I did this one on elite, so can only speak from that experience and do not know how it is on normal mode.
I found it extremely hard, especially since the enemy fleet tends to use those cone mega attacks en-mass in every direction, and on elite 1 hit takes out a full shield facing and roughly 90% of your hull points. The smaller support ships also spam tractor mines and Viral Matrix which makes it hard to escape. And the D'deridex that you fly at the level isn't exactly agile enough to easily turn out of the area in any case.
I also did not have Reverse Shield Polarity (which absorbs the mega attack) nor did I have Science Team to clean Viral Matrix.
What I did was I took out the small ships first 1 by one, retreating after each kill, and keeping emergency power to engine and evasive maneuvers ready to retreat from the cone attacks when needed. I learned really fast to focus on the tractor beam mines ASAP, as getting tractored means instant-death. The Viral Matrix spam was incredibly frustrating, and I got killed many times by drifting helplessly as the super attacks were heading for me.
Eventually, 1 by 1, I killed everything. I died around 12-14 times total, had 7x critical damage, 3x major damage, and 2x minor damage.
In any case, it was quite a rewarding (and humbling) experience, but I do feel the encounter is over the top hard (even though I expect it to be hard on elite) mainly due to the tractor mines / VM / super attacks combo and the terrible allied npc ships.
The worst of all the missions on elite though was the one where you are in a shuttle and need to take out that Elachi battleship that also spawns 2 support ships. I died around 20 times using every trick I could come up with, and eventually gave up and reduced the difficulty to normal (which I still found challenging).
It was a pain, but I kept on the command ship, died a few times (about 20 minutes) but it was also a fun battle....
***I should point out I made sure if I was gonna blow I was on the Command Ship's TRIBBLE when I did so it took collateral damage as well**** Whats wrong with people wanting it easy, this took skill and patience....and a lot of FUN.
We need more challenge not less, part reason I quit other MMOs, this mission was fun and climax of one of the best story arc in a Long TIME over many many MMOs.....
Just remember rule #2 of a gunfight: "Bring all your friends with guns." Seriously, just grab a couple of fleet mates and pound the enemy.
Can a Fed character be invited to this mission? I'm considering leasing my services and carrier pets to players struggling with this one. 200ec at a time.
As many have pointed out, if you want more challenge dial up to elite. Normal difficulty is not for those who want a challenge. At normal it should be easier.
In my opinion, if they remove the infinite respawns of the elachi the mission would be fine. If they gave the allies the infinite 1hp mechanic instead of repair it would be just about perfect.
Ding ding ding this is what they should do on normal it is to hard for normal and a lot of newcomers would be like omg this is so dam hard.
Normal should not be as hard as it is only on the higher settings should it be hard.
I agree with the idea that normal should be nerfed. It is easily doable by experienced players but could bring newbies to tears. It is not a good idea to antagonize new players especially since this game is so casual friendly otherwise.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I found the Defense of New Romulus to be the most satisfying challenge thrown into the story missions thus far. Due heavily in part to the fact that it practically requires good use of your singularity powers(pretty much all of which can save your green bacon during that fight in several different ways). Really, it was practically tailor made for showcasing those abilities.
I kinda felt like, up until that mission, I didn't really need to know my ship very well. So, in a way, the biggest fault is not that it was an excessively tough fight, but rather, the pacing that lead up to it did not teach newer players how to use their wonderful abilities, and then slammed them into a brick wall which more experienced players gleefully lept over...
Though my one biggest gripe about the mission is... for all the tractor beams and viral matrix, it really should have been playing some irritating dubstep to go with the light show.
End of this mission is easy so long as you know what to do.
Step 1. Once the command ship warps in with the fleet target it and go straight at it with your weapons.
Step 2. Ignore the smaller ships, those things will just keep respawning if you destroy them. Only focus on the Command ship. You will most certainly be swarmed by the other ships but just keep focusing on the Command Ship and stay as close as possible to the SOB.
Step 3. Yes your going to get killed a few times but the good part is that when you die your fairly close to the command ship when your ship goes nuclear. Result is that it chips away at the command ships shields and health. Other methods to use of course is abandon ship skill and ramming speed. Both of these are good ways to lower that suckers health.
All in all it shouldn't take 10 deaths to kill this sucker, once that ship is dead your free to mop up the stragglers.
I do agree on one thing... this mission was poorly designed.
i do not even think the mission is hard it's just tedious and annoying and feels drown out just for drown out's sake to wade through all the ships that are there and try to get to the command ship that always finds it's self in the middle of the elochi cluster of "green cone of death"
and i have no idea how people are getting the allied ships to pull aggro i have never had any of the allied ships stay alive long enough to do any thing useful and as soon as i fire on the command ship i get 30+ support ships targeting me with the "crescent rolls of pain" that have a way of by passing shields and going right to the hull
I replayed this at Vice Admiral, with the D'Deridex retrofit. Ship was equipped with random green weapons I had picked up, plus an Aegis set I crafted. With the exception of a MK XI RCS console, and a MK XI shield capacity console, all my other consoles were the warbird specific ones from the legacy pack.
At that point I was able to fly in and tank the spam long enough to die while taking out the command ship on the first pass.
Respawned and completed the mission.
This was a huge contrast of my initial run at 35 where I died so many times I lost count. I would wager that because Cryptic has implemented a scaling system for missions, that most of them were tested and balanced using max level characters with well equipped ships. That's the only way this even remotely makes sense to me.
the mission is kinda hard.. i hated that mission, but i had fun doing it.
the carnage was beautiful..
and yes the allied ships need a serious buff. one shot there out.
i hope the devs dont nerf that missions..
well that Main super cannon of the elechi
might need to be nerfed. nerf that super cannon
and the mission will be little bit more fun.
nerf the damage or increase the cooldown.
The Issue is the D"D dos not fit in with the other warbirds the warbirds we have are tactical warships the D'D Is battlecruiser it dos not fit in with its siterships that was ten of the most annoying levels of my romulan compain
Nedel is such a liar! The command ships have an insane amount of health to beat them down first. It's easier to pick off the smaller escorts and monbosh ships first before taking on the command ships.
Interesting to note, this mission is laughably easy with a group of 5 people. :P
Yeah, Always make sure you can counteract those viral matrixes, they stack big time!!! Wait for your ship to get hit with them (as most of the time they all strike at the same time. Heal, shoot cloak, rinse and repeat.
Yes skill changes don't help. Skills like AuxtoDamp use to run 90% of the cool down time now run 50%, one fo the few actually useful Engineering skills nerfed to just as useless as the rest =.=
Useing the D'D and it's VASTLY oversize Collision box making EWP useless and ineffective.
I think their internal build they had testers running the Rom ships as stand off turrets sitting out 9k from target and spamming in. As well as spamming battlecloak as soon as it cools down.
This mission suffers from every single ship no matter what it is spams a one shot cone of death. Exchange the Small ships in that mess for ones that DON'T have it and you only have to worry about a third of the cones and have a chance of noting be hit by 3-4 at once.
Nerf the battleships spawning on Support craft, each one spawning 2 every 5 mins and they NEVER despawn. These guys can quickly number in the 30's with having like 6 Battleships each spawn 2, then another 2, then another 2 ><, before you have taken out the commandship.
Key in this mission is to concentrate all your fire on the Command ship and nothing else. This also means that a FAW beamboat is the worst build you can bring into this battle. What many people seem to disregard is that the Elachi ships have very strong shields, but low hullpoints. Powers which circumvent shields are therefore a must have in this mission. Use Directed Energy Modulation if you are in a D'Deridex (which most people obviously are at this point) and combine that with a DHC/turret build (buy them on the flottilla) plus Cannon Rapid Fire I. Don't use AoE weapons/powers, you only want to concentrate on one ship anyway. Elachi Cone of Death weapons can be resisted by either using Reverse Shield Polarity (yes, these cones are energy weapons!) or simply avoid their firing arc when they charge up by hitting evasive manoeuvres. Additionally remember to use two copies of Emergency Power to Shields and cycle them constantly. Transfer Shield Strength also helps. Tactical Team is also a must have, as are spacebar-keybinds which you can find in the PvP section of this forum.
Also forget all your singularity powers EXCEPT Quantum absorption, which will function as your instant heal if things go bad. You might be already familiar with some of these tips, however I still see many new players out there who don't know about these things yet.
I managed to complete this mission without dying, one time in a D'Deridex (on tribble) and one time in a Subcommander Mogai (on holodeck). Use what I've written above and this mission will be much easier for you.
Comments
I found it extremely hard, especially since the enemy fleet tends to use those cone mega attacks en-mass in every direction, and on elite 1 hit takes out a full shield facing and roughly 90% of your hull points. The smaller support ships also spam tractor mines and Viral Matrix which makes it hard to escape. And the D'deridex that you fly at the level isn't exactly agile enough to easily turn out of the area in any case.
I also did not have Reverse Shield Polarity (which absorbs the mega attack) nor did I have Science Team to clean Viral Matrix.
What I did was I took out the small ships first 1 by one, retreating after each kill, and keeping emergency power to engine and evasive maneuvers ready to retreat from the cone attacks when needed. I learned really fast to focus on the tractor beam mines ASAP, as getting tractored means instant-death. The Viral Matrix spam was incredibly frustrating, and I got killed many times by drifting helplessly as the super attacks were heading for me.
Eventually, 1 by 1, I killed everything. I died around 12-14 times total, had 7x critical damage, 3x major damage, and 2x minor damage.
In any case, it was quite a rewarding (and humbling) experience, but I do feel the encounter is over the top hard (even though I expect it to be hard on elite) mainly due to the tractor mines / VM / super attacks combo and the terrible allied npc ships.
The worst of all the missions on elite though was the one where you are in a shuttle and need to take out that Elachi battleship that also spawns 2 support ships. I died around 20 times using every trick I could come up with, and eventually gave up and reduced the difficulty to normal (which I still found challenging).
Aid in leading the Romulan Star Empire back to its former greatness.
Join the Romulan Praetorian Guard and teach those epohh loving hippies what it means to be a true Romulan!
***I should point out I made sure if I was gonna blow I was on the Command Ship's TRIBBLE when I did so it took collateral damage as well**** Whats wrong with people wanting it easy, this took skill and patience....and a lot of FUN.
We need more challenge not less, part reason I quit other MMOs, this mission was fun and climax of one of the best story arc in a Long TIME over many many MMOs.....
Save New Romulus.
Can a Fed character be invited to this mission? I'm considering leasing my services and carrier pets to players struggling with this one. 200ec at a time.
Ding ding ding this is what they should do on normal it is to hard for normal and a lot of newcomers would be like omg this is so dam hard.
Normal should not be as hard as it is only on the higher settings should it be hard.
- Judge Aaron Satie
Only took 10 mins in the end....
Although I did rage quit last night while doing What Lies Beneath. I got lost in the dark, probably cuz I'd been drinking earlier at a cookout. lol
I kinda felt like, up until that mission, I didn't really need to know my ship very well. So, in a way, the biggest fault is not that it was an excessively tough fight, but rather, the pacing that lead up to it did not teach newer players how to use their wonderful abilities, and then slammed them into a brick wall which more experienced players gleefully lept over...
Though my one biggest gripe about the mission is... for all the tractor beams and viral matrix, it really should have been playing some irritating dubstep to go with the light show.
Step 1. Once the command ship warps in with the fleet target it and go straight at it with your weapons.
Step 2. Ignore the smaller ships, those things will just keep respawning if you destroy them. Only focus on the Command ship. You will most certainly be swarmed by the other ships but just keep focusing on the Command Ship and stay as close as possible to the SOB.
Step 3. Yes your going to get killed a few times but the good part is that when you die your fairly close to the command ship when your ship goes nuclear. Result is that it chips away at the command ships shields and health. Other methods to use of course is abandon ship skill and ramming speed. Both of these are good ways to lower that suckers health.
All in all it shouldn't take 10 deaths to kill this sucker, once that ship is dead your free to mop up the stragglers.
I do agree on one thing... this mission was poorly designed.
I don't think it was supposed to be hard. The mission isn't working as intended. I think they messed up the balance between the allies and enemies.
And if you want a challenge, check out that nifty difficulty setting feature.
and i have no idea how people are getting the allied ships to pull aggro i have never had any of the allied ships stay alive long enough to do any thing useful and as soon as i fire on the command ship i get 30+ support ships targeting me with the "crescent rolls of pain" that have a way of by passing shields and going right to the hull
At that point I was able to fly in and tank the spam long enough to die while taking out the command ship on the first pass.
Respawned and completed the mission.
This was a huge contrast of my initial run at 35 where I died so many times I lost count. I would wager that because Cryptic has implemented a scaling system for missions, that most of them were tested and balanced using max level characters with well equipped ships. That's the only way this even remotely makes sense to me.
Scramble sensors/ AMS / and using a lot of spam.
the carnage was beautiful..
and yes the allied ships need a serious buff. one shot there out.
i hope the devs dont nerf that missions..
well that Main super cannon of the elechi
might need to be nerfed. nerf that super cannon
and the mission will be little bit more fun.
nerf the damage or increase the cooldown.
Interesting to note, this mission is laughably easy with a group of 5 people. :P
We don't need no water Let the mother****** burn!
Useing the D'D and it's VASTLY oversize Collision box making EWP useless and ineffective.
I think their internal build they had testers running the Rom ships as stand off turrets sitting out 9k from target and spamming in. As well as spamming battlecloak as soon as it cools down.
This mission suffers from every single ship no matter what it is spams a one shot cone of death. Exchange the Small ships in that mess for ones that DON'T have it and you only have to worry about a third of the cones and have a chance of noting be hit by 3-4 at once.
Nerf the battleships spawning on Support craft, each one spawning 2 every 5 mins and they NEVER despawn. These guys can quickly number in the 30's with having like 6 Battleships each spawn 2, then another 2, then another 2 ><, before you have taken out the commandship.
Also forget all your singularity powers EXCEPT Quantum absorption, which will function as your instant heal if things go bad. You might be already familiar with some of these tips, however I still see many new players out there who don't know about these things yet.
I managed to complete this mission without dying, one time in a D'Deridex (on tribble) and one time in a Subcommander Mogai (on holodeck). Use what I've written above and this mission will be much easier for you.
Anyway, it was challenging, but easily passable if you are a good player.
Blown up by Abrams, for his sparkly cash cow.
Cast to the stars, your empire in ruins,
Put in this game, to play as our toons.
And despite this new option, some are not pleased,
They cannot delete, their free gift without ease.
A free purple boff, a new race to be played,
Despite the poor server, and being waylaid.
So thank you dear Cryptic, and stuff you as well,
The expansion is great, the servers are hell.
**Disclaimer, this poem is purely meant as humour I am not a Cryptic lover, hater, White Knight or master debater***
that is just so wrong on so many levels :P
system Lord Baal is dead