The other classes can slot this console of course too, but as the heal proc is damage-based they won't get the same results as a tactical captain in an escort. To generate some sense of balance between the classes, tactical captains must be made squishier, not harder.
No if you were asking for them to not have another heal you would not have said that last bit about tactical captains must be made squishier, not harder. If you had meant the stuff you were saying after that you would instead have said "Tactical captains do not need to be made harder/more resilient"
As someone already pointed out it's easy enough to get a full shield heal from the other captain choices and indeed I would think any well built ship would easily do that too. I have tested it with a tactical and a sci and both seem to get the same use out of it.
Another point you need to take into consideration is it's a proc that is automatically applied whether you like it or not. It means nothing to heal your shields when they are full or as close to as it makes no difference. The only time it is good is when your shields are being hit and the damage is taking it's toll. In those circumstances all it does is keep me from having to use my shield heal skills. I would be no worse off using them as not using them it just keeps my options open for later.
Another thing is that most "hard" content will either obliterate your shields in 1 shot swiftly followed by you (I'm looking at you gateways) or they might as well be using [Soggy tissue Mk I].
It may be an issue in PvP but considering romulan warbirds will always have less power levels than fed/kdf ships this translates to lower shield resistance and poorer healing anyway. Considering the singularity powers are mostly a bit of a niche characteristic there needs to be a reason to want to play romulans and warbirds. I do not think this will be game breaking or any more of a concern than the leech was, a massive nerf to it would make it useless which I think would be far more detrimental to Romulans than leaving it as is.
As for the OP, yes full cannon build is perfectly viable for PvE, PvP you would be better off asking someone who takes that more seriously (ask in PvP forum) over myself. It would also do well with beam and an axillary to battery build would be a bit fragile but work wonders with both cannons or better still beams.
How insane would a beam build be on the Mogai? I hate how static cannon builds are, would running a beam build be decent? I mean I saw the two piece console bonus and instantly thought beams, as drain is what holds their damage back.
200%? That's a full shield heal for many escorts, considering how much damage you can do with them. I sense an incoming nerf.
Slap the Plasmonic leech on it too and it's a ****ing behemoth.
Only thing I haven't been able to pin down is the ionized particle beam. Is the secondary blast supposed to come from someone else or is there a chance that it will skip cooldown to allow a second shot for the major damage.
How insane would a beam build be on the Mogai? I hate how static cannon builds are, would running a beam build be decent? I mean I saw the two piece console bonus and instantly thought beams, as drain is what holds their damage back.
Horrible. Beams dont belong on escorts unless its 1 dual beam bank with a beam overload.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
With the right build, beams would be pretty good on the mogai but it would be better on the Dhelan or 1000 day ship when it comes. By good I mean hitting 12-17k DPS depending on careerr and hamhanded flying skills.
Horrible. Beams dont belong on escorts unless its 1 dual beam bank with a beam overload.
This is why I run a dbb on my mogai retro. Not necessarily for a wasted tac slot on beam overload - the singularity overcharge ability is far more useful in this regard. I run a dbb on my main's jem dreadnought as well, but for the subsystem targeting on that ship.
Two tac teams, two hyt2's, csv2 and csv3. I'm staring at a crit rate hovering around the 15% mark.
My intention is to keep these until I unlock the Tier IV Romulan Reputation weapons and Tier V Mk XII space set, at which point it will be using plasma torpedoes if I so choose. Just as an aside, I'm strictly a PvE player.
This is why I run a dbb on my mogai retro. Not necessarily for a wasted tac slot on beam overload - the singularity overcharge ability is far more useful in this regard. I run a dbb on my main's jem dreadnought as well, but for the subsystem targeting on that ship.
Two tac teams, two hyt2's, csv2 and csv3. I'm staring at a crit rate hovering around the 15% mark.
BO3 is considerably better than wasting your Singularity meter on Overcharge.
Saying a beam Mogai is horrible shows incredible ignorance, in fact you couldn't be more wrong. I'll post the build I use tomorrow.
I'd love to see your build. Also, what Singularity power do you reccomend? None really seem that great aside from the weapon one or the heal/temp hp if i'm in a bad spot.
I'd love to see your build. Also, what Singularity power do you reccomend? None really seem that great aside from the weapon one or the heal/temp hp if i'm in a bad spot.
Yeah, because I'm pretty sure it cant do half the damage I can with dual heavies.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I'd love to see your build. Also, what Singularity power do you reccomend? None really seem that great aside from the weapon one or the heal/temp hp if i'm in a bad spot.
Comments
No if you were asking for them to not have another heal you would not have said that last bit about tactical captains must be made squishier, not harder. If you had meant the stuff you were saying after that you would instead have said "Tactical captains do not need to be made harder/more resilient"
As someone already pointed out it's easy enough to get a full shield heal from the other captain choices and indeed I would think any well built ship would easily do that too. I have tested it with a tactical and a sci and both seem to get the same use out of it.
Another point you need to take into consideration is it's a proc that is automatically applied whether you like it or not. It means nothing to heal your shields when they are full or as close to as it makes no difference. The only time it is good is when your shields are being hit and the damage is taking it's toll. In those circumstances all it does is keep me from having to use my shield heal skills. I would be no worse off using them as not using them it just keeps my options open for later.
Another thing is that most "hard" content will either obliterate your shields in 1 shot swiftly followed by you (I'm looking at you gateways) or they might as well be using [Soggy tissue Mk I].
It may be an issue in PvP but considering romulan warbirds will always have less power levels than fed/kdf ships this translates to lower shield resistance and poorer healing anyway. Considering the singularity powers are mostly a bit of a niche characteristic there needs to be a reason to want to play romulans and warbirds. I do not think this will be game breaking or any more of a concern than the leech was, a massive nerf to it would make it useless which I think would be far more detrimental to Romulans than leaving it as is.
As for the OP, yes full cannon build is perfectly viable for PvE, PvP you would be better off asking someone who takes that more seriously (ask in PvP forum) over myself. It would also do well with beam and an axillary to battery build would be a bit fragile but work wonders with both cannons or better still beams.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Slap the Plasmonic leech on it too and it's a ****ing behemoth.
Only thing I haven't been able to pin down is the ionized particle beam. Is the secondary blast supposed to come from someone else or is there a chance that it will skip cooldown to allow a second shot for the major damage.
Fore Weapons
Aft Weapons
All Rare
Horrible. Beams dont belong on escorts unless its 1 dual beam bank with a beam overload.
why the beam array and not a turret? i feel confused reading this.
Yeah. The usual one is 3 dhcs 1 torp front and 3 turrets rear. Unless the beam is the cutting beam.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
This is why I run a dbb on my mogai retro. Not necessarily for a wasted tac slot on beam overload - the singularity overcharge ability is far more useful in this regard. I run a dbb on my main's jem dreadnought as well, but for the subsystem targeting on that ship.
Two tac teams, two hyt2's, csv2 and csv3. I'm staring at a crit rate hovering around the 15% mark.
Fore Weapons
Aft Weapons
ALL are Mk XI Rare
My intention is to keep these until I unlock the Tier IV Romulan Reputation weapons and Tier V Mk XII space set, at which point it will be using plasma torpedoes if I so choose. Just as an aside, I'm strictly a PvE player.
Saying a beam Mogai is horrible shows incredible ignorance, in fact you couldn't be more wrong. I'll post the build I use tomorrow.
BO3 is considerably better than wasting your Singularity meter on Overcharge.
I'd love to see your build. Also, what Singularity power do you reccomend? None really seem that great aside from the weapon one or the heal/temp hp if i'm in a bad spot.
Yeah, because I'm pretty sure it cant do half the damage I can with dual heavies.
I sent you a both a PM.