After almost a year away from STO, I'm back and find the Mogai.
So why not? I used raptor so no big deal.
But looks like Mogai is a healthy BoP with a lieutenant tactical console?!
This just throw my THY3 out the airlock.
Or no?
Since is my 1st cannon boat and it looks more efficient this way I planing run:
TT1, APD1, CRF2, APO3
TT1, CRF1
EPS1, RSP1, DEM2
HE1, TB2
ST1 or PH1
P.S.: Sorry for my poor english and grammar.
Comments
What's the specs on the bonus? I've only seen the official blog about the two-piece bonus with no numbers as to it's exact specs...
I take it from your nickname of it, that you can nearly spam Beam Overload with little effort with both consoles?
So far I'm very happy with it. Its a slow turning but very durable ship for an escort.
So for Pve, its great. With 100 weapon and 30 shields, 15 aux and engines setting it can still tank an elite tactical cube.
Wait, really? I'm farming dilithium as much as I can currently to get the zen for a ship and was wondering which to get.....
It's an excellent ship, in my opinion. Note, I only play PvE, so no idea how that applies to PvP
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
The proc is very streaky, but it does need a short ICD.
The Mogai has the same turn rate as an HEC. Choose your skills and power levels correctly then toss on a Tachyokinetic console and she dances.
There's something inherently hilarious about dogfighting in a ship that's a kilometer wide.
It does have a low 2.5% chance of applying. Which is like, rather low.
And with the ship not really turny, I doubt it will cause pvp problems to be nerfed that much.
It's a 2.5% per tick proc rate. That's not low when you've got seven (or eight if used on say a D'Deridex) energy weapons hammering away.
The shield heal proc is independant of the ship.
It's the Refit console, not the Retrofit console, and thus can be used on any Warbird.
Picture it with the Dhelan set, eh?
It is only a 2.5% chance of getting a shield heal with a energy weapon attack. I can go long period of times without getting a trigger for shield heals.
So if I want to get anything out of a random shield heal proc, I need a lot of weapon power that leaves the shields fragile from power loss.
So you loose them the moment some borg sneezes on you.
But if I put a lot of power to shields, then I wont have enough for the weapons to deal a lot of damage.
Plasmonic Leech, OWA, Assimilated Module, Maco shields, Adapted Maco 2-piece and EPtX say hello.
If you're having power level problems on any ship, warbird or not, you're really doing it wrong.
Hello, have it reached your brain that the reputation system is time gated? If you dont know that, you are doing it wrong. :rolleyes:
Emergency power to shields I already use, and its still less effective then on an a federation ship.
Plasmonic leech... I dont got the money for lockboxes. And I'm not a fan of click-activate consoles, they tend to suck really hard in PVE. I'm only using the Ionised one for the set bonus.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
So you're ******** because it's going to take time to get around a purposefully designed handicap, and extrapolating from there that said handicap cannot ever be overcome?
There's some logic for you.
EPtX is governed by the exact same skills on a warbird that it is on other ships. Get identical skill levels and you'll get identical results.
When last I looked leech was at roughly 1 million EC on the exchange. That's one, maybe two inventory cleanouts depending on your haul.
Conversely, the Leech can be account unlocked for KDF-Roms for about 120k dilith (give or take depending on conversion rate fluctuation).
Bottom line: don't use your laziness, impatience or incompetence to try and create an imbalance that is not there.
EPTx is not less effective than on a fed ship. That's just plain wrong.
PL is passive, not "click activated." Ignoring the fact that many consoles are incredibly powerful in PvE despite your opinion, PL is the single most universally useful console. The only ships that it's not a no-brainer for is a PvP alpha BoP that spends more time cloaked than not or a torpedo boat with 2 or less energy weapons.
And you're running a console for a boost to Sensors?
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
My Fedrom in a Fleet T'Varo retro runs with no power boosters besides Leech and EPtS chained, and I have perfectly fine power levels, with the standard weapons-priority power setting. My shields are plenty resistant, and I can tank the tac cube in ISE pretty well, plus I have similar firepower to any fedscort.
Plasmonic leech, for the feds, costs the same EC as one key. Just grind the dil for one key, sell it, and go buy your leech.
Also, Plasmonic Leech is a passive console, that adds up to 15 or so energy in every subsystem, after a few moments of firing energy weapons, and remains active so long as you are firing at something. It is not a click-activate.
On the case of the shield absorber, I have it, and it procs about every 15-20 seconds, with possible stretches of 40 seconds on occasion. Every time this happens, it fills up my shields. Seems plenty effective to me, and on the verge of being OP, in fact.
You really should try using it yourself. With that proc frequency, STF tanking is almost trivial. Just need to watch your hull.
Pretty much every ship could easily tank a tac cube with this console without much effort involved. Instant heal to shields every 15-40 seconds is ridiculous. Combine this with the 2-piece proc from the Borg Set and you won't have to take care of your ship's hull either. I wouldn't rely too much on this, an incoming nerf seems very likely.
Thanks had no idea it is a passive one. Now I understand what the big deal was about that.
Anyway, yes I'm snarky about it. It takes time and effort to unlock the time gated stuff.
The consoles are tier 2 the cutting beam tier 3, the torpedoes tier 4, and the sets tier 5.
Unless someone wishes to use the mark x or xi sets. I mean, if someone got the dilithium to spare for that, it can work. Except for the adapted versions of course.
I'm pretty sure the KCB is tier 2. KCB, Borg module, and Mk 10 MACO shield are all 15k or 2 days of dil refinement each for 6 days total.
Double check my numbers, but 6 days for Nadi-lite proc and +10 when getting shot is a reasonable amount of "time and effort."
Honestly, this isn't the first complaint about the warbirds lowered power levels, and it's no more valid than any other. New ways to boost subsystem power are being thrown at the players with every update.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
However, my testing on the plasmonic leech :
Average +9 power on Romulan Fleet Mogai
Average +19 power on Federation Fleet Patrol escort
They both had no points in energy drain sci skills, but the Patrol escort does have the Adapted maco/honour guard set, which gives a deflector bonus to flow capacitors.
So far, Plasmonic leech does seem equal to the Shield steal console in usefulness.
It turns the already durable Fleet Patrol escort's power levels to 125 weapons, 100 shield, and 70 aux, with base levels of 90 weapons, 80 shields and 15 aux.
The ship seemed almost twice as durable as before LoR hit, the new 15 lowest power level giving a +20 shield power and the plasmonic leech icing the cake, taking the place of the assimilated console.
Assimilated Module is T1, KCB is T2. And frankly, unless one splurged on an Aegis set, there's every reason to update leveling blues/greens with Mk X Maco/Omega/KHG set items at T2.
I guess Boff shield heals are now considered OP as well. Even the squishiest of Escorts (with the possible exception of the Tac Kumari) are more than capable of serious self-healing.
Is that not like a waste of marks and dilithium?
On the Fleet Mogai, mark XII purple positron deflector, plasma resist shield and efficient engines seems to cut it pretty well.
Perhaps a fleet shield would improve it until I can decide whenever I want honor guard or maco on it, but that is when I reach tier v.
To be frank, the shield heal CAN be op, but that is up to pure luck.
But it can just as well heal a 800k low damage turret hit as it can a 10k dhc critical hit.
Sure it can hit that 10k jackpot, but its not something you should count on.
If Cryptic has a little sense, they would never nerf any Pay to Win console.
Who would buy their C-store stuff if they nerf it to uselessness?
Nobody.
It would be an extremely bad business move that would sure loose them a lot of money. Customers would just shrug at new ships and say "Its getting nerfed, why bother buying it" instead of spending zen on it.
As a free to play game, premium items need to carry their weight, or nobody will buy them.
Not in the least. You're more than going to recoup your cost by the time you hit T5 Omega Rep. Remember, the functional difference between Mk X and Mk XII in terms of set gear is not that large. Opting for a Mk X set is in almost every case a step up from the junk a quickly leveled Rommie is likely going to be in.
I got mark XII purple items from the exchange for engines, deflectors and shields. I am just worried about their dilithium cost with the refinement cap limit and dilithium being all needed for everything and all.
Also, plasmonic leech seems pretty powerful as well, and luckily they did not nerf that either.
And I'll more than wager none of those mk XII purples come with anything close to the additional benefits that go with the Omega sets.
Not to mention very, very few Romulan characters are going to go out of their way to purchase what is effectively throwaway gear in mk XIIs from the exchange.
You missed my point. One of the biggest flaws in this game is the mix of self-healing and damage-dealing capabilities of escorts, which in the end make them superior to everything else and leave an entire class (engineer, supposed to be tank and healer) completely irrelevant. This new shield heal on top, which isn't even prone to prolonged cooldowns like BOff powers, widens this gap between the classes even further. The other classes can slot this console of course too, but as the heal proc is damage-based they won't get the same results as a tactical captain in an escort. To generate some sense of balance between the classes, tactical captains must be made squishier, not harder.