however the damage it takes has been changed from the 1 hp per energy hit it took up to 200-275, based on combat logs i looked at..at this rate it is normally destroyed with in 10 seconds of being dropped..with multiple enemies attacking it...
kinetic damage taken is still the same i think.
no 200-275 is not true it depends on enemy energy power i have seen dmg Counts of 20-50 from lvl 10 enemys and see also dmg Counts like 500-1k+ from elite NPC so the Basic Problem is his energy resistance.
i think the assimilator get the resitance from any Hangar pet.
And I read a little farther and fine this from Geko. Thank you for dispelling the paranoia. Much appreciated.
The most interesting part is not what he says about any changes to AA, but rather that he knows several things need to be hit a nerf bat and yet he cannot. It'd be great if they could take a little dev time and do a toy console balance.
So the summoning power was (and always has been) correctly set to a 300 second duration. However, the Assimilator itself had a self-time-out set to 180 seconds. This was not new. This has been like this since it was first released. So, this is not a nerf.
However, it is a bug. I have removed the 180 sec self-time-out, so the Assimilators will last the expected 300 secs. So technically, they are getting improved (more specifically, they will now work as intended).
I also fixed the problem in the algorithm so the Assimilators will once again take almost no damage from energy weapons.
This fix will go out with the next major patch in a couple weeks.
The most interesting part is not what he says about any changes to AA, but rather that he knows several things need to be hit a nerf bat and yet he cannot. It'd be great if they could take a little dev time and do a toy console balance.
The thing is, nothing NEEDS to be hit with a nerf bat. What does need to happen is limiting synergys between components so they stand alone without multiplicative buffs. Changing the component from its original ability deprive the buyer of what they paid for and that is bad business.
But if the component still does what it was intended to do but not stack with other functionality then it can be balanced. For instance, for a plasmonic leach drain build, if its draining to much and OP, simply make siphon drones, polarons and/or flow capacitors be only partially or completely usable with PL.
I use AA. It doesn't stack with anything. It does the damage it states. It's easy to clear if one doesn't use a cookie cannon/turret or all beam aux2B FAW 3 build. Forcing people to think outside the box brings variety to both the PvP and PvE games without wrecking someone else's game like nerfs do.
Player and forumite formerly known as FEELTHETHUNDER
It's easy to clear if one doesn't use a cookie cannon/turret or all beam aux2B FAW 3 build. Forcing people to think outside the box brings variety to both the PvP and PvE games without wrecking someone else's game like nerfs do.
So... forcing everybody to spec a torp build is making them think outside the box, but letting them use variety builds is cookie cutter?
You don't even have to spec a torp build, specifically. Just carry a torpedo launcher in your inventory and switch out for it when it's convenient so that you can torpedo the AAs.
I can agree that having premade teams spamming the thing is excessive. The same applies to any team that spams certain skills en-masse. The real question there is 'How common are these teams?'. I don't see people using them in Ker'rat, and in the few times I've bothered to join a PvP queue I don't see people using them.
You don't even have to spec a torp build, specifically. Just carry a torpedo launcher in your inventory and switch out for it when it's convenient so that you can torpedo the AAs.
I can agree that having premade teams spamming the thing is excessive. The same applies to any team that spams certain skills en-masse. The real question there is 'How common are these teams?'. I don't see people using them in Ker'rat, and in the few times I've bothered to join a PvP queue I don't see people using them.
I also fail to see everyone spamming aceton assimilators as particularly more egregious than a team of cruisers spamming fire at will.
I encourage everyone to keep aceton assimilators in their inventory. Dropping three or more of them in a battle zone is a great counter to multiple cruisers flying around in a circle extending shields and keeping their fire at will skill going as long as possible. Scramble sensors, antimatter spread, and dispersal patterns are also great counters for this.
Aceton assimilators don't do much against a team of escorts or science ships which are concentrating fire.
And 5 of them can continue to cast other AAs during the fight.
"5 km radius".
That sure sounds harmless...
Except, for one, it's a sphere.
I'll let you figure out what the total area that 5 players x 2 AAs each x 5 km spheres can cover.
Reasons why no one should defend this item:
1) There are good reasons KvK and FvK queues have long been in a sad state - many of those are gone now - however AAs is still one of the few remaining.
2) When this item is ported cross-faction you will have to deal with it as well, and so will FvF play. Better to balance this item for all parties.
Do people still have illusions that this item won't be put in a future lockbox? One would think that Plas Leech should be all the evidence you need to tell you that this is not the case.
I realize that some people live and breathe pvp and forget that there are other aspects of the game. I don't much care about pvp, so I cannot reconcile changing out the performance of a fantastic pve console to satiate the desires of a group of players who do nothing but focus on a very specific part of the game. Do you have a single reason to change this console that doesn't involve pvp? I don't think so and challenge you to prove me wrong. Adapt or die - I don't much care either either way but keep your pvp nerf hammer to yourself.
You don't even have to spec a torp build, specifically. Just carry a torpedo launcher in your inventory and switch out for it when it's convenient so that you can torpedo the AAs.
/FACEPALM
If you truly believe this is at all a solution I don't think PvP works quite like you think it does.
And as far as pushing for diversity in builds... anything that forces any part of a build is LIMITING diversity and player choices. Meh, who cares? In 4 months feds will get it and it will either be nerfed or all PvP queus will finish dieing off.
Either way, Cryptic (not STO) will probably be better off if it can drive off what few knowledgeable PvPers remain in STO. Its got to be limiting to not be able to really bust loose with P2W so long as even a few serious PvPers remain to raise a stink about it to the rest of the gaming community.
no 200-275 is not true it depends on enemy energy power i have seen dmg Counts of 20-50 from lvl 10 enemys and see also dmg Counts like 500-1k+ from elite NPC so the Basic Problem is his energy resistance.
i think the assimilator get the resitance from any Hangar pet.
so it dies sometimes on 10 energy hits.
yeah...that is true, i knew the numbers changed based on the enemy attacking...this was based on level 38 cardassians at the time.
it sort of sucks that the energy resistance was lowered so much....it if was 20-50 no matter what I would be fine with that...but when it can be taken out in less time than it can do anything meaningful it sort of sucks
I also fail to see everyone spamming aceton assimilators as particularly more egregious than a team of cruisers spamming fire at will.
I encourage everyone to keep aceton assimilators in their inventory. Dropping three or more of them in a battle zone is a great counter to multiple cruisers flying around in a circle extending shields and keeping their fire at will skill going as long as possible. Scramble sensors, antimatter spread, and dispersal patterns are also great counters for this.
Aceton assimilators don't do much against a team of escorts or science ships which are concentrating fire.
As I stated earlier in this thread that is the only time I use the Aceton - when I am being spammed with crusiers using FAW - and really only because I fly a B'rel and FAW is deadly.
However, I do think to many KDF spam the Aceton WAYYY too much - especially those in carriers - its just too much spam.
I love pvp. And I love PVE. I really think they should create a new dedicated PVP server so that nerfs/boosts dont mutually affect each other and everyone is happy.
I still think it will end up being left in a weaker defensive state as the biggest gripe against AA was that it was too hard to kill it outside of not panicing, torpedo shots and teamwork.
Frankly if it is left weakened then lockbox is deffinately in its future.
I love pvp. And I love PVE. I really think they should create a new dedicated PVP server so that nerfs/boosts dont mutually affect each other and everyone is happy.
I agree they are gonna have to do something because it cant keep going the way it is now way too much cheese in pvp FFS
I agree they are gonna have to do something because it cant keep going the way it is now way too much cheese in pvp FFS
Give it a break! As much as the pvp crowd wants to believe the universe revolves around them, it does not. Tell me, did the op for this thread find the problem doing pve or pvp? I thought so... Please keep the self righteous pvp propaganda in the pvp forums so I can prepare myself properly before reading this "cheese". Let's not turn this thread into a discussion on how the poor pvpers are so mercilessly abused. FFS indeed...
Back on topic, I for one am quite happy to hear of the fix. Thank you Geko for looking into the issue with this console that I PAID MONEY FOR. As with the op, I am happy to see the issue has been looked into and will be resolved.
If you truly believe this is at all a solution I don't think PvP works quite like you think it does.
And as far as pushing for diversity in builds... anything that forces any part of a build is LIMITING diversity and player choices. Meh, who cares? In 4 months feds will get it and it will either be nerfed or all PvP queus will finish dieing off.
Either way, Cryptic (not STO) will probably be better off if it can drive off what few knowledgeable PvPers remain in STO. Its got to be limiting to not be able to really bust loose with P2W so long as even a few serious PvPers remain to raise a stink about it to the rest of the gaming community.
I PvP aplenty. . .and I can see people having a chance to slot in torps and maybe even a torpspread skill to combat someone spamming AAs.
Give it a break! As much as the pvp crowd wants to believe the universe revolves around them, it does not. Tell me, did the op for this thread find the problem doing pve or pvp? I thought so... Please keep the self righteous pvp propaganda in the pvp forums so I can prepare myself properly before reading this "cheese". Let's not turn this thread into a discussion on how the poor pvpers are so mercilessly abused. FFS indeed...
Back on topic, I for one am quite happy to hear of the fix. Thank you Geko for looking into the issue with this console that I PAID MONEY FOR. As with the op, I am happy to see the issue has been looked into and will be resolved.
And as much as the PvE crowd would like to pretend PvP doesn't exist, or is for 'elitists'. . .it DOES exist, and many people can participate in it if they're willing to be okay with the concept of getting blown up.
is it a zen store item (comes with a zen store ship?)
If yes, then you should know how it works if you are here for too long. these items are made overpowered, and once enough people spend zen to get those overpowered items then Cryptic nerfs them for balance sake :rolleyes:
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
So... forcing everybody to spec a torp build is making them think outside the box, but letting them use variety builds is cookie cutter?
AA is a crutch and makes your brain lazy
Nice try. But you miss the point entirely.
I said nothing about forcing anyone to do anything. I simply said that if you want to be able to deal with deployed AA's, you need to take Boff abilities and weapons choices that will allow you to do so instead of picking the same powers over and over again to make your uber DPS clone ships. Oh so horrible the players wont have to take EMtS 1 and 2, and TT X 2 or whatever the other standard cliche power selctions are. Absolutely devestating. :rolleyes:
No one said anything about forcing someone to make a "torp build". One torp in a build is not a torp build. One torp buff in a build is not a "torp build". A Torp Build is a build centered around making torpedos the principle method of damage, ala, the B'rel Retorfit torpedo boat, etc.
Another example of ridiculous demands for purchased console nerfs to support one sides game play at the expense of others. A guy was arguing in another thread demanding a nerf on Sub Nuc. Oh, the situation was "so unfair". The answer was just simply putting science team X in his build. So to do this he doesnt get to take something else, or he gets to just deal with it. Hey, thats the breaks. You makes your choices and you takes your chances. Give something up to get something else. But damaging another person purchase is completely unacceptable.
AA is a crutch? No. AA is a weapon system. So is Anit-matter Spread. And Plasmonic Leach. And Cloak. All tools, nothing more. Nothing more. Its no more a crutch than OP cookie cutter builds. No more a crutch than stacking up armor, 4 DHCs front, 3 Turrets rear, Tac captain with all the CRF3s. It is all a valid part of the game. Deal with it. The tools exist in game.
Player and forumite formerly known as FEELTHETHUNDER
I'm kdf, my main has spend over 60 days in game, the dmg taking thingie is gonna be put back to normal, kinda like the aceton's duration, I didn't mind the change, atleast there was a reason to shoot at my acetons so they would deal **** ton of dmg instead of just ignoring them.
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
So the summoning power was (and always has been) correctly set to a 300 second duration. However, the Assimilator itself had a self-time-out set to 180 seconds. This was not new. This has been like this since it was first released. So, this is not a nerf.
However, it is a bug. I have removed the 180 sec self-time-out, so the Assimilators will last the expected 300 secs. So technically, they are getting improved (more specifically, they will now work as intended).
I also fixed the problem in the algorithm so the Assimilators will once again take almost no damage from energy weapons.
This fix will go out with the next major patch in a couple weeks.
Thanks.
Did anyone see this in tomorrow's patch notes?
Ex-CoH players, Please add the chat channel "CoX STO"
I said nothing about forcing anyone to do anything. I simply said that if you want to be able to deal with deployed AA's, you need to take Boff abilities and weapons choices that will allow you to do so instead of picking the same powers over and over again to make your uber DPS clone ships. Oh so horrible the players wont have to take EMtS 1 and 2, and TT X 2 or whatever the other standard cliche power selctions are. Absolutely devestating. :rolleyes:
No one said anything about forcing someone to make a "torp build". One torp in a build is not a torp build. One torp buff in a build is not a "torp build". A Torp Build is a build centered around making torpedos the principle method of damage, ala, the B'rel Retorfit torpedo boat, etc.
Another example of ridiculous demands for purchased console nerfs to support one sides game play at the expense of others. A guy was arguing in another thread demanding a nerf on Sub Nuc. Oh, the situation was "so unfair". The answer was just simply putting science team X in his build. So to do this he doesnt get to take something else, or he gets to just deal with it. Hey, thats the breaks. You makes your choices and you takes your chances. Give something up to get something else. But damaging another person purchase is completely unacceptable.
AA is a crutch? No. AA is a weapon system. So is Anit-matter Spread. And Plasmonic Leach. And Cloak. All tools, nothing more. Nothing more. Its no more a crutch than OP cookie cutter builds. No more a crutch than stacking up armor, 4 DHCs front, 3 Turrets rear, Tac captain with all the CRF3s. It is all a valid part of the game. Deal with it. The tools exist in game.
Comments
Well played.
It actually works out to 5,236 km^3 of coverage (again, give or take a bit depending on the Pi transcription).
To put that in perspective, a single ship's weapons cover 4,187 km^3
no 200-275 is not true it depends on enemy energy power i have seen dmg Counts of 20-50 from lvl 10 enemys and see also dmg Counts like 500-1k+ from elite NPC so the Basic Problem is his energy resistance.
i think the assimilator get the resitance from any Hangar pet.
so it dies sometimes on 10 energy hits.
The most interesting part is not what he says about any changes to AA, but rather that he knows several things need to be hit a nerf bat and yet he cannot. It'd be great if they could take a little dev time and do a toy console balance.
So the summoning power was (and always has been) correctly set to a 300 second duration. However, the Assimilator itself had a self-time-out set to 180 seconds. This was not new. This has been like this since it was first released. So, this is not a nerf.
However, it is a bug. I have removed the 180 sec self-time-out, so the Assimilators will last the expected 300 secs. So technically, they are getting improved (more specifically, they will now work as intended).
I also fixed the problem in the algorithm so the Assimilators will once again take almost no damage from energy weapons.
This fix will go out with the next major patch in a couple weeks.
Thanks.
Hmm, I got some weapons last night from Defera (hard mission rewards) with the [borg] stat, are those of the old broken [borg] space weapons era ?
Awoken Dead
Now shaddup about the queues, it's a BUG
The thing is, nothing NEEDS to be hit with a nerf bat. What does need to happen is limiting synergys between components so they stand alone without multiplicative buffs. Changing the component from its original ability deprive the buyer of what they paid for and that is bad business.
But if the component still does what it was intended to do but not stack with other functionality then it can be balanced. For instance, for a plasmonic leach drain build, if its draining to much and OP, simply make siphon drones, polarons and/or flow capacitors be only partially or completely usable with PL.
I use AA. It doesn't stack with anything. It does the damage it states. It's easy to clear if one doesn't use a cookie cannon/turret or all beam aux2B FAW 3 build. Forcing people to think outside the box brings variety to both the PvP and PvE games without wrecking someone else's game like nerfs do.
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
AA is a crutch and makes your brain lazy
I can agree that having premade teams spamming the thing is excessive. The same applies to any team that spams certain skills en-masse. The real question there is 'How common are these teams?'. I don't see people using them in Ker'rat, and in the few times I've bothered to join a PvP queue I don't see people using them.
I also fail to see everyone spamming aceton assimilators as particularly more egregious than a team of cruisers spamming fire at will.
I encourage everyone to keep aceton assimilators in their inventory. Dropping three or more of them in a battle zone is a great counter to multiple cruisers flying around in a circle extending shields and keeping their fire at will skill going as long as possible. Scramble sensors, antimatter spread, and dispersal patterns are also great counters for this.
Aceton assimilators don't do much against a team of escorts or science ships which are concentrating fire.
I realize that some people live and breathe pvp and forget that there are other aspects of the game. I don't much care about pvp, so I cannot reconcile changing out the performance of a fantastic pve console to satiate the desires of a group of players who do nothing but focus on a very specific part of the game. Do you have a single reason to change this console that doesn't involve pvp? I don't think so and challenge you to prove me wrong. Adapt or die - I don't much care either either way but keep your pvp nerf hammer to yourself.
/FACEPALM
If you truly believe this is at all a solution I don't think PvP works quite like you think it does.
And as far as pushing for diversity in builds... anything that forces any part of a build is LIMITING diversity and player choices. Meh, who cares? In 4 months feds will get it and it will either be nerfed or all PvP queus will finish dieing off.
Either way, Cryptic (not STO) will probably be better off if it can drive off what few knowledgeable PvPers remain in STO. Its got to be limiting to not be able to really bust loose with P2W so long as even a few serious PvPers remain to raise a stink about it to the rest of the gaming community.
yeah...that is true, i knew the numbers changed based on the enemy attacking...this was based on level 38 cardassians at the time.
it sort of sucks that the energy resistance was lowered so much....it if was 20-50 no matter what I would be fine with that...but when it can be taken out in less time than it can do anything meaningful it sort of sucks
As I stated earlier in this thread that is the only time I use the Aceton - when I am being spammed with crusiers using FAW - and really only because I fly a B'rel and FAW is deadly.
However, I do think to many KDF spam the Aceton WAYYY too much - especially those in carriers - its just too much spam.
Frankly if it is left weakened then lockbox is deffinately in its future.
R.I.P
I agree they are gonna have to do something because it cant keep going the way it is now way too much cheese in pvp FFS
Give it a break! As much as the pvp crowd wants to believe the universe revolves around them, it does not. Tell me, did the op for this thread find the problem doing pve or pvp? I thought so... Please keep the self righteous pvp propaganda in the pvp forums so I can prepare myself properly before reading this "cheese". Let's not turn this thread into a discussion on how the poor pvpers are so mercilessly abused. FFS indeed...
Back on topic, I for one am quite happy to hear of the fix. Thank you Geko for looking into the issue with this console that I PAID MONEY FOR. As with the op, I am happy to see the issue has been looked into and will be resolved.
I PvP aplenty. . .and I can see people having a chance to slot in torps and maybe even a torpspread skill to combat someone spamming AAs.
And as much as the PvE crowd would like to pretend PvP doesn't exist, or is for 'elitists'. . .it DOES exist, and many people can participate in it if they're willing to be okay with the concept of getting blown up.
If yes, then you should know how it works if you are here for too long. these items are made overpowered, and once enough people spend zen to get those overpowered items then Cryptic nerfs them for balance sake :rolleyes:
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Nice try. But you miss the point entirely.
I said nothing about forcing anyone to do anything. I simply said that if you want to be able to deal with deployed AA's, you need to take Boff abilities and weapons choices that will allow you to do so instead of picking the same powers over and over again to make your uber DPS clone ships. Oh so horrible the players wont have to take EMtS 1 and 2, and TT X 2 or whatever the other standard cliche power selctions are. Absolutely devestating. :rolleyes:
No one said anything about forcing someone to make a "torp build". One torp in a build is not a torp build. One torp buff in a build is not a "torp build". A Torp Build is a build centered around making torpedos the principle method of damage, ala, the B'rel Retorfit torpedo boat, etc.
Another example of ridiculous demands for purchased console nerfs to support one sides game play at the expense of others. A guy was arguing in another thread demanding a nerf on Sub Nuc. Oh, the situation was "so unfair". The answer was just simply putting science team X in his build. So to do this he doesnt get to take something else, or he gets to just deal with it. Hey, thats the breaks. You makes your choices and you takes your chances. Give something up to get something else. But damaging another person purchase is completely unacceptable.
AA is a crutch? No. AA is a weapon system. So is Anit-matter Spread. And Plasmonic Leach. And Cloak. All tools, nothing more. Nothing more. Its no more a crutch than OP cookie cutter builds. No more a crutch than stacking up armor, 4 DHCs front, 3 Turrets rear, Tac captain with all the CRF3s. It is all a valid part of the game. Deal with it. The tools exist in game.
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
You are correct on both counts lol.
Remember the way of the warrior.
First its a bug.
Second it is given to the federation.
Third federation complains of demons tampering with it.
Four Warriors question how the federation got their technology.
and last Five Its working as intended now that your currency has been assimilated by the collective.
Did anyone see this in tomorrow's patch notes?
Ex-CoH players, Please add the chat channel "CoX STO"
erm... I just read the patch notes for tomorrow and did not see that in there - I think I will go back and read them again
R.I.P