (comes with a zen store ship?)
    If yes, then you should know how it works if you are here for too long. these items are made overpowered, and once enough people spend zen to get those overpowered items then Cryptic nerfs them for balance sake :rolleyes:
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited June 2013
    So... forcing everybody to spec a torp build is making them think outside the box, but letting them use variety builds is cookie cutter?

    AA is a crutch and makes your brain lazy

    Nice try. But you miss the point entirely.

    I said nothing about forcing anyone to do anything. I simply said that if you want to be able to deal with deployed AA's, you need to take Boff abilities and weapons choices that will allow you to do so instead of picking the same powers over and over again to make your uber DPS clone ships. Oh so horrible the players wont have to take EMtS 1 and 2, and TT X 2 or whatever the other standard cliche power selctions are. Absolutely devestating. :rolleyes:

    No one said anything about forcing someone to make a "torp build". One torp in a build is not a torp build. One torp buff in a build is not a "torp build". A Torp Build is a build centered around making torpedos the principle method of damage, ala, the B'rel Retorfit torpedo boat, etc.

    Another example of ridiculous demands for purchased console nerfs to support one sides game play at the expense of others. A guy was arguing in another thread demanding a nerf on Sub Nuc. Oh, the situation was "so unfair". The answer was just simply putting science team X in his build. So to do this he doesnt get to take something else, or he gets to just deal with it. Hey, thats the breaks. You makes your choices and you takes your chances. Give something up to get something else. But damaging another person purchase is completely unacceptable.

    AA is a crutch? No. AA is a weapon system. So is Anit-matter Spread. And Plasmonic Leach. And Cloak. All tools, nothing more. Nothing more. Its no more a crutch than OP cookie cutter builds. No more a crutch than stacking up armor, 4 DHCs front, 3 Turrets rear, Tac captain with all the CRF3s. It is all a valid part of the game. Deal with it. The tools exist in game.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • saxfiresaxfire Member Posts: 558 Arc User
    edited June 2013
    I'm kdf, my main has spend over 60 days in game, the dmg taking thingie is gonna be put back to normal, kinda like the aceton's duration, I didn't mind the change, atleast there was a reason to shoot at my acetons so they would deal **** ton of dmg instead of just ignoring them.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited June 2013
    lordmalak1 wrote: »
    It's never worked right, but with a LoR patch it got broke even more, so now it's fixed ?

    Hmm, I got some weapons last night from Defera (hard mission rewards) with the [borg] stat, are those of the old broken [borg] space weapons era ?

    You are correct on both counts lol.

    Remember the way of the warrior.

    First its a bug.

    Second it is given to the federation.

    Third federation complains of demons tampering with it.

    Four Warriors question how the federation got their technology.

    and last Five Its working as intended now that your currency has been assimilated by the collective.
  • ficrficr Member Posts: 235 Arc User
    edited June 2013
    Mystery solved.

    So the summoning power was (and always has been) correctly set to a 300 second duration. However, the Assimilator itself had a self-time-out set to 180 seconds. This was not new. This has been like this since it was first released. So, this is not a nerf.

    However, it is a bug. I have removed the 180 sec self-time-out, so the Assimilators will last the expected 300 secs. So technically, they are getting improved (more specifically, they will now work as intended).

    I also fixed the problem in the algorithm so the Assimilators will once again take almost no damage from energy weapons.

    This fix will go out with the next major patch in a couple weeks.



    Thanks.

    Did anyone see this in tomorrow's patch notes?

    Ex-CoH players, Please add the chat channel "CoX STO"
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited June 2013
    ficr wrote: »
    Did anyone see this in tomorrow's patch notes?

    erm... I just read the patch notes for tomorrow and did not see that in there - I think I will go back and read them again :confused:
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    tancrediiv wrote: »
    Nice try. But you miss the point entirely.

    I said nothing about forcing anyone to do anything. I simply said that if you want to be able to deal with deployed AA's, you need to take Boff abilities and weapons choices that will allow you to do so instead of picking the same powers over and over again to make your uber DPS clone ships. Oh so horrible the players wont have to take EMtS 1 and 2, and TT X 2 or whatever the other standard cliche power selctions are. Absolutely devestating. :rolleyes:

    No one said anything about forcing someone to make a "torp build". One torp in a build is not a torp build. One torp buff in a build is not a "torp build". A Torp Build is a build centered around making torpedos the principle method of damage, ala, the B'rel Retorfit torpedo boat, etc.

    Another example of ridiculous demands for purchased console nerfs to support one sides game play at the expense of others. A guy was arguing in another thread demanding a nerf on Sub Nuc. Oh, the situation was "so unfair". The answer was just simply putting science team X in his build. So to do this he doesnt get to take something else, or he gets to just deal with it. Hey, thats the breaks. You makes your choices and you takes your chances. Give something up to get something else. But damaging another person purchase is completely unacceptable.

    AA is a crutch? No. AA is a weapon system. So is Anit-matter Spread. And Plasmonic Leach. And Cloak. All tools, nothing more. Nothing more. Its no more a crutch than OP cookie cutter builds. No more a crutch than stacking up armor, 4 DHCs front, 3 Turrets rear, Tac captain with all the CRF3s. It is all a valid part of the game. Deal with it. The tools exist in game.
    Well said and very true.
    Leonard Nimoy, Spock.....:(

    R.I.P
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